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View Full Version : What plans, if any are now in the works for weaponsmiths?


Troubor
09-19-2007, 06:34 PM
<p>Sorry if there's already a thread going into detail about this.  If there is, please link it here if you could.</p><p>Anyway, we've had a lot of good things happen with tradeskill related things since Domino took the helm.  So, I'm curious as to what her plans might be with regards to IMO the redheaded stepchild of tradeskills, the weaponsmith?  Will we see new weapon designs?  Revamp of the look of the weapons, like we had with many of the armors in GU38?  Some sort of consumable given back to us weaponsmiths still around in game?  Or something else I'm not considering here?</p>

Thunderthyze
09-19-2007, 06:50 PM
<p>Pristine imbued chocolate coated xegonite longsword?</p><p>I'd buy one off you!</p>

Troubor
09-19-2007, 06:54 PM
<p>Well....I guess the chocolate coating would count as an adornment...and I am also a tier 7 transmuter...</p>

Zabjade
09-19-2007, 07:08 PM
<span style="color: #00cc00;">I know I would like to see Sabboards and steaths and straps <i>(Shields and 2h staffs)</i>  for appearance weapons slots</span>

Calthine
09-19-2007, 07:29 PM
Probably the same answer Domino gave a month ago at the <a rel="nofollow" href="http://eq2.allakhazam.com/db/guides.html?guide=1049" target="_blank">Into the Future Panel</a> at Fan Faire:What's the future of Weaponsmiths? Domino would like to review all existing stats on weapons for diversification. She'd like more weapons that were designed for specific classes. She'd love to get some new weapon appearances.

TaleraRis
09-19-2007, 08:07 PM
If they added weapons to appearance slots, then certain appearances that could only come from crafted weapons would go a long way toward making the class viable in the market. I'd also like to see more class-specific weapons. And a far future sort of dream-the ability for the weaponsmith to customize the weapons they craft more in terms of adjusting the given stats.

Troubor
09-20-2007, 01:56 AM
<cite>Calthine wrote:</cite><blockquote>Probably the same answer Domino gave a month ago at the <a rel="nofollow" href="http://eq2.allakhazam.com/db/guides.html?guide=1049" target="_blank">Into the Future Panel</a> at Fan Faire:What's the future of Weaponsmiths? Domino would like to review all existing stats on weapons for diversification. She'd like more weapons that were designed for specific classes. She'd love to get some new weapon appearances.</blockquote><p>That's nice to see, although to be honest I was hoping for a direct reply from Domino.  Having said that, I obviously don't demand such, far from it.  I do understand if she doesn't have the time or just misses this post due to her schedule.</p><p>BUT..well..Domino..any update past what Calthine posted?  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Calthine
09-20-2007, 02:05 AM
Never hurts to ask <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />I got 2pp on "Maybe after Kunark."

ke'la
09-20-2007, 03:50 AM
<cite>Calthine wrote:</cite><blockquote>Probably the same answer Domino gave a month ago at the <a rel="nofollow" href="http://eq2.allakhazam.com/db/guides.html?guide=1049" target="_blank">Into the Future Panel</a> at Fan Faire:What's the future of Weaponsmiths? Domino would like to review all existing stats on weapons for diversification. She'd like more weapons that were designed for specific classes. She'd love to get some new weapon appearances.</blockquote>All of wich requires the help of people who are probly working 16hr days getting RoK finnished.

ke'la
09-20-2007, 03:52 AM
<cite>Calthine wrote:</cite><blockquote>Never hurts to ask <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" />I got 2pp on "Maybe after Kunark."</blockquote>Thats a suckers bet. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> LMK if someone takes that though, cause I got a bridge I for sale that they might be interested in. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Guy De Alsace
09-20-2007, 07:03 AM
<p>They should run a modelling competition at SOE HQ for all those talented modellers out there to come up with some new designs sony could incorporate into the game. I've seen many games where the guy at home with lots of free time makes something utterly amazing for free for a game.</p><p>I'm sure you would get many people queuing up for that.</p>

Rashaak
09-20-2007, 03:34 PM
Weaponsmith is a dead craft until the handcrafted becomes a bit more useful commodity rather than use in writs and vendor trash. Also since rares seem to be more rare and expensive after t6, its more profitable to sell the rare for plat and then grind to 70 off the handcrafted recipes...

Calthine
09-20-2007, 05:59 PM
I've said it before and I'll say it again...  I still sell plenty on my WS. 

Rashaak
09-20-2007, 06:03 PM
<p>I make more profit from t2-3 sales than from higher level tiers...</p><p>I get more profit selling the t5, t6 and t7 rares than i do actually crafting a weapon from it...</p><p>suppose server to server it could be different...  /shrug</p>

Calthine
09-20-2007, 06:10 PM
T4-5 are my big sellers.

Rashaak
09-20-2007, 06:33 PM
so then you agree that higher levels t6+ yield very little comparitively to the lower tiers? <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

Troubor
09-20-2007, 07:37 PM
<p>One thing I will say, I'm glad some people are making good money with their weaponsmith.  Having said that, I will state that I do feel that you might be in the minority.  In general, weaponsmithing is far from a profitable tradeskill.  I make a lot more due to being a transmuter, and from other characters with other tradeskills then I do as a weaponsmith.  Only reason I did a 70th weaponsmith is a)  I've stayed with it this long, might as well continue and b)  There is the faint hope we won't be treated like the red headed stepchild of the tradeskills sometime in the future.</p><p>But, I can mostly only go with my own experience, and when I say that I feel you might be in the minority, only go with what I have personally observed overall.  Who knows, could be there's a whole guild of nothing but weaponsmiths making a small fortune out there too.</p><p>For myself here's what I see:</p><p>My weaponsmith...I occasionally get a special order, I charge fuel costs plus tips.  Most of my customers do tip pretty well, but if they only wish to give me fuel costs that's fine.  My weaponsmith is also a tier 7 transmuter, so i use him to break down items for my other characters to make.</p><p>My alchemist is my "money maker" so far, as far as big coin.  He's a 63rd adventurer too, he's supplying his adventuring gear very well by simply making a few poisons here and there, then using the profit to update his garb and spells.</p><p>My armorer is only 47th..but he does make okay coin when I find another rare for him to use to make an item to sell.  He could probably sell the rares for almost as much as the armor itself, but since he's still levelling I might as well make the items then sell them.</p><p>My tailor and Carpenter are still pretty low level, although I have noticed that my tailor sells items pretty quickly when I do have him sell something, but the actual profit isn't great.  But he's only a tier 3 tailor so probably need a few more levels on him before I can truly judge.</p><p>So..in my experience..armorer makes some money, weaponsmith...well I'd "starve" if it was my only source of income, alchemist is the tradeskill that makes me decent coin, tailor may have some promise.  I've only used my carpenter to make household items for my own use, so can't comment on him as far as commercial success.</p><p>Now, to be back on topic.  Anything specific regarding weaponsmiths?  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />  And yes, do know people are busy, even ignoring RoK coming out.</p>

Calthine
09-20-2007, 07:50 PM
<cite>Rashaak wrote:</cite><blockquote>so then you agree that higher levels t6+ yield very little comparitively to the lower tiers? <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />" /></blockquote>No, I agree that my WS is only halfway through T6 <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Rashaak
09-20-2007, 10:55 PM
<cite>Calthine wrote:</cite><blockquote><cite>Rashaak wrote:</cite><blockquote>so then you agree that higher levels t6+ yield very little comparitively to the lower tiers? <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />"></blockquote>No, I agree that my WS is only halfway through T6 <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" /></blockquote><p>HA! Nice save <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>Seriously though...higher levels do not yield the same results</p><p>And weaponsmithing will remain a dead profession until some balance is made between dropped weapons and crafted weapons. This includes a stat adjustment that needs to be made to handcrafted weapons as well. By T6...if your not crafting Mastercrafted you will rarely see a sale...and if someone does by a handcrafted, its most likely used as an Appearance item now.</p>

Wyrmypops
09-21-2007, 03:06 AM
<p>Despite the kicks weaponsmiths have been given, I ain't rerolled mine. I figure I've put that much effort in, one day some balancing and love might be sent their way, one day. And besides, no other craft really grabs me anyway. <img src="http://forums.station.sony.com/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>But yeah, it ain't a money maker. It can pay for itself, but no weaponsmith is gonna be building their own Trump Tower from the profits. On the rare occasion someone asks for a weapon made, if all they have is the rare I'll tell them I ain't in it for profit, just cover the costs. If they've come with the raws I can't even be bothered charging for fuels most of the time. It ain't even so much that I'd be trying to generate a good name for myself or bestowing random acts of kindness to get us feeling the feel-goods, more that I just can't be bothered. If they come with a rare wanting a high tier weapon I ask if they've checked the broker, there's a good chance they can save the rare and buy the weapon they want cheaper. There's only money to be made slapping a few low tier master-crafted weapons on the broker really. </p><p>But I understood that it wasn't a money making craft when I got into it. It was plain enough that they wouldn't be in demand as much as other crafts, a person needed one or maybe two weapons a tier as opposed to the seven armours and bits of jewellry and upteen combat arts/spells, and that weapon-a-tier may even not be needed as so many quest and dropped weapons are superior. That was all understood. I just didn't figure in on Beghn having some kinda loathing of blacksmiths, perhaps he was scared by one at a Renn-Faire, or something. <img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" /> Having all their consumables taken away hurt. Then the debacle that is transmuting, all the decent weapon adorns being for transmuters, instead of 'muters having a lil bit of everything and the weaponsmiths having the good stuff for weapons. Two significant kicks instead of kisses to make up for their lacks compared to other crafts, that killed it for me. </p><p>It would feel good to get enough love for the class to enjoy admitting to being a weaponsmith again. Like, more weapons added to the repertoire, there's enough varied graphics in the game already, and the spathas and sabres are well missed. And like weapons having different stats on, so many have the same stat/hp/power/damage/delay. And weapons added to the appearance tab, in a restricted manner, 1hs weapons covering up 1hs slash weapons but not 2hcrush weapon - it'd give an opportunity for sales. And be given back our consumables, thrown weapons, a throwing dagger owes more to a dagger than a totem, thanks. And the mess that is transmuting be sorted out.</p><p>I'm still apathetic about it, but at least it's only that now. Domino is a shining enough light to lure me from darker feelings about the state of the future for the class. <img src="http://forums.station.sony.com/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" width="15" height="15" /></p>

Rashaak
09-21-2007, 12:03 PM
<p>Prior to KoS actually...weaponsmith was fairly viable and could make a decent amount of profit, however with itemization changes and the change of Rare weapons from Legendary to Mastercrafted and the minor stat adj that came with it...</p><p>Tier 6 and above became an obsolete level for the Weaponsmith. Changes to the adventuring aspect of the game and loot increases caused a major drop in profit for all classes really...</p><p>With these new items flooding the market, certain crafted items had to lower in order to stay ahead of the game. Which for the most part was a good thing, cause paying 60gp for an Imbued Handcrafted Ring of Strength was a bit steep.</p><p>Then as stated already, the weaponsmith consumable was taken away. Not that it was a huge issue really because at the time Throwing weapons bought from a vendor were just as good if not better, especially price wise. Now that the throwing weapon been upgraded and have a bit of stat to 'em (finally) it's a nice addition to the woodworker now. /grumble</p><p>But the Weaponsmith is still a dead profession except for the rare occassion one ask's for a weapon to be crafted. For the most part he just sits on the shelf collecting dust until a new person comes into the game and he trys to impress 'em with crafting them an Imbued Steel Longsword for free...lol</p>

Jesdyr
09-21-2007, 12:20 PM
<cite>TaleraRis wrote:</cite><blockquote>If they added weapons to appearance slots, then certain appearances that could only come from crafted weapons would go a long way toward making the class viable in the market. </blockquote>And if anyone doubts this .. The amount of tailored fluff outfits I have sold since the GU has been insane. I have seen people listing dresses that cost 80s in fuel for 15g?!? and they are the lowest. I listed a whole tier worth at 7g and they sold overnight <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

Rashaak
09-21-2007, 01:46 PM
<p>Graphics and appearance are not the greatest on Handcrafted weapons....and it may increase slightly in the market, but most like the current graphic of their weapon of choice, so they will go for outfits rather than accessories such as weapons...</p>

Wyrmypops
09-21-2007, 03:32 PM
<p>Non-crafted weapon, but I went from Brazgars Cleaver to the Cog Turner after the dual-wield change. And amusing as weild a spanner is, comedy suffers the law of diminishing returns and it wasn't long before I just fetl silly. Being about to slap on a Master Crafter Morning Star or Flail to cover the graphic would have been sweet. The capacity to look like one is wielding a weapon to suit that characters imagery would be as much a boon as the rest of the appearance tab has provided. </p><p>But that's a derailment. To give this post some validity I'd suggest adding a recipe book to the Blood Iron selection coming out of Deathfist Citadel. It's metal, we make metal weapons, ergo qed ipso facto. <img src="http://forums.station.sony.com/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" /></p>

Calthine
09-21-2007, 04:33 PM
<cite>Rashaak wrote:</cite><blockquote><cite>Calthine wrote:</cite><blockquote><cite>Rashaak wrote:</cite><blockquote>so then you agree that higher levels t6+ yield very little comparitively to the lower tiers? <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY<img mce_tsrc=" width="15" height="15" />"></blockquote>No, I agree that my WS is only halfway through T6 <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img mce_tsrc=" />" width="15" height="15" /></blockquote><p>HA! Nice save <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />" /></p><p>Seriously though...higher levels do not yield the same results</p><p>And weaponsmithing will remain a dead profession until some balance is made between dropped weapons and crafted weapons. This includes a stat adjustment that needs to be made to handcrafted weapons as well. By T6...if your not crafting Mastercrafted you will rarely see a sale...and if someone does by a handcrafted, its most likely used as an Appearance item now.</p></blockquote>I don't market anything but Mastercrafted.  At T7, if you're neglecting the other Tiers you're ignoring income <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

TaleraRis
09-21-2007, 06:55 PM
<cite>Rashaak wrote:</cite><blockquote><p>Graphics and appearance are not the greatest on Handcrafted weapons....and it may increase slightly in the market, but most like the current graphic of their weapon of choice, so they will go for outfits rather than accessories such as weapons...</p></blockquote>Currently, yes, but that's why I suggested that there be weapon appearances only a weaponsmith could give you. These specialized appearances can be in weapon shape, size, or even effects like glowing. Adding weapons to the appearance slot wouldn't mean that weapon quality had to be jacked up to match or overtake non-crafted weapon quality, so there would be no fear that adventurers would have to depend solely on weaponsmiths for good weapons. They would just depend on weaponsmiths for good looking weapons <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Zabjade
09-21-2007, 07:42 PM
<span style="color: #00cc00;">Regardless, I think they should turn the appearance weapons slots over to Scabards and to be made by weaponsmiths,  with rare harvest stuff being more for some of the more epic weapons scabards. Since they would be appearance only the would not be drawn when in combat and would look like a sword sheath or other weapon binding would.</span>

Meirril
09-21-2007, 09:11 PM
Just a thought: it would be nice to have something like a "weaponsmith kit" which would add a proc similar to poison but usable by any class. Kits would be consumed of course. Small effects such as +5 dps for 200 swings or a 3% proc for a 10 second 100% critical hit with 10 charges wouldn't be overballancing and would provide for a much needed consumable product.

Troubor
09-22-2007, 04:34 AM
<cite>Calthine wrote:</cite><blockquote><cite>Rashaak wrote:</cite><blockquote><cite>Calthine wrote:</cite><blockquote><cite>Rashaak wrote:</cite><blockquote>so then you agree that higher levels t6+ yield very little comparitively to the lower tiers? <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY<img mce_tsrc=" width="15" height="15" />"></blockquote>No, I agree that my WS is only halfway through T6 <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img mce_tsrc=" width="15" height="15" />" width="15" height="15" /></blockquote><p>HA! Nice save <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />"></p><p>Seriously though...higher levels do not yield the same results</p><p>And weaponsmithing will remain a dead profession until some balance is made between dropped weapons and crafted weapons. This includes a stat adjustment that needs to be made to handcrafted weapons as well. By T6...if your not crafting Mastercrafted you will rarely see a sale...and if someone does by a handcrafted, its most likely used as an Appearance item now.</p></blockquote>I don't market anything but Mastercrafted.  At T7, if you're neglecting the other Tiers you're ignoring income <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" /></blockquote><p>The point I think he's trying to make, if I may interject is yes...below tier 7 or 6, there is SOME demand for Mastercrafted.  But once one gets to tier 7, and a lesser degree tier 6 the demand goes down a great deal.  My usual situation is to have, either a random inquiry or via referral, someone ask for a tier 3 or 4 weapon.  Half the time, said person will remember me, and have more made as they level.  Some stop asking after ebon, some do ask for cobalt.  But after cobalt, very few will ask for xegonite.  I did have two xegonite weapons made for a friend of mine who's levelling a ranger, but that's possibly the first xegonite custom order I've had in..2 or 3 months?  I'd have to think back.  It's much more common, if I have a repeat customer for said person to stop with Ebon or cobalt on their main, but later on either have weapons made for an alt..again stopping at Ebon or Cobalt, or send me a referral as I mentioned above.</p><p>What might be a more accurate description is currently, weaponsmithing is dead for tier 7, and maybe to a lesser degree tier 6.  I do get just enough cobalt orders that I won't call tier 6 dead for me personally, but I will call it unhealthy.  Xegonite...other then a rare order like what I mentioned above, it's dead based on just my personal experiences.  Many people I know, even if "only" 62nd as an adventurer will either sell a Xegonite or have a furniture item made instead of having weapons or even armor made.  My own alt that's 63...he does have two xegonite armor pieces, rest is looted legendary.  His weapon...is looted legendary.  Think about that.  I'm a weaponsmith, and I am having my own alt use a weapon looted in game, and he's "only' 63rd.  When he was 50th, he used a pre-LU24 Cobalt Flamberge I made right before that LU patched in, albeit mostly for the "look", since I knew they would remove that weapon design.  So...since I think 58th or 59th, when he could use the looted legendary weapon he's using now, he hasn't used a weapon made by me.</p><p>For a weaponsmith to decide it's better to use a found weapon over one made by himself IMO is a bit telling.  He is using two imbued rings and a couple other pieces of mastercrafted jewelry.  And again he has two xegonite armor pieces.  So it's not some intentional avoidance of post LU24 mastercrafted.</p>

Calthine
09-22-2007, 11:08 AM
<cite>Troubor wrote:</cite><blockquote><cite></cite>The point I think he's trying to make, if I may interject is yes...below tier 7 or 6, there is SOME demand for Mastercrafted.  But once one gets to tier 7, and a lesser degree tier 6 the demand goes down a great deal.  </blockquote>And the point I'm making is <b><i>it's exactly the same with my WW</i></b>.  Kiana regularly sells two, count them, TWO different T7 mastercrafted items.  T6 there's about 3.  On the Mastercrafted front, WS are not alone.  (Let's leave the consumables out of there for the moment.  You should have seen the half-dozen WW's af Fan Faire begging Domino to give ammo back to WS!)If you want to be successful, be willing to work outside your level's Tier.The problem is not with Weaponsmiths.  The problem is with the itemization of Mastercrafted, which we may not ever be able to convince anyone to change and isn't Domino's area.  (Sidebar - one summit I was invited to attend I campaigned so hard for the reitemization of Mastercrafted that Devs were saying "no" when they even saw me walking their direction, lol).

hun_gover
09-22-2007, 03:38 PM
Mastercrafted were quite correctly imo made inferior to Legendary.  The only thing that I think should have been added were some rarer mob dropped recipes for classes such as WS, that gave the ability to make weapons superior to Legendary, but not so good as Fabled ( you should not be able to make better items than are dropped by Raid mobs, unless the recipe/ingrediants drop on raid.)However, with RoK coming up I think its likely WS will be up for an even tougher time, why?Epic weapons being released.  These will start I believe as Legendary, then as you progress down Timeline get better and better.   After seeing Claymore line being made easier, and the SoD line, I am pretty sure that to get the Legendary part will not be too difficult.  Given that the Epic, should be a class defining weapon for every class, I can not see any circumstance where a player crafted weapon becomes better than the Epic, even in its Legendary state.Which means Weaponsmiths need something other than weapons to make them a viable choice again.I remember reading something where having them make Scabbards was suggested, for placing in the fluff appearance slots.  Fluff slots really aren't that great if you want to boost a Tradeskill.  Better to stick the scabbard as an alternative to belt with melee stats and maybe a small boost to pierce /slash or crush ( gives three recipes there) and another that gives a benefit to defensive stances.Also you could make a Parrying dagger for the offhand as an Alternative to shields, which gives a boost to Parry/Riposte's but has no Mit.  Could create another thing for Brawlers to use, though i am not sure what atm.If weaponsmiths get left with nothing different other than weapons even if slightly upgraded ones, they will be in truth even worse off in RoK, with every class getting an Epic to use.This will also affect WW too, but at least they can make, shields/totems/ammo even if the vast majority of their stuff wont be of use.

hun_gover
09-22-2007, 03:50 PM
<cite>Calthine wrote:</cite><blockquote><cite></cite>   (Let's leave the consumables out of there for the moment.  You should have seen the half-dozen WW's af Fan Faire begging Domino to give ammo back to WS!)</blockquote>lol,Truth is, ammo does not sell well with exception maybe of arrows, and if it was given to WW to placate us when we lost the Big Shields to Armourer then I would much rather let WS have it back for their consumable and get something else instead.  With or without Ammos, both WW and WS are not really desirable TS's and no amount of Ranged Ammo for the Melee classes is going to fix your TS, if you give it back to WS then it would not matter one jot to my WW and when you give them back to weaponsmiths then they will be straight back here after realising it will have no impact on WS whatsoever either.

Calthine
09-22-2007, 08:28 PM
Oh, I can sell ammo just fine.  Except I don't have TIME to grind up 3 kind of arrows and 4 kinds of armor in sufficient quantities.  There's quite a few WW's on Nek who do so regularly, and we can't keep up.  Ha.  Arrows/ammo are one place I stay in T7 - I haven't time when you need 12 stacks to fill a quiver.

Meirril
09-22-2007, 09:05 PM
<p>People grind arrows. Their dirt cheap.</p><p>Nobody grinds throwing ammo. That stuff gets expensive. Mainly because the recipe is introduced at the x9.</p><p>If the recipe was introduced at say x3 or even x5 then throwing ammo would be about the same as arrows price wise. </p><p>So yeah, if it was re-introduced to weapon smiths, I think you'd see ammo getting cheap and flooding the market.</p>

Calthine
09-23-2007, 01:00 AM
When I do ammo it's cheap; I usually do arrows because I almost always have about three Rangers who contact me directly for regular orders of them.'Cause of what you said I'll take a closer look at the ammo market on Nek when I log in.  My market strategy includes looking for scarcities or hideously high pricing in the market.

Lasai
09-24-2007, 01:05 AM
<p>Please consider also, with the DW-1-H changes we lost potential weapons sales also.</p><p>Prior to this, for example, on my Zerk I kept a set of DW weapons (2) and a 1-H to use with the board, three distinct weapons.  Now, two will suffice to switch from DW to Sword and Board.  Same goes for any profession with that option.  End result, one less weapon sale to many classes.</p><p>The fact that some WS are "making coin" is irrelevent to the major issue of the profession just not having enough viable sales per tier and ZERO consumables.  </p><p>Add in the fact that our Adorns are largely junk compared to Transmuter adorns to compound the issue.</p><p>Kudos for "making coin" with a broken profession.  That does not change the fact that it is broken.</p>

Calthine
09-24-2007, 03:37 AM
We had a sidebar on ammo earlier and I said I'd look up Ammo vs Arrows on Nek's broker.  Interestingly enough, there are not quite 2 pages of Adamantine arrows (3 kinds) versus 5+ pages of Adamantine Ammo (4 kinds).Just followin' up.

Qandor
09-24-2007, 07:27 PM
Weaponsmiths are in dire straits and have been for quite some time. The dual wield change coupled with the impending epics have pretty much pounded the last nails in the coffin although the coffin was already well nailed before that. Ammo is not the answer at all. I did not become a weaponsmith to make shurikens or throwing daggers. Sorry that just doesn't cut it. At this point they just might as well elminate weaponsmith as a tradeskill class, they are beyond pointless. Have not had a single request for a T7 weapon since KoS launched. I myself, do not use the weapons I make. Certainly cannot see why anyone else would.

hun_gover
09-24-2007, 07:34 PM
<cite>Calthine wrote:</cite><blockquote>We had a sidebar on ammo earlier and I said I'd look up Ammo vs Arrows on Nek's broker.  Interestingly enough, there are not quite 2 pages of Adamantine arrows (3 kinds) versus 5+ pages of Adamantine Ammo (4 kinds).Just followin' up.</blockquote>As I would expect, Ammo are made  but dont sell as fast.  I would also say that the only Ammo really worth making is Field Point as they a hell of a lot better than the other types.  In fact the only reason to buy the other two types is for a third of one fight in DT.

Calthine
09-24-2007, 09:13 PM
<cite>Oakbark@Splitpaw wrote:</cite><blockquote><cite></cite>As I would expect, Ammo are made  but dont sell as fast.  I would also say that the only Ammo really worth making is Field Point as they a hell of a lot better than the other types.  In fact the only reason to buy the other two types is for a third of one fight in DT.</blockquote>Interesting, I sell 10 times the bodkins than I do field points.

Meirril
09-24-2007, 09:56 PM
<cite>Calthine wrote:</cite><blockquote>We had a sidebar on ammo earlier and I said I'd look up Ammo vs Arrows on Nek's broker.  Interestingly enough, there are not quite 2 pages of Adamantine arrows (3 kinds) versus 5+ pages of Adamantine Ammo (4 kinds).Just followin' up.</blockquote><p>I'm sure that the thrown ammo will sell slower. Rangers go through arrows so fast, most don't bother with crafted arrows. Just about anybody that can use a bow, does so. The only classes I know of that use throw weapons instead are brawlers and rogues. That's 4 classes as opposed to 10 that can use bows (rogues are counted in both categories). As people grind up I'm sure some people would choose to finish off that tier with thrown ammo. Eventually that stuff gets bought out and I'm fairly certain it doesn't get replaced immediately with reasonably priced ammo.</p><p>Watch the prices for a few weeks. I think you'll see it fluxuate between unreasonable and cheap as people cycle past that tier.</p>

Calthine
09-25-2007, 12:23 AM
Hon, I watch the prices all the time.  Ammo prices are slipping dangerously close to cost; Arrows are still up at 4-5 silver.You're mistaken about rangers not using crafted.  I always have about three rangers special-ordering ammo.  Most often they're level 70's who don't have the EH crafted bow yet.The field points are mostly used by tanks, I've found.

TaleraRis
09-25-2007, 01:00 AM
<cite>Calthine wrote:</cite><blockquote><cite>Oakbark@Splitpaw wrote:</cite><blockquote><cite></cite>As I would expect, Ammo are made  but dont sell as fast.  I would also say that the only Ammo really worth making is Field Point as they a hell of a lot better than the other types.  In fact the only reason to buy the other two types is for a third of one fight in DT.</blockquote>Interesting, I sell 10 times the bodkins than I do field points.</blockquote>Probably because the damage on bodkin is far superior. Take the adamantine level. Adamantine bodkin arrows give +126 to Piercing but only a +10% to hit. For most who use their bows for a bit of additional damage or just pulling, then more damage would be superior. For a ranger, the field point is the better choice, unless you're in a situation where something is resistant to crushing. They give less damage, only +74 to crushing, but have a +30% bonus to hit and +5 meters to range, all things which will be a boon to our class. Popular as rangers are, though, I'm sure they're outnumbered by all the other assorted bow users, so that's probably why you sell more of those. As for the comment that we don't use crafted arrows, that's the statement of someone who doesn't play a ranger. If a ranger wants to do the best DPS, then we need crafted arrows now. Our summoned adamantine arrows (for those without arrow summoning bows) only give +63 to piercing, but they have -5 to range and -5% to hit bonus. Since it is only a rare few who have both the arrow summoning bow and the bow that can use the ammo best, a large portion of the ranger playerbase is going to be depending on crafted arrows heavily, as our summoneds now are awful in comparison.

Wyrmypops
09-28-2007, 08:52 AM
<p>I'm curious about the possibility of something I've seen mentioned. Mind, it's mentioned just be fellow players, not devs. But, <i>sharpening stones</i>. It's an idea with some appeal. Not quite sure what they'd do, (temporary <i>use, provide a hit bonus, damage bonus, dot proc</i>) but whatever it'd provide I'd guess it could be used by everyone to give their weapons a lil more <i>ooh,</i> like low effect poisons but for everyone with a weapon to apply them to.</p><p>Also curious about the possibility of scabbards. Seen those mentioned in the thread were folk are asking for weapons being added to the appearance tab. Not sure what the idea is here really, whether it's to provide a scabbard graphic or some kind of tangible in-game benefit (<i>hit bonus</i>). Of course, some weapon types wouldn't be scabbarded, but a shame to knock those out of something that'd be called <i>scabbards</i> due to the name for it being evocative rather than literary accurate.  </p><p>Dunno why, but really got it into my head now that the love weaponsmiths have been deprived off is incoming. Faith eh, completely irrational, but feels good. <img src="http://forums.station.sony.com/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" width="15" height="15" /></p>

Gimal
10-03-2007, 04:50 PM
<cite>Wyrmypops wrote:</cite><blockquote><p>I'm curious about the possibility of something I've seen mentioned. Mind, it's mentioned just be fellow players, not devs. But, <i>sharpening stones</i>. It's an idea with some appeal. Not quite sure what they'd do, (temporary <i>use, provide a hit bonus, damage bonus, dot proc</i>) but whatever it'd provide I'd guess it could be used by everyone to give their weapons a lil more <i>ooh,</i> like low effect poisons but for everyone with a weapon to apply them to.</p><p>Also curious about the possibility of scabbards. Seen those mentioned in the thread were folk are asking for weapons being added to the appearance tab. Not sure what the idea is here really, whether it's to provide a scabbard graphic or some kind of tangible in-game benefit (<i>hit bonus</i>). Of course, some weapon types wouldn't be scabbarded, but a shame to knock those out of something that'd be called <i>scabbards</i> due to the name for it being evocative rather than literary accurate.  </p><p>Dunno why, but really got it into my head now that the love weaponsmiths have been deprived off is incoming. Faith eh, completely irrational, but feels good. <img src="http://forums.station.sony.com/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" width="15" height="15" /></p></blockquote><i>Sharpening Stones </i>is an item found in WoW. Im not sure if they are in VG (Vanguard) or not but as for placing them in EQ2? Im not sure about that...

TaleraRis
10-03-2007, 07:45 PM
<cite>Gimil wrote:</cite><blockquote><cite>Wyrmypops wrote:</cite><blockquote><p>I'm curious about the possibility of something I've seen mentioned. Mind, it's mentioned just be fellow players, not devs. But, <i>sharpening stones</i>. It's an idea with some appeal. Not quite sure what they'd do, (temporary <i>use, provide a hit bonus, damage bonus, dot proc</i>) but whatever it'd provide I'd guess it could be used by everyone to give their weapons a lil more <i>ooh,</i> like low effect poisons but for everyone with a weapon to apply them to.</p><p>Also curious about the possibility of scabbards. Seen those mentioned in the thread were folk are asking for weapons being added to the appearance tab. Not sure what the idea is here really, whether it's to provide a scabbard graphic or some kind of tangible in-game benefit (<i>hit bonus</i>). Of course, some weapon types wouldn't be scabbarded, but a shame to knock those out of something that'd be called <i>scabbards</i> due to the name for it being evocative rather than literary accurate.  </p><p>Dunno why, but really got it into my head now that the love weaponsmiths have been deprived off is incoming. Faith eh, completely irrational, but feels good. <img src="http://forums.station.sony.com/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" width="15" height="15" /></p></blockquote><i>Sharpening Stones </i>is an item found in WoW. Im not sure if they are in VG (Vanguard) or not but as for placing them in EQ2? Im not sure about that...</blockquote>Not the same effect, but there were sharpening stones in EQ1 as well. They permanently changed the weapon though, and were mostly used at the lowbie levels of blacksmithing to raise skill making tarnished weapons from the rusted ones. I don't think the idea's really all that much out of place, though. There is game precedence for it.

Troubor
10-03-2007, 07:50 PM
<cite>Calthine wrote:</cite><blockquote><cite>Troubor wrote:</cite><blockquote><cite></cite>The point I think he's trying to make, if I may interject is yes...below tier 7 or 6, there is SOME demand for Mastercrafted.  But once one gets to tier 7, and a lesser degree tier 6 the demand goes down a great deal.  </blockquote>And the point I'm making is <b><i>it's exactly the same with my WW</i></b>.  Kiana regularly sells two, count them, TWO different T7 mastercrafted items.  T6 there's about 3.  On the Mastercrafted front, WS are not alone.  (Let's leave the consumables out of there for the moment.  You should have seen the half-dozen WW's af Fan Faire begging Domino to give ammo back to WS!)If you want to be successful, be willing to work outside your level's Tier.The problem is not with Weaponsmiths.  The problem is with the itemization of Mastercrafted, which we may not ever be able to convince anyone to change and isn't Domino's area.  (Sidebar - one summit I was invited to attend I campaigned so hard for the reitemization of Mastercrafted that Devs were saying "no" when they even saw me walking their direction, lol).</blockquote><p>Sorry to be taking so long to reply to this.</p><p>As a weaponsmith, I agree.  I HAVE to work outside of my tier to make any money, or even break even.  As I stated before, it's unusual at best to get a tier 7 order.  Tier 6 is pretty uncommon.  Tier 5 and below is where I get the majority of my orders.  I've never played a woodworker, so I won't comment.  But, I do have an armorer I'm levelling, and at least before appearance armor slots, I could see what people were wearing.  And in the low 60's I'd see a decent amount of Xegonite armor, full suits quite often.  Same with full suits of tier 7 tailored leather.  Not on everyone in their low to mid 60's, but I'd see it.  I also know that mastercrafter jewelry has at least some sales, if nothing else people seem to like the imbued rings.  So I would say that it could be woodworkers, ignoring consumables, are in the same boat.  But there's plenty of other crafting professions that apparently get at least some sales in tier 7.  </p><p>This tells me that at least possibly, that if their is a problem with itemization, it's with weapons then.  Armor is selling well enough that one does see at least some xegonite, and some tailored leather and cloth.  Jewelry is selling to at least some degree.  Yet tier 7 weapons, with very rare exception are not.</p><p>What I see anyway.  So...I guess I'm back to asking what actual plans are in the works for us weaponsmiths?  And IF woodworkers are in the same boat, then I'll extend my question to them.</p><p>As an aside, no I'm not trying to say "NERF ARMORERS" or "NERF JEWELERS"..and I also suspect that both classes may have their gripes too.  My intent isn't to discount whatever complaints they may have.  It's to simply say that weaponsmiths are in many ways a dead class, and IMO are still the red headed stepchild of crafting.  If people do make money fine.  I do make some myself.  BUT...the fact that I HAVE to craft below my tier to do so, when other classes apparently can craft at their tier and make money is telling.  I'm not some snob who hates crafting below my tier, that's not my point.  But I would like to be able to say I can make at least an adequate tier 7 weapon, one that someone is willing to at least use for a couple levels, as opposed to it being a waste to even consider making a tier 7 weapon.</p>