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View Full Version : Your thoughts on Wild Regenartion vs Heal Crits


DarumaRanger
09-19-2007, 09:26 AM
<p>Hail and well met, all,</p><p>Due to my AA spec, which until we can have 2 AA spec sets with RoK isn't changing, hehehe, I'm left with choosing between Wild Regeneration, (AGI tree), or Healing Crit bonus, (STA tree).</p><p>I'm leaning heavily towards Wild Regeneration but I'd like to open a discussion of one vs the other.</p><p>I haven't seen any thread here that discusses these two choices specifically... so if this has already been hashed out, I apologize.</p><p>I lean towards the Wild Regeneration more since I prefer the predictability of decreasing the time between heal ticks vs the unpredictability of an odd healing crit here and there.</p><p>I have however seen some folks dispute the value of Wild Regeneration, (not necessarily compared to healing crit... just as WR stands on its own), because they say it becomes too much like a standard heal, for which we have the Elixer line.  They also say that with WR you can no longer depend on a 10 second stream of steady healing... which I have to say sounds logical.</p><p>I'd appreciate your thoughts on both Wild Regeneration in general and how it stacks up against the healing crit bonus AA from the STA line.</p><p>Thanks folks.</p><p>Take care.</p>

thebunny
09-19-2007, 02:09 PM
<p>I know there was a thread not too long ago on this very topic but now I can't find it. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>In my opinion choosing between AGI and STA depends greatly on what you do, so I'll approach it from my particular viewpoint.  I used to be speced STA/INT, but when we started raiding EoF I respeced to AGI/INT to get Tortoise Shell.  I honestly noticed no difference in my ability to heal either the tanks or my group, and my zone-wide heal parse stayed basically the same (for what that's worth).  Now I'm not one to say that heal crits are useless for a Fury - criting on Fray or Elixir is certainly nothing to take for granted - but I honestly just don't notice a difference.</p><p>As for the benefits of wild regen for a raiding Fury: It gives the ability to heal your group up considerably faster after a big AOE.  It gives faster regen to a lifeburning necro, meaning more damage done.  And it also means I don't mind stacking bloodflow on the MT if he's taking a lot of damage, since I know it will get at least a couple of ticks off before the Warden's HoT overwrites it.  Plus it allows you to get one of the fastest recasting AoE blockers in the game (may actually be the fastest).</p><p>Just my two copper.  I personally prefer the certainty of knowing that my HoTs will tick faster, rather than hoping for crits when I really need them.</p>

HBP
09-20-2007, 02:07 AM
Yah, same here.  I was specced STA/INT but now am AGI/INT.  Not only do the HoT's tick faster but they also heal for more.  Example, my single target HoT which normally heals for 482 per tick, heals for 594 per tick (not sur of the exact number, but it is around 590ish.)  And when I was specced AGI/STA before, my HoT was ticking for like 950 <img src="http://forums.station.sony.com/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" width="15" height="15" />

Ciarr
09-20-2007, 02:29 AM
<p>single hot is 2sec cast, 10sec duration, 6 seconds recast, so with 8 points in wide regenaration you are going to be able to keep it up all the time without overlap (6+2=8 exactly the duration of HoT with maxed wilder regeneration)</p><p>the distribution on group HoT is slightly worse, but well... you can never keep it up all the time since it is 12sec recast and 3 sec cast, weather it lasts 10 or 8 it can only be casted every 15sec so distribution is never perfect</p><p>15.6% crits gives you between 6% and 9% extra healing power (it depends on heal range on spell)</p><p>in short, agi gives you 25% increase in HoT heal/time ratio at the cost of extra power (shorter duration=makes sense to recast it sooner=more power/sec), crits gives you 6-9% without additional power cost</p><p>I would go with agi if I had to chose between these 2, I have both on my fury</p>

DarumaRanger
09-20-2007, 08:57 AM
<p>Thank you very much for the replies all.</p><p>And... WOW... thank you for the numbers there Ciarrai... those really drive the point home.</p><p>AGI and Wild Regeneration... Here I come.</p><p>As to having both?  UGH !!  Just can't do it.  I solo WAY too often to give up the DPS of the INT line, (went 4/4/5), and I just can't... won't... you can't make me dagnubit... I just won't give up the 16 points in WIS, (went 4/4/EIGHT <---- that number always shows up as a smiley face), for that lousy, measly... er... I mean awesomely uber... 10% run speed that brings my Kerra Fury to 50%, (5 points Peerless Predator).</p><p>Ummm... can you tell the logical part of me is arguing with the indulgent part of me? <img src="http://forums.station.sony.com/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>Thanks, again folks.</p><p>Take care.</p>

Catsy
09-20-2007, 11:57 AM
<cite>DarumaRanger wrote:</cite><blockquote><p>I'd appreciate your thoughts on both Wild Regeneration in general and how it stacks up against the healing crit bonus AA from the STA line.</p></blockquote>There was in fact a discussion about this recently. My post on it is <a href="http://forums.station.sony.com/eq2/posts/list.m?start=0&topic_id=377798�" rel="nofollow" target="_blank">here</a>, and it pretty well sums up my thoughts on the matter. To this I would like to add that Ciarri's point about the net benefit to your healing, by the numbers, is right on the money.STA is actually a great AA line, and they should use it as an example of how to actually make most of an AA line potentially useful. Unfortunately it just doesn't stack up to the usefulness of AGI's Wild Regen and Tortoise Shell. The latter is mostly useful in raids, but even in groups it's good occasionally to shield against nasty AOEs on the pull (such as the awful elemental debuff that every frakking vampire in CMM casts).For improving your healing above and beyond Wild Regen, you're better off going for +healing amount items rather than heal crits. Don't get me wrong, heal crits do provide a small boost and it does add up, though not as much as it does for nearly any other priest class. But +healing affects every single heal you have.INT is very important if you want to be able to solo effectively (though it can be done without it, just harder), and if you want to contribute to the fury's secondary role: helping the group kill faster. A fury who only heals (or for that matter, only dpses) is not using their class to its full potential. Against raid trash, with master nukes and full INT spec, I average between 1k and 1.5k dps (and hit 2100 on a couple of fights in FTH Tuesday). That adds up to dramatically increased killing time for the group/raid, which means everyone uses less power, is exposed to less risk, and can do more content faster.

kingsnipe
09-22-2007, 09:08 PM
Actually if u do the math wild regen makes bloodline closer to 33% more effective. As for crit heal while not worthless not really worth it when I heal i want to know what spell is gonna do rather than hope for the slim chance  it will go  critical to save who ever I am healing at time. That percent is with the extra 25% on initial tick averaged in.