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Zhern
09-14-2007, 06:07 PM
<p>The reason I am bringing this up. Currently there are cities out there that used to be owned by a certain race. There are four cities that can be started in with the original EQ1 races. Freeport, Qeynos, Neriak and Greater Faydark (aka Kelethin). But what about the rest?</p><p>Do you think that Everquest 2 will end up with racial cities like the first EQ1?</p><p>If so, what lore is known about the racial cities that were destroyed?</p><p>Is there any lore in game that might hint to another area for a race?</p><p>Good</p><p>Dwarves - Kaladim</p><p>Halflings -Rivervale</p><p>High Elves - Felwithe</p><p>Wood Elves - Kelethin</p><p>Fae- Greater Faydark(Kelethin)</p><p>Froglok?</p><p>Neutral</p><p>Humans- Qeynos-Freeport</p><p>Gnomes - Klak'Akanon? - Ak'Anon</p><p>Kerra? - Kerra Island?</p><p>Barbarians -?</p><p>Erudite - ? Erudin?</p><p>Half Elf - Qeynos-Freeport</p><p>Evil</p><p>Dark Elves -Neriak</p><p>Ogres?</p><p>Trolls?</p><p>Iksar? Cabilis?</p><p>Ratonga?</p><p>Arasai - Neriak</p>

Cocytus
09-14-2007, 06:21 PM
<p>We're moving more and more toward racial cities, and I'm pretty sure we'll eventually be segregated that way.</p><p>To fill in a blank - Frogloks have the Village of Kugup.</p>

Zhern
09-14-2007, 06:31 PM
<cite>Cocytus wrote:</cite><blockquote><p>We're moving more and more toward racial cities, and I'm pretty sure we'll eventually be segregated that way.</p><p>To fill in a blank - Frogloks have the Village of Kugup.</p></blockquote>Thanks for that , i had no idea. I am way behind my lore of EQ/EQ2. But thats about to change, lol.

Meatmonster
09-14-2007, 06:56 PM
 I feel the trend of adding more cities, especially if they are not in the style of Maj'Dul is a mistake. Right now, basically all of the 2nd tier cities are usually empty. I dont think I've ever seen more than 10 people in either Neriak, and I dont really see a ton of people running through Kelethin either. It's basically most unused zones after the initial rush, and combine that with the idea that Guild Halls are going to take even more people away from hanging out in the cities.

Josgar
09-14-2007, 06:58 PM
Ah no... you got me started on my liberate Felwithe Speech again!IM GOING TO KILL THOSE NEW TUNARIANS AND THEY WILL WISH THEY WERE  NEVER BANISHED BY ME!

mellowknees72
09-14-2007, 07:10 PM
<cite>Josgar wrote:</cite><blockquote>Ah no... you got me started on my liberate Felwithe Speech again!IM GOING TO KILL THOSE NEW TUNARIANS AND THEY WILL WISH THEY WERE  NEVER BANISHED BY ME!</blockquote><p>I feel the same about Crazed Halflings in my beloved Rivervale!!!!</p><p>I wouldn't care one whit if Rivervale hardly ever had people in it...I'm tired of having to share the shire with stinky, type-A personality, anally-retentive GNOMES.  Even Halflings need something to punt and that's all they're good for... <img src="http://forums.station.sony.com/eq2/images/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" alt="SMILEY" width="15" height="15" /></p>

Josgar
09-14-2007, 07:19 PM
<cite>Zhern wrote:</cite><blockquote><p>The reason I am bringing this up. Currently there are cities out there that used to be owned by a certain race. There are four cities that can be started in with the original EQ1 races. Freeport, Qeynos, Neriak and Greater Faydark (aka Kelethin). But what about the rest?</p><p>Do you think that Everquest 2 will end up with racial cities like the first EQ1?</p><p>If so, what lore is known about the racial cities that were destroyed?</p><p>Is there any lore in game that might hint to another area for a race?</p><p>Good</p><p>Dwarves - Kaladim</p><p>Halflings -Rivervale</p><p>High Elves - Felwithe</p><p>Wood Elves - Kelethin</p><p>Fae- Greater Faydark(Kelethin)</p><p>Froglok <span style="color: #cc0000;">Kugup</span></p><p><span style="color: #cc0000;"> </span></p><p>Neutral</p><p>Humans- Qeynos-Freeport</p><p>Gnomes - Klak'Akanon? - Ak'Anon</p><p>Kerra? - Kerra Island?</p><p>Barbarians -?</p><p>Erudite - ? Erudin?</p><p>Half Elf - Qeynos-Freeport</p><p>Evil</p><p>Dark Elves -Neriak</p><p>Ogres?</p><p>Trolls?</p><p>Iksar? Cabilis?</p><p>Ratonga?</p><p>Arasai - Neriak</p></blockquote>

Moongloom
09-14-2007, 07:19 PM
<cite>Zhern wrote:</cite><blockquote><p>Good</p><p>Dwarves - Kaladim</p><p>Halflings -Rivervale</p><p>High Elves - Felwithe</p><p>Wood Elves - Kelethin</p><p>Fae- <span style="color: #6600ff;">Were not in EQ1 as playable race</span></p><p>Froglok - <span style="color: #6600ff;">Gukta</span></p><p>Neutral</p><p>Humans- Qeynos-Freeport</p><p>Gnomes - Ak'Anon</p><p>Kerra? - Kerra Island?</p><p>Barbarians - <span style="color: #6600ff;">Halas</span></p><p>Erudite - Erudin</p><p>Half Elf - Qeynos-Freeport</p><p>Evil</p><p>Dark Elves -Neriak</p><p>Ogres - <span style="color: #6600ff;">Ogguk</span></p><p>Trolls - <span style="color: #6600ff;">Grobb</span></p><p>Iksar? Cabilis</p><p>Ratonga - <span style="color: #6600ff;">Were not in EQ1 as a playable race</span></p><p>Arasai - <span style="color: #6600ff;">Were not in EQ1 as a playable race</span></p></blockquote>

Cusashorn
09-14-2007, 08:32 PM
<p>Don't expect them to change the game so that all the races can just go back to thier old homes and live and start there. Grobb is still Gukta, and if we ever get the Moors of Ykesha, we *MIGHT* see something of Gukta.</p><p>Oggok's been obliterated off the face of the earth. Halas is still around, and reclaimed by the Barbarians. it's just nowhere close to Everfrost now.</p><p>Cabalis has been confirmed destroyed. It's ruins are slowly sinking further into the Lake of Ill Omen, which is probably the Sea of Ill Omen by now.</p><p>There is currently no known information on the current state of Odus. I actually hope to see Erudin and Paineel, and I hope they keep the sub-tropical granite archetecture of Paineel. That zone was so beautiful. You can be sure that the Kerra tribes are still around in Stonebrundt Mountains and Kerra Ridge.</p>

Nocturnal Aby
09-14-2007, 10:23 PM
<cite>Zhern wrote:</cite><blockquote><p>Good</p><p>Dwarves - Kaladim</p><p>Halflings -Rivervale</p><p>High Elves - Felwithe</p><p>Wood Elves - Kelethin</p><p>Fae- Greater Faydark(Kelethin) - <span style="color: #990033;">Actually, their native home was the Lesser Faydark, in fact, you can still visit the Fae Court, and find some of the Fae's nobility there.  The Lesser Faydark has always had more faefolke than the Greater. It was home to the pixies, the brownies, the fairies, and the faedrakes. Must be something in the water.</span></p><p>Froglok-<span style="color: #990033;">in EQ, they lived in Guk, and once Mithaniel blessed them, making them look like they do now, they kicked the trolls out of Grobb, renaming it Gukta, (thereby differntiating Guktans from Frogloks, Guktans being those blessed by Mithaniel) but then the Ogres emptied out Gukta, and hunted down most of them, for a time.  Now, Frogloks can be found in the small, hidden village of Krugup, as well as the Hidden Refuge in the Tenebrous Tangle, and I would bet my best friend's fortune that there are more than a few of them wandering around Castle Lionheart (or whatever that zone they never implemented is called in which the Order of Marr now resides).</span></p><p>Neutral</p><p>Humans- Qeynos-Freeport</p><p>Gnomes - Ak'Anon <span style="color: #990033;">Klik'Anon was from EQOA, and is another thing that really, really bothers me about that game, as there was never any mention, nor even evidence to its existance in EQ.  Cities don't disappear that fast.  The problem arose from EQOA not starting out with the continent of Faydwer, so they had to think of some way to have dwarves and gnomes in Antonica, even though they are native to Faydwer, so the made up a mining camp for the dwarves (Morradhrim, wait, not, that's the the elvish word for dwarves in one of Tolkein's elvish languages, well, hmm, maybe Moradrim?)  and Klik'Anon for the gnomes, and I have no idea how Klik was supposed to tie into the lore. <i>*goes on ranting on this tangent for a time*</i></span></p><p><i>Kerra -</i> <span style="color: #990033;">Kerra Ridge <i>(the island</i> off the western side of Odus), the Stonebrunt mountains (more specifically, the village of Kejeka on the top of Mount Klaw), as well as Talysra's Paw, the island in Erud's Crossing</span></p><p>Barbarians - <span style="color: #990033;">in the past they lived in Halas, and I'm pretty sure there's an area in Everfrost that's called the Ruins of Halas, I think it's underwater.</span></p><p>Erudite - <span style="color: #990033;">Erudin for the Erudites, Paineel for the Heretics, and now, it seems there's a temple in the Stonebrunt Mountains dedicated to the Quellithulians, which are the union of the Heretics and Erudites.</span></p><p>Half Elf - <span style="color: #990033;">technically, they've never had a racial city, as they've traditionally been the outcasts of both elven and human cities.  In EQ, their starting cities were Qeynos, Freeport, Kelethin, and Felwithe (if they were a Tunare following Paladin)</span></p><p>Evil</p><p>Dark Elves -Neriak <span style="color: #990033;">Though all of our interaction with the Dark Elves has been with those of Neriak, there is supposedly more Teir'Dal cities within the Underfoot, but Neriak seems to be their capital city.</span></p><p>Ogres- Oggok  <span style="color: #990033;">I don't think it's blasted off the face of Norrath, but it is no doubt in ruins, as it would have been hit hardest by the Greenmist that seeped forth from the Temple of Cazic-Thule.  I think it would be hilarious if there was a Froglok outpost there now.  Hey, maybe that's were Krugup is!</span></p><p>Trolls- <span style="color: #990033;">for many centuries, they lived in Grobb, but in the later part of the Age of Turmoil, they were kicked out in a blitzkrieg attack by the Guktans.  After that, they moved to Neriak, where some were already living in the Foreign Quarter.</span></p><p>Iksar- <span style="color: #990033;">in EQ, their starting city was Cabilis, but historically, much of Kunark was their domain, and the entire continent is rittled with their ancient outposts in various stages of disarray.  Some of the ones that come to mind are Sebilis (were the dragon Trakanon took up residence), the City of Mist (known as Torsis before all it's inhabitants died off), Karnor's Castle (home of the Lich, Venril Sathir in EQ), as well as various outposts scattered about in Lake of Ill Omen area, Firiona Vie vacinity, the Overthere, and the Dreadlands. The iksar are very well known for their survival skills, so I could see them even taking up residence in the Ocean of Tears Outpost that some were headed to when the storm blew them into the Overlord's mailed hands.</span></p><p>Ratonga- <span style="color: #990033;">they came up from the Underfoot, and made an alliance with Lucan, though the exact details and conditions of this alliance are unknown to the general populace.</span></p><p>Arasai - Neriak <span style="color: #990033;">As the newest race to grace the face of Norrath, and having been created by Cristanos (though I use the term "created" loosely), I'd have to agree that Neriak would be the best place to describe their hometown.</span></p></blockquote>

Gukkor2
09-15-2007, 05:02 AM
<cite>Cusashorn wrote:</cite><blockquote><p>Grobb is still Gukta, and if we ever get the Moors of Ykesha, we *MIGHT* see something of Gukta.</p></blockquote> Actually, in the EQ1 universe, the trolls have retaken Grobb and the frogloks now live in a tent city in the Rathe Mountains (which is called Gukta).  I have no idea if that event will end up applying in the EQ2 universe or not, though.

Cusashorn
09-15-2007, 10:12 AM
<cite>Gukkor2 wrote:</cite><blockquote><cite>Cusashorn wrote:</cite><blockquote><p>Grobb is still Gukta, and if we ever get the Moors of Ykesha, we *MIGHT* see something of Gukta.</p></blockquote>Actually, in the EQ1 universe, the trolls have retaken Grobb and the frogloks now live in a tent city in the Rathe Mountains (which is called Gukta).  I have no idea if that event will end up applying in the EQ2 universe or not, though.</blockquote>No they didn't. Grobb was retaken well after the Planes of Power time split, so Gukta still exists in EQ2, and the trolls never took it back.  Of course, since Gukta/Grobb was nothing more than a bunch of sticks and wood in the mud, rebuilding a city after the cataclysms wouldn't be hard to achieve for either race, so if we ever get a Moors of Ykesha expansion pack, we'll just have to wait and see.

Nocturnal Aby
09-15-2007, 01:25 PM
<cite>Cusashorn wrote:</cite><blockquote><cite>Gukkor2 wrote:</cite><blockquote><cite>Cusashorn wrote:</cite><blockquote><p>Grobb is still Gukta, and if we ever get the Moors of Ykesha, we *MIGHT* see something of Gukta.</p></blockquote>Actually, in the EQ1 universe, the trolls have retaken Grobb and the frogloks now live in a tent city in the Rathe Mountains (which is called Gukta).  I have no idea if that event will end up applying in the EQ2 universe or not, though.</blockquote>No they didn't. Grobb was retaken well after the Planes of Power time split, so Gukta still exists in EQ2, and the trolls never took it back.  Of course, since Gukta/Grobb was nothing more than a bunch of sticks and wood in the mud, rebuilding a city after the cataclysms wouldn't be hard to achieve for either race, so if we ever get a Moors of Ykesha expansion pack, we'll just have to wait and see.</blockquote>Actually, as I wrote above in my response to the OP, Gukta was sort of reclaimed, in a sense, by the Ogres.  In almost their first act as the 2nd Rallosian Empire, we see them at the seige of Gukta.  You can even read tomes of generals that were leading during the seige of Gukta.  The Frogloks got booted out by the ogres.  They retreated into Guk.

Nocturnal Aby
09-15-2007, 01:31 PM
<cite>Cusashorn wrote:</cite><blockquote><cite>Gukkor2 wrote:</cite><blockquote><cite>Cusashorn wrote:</cite><blockquote><p>Grobb is still Gukta, and if we ever get the Moors of Ykesha, we *MIGHT* see something of Gukta.</p></blockquote>Actually, in the EQ1 universe, the trolls have retaken Grobb and the frogloks now live in a tent city in the Rathe Mountains (which is called Gukta).  I have no idea if that event will end up applying in the EQ2 universe or not, though.</blockquote>No they didn't. Grobb was retaken well after the Planes of Power time split, so Gukta still exists in EQ2, and the trolls never took it back.  Of course, since Gukta/Grobb was nothing more than a bunch of sticks and wood in the mud, rebuilding a city after the cataclysms wouldn't be hard to achieve for either race, so if we ever get a Moors of Ykesha expansion pack, we'll just have to wait and see.</blockquote><p>Actually, as I wrote above in my response to the OP, Gukta was sort of reclaimed, in a sense, by the Ogres.  In almost their first act as the 2nd Rallosian Empire, we see them at the seige of Gukta.  You can even read tomes of generals that were leading during the seige of Gukta.  The Frogloks got booted out by the ogres.  They retreated into Guk.</p><p>Though, admittedly, we have no idea what has occurred to the former Ykeshan settlement since the time of the 2nd Greenmist.  It's possible trolls, frogloks, kobolds, ogres, or even fungusmen have taken it over by now.  Or maybe the lizardmen, since there was supposedly a holy relic of Cazic-Thule there that gave vision to the Shadowknights of Night Keep, though that was reported to have been swallowed by the depths of the swamp long ago (and a reason that Innoruuk worship was able to creep in to Ykeshan society).</p>

Cusashorn
09-15-2007, 04:24 PM
You can't really reclaim something that was never yours in the first place. The Ogres just took over for the first time, and I don't know if the lores says if they stayed behind or not. I know they chased the frogloks into Guk, but I don't know if they left behind some troops to stay in the city.

Lodrelhai
09-15-2007, 11:54 PM
If they left behind troops in the city, those troops would have died in the Green Mist, wouldn't they?  My memory's hazy, but I'm fairly sure Grobb/Gukta was mostly above-ground, though caves were utilized for shelters/buildings.

Rainmare
09-17-2007, 11:20 AM
what aggravates me about the cities is that there's only 1 [Removed for Content] 'good' city in the game. and by that I don't mean races/classes. I mean ideology. Kelethin is neutral. Kaladim/Felwithe are gone. five to one says Fironia Vie is gone from Kunark except again as a [Removed for Content] dungeon/ adenture zone. Freeport/Neriak are evil.the only 'good' city left from EQ1 now is Erudin.They screwed over all the 'good' races with thier choices on Cities. while Trolls/Ogres/Iksar might not have thier racial homes back, thier is an RP acceptable replacement for Ogres/Trolls with Neriak. they were known to live in the foreign quarter after all.While I imagine hindsight is 20/20, had I designed EoF, Kelethin would have been the city to go. If I had to take a city to make a dugeon out of, I probably would have as well picked Ak'anon. if I needed another big dungeon, I'd have friggen made one up before turning Felwithe or Kaladim into one. and the storylines for what happened to Kaladim and Felwithe are pathetic at best.a fissure opened up in Kaladim, and suddenly a horde of creature that have despised each other since EQ1 formed an instant united front to take it over. right. Kobolds and goblins working together. I mean I can see bugbears and kobolds. but not goblins. not to mention that Goblins are not Brellian. never have been. thier Rallosian. So they really have no buisness in a 'Serillian Horde'.the High Elves have gone into religious based xenophobia, and thier queen has somehow been entraced by Mayong Mistmoore. again...[Removed for Content]? the high elves have never been Xenophobic. EVER. they are ARROGANT AND SNOOTY. Big [Removed for Content] difference. they don't associate with other races not becuase they are afriad of the big world outside thier city, but because they thought every other race was INFERIOR to them and not worth bothering with. and how in Tunare's undergrowth did Mayong get within a hundred miles of 'New Tunaria', a city swarming with Tunarian clerics/paladins/religious 'nuts' now....without having to butcher his way through the streets to even see Queen Thex?Not to mention as well with the cities themselves, the 'bad guys' got the better end of the deal. Freeport homes look better than Qeynosian homes. Maj'dul and Kelethin homes are a crappy joke at best. the best looking homes in the game right now are in Neriak.and lets not forget some other important lore that has been thrown out now with EoF involving the elves. it's a known fact that the Tier'dal and the Koada'dal are sworn racial enemies. Neriak is back in full power, but 'New Tunaria' is in secular hiding. where's the tension, where's the racial hatreds or possible storylines now? What about the premise of teh game being with Good vs Evil in the Age of Destiny? all teh 'good' cities have been destroyed, one of the two, and I use the word loosely, that are left couldn't care less about anyplace other than itself, while Neriak and Freeport have made a temporary alliance?I want my racial cities back. in fact, I wish they never did the 'freeport vs qeynos' thing now and just gave us all teh old racial homes and started from there pitting them against eachother. I'm sick already fo them taking some of the best cities from EQ1 and turning them into dungeons/xp zones.Kaladim shouldn't be a dungeon, and neither should felwithe. and neither should cabalis, or whatever the new center of the risen Iksarian Empire is.as far as player cities go, at this rate, I'm not looking forward to Velious or Odus. cause while I bet Paineel and Kael Drakkal will be standing, odds are Thurgadin and Erudin won't be. they'll be gone, or they'll be dungeons.

Cusashorn
09-17-2007, 02:37 PM
<p>Erudin is a neutral city too. It's good in the sense that there exists the evil city of Paineel, which really is evil, but Erudin has always taken a mostly neutral and apprehensive stance to the goings on to the rest of the world and other races. It'd on the same level as Kelethin.</p><p>Only the return of Gukta would give us another truely good city, and there's no lore to state that it's been physically wiped off the map, or it's still in control by other forces.... or if the Frogloks have recovered it for that mater.</p><p>Also: Firiona Vie really wasn't a city to begin with. Just an outpost, and it has been revealed that what remains of it has been taken over by evil forces in RoK.</p>

Terrak
09-17-2007, 03:14 PM
<cite>Cusashorn wrote:</cite><blockquote><p>There is currently no known information on the current state of Odus. I actually hope to see Erudin and Paineel, and I hope they keep the sub-tropical granite archetecture of Paineel. That zone was so beautiful. You can be sure that the Kerra tribes are still around in Stonebrundt Mountains and Kerra Ridge.</p></blockquote>Actually, there's a quest in Barren Sky which ends with an Erudite saying that he's going to teleport to Odus after you gather some research for him in the Vaults.  He disappears.  As to whether he made it to Odus...

Sartredes
09-17-2007, 03:26 PM
Just to add a little quote from <b><span style="color: #ff0000;">Vhalen</span></b> about Odus:<span style="color: #ffff00;"><span class="postbody"><p>I must tell you... if there is one continent on Norrath that interests the eyes of Vhalen it's the island continent of Odus. The events that occurred on Odus are magically astounding and epic to say the least. No place on Norrath has undergone changes like those to be found on Odus. We have yet to learn of the events that took place and the outcome of those events. Odus has been isolated for so very long. We should all be eager to discover the wonders of Odus, but we should also be very wary.</p><p>That said, it does not mean we are headed to Odus next.</p></span></span>

Drager
09-17-2007, 06:53 PM
but it does mean when we do get there it will be F ing awesome <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" />

Cusashorn
09-17-2007, 07:14 PM
<cite>Terrak wrote:</cite><blockquote><cite>Cusashorn wrote:</cite><blockquote><p>There is currently no known information on the current state of Odus. I actually hope to see Erudin and Paineel, and I hope they keep the sub-tropical granite archetecture of Paineel. That zone was so beautiful. You can be sure that the Kerra tribes are still around in Stonebrundt Mountains and Kerra Ridge.</p></blockquote>Actually, there's a quest in Barren Sky which ends with an Erudite saying that he's going to teleport to Odus after you gather some research for him in the Vaults.  He disappears.  As to whether he made it to Odus...</blockquote>Yes, I know. Like I said, there is no known information on the current state of Odus. That quest just results in him gating back. he didn't mention anything about it though.

Zykdous
09-17-2007, 07:41 PM
<p>This thread got me to thinking... and something that I'm getting tired of is always purging the world of evil. Yea, the classic thing to do is go into a dungeon and kill hordes of undead. It wouldn't make much sense to have good undead. But not everyone is good. Where's the zones to kill the holy order of paladins who are trying to improve the world?</p>

Rabid-Othmir
09-17-2007, 09:22 PM
<cite>Zykdous wrote:</cite><blockquote><p>Where's the zones to kill the holy order of paladins who are trying to improve the world?</p></blockquote>In the Land of Awesome Ideas That Will Never Be Implemented.Good and evil characters can use zones full of evil creatures, however a zone that is full of only good creatures can only be used by evil characters. So evil gets shafted.

Cusashorn
09-17-2007, 10:42 PM
<cite>Rabid-Othmir wrote:</cite><blockquote><cite>Zykdous wrote:</cite><blockquote><p>Where's the zones to kill the holy order of paladins who are trying to improve the world?</p></blockquote>In the Land of Awesome Ideas That Will Never Be Implemented.Good and evil characters can use zones full of evil creatures, however a zone that is full of only good creatures can only be used by evil characters. So evil gets shafted.</blockquote>Evil begets Evil. You will turn on yourself sooner or later, so you're not actually getting shafted since they treat you the same as they treat us.

Talonmare
09-18-2007, 11:18 AM
<p>The Sanctum of the Scaleborn is a city full of crusading fanatics who think they are trying to improve the world (though they lost their leader).  We have all sorts of fun slaying them.</p><p>Similarly, both the Lyceum of Abhorrance and the OLS are full of guys dedicated to "improving" the world.</p><p>For the traditionalists among you, I've also cut a blood swath through Qeynos in order to prove myself to the Overlord.</p><p>The difference between good and evil is merely a matter of the players perception.  All intelligent creatures believe they are doing good.</p>

Cusashorn
09-18-2007, 11:50 AM
I wouldn't count the Sanctum of the Scaleborn as being a city. >_>

Xanrn
09-18-2007, 12:12 PM
<p>Halas was a good city in EQ1, its only after it was lost, that half the Barbarian race turned into degenerate mercenary thugs.</p><p>The Wolves of the North would kill any evil class Barbarian on the spot.</p>

IrishWonder
09-19-2007, 06:46 AM
<cite>Zykdous wrote:</cite><blockquote><p>This thread got me to thinking... and something that I'm getting tired of is always purging the world of evil. Yea, the classic thing to do is go into a dungeon and kill hordes of undead. It wouldn't make much sense to have good undead. But not everyone is good. Where's the zones to kill the holy order of paladins who are trying to improve the world?</p></blockquote><p>While there aren't any zones where you cut through truly "good" NPCs, like an order of Paladins, or a Children's Orphanage, there are a few zones that straddle the line... and some lean far more towards good than evil.</p><p>One example would be New Tunaria. It's tough to classify its inhabitants as "evil." They don't wish to leave their city and cause harm to any other society. They just want to be left alone, and are EXTREMELY defensive. They don't trust anyone, and will kill anyone they consider "impure" if that person steps into their city. But that's not really evil... just crazy.</p><p>Another example is Emerald Halls. Tunare left her Bloom of Growth on Norrath, and left Wuoshi guarding it. While Wuoshi's motives are questionable, the other inhabitants of Emerald Halls are far from evil. The Satyrs and Fae are just there to fulfill their oath to Tunare. They're just guards with good intentions, but they die the same as if they had bad intentions <img src="http://forums.station.sony.com/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" /> PS - It should NEVER take 24 people to kill a single Fae... talk about causing serious injury to e-pride.</p>

Gimal
09-20-2007, 05:33 AM
<span style="font-size: small;font-family: times new roman,times;">Has anyone created a profile to suport the backgrounds of there toon(s)?Anyone here perhaps done this?</span>

KniteShayd
09-23-2007, 02:36 AM
<cite>Nocturnal Abyss wrote:</cite><blockquote><cite>Zhern wrote:</cite><blockquote><p>Neutral</p><p>Half Elf - <span style="color: #990033;">technically, they've never had a racial city, as they've traditionally been the outcasts of both elven and human cities.  In EQ, their starting cities were Qeynos, Freeport, Kelethin, and Felwithe (if they were a Tunare following Paladin)</span></p></blockquote></blockquote><p>Although not a true city, lets not forget that Half Elf Rangers and Druids, who worshipped Karana, had Surefall Glade.  That is now Zek, the Orcish Wastes for all of you who didn't know.  And, Zek is also part of Jagged Pine Forest.  Jagged Pine was an adjacent zone  to Surefall.  That is why there are alot of dead pines in what is now Zek.</p><p>FYI: </p><p>Surefall was located North of Qeynos gate in the Qeynos Hills, which have now become Antonica.  Geographically speaking, The Shattered Vales' location is where the Surefall zone line would be.  With Blackburrow to the right of Qeynos gate, as it is now when looking out from the gates, Surefall was directly across Qeynos hills from it.  Geography has been heavily debated though.  As what is now Zek has broken off from Antonica and the Hills' (Antonica's) geography changed over many centuries, It is hard to discern the exact origin of the break and original zoneline.</p>

OutcastBlade
09-24-2007, 04:08 PM
Just to let everyone know, in EQ1 the frogloks now live in the Rathe Mountains because they were forced out of Grobb. The trolls starting city is now, again, in Grobb instead of Neriak. The froggies have a tent city there, and part of the zone has been converted into a noobie area.

Cusashorn
09-24-2007, 07:54 PM
<cite>Kanolth@Antonia Bayle wrote:</cite><blockquote>Just to let everyone know, in EQ1 the frogloks now live in the Rathe Mountains because they were forced out of Grobb. The trolls starting city is now, again, in Grobb instead of Neriak. The froggies have a tent city there, and part of the zone has been converted into a noobie area.</blockquote>yeah but that reclaimation of Grobb never happened in EQ2.

Coccinea_Maga
09-24-2007, 09:56 PM
<cite>Cusashorn wrote:</cite><blockquote><cite>Kanolth@Antonia Bayle wrote:</cite><blockquote>Just to let everyone know, in EQ1 the frogloks now live in the Rathe Mountains because they were forced out of Grobb. The trolls starting city is now, again, in Grobb instead of Neriak. The froggies have a tent city there, and part of the zone has been converted into a noobie area.</blockquote>yeah but that reclaimation of Grobb never happened in EQ2.</blockquote>Actually, it did.  Chapter Six of the Tome of Destiny describes how Gukta fell to the Rallosians and the Frogloks that survived were pushed back to Guk.

Cusashorn
09-24-2007, 10:54 PM
<cite>Coccinea_Maga wrote:</cite><blockquote><cite>Cusashorn wrote:</cite><blockquote><cite>Kanolth@Antonia Bayle wrote:</cite><blockquote>Just to let everyone know, in EQ1 the frogloks now live in the Rathe Mountains because they were forced out of Grobb. The trolls starting city is now, again, in Grobb instead of Neriak. The froggies have a tent city there, and part of the zone has been converted into a noobie area.</blockquote>yeah but that reclaimation of Grobb never happened in EQ2.</blockquote>Actually, it did.  Chapter Six of the Tome of Destiny describes how Gukta fell to the Rallosians and the Frogloks that survived were pushed back to Guk.</blockquote>I said Reclaimation of Grobb, which means the Trolls never took it back. The ogres took it over for the first time, so it's not exactly reclaiming it.

Xalmat
09-24-2007, 11:44 PM
Replying to the OP with current information as I'm aware.<b>Dwarves </b>- Kaladim, still exists but overrun by Kobolds, Bugbears, Goblins, and Ratonga<b>Halflings </b>- Rivervale, still exists but overrun/corrupted by the nightblood.<b>High Elves </b>- Felwithe, now renamed New Tunaria.<b>Wood Elves</b> - Kelethin<b>Froglok</b> - The current breed of playable Froglok is one of several Froglok breeds that exist throughout Norrath. This specific breed is the Guktan breed, blessed by the god Mithaniel Marr within the depths of Guk, a dungeon deep in the Innothule Swamp. Having been blessed, they then drove the trolls from their ancestral home of Grobb, and renamed it Gukta. In EQ2, Gukta is utterly destroyed by the Rallosian Empire, and few Frogloks survive to present day (you can explore more of the lore in the Froglok quest series). In EQ1 in the parallel timeline, Trolls have reconquered Grobb in a Live Event, and the Guktans are forced to live in the Rathe Mountains.<b>Humans</b> - Qeynos and Freeport<b>Gnomes </b>- Ak'Anon. In EQ2, because the gnomes fled Ak'Anon, the clockworks have taken over and renamed the city Klak'Anon.<b>Kerra </b>- The current Kerra breed is a hybrid mix of the Kerrans of Kerra Island, and their offshoot the Vah'Shir who lived on Luclin (due to the Odus/Heretic War prior to EQ1) and returned to Norrath. Kerra Isle should still exist off of Odus.<b>Barbarians </b>- Halas, though it was utterly destroyed during the Rallosian War. Any ruins left are probably underneath the Everfrost ocean waters.<b>Erudite </b>- Erudin/Paineel. There's evidence that Erudin, or at least the continent of Odus still exists (one Erudite in the Barren Sky apparently recreates a teleport spell to Odus in one quest). There's also evidence that the Erudians and the Heretics have bonded together to form the Quellithulians.<b>Half Elf</b> - Though EQ1 and EQ2 place Half Elves in Qeynos, Freeport, and Kelethin, in truth they have no home city.<b>Dark Elves</b> - Neriak<b>Ogres </b>- Oggok, which <i>should</i> exist in the Feerrott. Whether it has been totally destroyed, or permanently sealed from outsiders, is hard to say.<b>Trolls </b>- In the EQ2 timeline, Trolls have no home city anymore, as the Guktans have conquered it. But in EQ1 their city was Grobb, in the Innothule Swamp.<b>Iksar </b>- Cabalis. Word is that Cabalis was destroyed by the Shattering, but that's no longer important as the Iksar now live in Sebilis, their former imperial capital.<b>Fae</b> - Kelethin<b>Ratonga</b> - Evidence exists that the Ratonga may have originated from the Plane of Underfoot, or are evolutionary offshoots of the Chetari, a primitive rat race. Either way, no known home city, but they have an interest in Kaladim all the same.<b>Arasai</b> - Neriak<b>Sarnak</b> - Chardok. Still exists in Kunark.

Nocturnal Aby
09-24-2007, 11:51 PM
<p>Actually, Surefall Glade was straight North of North Qeynos, so right now, it's under about 50-100 feet of water (if not more).  Some may argue that the dojo in Elddar Grove bears a striking resemblance to the Ranger lodge, but it's much too close to old North Qeynos (the ruined walls of Elddar Grove distinguish it as old North Qeynos, in fact, you can even see the well you used to use to do down into the sewers) to be the actual thing.  Call my crazy, but I think it's safe to say that Surefall Glade is sunk.</p><p>That said, Zek very much is a portion of what's left of Jaggedpine Forest, as stated in various in-game lore sources, although it looks NOTHING like JPF did in EQ, heh.  I'd argue that Zek should be much closer to Antonica, and that due to that, Antonica's northern shores would be teaming with orcs, but the truth is, we can't know for certain how thick the mountains that divided SFG and JP were, since we used gems to travel to and from Jaggedpine.</p>

Cusashorn
09-24-2007, 11:58 PM
<cite>Xalmat wrote:</cite><blockquote>Replying to the OP with current information as I'm aware.<b>Dwarves </b>- Kaladim, still exists but overrun by Kobolds, Bugbears, Goblins, and Ratonga<b>Halflings </b>- Rivervale, still exists but overrun/corrupted by the nightblood.<b>High Elves </b>- Felwithe, now renamed New Tunaria. <span style="color: #ff3300;">The Renda'Dal, or "New Elf" will not accept any outsider into New Tunaria. High Elves are attacked on site.</span><b>Wood Elves</b> - Kelethin<b>Froglok</b> - The current breed of playable Froglok is one of several Froglok breeds that exist throughout Norrath. This specific breed is the Guktan breed, blessed by the god Mithaniel Marr within the depths of Guk, a dungeon deep in the Innothule Swamp. Having been blessed, they then drove the trolls from their ancestral home of Grobb, and renamed it Gukta. In EQ2, Gukta is utterly destroyed by the Rallosian Empire, and few Frogloks survive to present day (you can explore more of the lore in the Froglok quest series). In EQ1 in the parallel timeline, Trolls have reconquered Grobb in a Live Event, and the Guktans are forced to live in the Rathe Mountains.<b>Humans</b> - Qeynos and Freeport<b>Gnomes </b>- Ak'Anon. In EQ2, because the gnomes fled Ak'Anon, the clockworks have taken over and renamed the city Klak'Anon.<b>Kerra </b>- The current Kerra breed is a hybrid mix of the Kerrans of Kerra Island, and their offshoot the Vah'Shir who lived on Luclin (due to the Odus/Heretic War prior to EQ1) and returned to Norrath. Kerra Isle should still exist off of Odus.<b>Barbarians </b>- Halas, though it was utterly destroyed during the Rallosian War. Any ruins left are probably underneath the Everfrost ocean waters. <span style="color: #ff3300;">Vhalen has stated that Halas is no longer anywhere near Everfrost, that the orc forces who took it over has been driven out, and it has been reclaimed.</span><b>Erudite </b>- Erudin/Paineel. There's evidence that Erudin, or at least the continent of Odus still exists (one Erudite in the Barren Sky apparently recreates a teleport spell to Odus in one quest). There's also evidence that the Erudians and the Heretics have bonded together to form the Quellithulians.<b>Half Elf</b> - Though EQ1 and EQ2 place Half Elves in Qeynos, Freeport, and Kelethin, in truth they have no home city. <span style="color: #ff3300;">And Felwithe. High Elf Paladins of Tunare started in Felwithe in EQlive.</span><b>Dark Elves</b> - Neriak<b>Ogres </b>- Oggok, which <i>should</i> exist in the Feerrott. Whether it has been totally destroyed, or permanently sealed from outsiders, is hard to say. <span style="color: #ff3300;">Indeed. It has been vaguely hinted that Oggok has been completely destroyed into oblivion, but we have no proof or evidence yet to back it up.</span><b>Trolls </b>- In the EQ2 timeline, Trolls have no home city anymore, as the Guktans have conquered it. But in EQ1 their city was Grobb, in the Innothule Swamp.<b>Iksar </b>- <span style="color: #ff3300;">Sebilis. Cabilis has been destroyed in the Rending. It is currently sinking into the Lake of Ill Omen. Venril Sathir has reclaimed the ancient capital city of Sebilis, and has declared that all Iksar outside of Kunark (I.E. us players) as Heretics.</span><b>Fae</b> - Kelethin<b>Ratonga</b> - Evidence exists that the Ratonga may have originated from the Plane of Underfoot, or are evolutionary offshoots of the Chetari, a primitive rat race. Either way, no known home city, but they have an interest in Kaladim all the same.<b>Arasai</b> - Neriak<b>Sarnak</b> - Chardok. Still exists in Kunark. <span style="color: #ff3300;">Gorowyn, new Sarnak outpost in Timorous Deep.</span></blockquote><p>Added some commentary to clarify a little further.</p>

Xalmat
09-25-2007, 12:09 AM
On the subject of Sarnaks, are we talking New Sarnaks, or Old Sarnaks? I'm under the impression that both exist.

Cusashorn
09-25-2007, 01:19 AM
<cite>Xalmat wrote:</cite><blockquote>On the subject of Sarnaks, are we talking New Sarnaks, or Old Sarnaks? I'm under the impression that both exist.</blockquote>They do, so both cities are viable home cities.

Zarafein
09-25-2007, 01:28 AM
<p>Halas was reclaimed but destroyed during the shattering, so no barbarians in halas but barbarians which were born in halas still exist.</p><p><a href="http://lorenorrath.free.fr/read.php?link=race_barbarian" target="_blank" rel="nofollow">http://lorenorrath.free.fr/read.php...=race_barbarian</a></p><p>chapter 3</p><p><a rel="nofollow" href="http://lorenorrath.free.fr/read.php?link=overhalas" target="_blank">http://lorenorrath.free.fr/read.php?link=overhalas</a></p>

Cusashorn
09-25-2007, 08:07 PM
<cite>Lhangion@Innovation wrote:</cite><blockquote><p>Halas was reclaimed but destroyed during the shattering, so no barbarians in halas but barbarians which were born in halas still exist.</p><p><a rel="nofollow" href="http://lorenorrath.free.fr/read.php?link=race_barbarian" target="_blank">http://lorenorrath.free.fr/read.php...=race_barbarian</a></p><p>chapter 3</p><p><a rel="nofollow" href="http://lorenorrath.free.fr/read.php?link=overhalas" target="_blank">http://lorenorrath.free.fr/read.php?link=overhalas</a></p></blockquote>But Vhalen said the city has been recovered and remains intact.

Zarafein
09-25-2007, 11:13 PM
<p>This is the only quote over halas from vhalen the search option offers:</p><hr />  <p>Halas has not been rediscovered yet. I cannot say if you will ever discover it. I hope so. It has seen some bad times. The defiant city in the Northlands has withstood a massive siege during the Age of War and the massive geographical devastation of the Age of Cataclysms. There is also a little secret something that went on that no one would know about unless you were in Halas when that epic battle took place. Unfortunately, the Halasians that did survive that mysterious battle won't be telling tales anytime soon. But clues remain that may reveal the secret war between ________ and the brave Halasians that stood against this force. </p><hr /><p>This doesn't mean that it is reclaimed after the shattering or that its more than liveless ruins(or inhabitatet by something else) in this time. I can't think of any reason why those proud halasians would leave Halas when it wasn't destroyed so much that it made no sense to rebuild it.</p>

Cusashorn
09-26-2007, 01:04 AM
<p>You're confusing the Shattering, the destruction of Luclin 15 years ago, with the Rending.</p><p>and he has hinted that it's no longer near Everfrost, the Orc forces who took it over have been driven out, and someone lives there.</p>

Zarafein
09-26-2007, 02:06 PM
<p>Actually no... yes it was reclaimed after the rending from the orcs, but than they loose it again during the shattering, thats described in the lore book and the stuff vhalen wrote in his only post about halas says nothing against this.</p><p>mini timeline:</p><p>rallosian war-orcs conquer halas</p><p>end of war(before rending)-Halas is reclaimed</p><p>during rending-Barbarians live in halas</p><p>Shattering-Halas is destroyed to such a degree that those Barbarians have to leave it and go to the south</p><p>now-left(at least by old inhabitants)  halas has do be rediscovered- thats what Vhalen said, nothing hinted that there are still barbarians in halas at this time, sure they could make up some lore that some barbarians stayed in halas while the others moved south and that those barbarians alredy rebuilded it to tease the barbarian players that they are weaklings.. possible but this isn't hinted so far.</p>