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View Full Version : Can't connect from my dorm.


Rothrek
09-16-2007, 06:51 PM
Ok, so both of my computer's can't connect to the launchpad from my dorm; yet the connect pretty much anywhere else, has anyone else had problems at school like this and is there a way around it?

Wingrider01
09-16-2007, 07:33 PM
<cite>Rothrek wrote:</cite><blockquote>Ok, so both of my computer's can't connect to the launchpad from my dorm; yet the connect pretty much anywhere else, has anyone else had problems at school like this and is there a way around it?</blockquote><p>Standard issue come school year start. The college network administrator has the ports blocked for the game, this is standard. Here is the information you need to take to the Sys Admin of the college network - before you ask, yes there are ways to bypass the schools firewall rules, but ask yourself is it worth getting a suspension or explusion for violating network access rules that the school has over a game?</p><p>EQ II <b>Firewall</b> InformationSony Online Entertainment does not support the use of firewalls and proxies, including cable/DSL NAT routers, campus and office networks, or any type of Internet connection sharing services. However, in an effort to assist you in configuring your systems on your own, we would like to provide the following information which may help you in setting up your <b>firewall</b> to work with EverQuest II.EverQuest II LaunchPad and Patch Servers A TCP connection is initiated from the LaunchPad client port > 1023 to patch.station.sony.com port 7000.A UDP connection is initiated from the LaunchPad client port > 1023 to sdlaunchpad1.station.sony.com and sdlaunchpad2.station.sony.com port range 3016-3021 and 9700-9703.EverQuest II Patch:A TCP connection is initiated from the EverQuest II client port > 1023 to patch.<b>everquest2</b>.com, ablpatch.<b>everquest2</b>.com, abepatch.<b>everquest2</b>.com, or rrpatch.<b>everquest2</b>.com at port 7010. EverQuest II Game Client:UDP connections are initiated from the EverQuest II client port >1023 to servers on UDP ports 9100, and UDP ports in the range 32800-33000.Additionally, ICMP messages type 0 (echo reply), 3 (unreachable), 8 (echo request) and 11 (expired) should be permitted bi-directionally between the client PC and the EverQuest II servers.EverQuest II Servers Subnets:There are multiple IP addresses for the Patch and LaunchPad clusters, and they may change as the network demands, so check often using a DNS lookup tool if you provide a specific <b>firewall</b> rule for these services. The EverQuest II server IP addresses are currently in these subnets: 64.37.158.*, 199.108.2.*, 199.108.12.*, 199.108.202.*, 199.108.203.*, 195.33.135.* </p>

Rothrek
09-17-2007, 02:48 PM
Ok, so I got connected some how this morning, but I found I can play on any server but befallen, anyone know why this is?

antwar
09-17-2007, 05:37 PM
um.... murphy's law??? <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

Rothrek
09-17-2007, 05:39 PM
*sigh*

antwar
09-17-2007, 05:54 PM
sorry, but tebos is correct. you still have to talk with the school's sys admin and have them open up the ports on the router for EQ2. word of warning: some schools are [Removed for Content]-retentive about this sort of thing; they want you to do school while at school, not games, lol. even if you were able to connect up this time, connecting will be spotty at best untill you get ALL the powers opened up on the firewall for the game.