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View Full Version : Unintentional nerf with raidwide call of command & 2 guards?


TuinalOfTheNexus
09-16-2007, 11:39 AM
<p>Noticed since the last LUs, the way raidwide buffs were implemented is that they don't stack; if one Guard casts it it's cancelled for the other one.</p><p>Not an issue, you might think, but when it comes to offtanking adds split from the named, the OT is usually out of range of the MT's call of command (since adds are usually pulled out of the AE), so effectively loses 24 defense. If you recast it, then it drops on the MT.</p><p>So basically for guilds with a Guard MT&OT, the last patch was a significant defense nerf for one of them.</p><p>Suggestions</p><p>- Ideally allow both to be cast at once (like 2 clerics etc in the same group), but not stack</p><p>- Alternatively make call of command much larger radius</p>

Guzz_Deaths_Door_EF
09-16-2007, 02:22 PM
Yup this has to be a bug, because it sure is annoying

salle
09-19-2007, 03:08 AM
or the whole thing is about getting raid forces to have 6 fighters but just one each of every class in the raid.(or just because you catch more flies with honey doesn't mean you can't use the whip to get the donky to walk forwards)

Khurghan
09-19-2007, 11:23 AM
<cite>salle wrote:</cite><blockquote>or the whole thing is about getting raid forces to have 6 fighters but just one each of every class in the raid.(or just because you catch more flies with honey doesn't mean you can't use the whip to get the donky to walk forwards) </blockquote>I'm assuming they want to have enough DPS to be able to kill *something* before RoK goes live.