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View Full Version : Earning faction through crafting.


ashen1973
09-14-2007, 02:24 PM
<p>Having just read the post 'New Bloodline spells?' and made a post concerning earning Maj'dul court faction through crafting, it got me thinking about earning status with other factions.</p><p>I know we can currently earn faction for our current city, and the corresponding tradeskill association, through tradeskill writs. But wouldn't it be nice to be able to gain status with other groups via crafting?</p><p>Maybe even see the introduction of a 'betrayal' system for tradeskillers (although I wouldn't think this would include a class change, the current system for changing tradeskill class is a enough).</p><p>It would be great to earn standing with the different city factions, as well as , for instance, the Irontoe brigade or Ashen disciples.</p><p>I know Domino has enough on her hands with the upcoming expansion and all the other TS stuff, so wouldn't expect this to be done anytime soon, but would be a nice thing 'for the future'.</p>

Lasai
09-14-2007, 02:46 PM
<p>I disagree. </p><p>Crafting faction should be earned by crafting, period.  If you allow crafters to build faction with an Adventure faction by crafting, first thing that will happen is Adventure types demanding faction gain to Tradeskill Factions by adventuring.</p><p>Some things should remain separate between Adventure/Crafting, and this is one of them.</p>

Jesdyr
09-14-2007, 03:10 PM
<cite>Lasai wrote:</cite><blockquote><p>Some things should remain separate between Adventure/Crafting, and this is one of them.</p></blockquote>Agree !

Calthine
09-14-2007, 03:31 PM
I agree, if I can't get Qeynos Guard faction crafting I shouldn't be able to get Ironforge Exchange faction adventuring.Aside from that...  how would one craft faction with a Maj'Dul Court when there's no place to craft in Maj'Dul?  Doesn't seem to be a priority with them; I think they sell recipe books just as a way to soak the tourists.

Nuhus
09-14-2007, 03:38 PM
<cite>Calthine wrote:</cite><blockquote>Aside from that...  how would one craft faction with a Maj'Dul Court when there's no place to craft in Maj'Dul?  Doesn't seem to be a priority with them; I think they sell recipe books just as a way to soak the tourists.</blockquote>lol. I still say they should add them in some form in Maj'Dul. On the other hand, I'm glad we have T6 writs now, and T6 adv. carp recipes. <img src="http://forums.station.sony.com/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" alt="SMILEY" width="15" height="15" />

Calthine
09-14-2007, 03:39 PM
<cite>Nolus@Antonia Bayle wrote:</cite><blockquote><cite></cite>On the other hand, I'm glad we have T6 writs now. <img src="http://forums.station.sony.com/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote>Amen.

BigChiefJJ
09-14-2007, 04:01 PM
<p>I can see where adventuring and crafting could be separate factions, but why couldn't you get faction with one group by doing something from the other.  We all live in the same city, Adventurers and Crafters rely on each other all the time, why can't the various factions?  Do the fighters, priests, mages, and scout guilds not need crafted items or is it the job of the Ironforge exchange meet those needs?  Does the Ironforge exchange not need raw materials (harvested or gathered by killing a specific mobs) that could be supplied by adventures? </p><p>If adventures and crafters are suppose to get along why don't the various faction allies set the example?  Making it so that you get less faction per ‘cross skill' writ would be a way to keep it from being as speedy as gaining faction with your ‘primary discipline'.  Add one more writ per tier per faction that would be this ‘cross discipline' writ.</p>

Rijacki
09-14-2007, 04:37 PM
The difference with Maj'dul is that the -only- factions there are adventure factions but many of the rewards and being able to change your residence to there are not adventure related with the additional aspect (since DoF launch) of their faction merchants selling crafting related items.Ironically, I have less of a problem with advanced/ancient teachings recipes being drop only than I do with factions selling advanced or ancient teachings recipes and having zero way to gain that faction without adventuring (or obtaining items from an adventurer).  Drop items are -vastly- different than items obtained based on faction.In all of the starting cities, there is at least 1 crafting faction in addition to adventuring factions.  While not all of the adventure factions rewards are purely adventure related (just as all of the crafting faction rewards are not strictly crafting related), there is still reward available in the same general are for similar work, adventuring or crafting.  In addition, some of the major rewards which aren't crafting or adventuring related (cheaper housing and cheaper mounts) can be obtained from a by-product of faction work with any of the city factions -including- the crafting one (status as a by-product *chuckle*).  Maj'dul housing and mounts are available only if you adventure or obtain items from adventurers.  Ancient teachings scolls, something used by crafters to expand their offerings and available wares is also only available if you adventure or obtain items from adventurers.I was disappointed by this when DoF was released (and then it took how long to even get some sort of T6 crafting writs?) because it showed how little crafting was considered in developing content.  It disappoints me even more now since there has been small in-roads recently to improve the state of crafting and to increase (at least on some surface) the consideration of crafting in developing content.  Frankly, putting them on the Maj'dul merchants was a rather.. well.. lazy approach on the part of the devs, in my opinion. A better place for them, if they were to be offered for sale, would have been on the Crafting Faction merchants and requiring CRAFTING faction to obtain them.  That would have required CRAFTING effort in order to obtain recipes and not just have them 'handed over on a silver platter' by an adventurer doing all the work.(note: Rijacki has even less faction with any of the crafting factions than she does with any of the factions in Maj'dul, mostly because of the days when doing a writ for one faction lowered you exponentially for the others... I'm surprised, at times, she wasn't attacked by various factions in Qeynos because of the low faction she had from doing writs for all of them in those early days when she was a guild patron.. as much as I've coveted some of the faction items, the amount of work needed to reverse those negatives is seriously not worth it... especially since I loathe grinding.  I've done writs with her and other characters, but not in a grind, return for another, grind, return, grind, return manner.).

ashen1973
09-15-2007, 11:56 AM
<p>Sure, if tradeskillers can earn status with the city factions then a few adventurers will complain thatthey can't earn status with the exchange, but then, a few people will complain about any change thats made. That doesn't mean that they are right.</p><p>I just don't buy into any of the 'he can do that so I should be able to to' arguments. Just  look at how many classes have been nerfed in virtually all MMO's because of arguments like this.</p><p> I don't expect my carpenter to be able to go and complete a heroic instance armed with a saw and I don't expect my Tailor to be able to take down an epic monster with a needle and thread.</p><p>Adventurers have a vast % of the game all to themselves and i believe this is right, as the majority of players play either 100% to adventure or craft for a small % of their play time.</p><p>I would just like to see more ways to enjoy crafting brought to the game. Rather than just being a case of level to cap as soon as possible and make only items that make coin.</p><p>Currently, beyond leveling and making coin we have very few other things to do as a crafter. And making coin is by far quicker/easier with an adventurer than it is with a crafter.</p><p>- Complete the 3? (4? for alchemists) crafting quests we currently have (and i do realise that Domino is working on more crafting quests and am very gratefull for this <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" /> )</p><p>- Gain max faction with our home cities tradeskill faction.</p><p>- Earn faction for our guild/personal status through writs.</p><p>Surely no-one could seriously begrudge us earning a few more titles or a couple of nice house items??</p><p>p.s As for Maj'dul not having crafting tables available, this is something I have always wanted to be addressed. </p><p>I think the Tower of the moon would be a great place for these, or maybe even dotted around in the open or in the Golden Sceptre. </p><p>there is already housing available and broker/bank facilities if you have access to a court (and know we are full circle back to the faction earning argument <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> ) , the only thing missing to make Maj'dul a really viable living area is tradeskill tables.</p>

KerowynnKaotic
09-15-2007, 02:49 PM
<p>I actually have to agree with Kalyyn .. </p><p>I have always wanted to have crafting writs with the various other factions of the cities, as well.  </p><p>Though, I've always thought they should be way less faction per turn in (100 rush / 50 reg) to make up for the fact that we were doing via Crafting (Cross-"questing"<img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" width="15" height="15" />. </p><p>And, yes, I have thought it would only be fair to give Adventurers a way to earn TS faction through Adv Writs as well.   Again, less faction per turn in since they are cross-"questing".  </p><p>Odds of it ever happening? .. slim to none?  lol .. but it would've been nice.   <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" /></p><p>Though, I would rather them see the time that it would take them to give us that option to go into giving Maj'dul some Crafting Areas/Zone/Whatever .. </p><p>With Everfrost Crafting area gone and those stupid TS Devices requiring the Charm slot to maintain, there is no real "middle ground" for those of the opposite faction to meet up to craft something.  It's always Meet somewhere, usually SS, Go back home, Craft, Go back to SS.   What a pain!   Those Tinkered Devices are a pain for another reason .. again .. they require the Charm Slot to Cast & Maintain, they only last 5 mins and if you didn't know it requires maintaining in your charm slot and hit your Hotkey to Equip your Crafting Helpers (+ to skill and chances items) then POOF!  gone TS Device and you now have a 15 min recast timer!   GAH! ... </p><p>So requests are: Maj'dul Crafting areas, Tinkered TS Devices to be Charm (optional) and to be 1 min recast ...  or at least the Charm (optional)!!!!    And then, eventually introducing Crafting Writs to Mad'jul and then to the Adv Factions in the other cities!  .. ohh .. what can I say? .. I want it all! <img src="http://forums.station.sony.com/eq2/images/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" width="15" height="15" /></p>

Rijacki
09-15-2007, 04:15 PM
<cite>KerowynnKaotic wrote:</cite><blockquote>So requests are: Maj'dul Crafting areas, Tinkered TS Devices to be Charm (optional) and to be 1 min recast ...  or at least the Charm (optional)!!!!    And then, eventually introducing Crafting Writs to Mad'jul and then to the Adv Factions in the other cities!  .. ohh .. what can I say? .. I want it all! <img src="http://forums.station.sony.com/eq2/images/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote>And a Queen song starts playing in my head...I agree, too..But.. on the tinkered items, why do they only last 5 mins?  What's the reason/point?  They would be a great way to facilitate interaction between crafters and adventurers where adventurers are.  The whole point, as it was declared, to putting tradeskill stations in the city zones (instead of, originally) was to get tradeskillers "out of the basements" and out where they can interact with others.  So, why, with an item that could have done that quite well, is there such a short time limit?  It really doesn't make sense.Oh.. and on the subject of crafting in other places, it was said, at the time of putting stations in city zones, that there were going to be crafting stations in other places.  That has only happened in the EOF zones and only in certain places (with some missing).  Why not revisit the original zones and DoF zones, too?  The more than is done, improvement wise, to the new zones, the less people will want to spend significant time in the original ones (especially since some quests, including writs, there are now -very- hard or impossible to complete with the reduction or complete disappearance in the number of some mobs... I never did find the dragoons and Thex'-somethings in Nek Forest for the old quests I got... including an access quest required for an HQ).  In addition, one of the things that makes even the city zones unattractive to more than occassional one-of crafting is the lack of recipe books (another is the lack of writ givers).  As much as we have a dev now who does like crafting and is a good advocate for crafters, crafting still feels like it is secondary and mostly forgotten in the scope of the rest of the game... and it doesn't really need to be, even with an adventure centered game.

Calthine
09-15-2007, 04:28 PM
<cite>Rijacki wrote:</cite><blockquote><cite></cite>As much as we have a dev now who does like crafting and is a good advocate for crafters, crafting still feels like it is secondary and mostly forgotten in the scope of the rest of the game... and it doesn't really need to be, even with an adventure centered game.</blockquote>Well, remember that Domino's been doing a l of of clean up and wishlist stuff while working on the new expansion - there's hardly been any time to move beyond that.  Patience <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />