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Asteroid
09-16-2007, 08:37 PM
First off, I'd like to point out that yes, I'm insane and yes, I have WAY too much time on my hands. Be that as it may, I recently decided to look at how many resources were required by each profession, how many recipes there were, and so on. I decided to go with Tier 3 as its the first tier that each profession gets their own recipes and none other. I also decided to only use the Essential Profession Volumes 20-29 as my data source. The following is what it takes to make one of every "normal" recipe. <p ><b>Alchemist</b></p> <p >20 – 7 recipes – 14 pliant loam, 21 belladonna roots, 14 rough agate21 – 12 recipes – 24 pliant loam, 36 belladonna roots, 24 rough agate22 – 18 recipes – 33 pliant loam, 48 belladonna roots, 30 rough agate, 3 gold clusters23 – 6 recipes – 12 pliant loam, 18 belladonna roots, 12 rough agate24 – 14 recipes – 25 pliant loam, 36 belladonna roots, 22 rough agate, 3 gold clusters25 – 7 recipes – 14 pliant loam, 21 belladonna roots, 14 rough agate26 – 16 recipes – 28 pliant loam, 40 belladonna roots, 24 rough agate, 4 gold clusters27 – 12 recipes – 24 pliant loam, 36 belladonna roots, 24 rough agate28 – 14 recipes – 25 pliant loam, 36 belladonna roots, 22 rough agate, 3 gold clusters29 – 12 recipes – 24 pliant loam, 36 belladonna roots, 24 rough agate </p> <p >T3 – 118 recipes – 223 pliant loam, 328 belladonna roots, 210 rough agate, 13 gold clusters – 774 total resources – 6.56 resources/recipe </p> <p >Belladonna Root – 328/774 – 42.38%Pliant Loam – 223/774 – 28.81%Rough Agate – 210/774 – 27.13%Gold Clusters – 13/774 – 1.68%</p> <p >Resources – 774/3969 – 19.50%Recipes – 118/690 – 17.10%</p> <p ><b>Armorer</b></p> <p >20 – 4 recipes – 8 carbonite clusters, 4 boiled leather, 4 belladonna roots, 2 sparkling material21 – 5 recipes – 15 carbonite clusters, 10 boiled leather, 10 belladonna roots22 – 5 recipes – 15 carbonite clusters, 10 boiled leather, 10 belladonna roots23 – 6 recipes – 15 carbonite clusters, 10 boiled leather, 10 belladonna roots, 1 sparkling material24 – 6 recipes – 15 carbonite clusters, 10 boiled leather, 10 belladonna roots, 1 sparkling material25 – 3 recipes – 9 carbonite clusters, 6 boiled leather, 6 belladonna roots26 – 4 recipes – 12 carbonite clusters, 6 boiled leather, 6 belladonna roots, 1 sparkling material27 – 4 recipes – 12 carbonite clusters, 6 boiled leather, 6 belladonna roots, 1 sparkling material28 – 1 recipe – 4 carbonite clusters, 2 boiled leather, 2 belladonna roots29 – 2 recipes – 8 carbonite clusters, 4 boiled leather, 4 belladonna roots</p> <p >T3 – 40 recipes – 113 carbonite clusters, 68 boiled leather, 68 belladonna roots, 6 sparkling material – 255 total resources – 6.38 resources/recipe</p> <p >Carbonite Clusters – 113/255 – 44.31%Belladonna Roots – 68/255 – 26.67%Boiled Leather – 68/255 – 26.67%Sparkling Material – 6/255 – 2.35% </p> <p >Resouces – 255/3969 – 6.42%Recipes – 40/690 – 5.80%</p> <p ><b>Carpenter</b></p> <p >20 – 3 recipes – 3 severed ash, 4 belladonna roots, 3 carbonite clusters, 2 gold clusters21 – 3 recipes – 6 severed ash, 3 belladonna roots, 3 carbonite clusters22 – 7 recipes – 12 severed ash, 7 belladonna roots, 8 carbonite clusters, 1 rough agate23 – 6 recipes – 11 severed ash, 6 belladonna roots, 6 carbonite clusters, 1 rough agate24 – 6 recipes – 10 severed ash, 7 belladonna roots, 7 carbonite clusters25 – 5 recipes – 10 severed ash, 4 belladonna roots, 7 carbonite clusters26 – 5 recipes – 8 severed ash, 7 belladonna roots, 5 carbonite clusters27 – 5 recipes – 9 severed ash, 6 belladonna roots, 5 carbonite clusters28 – 5 recipes – 9 severed ash, 5 belladonna roots, 5 carbonite clusters, 1 gold cluster29 – 6 recipes – 8 severed ash, 8 belladonna roots, 7 carbonite clusters, 1 rough agate </p> <p >T3 – 51 recipes – 86 severed ash, 57 belladonna roots, 56 carbonite clusters, 3 gold clusters, 3 rough agate – 205 total resources – 4.02 resources/recipe </p> <p >Severed Ash – 86/205 – 41.95%Belladonna Roots – 57/205 – 27.80%Carbonite Clusters – 56/205 – 27.32%Gold Clusters – 3/205 – 1.46%Rough Agate – 3/205 – 1.46% </p> <p >Resouces – 205/3969 – 5.17%Recipes – 51/690 – 7.39% </p> <p ><b>Jeweler</b></p> <p >20 – 12 recipes – 12 pliant loam, 24 belladonna roots, 12 gold clusters, 12 carbonite clusters21 – 6 recipes – 6 pliant loam, 12 belladonna roots, 6 gold clusters, 6 carbonite clusters22 – 14 recipes – 11 pliant loam, 22 belladonna roots, 17 gold clusters, 15 carbonite clusters, 6 rough agate, 3 boiled leather23 – 6 recipes – 6 pliant loam, 12 belladonna roots, 6 gold clusters, 6 carbonite clusters24 – 15 recipes – 15 pliant loam, 34 belladonna roots, 19 gold cluster, 19 carbonite clusters, 6 rough agate, 1 boiled leather25 – 4 recipes – 4 pliant loam, 8 belladonna roots, 4 gold clusters, 4 carbonite clusters26 – 19 recipes – 12 pliant loam, 24 belladonna roots, 20 gold clusters, 18 carbonite clusters, 12 rough agate, 3 sparkling material27 – 10 recipes – 10 pliant loam, 20 belladonna roots, 10 gold clusters, 10 carbonite clusters28 – 18 recipes – 11 pliant loam, 22 belladonna roots, 28 gold clusters, 20 carbonite clusters, 3 rough agate, 3 sparkling material29 – 12 recipes – 12 pliant loam, 24 belladonna roots, 12 gold clusters, 12 carbonite clusters </p> <p >T3 – 116 recipes – 99 pliant loam, 202 belladonna roots, 134 gold clusters, 122 carbonite clusters, 27 rough agate, 4 boiled leather, 6 sparkling material – 594 resources – 5.12 resources/recipe </p> <p >Belladonna Roots – 202/594 – 34.01%Gold Clusters – 134/594 – 22.56%Carbonite Clusters – 122/594 – 20.54%Pliant Loam – 99/594 – 16.67%Rough Agate – 27/594 – 4.55%Sparkling Material – 6/594 – 1.01%Boiled Leather – 4/594 – 0.67% </p> <p >Resouces – 594/3969 – 14.97%Recipes – 116/690 – 16.81% </p> <p ><b>Provisioner</b></p> <p >20 – 5 recipes – 1 fayberry, 1 lion meat, 1 oolong tea leaf, 1 pig meat, 1 steppes mountain bean21 – 5 recipes – 3 fayberries, 1 crayfish, 1 mackerel, 1 sweet onion, 3 belladonna roots22 – 5 recipes – 3 fayberries, 3 oolong tea leaves, 3 steppes mountain beans, 2 sweet onions, 2 belladonna roots23 – 4 recipes – 2 fayberries, 4 sweet onions, 1 lion meat, 1 pig meat, 4 belladonna roots24 – 4 recipes – 2 crayfish, 2 mackerel, 1 pig meat, 1 sweet onion, 1 pliant loam, 1 oolong tea leaf, 4 belladonna roots25 – 4 recipes – 3 fayberries, 1 sweet onion, 1 oolong tea leaf, 3 steppes mountain beans, 4 belladonna roots26 – 4 recipes – 2 fayberries, 2 lion meat, 2 pig meat, 2 sweet onions, 4 belladonna roots27 – 2 recipes – 2 fayberries, 2 sweet onions, 1 mackerel, 3 belladonna roots28 – 2 recipes – 1 sweet onion, 1 oolong tea leaf, 1 steppes mountain bean, 2 crayfish, 3 belladonna roots29 – 2 recipes – 1 fayberry, 1 sweet onion, 2 steppes mountain beans, 3 pig meat, 2 belladonna roots </p> <p >T3 – 37 recipes – 17 fayberries, 14 sweet onions, 7 oolong tea leaves, 10 steppes mountain beans, 4 lion meat, 8 pig meat, 5 crayfish, 4 mackerel, 29 belladonna roots – 98 total resources – 2.65 resources/recipe </p> <p >Belladonna Roots – 29/98 – 29.59%Fayberries – 17/98 – 17.35%Sweet Onions – 14/98 – 14.29%Steppes Mountain Beans – 10/98 – 10.20%Pig Meat – 8/98 – 8.16%Oolong Tea Leaves – 7/98 – 7.14%Crayfish – 5/98 – 5.10%Lion Meat – 4/98 – 4.08%Mackerel – 4/98 – 4.08% </p> <p >Resouces – 98/3969 – 2.47%Recipes – 37/690 – 5.36% </p> <p ><b>Sage</b></p> <p >20 – 26 recipes – 78 severed ash, 78 belladonna roots, 20 gold clusters, 6 rough agate21 – 14 recipes – 42 severed ash, 42 belladonna roots, 7 gold clusters, 7 rough agate22 – 12 recipes – 36 severed ash, 36 belladonna roots, 6 gold clusters, 6 rough agate23 – 12 recipes – 36 severed ash, 36 belladonna roots, 6 gold clusters, 6 rough agate24 – 18 recipes – 54 severed ash, 54 belladonna roots, 12 gold clusters, 6 rough agate25 – 18 recipes – 54 severed ash, 54 belladonna roots, 12 gold clusters, 6 rough agate26 – 18 recipes – 54 severed ash, 54 belladonna roots, 6 gold clusters, 12 rough agate27 – 16 recipes – 48 severed ash, 48 belladonna roots, 10 gold clusters, 6 rough agate28 – 26 recipes – 78 severed ash, 78 belladonna roots, 14 gold clusters, 12 rough agate29 – 18 recipes – 54 severed ash, 54 belladonna roots, 6 gold clusters, 12 rough agate </p> <p >T3 – 178 recipes – 534 severed ash, 534 belladonna roots, 99 gold clusters, 79 rough agate – 1246 total resources – 7 resources/recipe </p> <p >Belladonna Roots – 534/1246 – 42.86%Severed Ash – 534/1246 – 42.86%Gold Clusters – 99/1246 – 7.95%Rough Agate – 79/1246 – 6.34% </p> <p >Resources – 1246/3969 – 31.39%Recipes – 178/690 – 25.80% </p> <p ><b>Tailor</b></p> <p >20 – 6 recipes --<span>  </span>37 belladonna roots, 14 boiled leather, 2 severed ash21 – 4 recipes – 20 belladonna roots, 12 boiled leather, 2 severed ash22 – 8 recipes – 37 belladonna roots, 13 boiled leather, 2 severed ash, 2 sparkling material23 – 7 recipes – 16 belladonna roots, 14 boiled leather, 1 severed ash, 3 carbonite clusters, 2 sparkling material24 – 10 recipes – 24 belladonna roots, 14 boiled leather, 4 carbonite clusters, 4 sparkling material25 – 4 recipes – 28 belladonna roots, 4 boiled leather26 – 7 recipes – 46 belladonna roots, 2 boiled leather, 5 sparkling material27 – 6 recipes – 28 belladonna roots, 4 boiled leather, 2 sparkling material28 – 6 recipes – 30 belladonna roots, 20 boiled leather, 4 severed ash29 – 4 recipes – 14 belladonna roots, 18 boiled leather, 4 severed ash </p> <p >T3 – 62 recipes – 280 belladonna roots, 113 boiled leather, 15 severed ash, 7 carbonite clusters, 15 sparkling material – 430 total resources – 6.94 resources/recipe </p> <p >Belladonna Roots – 280/430 – 65.11%Boiled Leather – 113/430 – 26.28%Severed Ash – 15/430 – 3.49%Sparkling Material – 15/430 – 3.49%Carbonite Clusters – 7/430 – 1.63% </p> <p >Resouces – 430/3969 – 10.83%Recipes – 62/690 – 8.99% </p> <p ><b>Weaponsmith</b></p> <p >20 – 6 recipes – 12 carbonite clusters, 6 boiled leather, 3 belladonna roots, 3 sparkling material21 – 4 recipes – 8 carbonite clusters, 4 boiled leather, 2 belladonna roots, 2 sparkling material22 – 6 recipes – 12 carbonite clusters, 6 boiled leather, 3 belladonna roots, 3 sparkling material23 – 4 recipes – 7 carbonite clusters, 5 boiled leather, 2 belladonna roots, 2 sparkling material24 – 6 recipes – 15 carbonite clusters, 6 boiled leather, 3 belladonna roots, 3 sparkling material25 – 4 recipes – 9 carbonite clusters, 4 boiled leather, 2 belladonna roots, 2 sparkling material26 – 6 recipes – 12 carbonite clusters, 6 boiled leather, 3 belladonna roots, 3 sparkling material27 – 4 recipes – 8 carbonite clusters, 4 boiled leather, 2 belladonna roots, 2 sparkling material28 – 6 recipes – 13 carbonite clusters, 6 boiled leather, 3 belladonna roots, 3 sparkling material29 – 4 recipes – 8 carbonite clusters, 4 boiled leather, 2 belladonna roots, 2 sparkling material </p> <p >T3 – 50 recipes – 104 carbonite clusters, 51 boiled leather, 25 belladonna roots, 25 sparkling material – 205 total resources – 4.1 resources/recipe </p> <p >Carbonite Clusters – 104/205 – 50.73%Boiled Leather – 51/205 – 24.88%Belladonna Roots – 25/205 – 12.20%Sparkling Material – 25/205 – 12.20% </p> <p >Resources – 205/3969 – 5.17%Recipes – 50/690 – 7.25% </p> <p ><b>Woodworker</b></p> <p >20 – 4 recipes – 6 carbonite clusters, 4 boiled leather, 4 belladonna roots, 2 severed ash, 2 sparkling material21 – 2 recipes – 1 carbonite cluster, 2 boiled leather, 4 severed ash, 1 sparkling material22 – 2 recipes – 1 carbonite cluster, 2 boiled leather, 4 severed ash, 1 sparkling material23 – 3 recipes – 3 carbonite clusters, 3 belladonna roots, 3 severed ash24 – 10 recipes – 2 carbonite clusters, 4 boiled leather, 8 severed ash, 8 sparkling material25 – 2 recipes – 1 carbonite cluster, 3 belladonna roots, 4 severed ash, 1 sparkling material26 – 2 recipes – 1 carbonite cluster, 3 belladonna roots, 4 severed ash, 1 sparkling material27 – 5 recipes – 15 carbonite clusters, 20 severed ash28 – 2 recipes – 2 carbonite clusters, 2 belladonna roots, 2 severed ash29 – 6 recipes – 6 carbonite clusters, 6 belladonna roots, 6 severed ash </p> <p >T3 – 38 recipes – 38 carbonite clusters, 12 boiled leather, 21 belladonna roots, 57 severed ash, 14 sparkling material – 142 total resources – 3.74 resources/recipe </p> <p >Severed Ash – 57/142 – 40.14%Carbonite Clusters – 38/142 – 26.76%Belladonna Roots – 21/142 – 14.79%Sparkling Material – 14/142 – 9.86%Boiled Leather – 12/142 – 8.45%</p> <p >Resources – 142/3969 – 3.58%Recipes – 38/690 – 5.51% </p> <p ><b>Totals</b></p> <p >Alchemist – 118 recipes – 223 pliant loam, 328 belladonna roots, 210 rough agate, 13 gold clusters – 774 total resources – 6.56 resources/recipeArmorer – 40 recipes – 113 carbonite clusters, 68 boiled leather, 68 belladonna roots, 6 sparkling material – 255 total resources – 6.38 resources/recipeCarpenter – 51 recipes – 86 severed ash, 57 belladonna roots, 56 carbonite clusters, 3 gold clusters, 3 rough agate – 205 total resources – 4.02 resources/recipeJeweler – 116 recipes – 99 pliant loam, 202 belladonna roots, 134 gold clusters, 122 carbonite clusters, 27 rough agate, 4 boiled leather, 6 sparkling material – 594 resources – 5.12 resources/recipeProvisioner – 37 recipes – 17 fayberries, 14 sweet onions, 7 oolong tea leaves, 10 steppes mountain beans, 4 lion meat, 8 pig meat, 5 crayfish, 4 mackerel, 29 belladonna roots – 98 total resources – 2.65 resources/recipeSage – 178 recipes – 534 severed ash, 534 belladonna roots, 99 gold clusters, 79 rough agate – 1246 total resources – 7 resources/recipeTailor – 62 recipes – 280 belladonna roots, 113 boiled leather, 15 severed ash, 7 carbonite clusters, 15 sparkling material – 430 total resources – 6.94 resources/recipeWeaponsmith – 50 recipes – 104 carbonite clusters, 51 boiled leather, 25 belladonna roots, 25 sparkling material – 205 total resources – 4.1 resources/recipeWoodworker – 38 recipes – 38 carbonite clusters, 12 boiled leather, 21 belladonna roots, 57 severed ash, 14 sparkling material – 142 total resources – 3.74 resources/recipe </p> <p >Totals – 690 recipes – 692 severed ash, 1564 belladonna roots, 440 carbonite clusters, 249 gold clusters, 319 rough agate, 322 pliant loam, 248 boiled leather, 17 fayberries, 14 sweet onions, 7 oolong tea leaves, 10 steppes mountain beans, 4 lion meat, 8 pig meat, 5 crayfish, 4 mackerel, 66 sparkling material – 3969 total resources – 5.75 resources/recipe </p> <p >Belladonna Roots – 1564/3969 – 39.41%Severed Ash – 692/3969 – 17.44%Carbonite Clusters – 440/3969 – 11.09%Pliant Loam – 322/3969 – 8.11%Rough Agate – 319/3969 – 8.04%Gold Clusters – 249/3969 – 6.27%Boiled Leather – 248/3969 – 6.25%Sparkling Material – 66/3969 – 1.66%Fayberries – 17/3969 – 0.43%Sweet Onions – 14/3969 – 0.35%Steppes Mountain Beans – 10/3969 – 0.25%Pig Meat – 8/3969 – 0.20%Oolong Tea Leaves – 7/3969 – 0.18%Crayfish – 5/3969 – 0.13%Lion Meat – 4/3969 – 0.10%Mackerel – 4/3969 – 0.10%</p><p ><i>I took out the sparkling material for the next piece as you can get those from any node.</i> </p> <p >Root Node – 1564/3903 – 40.07%Ore Node – 762/3903 – 19.52%Wood Node – 692/3903 – 17.73%Stone Node – 568/3903 – 14.55%Critter Den – 260/3903 – 6.66%Garden – 48/3903 – 1.23%Fish – 9/3903 – 0.23% </p> <p >20 – 73 recipes – 73/690 – 10.58%21 – 55 recipes – 55/690 – 7.97%22 – 77 recipes – 77/690 – 11.16%23 – 54 recipes – 54/690 – 7.83%24 – 89 recipes – 89/690 – 12.90%25 – 51 recipes – 51/690 – 7.39%26 – 81 recipes – 81/690 – 11.74%27 – 64 recipes – 64/690 – 9.28%28 – 80 recipes – 80/690 – 11.59%29 – 66 recipes – 66/690 – 9.57%</p><p ></p>

Calthine
09-17-2007, 12:40 AM
Yes. You are insane.  Nice data.

Eriol
09-17-2007, 02:31 AM
Now for the really revealing part: how many resources it takes to GET THROUGH those levels. And if you're going to go through that trouble, do it on an even worse (but still not final) tier like T5. And God help you on finding the ore!

Asteroid
09-17-2007, 03:57 PM
I don't think its feasible to do what you're suggesting, Eriol. There are way too many variables to consider. To name a few:Are you only crafting with vitality?Are you crafting Mastercrafted as well as Handcrafted?How far "ahead" are you? (My sage is 96% into 62 and I haven't had to make any T7 spells yet)Are you doing Rush Orders or Normal writs or no writs at all?There are probably a lot more variables, but those are the ones that I can come up with off the top of my head.

Wallzak
09-17-2007, 04:04 PM
<p>The thing that I find interesting is the difference in recipes.  I have a 70 tailor and i'm currently working on an armourer and alchie and I have to admit I don't know why there isn't a tons of alchies/sages out there cause they are easy to level.</p><p>On average discovery xp with vitality is around the 5% mark (at least at the t4/t5 level).  At 49 my armourer got 2 recipes, 4  including the rare.  That is 80% that I have to grind out.  Alchies, using the example get on average 12, so 24 recipes with rares.  That's 125% per level just on first time discovery... hmm... 20 vs 125... where is the balance?</p>

Jesdyr
09-17-2007, 04:19 PM
<cite>Shadowfire wrote:</cite><blockquote>There are probably a lot more variables, but those are the ones that I can come up with off the top of my head.</blockquote>Agree on that ! Very nice data. and we could "guess" the baseline for level speed from them if we had data for the no vitality XP amount for at least one per level (work with me here) assuming that all recipes give the same amount of XP we could make a really good guess. I am fairly sure this is correct - Effect of Vitality - X2 base XPEffect of 1st pristine - X2 Base XPSo a 1st time pristine with vit would be x3 base XP. Lets say a lvl 26 item gives 2% base XP at lvl 26. (pulled out of air) so with Vit and 1st it is 6% else 4% with just VitProf      #items      Alch     - 16          - 17 items needed (16x6) + (1x4) = 100%Armr    - 04          - 23 Items needed (4x6) + (19x4) = 100%Carp    - 05          - 23 items needed (5x6) + (17.5x4) = 100%Jewl     - 19          - 17 items needed (16.6666666666666666666666X6) - 100%Prov     - 04          - 23 Items needed (4x6) + (19x4) = 100%Sage    - 18          - 17 items needed (16.6666666666666666666666X6) - 100%Tail       - 07         -  22 items needed (7x6) + (14.5x4) = 100%Weap   - 06         - 22 items needed (6x6) + (16x4) = 100%Wood   - 02         - 24 items needed (2x6) + (22x4) = 100%

Valdaglerion
09-17-2007, 04:25 PM
<cite>Wallzak wrote:</cite><blockquote><p>[SNIP] That's 125% per level just on first time discovery... hmm... 20 vs 125... where is the balance?</p></blockquote><p>The balance is found in the prices charged for their goods on the broker and in game when needed. My Sage is one of my worst money making toons and the most competitive on the broker because there are more sages and teh prices demanded as such are reduced by competition. </p><p>On the other hand, my woodworker and armorer make more money because they are a bigger PITA to level, thereby there are fewer of them available. </p><p>You almost always see this in channel chat multiple times "any armorers lfw - have rares"</p><p>This you cant answer to fast enough before the request has been filled "any sages lfw - have rares"</p><p>Most people want to provide the rare, pay materials and IF you are lucky give a small tip for sages. Armorers and Weaponsmiths on the other hand can more or less command their pricing.</p><p>I would prefer to leave the system with these small differences - either that or just allow multi-classing so my primary toon can master all the tradeskills darn it and I can stop time sinking the maintenance of a dozen alts.</p>

Wallzak
09-17-2007, 05:17 PM
<cite>Valdaglerion wrote:</cite><blockquote><p>I would prefer to leave the system with these small differences - </p></blockquote><p>In essence I agree with you... that's the reason why i'm leveling an armourer (greed and plat fills his eyes)</p><p>Lets run the arguement that crafting yields 5% per item, including vit and first time discovery.  This means 20 items my alchie has a level.</p><p>Lets look at my armourer.  At level 49 this is what is required:</p><p>4 recipes (including rare) = 20%</p><p>One rush order yields appoc 15% (including bonus).  This takes 6 items.  This means I would need to do just over 5 writs or 30 items = 75%</p><p>Tack on 3 more combines to finish it off = 5%</p><p>Thats a total of 37 items made to level, vs 20 for the alchie.  That's 93% more work for the same result.</p><p>Thats not a small difference... that's a huge difference.</p>

Oakum
09-17-2007, 07:02 PM
<cite>Wallzak wrote:</cite><blockquote><p>The thing that I find interesting is the difference in recipes.  I have a 70 tailor and i'm currently working on an armourer and alchie and I have to admit I don't know why there isn't a tons of alchies/sages out there cause they are easy to level.</p><p>On average discovery xp with vitality is around the 5% mark (at least at the t4/t5 level).  At 49 my armourer got 2 recipes, 4  including the rare.  That is 80% that I have to grind out.  Alchies, using the example get on average 12, so 24 recipes with rares.  That's 125% per level just on first time discovery... hmm... 20 vs 125... where is the balance?</p></blockquote>I ground my armorer to 70 in about 3 weeks (admittedly it was also a push for guild lvl 60) and the nice side effect of doing writs was that he had ally faction with ironforge by the time he hit 70. Of course I lost all vitaltiy well  before lvl 49.

Meirril
09-17-2007, 08:43 PM
<cite>Valdaglerion wrote:</cite><blockquote><cite>Wallzak wrote:</cite><blockquote><p>[SNIP] That's 125% per level just on first time discovery... hmm... 20 vs 125... where is the balance?</p></blockquote><p>The balance is found in the prices charged for their goods on the broker and in game when needed. My Sage is one of my worst money making toons and the most competitive on the broker because there are more sages and teh prices demanded as such are reduced by competition. </p><p>On the other hand, my woodworker and armorer make more money because they are a bigger PITA to level, thereby there are fewer of them available. </p><p>You almost always see this in channel chat multiple times "any armorers lfw - have rares"</p><p>This you cant answer to fast enough before the request has been filled "any sages lfw - have rares"</p><p>Most people want to provide the rare, pay materials and IF you are lucky give a small tip for sages. Armorers and Weaponsmiths on the other hand can more or less command their pricing.</p><p>I would prefer to leave the system with these small differences - either that or just allow multi-classing so my primary toon can master all the tradeskills darn it and I can stop time sinking the maintenance of a dozen alts.</p></blockquote><p>I can't agree with ease of leveling equals highly available. While the competition on broker for alchemy made items is severe (to the point I don't bother making anything alchemy wise for non-guildies) people will be in the crafters channel for an hour before I'll be back in town and ready to take orders and help them. I've had people say I charge too much, and usually they come back because they can't find another alchemist. Its like the only alchemists active on my server are just mules that parade out to put stuff up for sale on the broker and log out. Either that or the rest of the alchemists are anti-social.</p><p>On the other hand, I can generally find an armorer around. Weaponsmith? Almost never able to find a tier 7 weaponsmith. Just not enough reward for the pain.</p>

sorinev
09-17-2007, 10:37 PM
Omg, I was hoping someone would do this (as I mentioned in a thread recently)! Thanks <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" width="15" height="15" />I'm really surprised by the ore to loam ratio. I didn't think it was that close. But then again, that's just making 1 of each recipe in each level. I think the real problem comes when needing to grind out entire levels. My alchemist gets them much faster than my other non-scholar classes because of the number of unique recipes. So my other characters need many more resources per level to get through a tier. This is where the ore to loam harvesting imbalance comes in. Not that I'm suggesting finding numbers for grinding whole levels, because as mentioned there are too many variables. I don't know if the devs keep insanely detailed records for tradeskilling like they do for adventuring, but if they do I'm sure they could look through it and answer that question for us. I think the ore:loam harvesting ratio needs to be tweaked on the grind aspect, not the one-of-each-recipe aspect. As it is, I think the harvesting is balanced for the latter instead of the former. My harvesting numbers closely resemble the one-recipe-per-level-per-tier values, but actually with slightly more loam than ore.

Eriol
09-19-2007, 12:28 PM
<cite>sorinev wrote:</cite><blockquote>I'm really surprised by the ore to loam ratio. I didn't think it was that close. But then again, that's just making 1 of each recipe in each level. I think the real problem comes when needing to grind out entire levels. My alchemist gets them much faster than my other non-scholar classes because of the number of unique recipes. So my other characters need many more resources per level to get through a tier. This is where the ore to loam harvesting imbalance comes in. Not that I'm suggesting finding numbers for grinding whole levels, because as mentioned there are too many variables. I don't know if the devs keep insanely detailed records for tradeskilling like they do for adventuring, but if they do I'm sure they could look through it and answer that question for us. I think the ore:loam harvesting ratio needs to be tweaked on the grind aspect, not the one-of-each-recipe aspect. As it is, I think the harvesting is balanced for the latter instead of the former. My harvesting numbers closely resemble the one-recipe-per-level-per-tier values, but actually with slightly more loam than ore.</blockquote>See this is exactly what I was asking above: how many resources are actually used, in the "grind up the least number of hours at the tradeskill device" method of levelling?  Full vitality all the time, doing all of your first-time-pristines before grinding writs to finish off the level.  This is the fastest way (in time at the device) to level any tradeskill class.And I'm sure you'll see FAR different ratios than are here, especially in the "hard metal" category, where it will outstrip loams by more than 4:1 (I'd guess), and would only not be above roots because almost every recipe out there requires roots.  I think you'd also see a large amount of leather use, though that is more speculation on my part than concrete knowledge, and it's been somewhat taken care of due to the change in ratios on the trapping nodes.