View Full Version : Anybody else feeling nerfed by LU38?
kojuro
09-13-2007, 01:12 AM
<p>Prior to this upgrade, my 70 monk was able to solo most single 70^^^ and 71^^^ mobs in PoA. The fights were not easy, and I had to fight in full defensive posture, but I could consistently win. Now, with the exact same setup, they beat me down like I'm naked, and I do almost no damage. It's not even close, there is no way I can win these fights now. Is anybody else experiencing this huge letdown?</p>
<p>Maybe since DW changed you possibly have to readjust the type of weapons you are using?</p><p>I dunno, just a thought... After this lu didnt dmg change across the boards for all dw classes? I would assume monks would be hit pretty hard by this.</p>
Couching
09-13-2007, 01:55 AM
I am not surprised.I have tested DW change on test sever and found the same result.The 1.33 times of original delay on DW weapons is stupid. Most high end brawler weapons are 2.5 delay. For monk, with self haste, 2.5 delay was 1.2 and 1.1 with max haste before lu38.After lu38, 2.5 delay becomes 3.3 in DW mode. The actual delay with self haste is 1.6 and 1.5 with max haste.For solo, if you can kill a mob in 40 sec before lu38. You can cast 33 CAs between auto attack. After lu38, you can only cast 25 CAs without wasting auto attack.See, 8 CAs is about 4k-6k damages. If it's a tight fight before lu38, you are going to have trouble after lu38.
kojuro
09-13-2007, 03:56 AM
<p>I am using Bonetooth Skewer (1.2 delay) and Fists of Pain (1.8 delay). My setup provides me with 47.8 mit, 64 avoidance, and a 20 sec stoneskin proc 1.8 times/minute (6 pieces of Wu Armor). I am fully mastered. In defensive stance, my attack is 1456, Haste 73, Str 619, Agi 303, Sta 378, Int 109, Wis 352. I have 100AA: my Brawler Tree is STR 8, WIS 4-8-8-3-2, INT 4-4-8; my Monk Tree has 5 in each of the 3 vertical sets of 3 CA enhancements, 1 in Combo, and 4 in Heal. The mobs I am testing with are 70^^^ Naar'Yora defenders and 71^^^ Naar'Yora philosophers in PoA.</p><p>Prior to the upgrade, I would take a quick initial run though my CAs to keep the mob at bay, so I would take almost no damage, while I would take a pretty good chunk out of it. At the end of the initial CA run, I would cast Spirit Like Mountain, sending my mit to 51.8. I would continue to use my Stun/Daze/Stifle CAs as they became available, keeping the mob from hitting me and doing good damage in the process. When I got into yellow health, I would decide based on how much of the mob's health I had depleted whether to FD or cast Heal and go for it. Usually, if I could get the mob to yellow while I was yellow, I would cast Heal. Then, if I could get the mob to the beginning of red or better while I was at least in Orange, I would cast Tsunami/Crane Flock and finish it off. Every so often I might take a large hit or two and have to FD, but I rarely got beaten down.</p><p>Now, I am getting the absolute crap kicked out of me. My Stun/Daze/Stifle CAs seem to be having virtually no affect on the mob's ability to do damage to me. I can barely even run though my first set of CAs without having to FD. And the amount of damage I do during that initial run is nowhere near what I was doing prior to the upgrade. These fights are not even close to what they were before the update. </p><p>Playing monk, for me at least, is about soloing, since we are of limited utility and demand in serious raids. Unless I am missing something, I will probably be putting my monk (and EQ2) on the shelf. So if any monks out there can still solo 70^^^ mobs, please, share with us how you manage it.</p><p>Thanks.</p>
LTrav2k
09-13-2007, 08:24 PM
<p>It doesn't appear that bare fists were affected by the dual wield change. Would this mean that the str line would haphazardly come in line late game now since we'd be able to fit in more auto attacks between barefists versus a good number of our weapons. I'm thinking of what line to pair it with before I give it a try.</p>
mellowknees72
09-13-2007, 08:39 PM
<cite>LTrav2k wrote:</cite><blockquote><p>It doesn't appear that bare fists were affected by the dual wield change. Would this mean that the str line would haphazardly come in line late game now since we'd be able to fit in more auto attacks between barefists versus a good number of our weapons. I'm thinking of what line to pair it with before I give it a try.</p></blockquote><p>I started using the STR line about a month ago after my husband tried it with his lower level monk. I gotta say...I LOVE IT. My stats are not quite as high as they were (having had DW weapons with lots of good stuff on them prior to going bare-fisted); however, I have not noticed any decrease in my ability to solo/duo stuff, and my damage output, while not quite as much per hit as it was before, is still very high because I'm hitting REALLY fast and very frequently getting double attacks.</p><p>I've been filling in the STA line as my next bunch of AA to tackle. My monk was in her 60's already when the whole AA thing started...so now I've been mentoring my husband's monk and doing lower level quests that I skipped...so my AA set-up is pretty thin at the moment for a level 69 character.</p><p>Anyhoo - nope, I haven't noticed any nerfed type feelings since GU #38...but I'm inclined to agree with some of the other posters here that perhaps it's tied to the DW change...and that's why I haven't noticed.</p>
Zabjade
09-13-2007, 08:56 PM
<span style="color: #00cc00;">I prefer 2hb myself so I might not notice as much I tend to stay away from 1 handed unless I'm in a group and not the MT (I hate when a named Riposte's me to death)</span>
MageChild
09-14-2007, 04:48 PM
I started my Fae monk when EoF was released and haven't looked back. I did STR early on when I noticed that I just wasn't getting any real DPS out of DW, and I was having trouble soloing green ^^^ and nameds. Once I maxed out my Relentless Punches, my DPS was insane since I double strike 96% of the time, pretty much overshadowing any damage hit I might be taking with the missing weapons stats. I think that the STR line might be more viable now (post 69) since they nerfed the DW timing, but honestly, I won't know since I only recently hit 67 and don't have any real experience with DW since about level 17. I know I'll be parsing once I hit 70 and have a chance to see the numbers with and without.
Timaarit
09-14-2007, 05:10 PM
STR line has always been the way to go DPS wise if you dont have 2 fabled dualwields. But once you do, you will do more DPS by selecting other line.My raid DPS went up a notch with LU38. I got around 100 to 200 more DPS. But what I noticed was that my autoattack DPS is now lower in comparison to my CA damage. Earlier autoattack was 55% of my overall DPS, now it is 45%. So for some reason I got more CA DPS with the update. And no, no bruiser on raid.Devastation Fist is about 2% of my overall DPS, cant estimate what it actually does to my DPS though. Occasionally I managed to hit it when mob died but not always. And sometimes MT pulled the next mob before the stifle was over. In any case most of the times I did miss several CA's.LU38? Means nothing else to my monk except relearning everything. One more LU I could have lived without.
Bladewind
09-14-2007, 05:24 PM
<p>The str line was unaffected by the changes because your bare fist is treated as a one-hand weapon.</p><p>As far as dual wielding goes, you mgiht see better benefits from 1.6 delay weapons since they are now effectively 1.0 delay after the penalty if you have haste in the 120-130 rating range. Unfortunately, all of our best weapons are still 2.5 delay, but now with the 1.5 effectvie delay you start to miss some CA opportunities - the exact opposite problem of having too fast of a weapon pre-patch.</p>
Nokrahs
09-15-2007, 11:21 AM
just compared once again some 1h weapons and used to be happy about themore dmg on monk weapons on a first look.unfortunatly I see blades (mostly swords) with 1.6 delay an a lot more dmg + stats + better procson them and classes with better melee skills such as more +crit +dps +double attack using it.after all I don't feel nerved but a little bored about our arsenal on weapons once again.the new devastation fist is fine but a 240+ dmg / 1.6 delay 1h sword is simply nuts comparedto what I wield.cheers,Nok
Ryuugekitai
09-19-2007, 05:47 AM
<cite>kojuro wrote:</cite><blockquote><p>Prior to this upgrade, my 70 monk was able to solo most single 70^^^ and 71^^^ mobs in PoA. The fights were not easy, and I had to fight in full defensive posture, but I could consistently win. Now, with the exact same setup, they beat me down like I'm naked, and I do almost no damage. It's not even close, there is no way I can win these fights now. Is anybody else experiencing this huge letdown?</p></blockquote><p>I did a bit of testing yesterday. I went up on PoA to try the mobs you talked about but since the Skylord was up i tried this one. I brought him down to 24% (he's named 71 +++ right below the Naryora, or right up after Ironfang).After getting him to 24% i was about done (tsuna, heal and ward where gone) so i DFed him ... which didn't to anything except for stiffeling me and having me died since the damned skill is brocken/stealth nerfed and doesn't work on heroic nameds (except for the stiffle part yay !!!).</p><p>So no, i don't feel nerfed.I have the PvP batton in the main hand and the piercing weapon from prince something from EH first flour, both of which are 1.6 sec delay. I'm fully pvp fabled (except for the shoulders where I think i had EoF fabled set since i don't use the pvp shoulders) and the jewlery is your average mix of KoS legendary and EoF collection.</p>
Couching
09-19-2007, 01:08 PM
<cite>Ryuugekitai wrote:</cite><blockquote><cite></cite><p>So no, i don't feel nerfed.I have the PvP batton in the main hand and the piercing weapon from prince something from EH first flour, <i><b>both of which are 1.6 sec delay. </b></i>I'm fully pvp fabled (except for the shoulders where I think i had EoF fabled set since i don't use the pvp shoulders) and the jewlery is your average mix of KoS legendary and EoF collection.</p></blockquote>That's why you didn't feel nerf since after LU38, you should get a little bit dps upgrade by wasting less auto attack.
BChizzle
09-19-2007, 02:41 PM
My dps is up some since the change. I am popping over 3k in some fights even without crane flock.
EQ2Luv
09-19-2007, 02:57 PM
<cite>BChizzle wrote:</cite><blockquote>My dps is up some since the change. I am popping over 3k in some fights even without crane flock.</blockquote>My dps is up quite a bit with the changes too, although I think it's partly because of the new bruiser raid wide buff that I've been getting. I'm not hitting 3k, though I dont have the star cestus. I'm wondering though if you could clarify what melee buffs you had when you were hitting 3k? Dirge, chanter, inquisitor, all of the above? Thanks <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />" />
BChizzle
09-19-2007, 03:00 PM
<cite>EQ2Luv wrote:</cite><blockquote><cite>BChizzle wrote:</cite><blockquote>My dps is up some since the change. I am popping over 3k in some fights even without crane flock.</blockquote>My dps is up quite a bit with the changes too, although I think it's partly because of the new bruiser raid wide buff that I've been getting. I'm not hitting 3k, though I dont have the star cestus. I'm wondering though if you could clarify what melee buffs you had when you were hitting 3k? Dirge, chanter, inquisitor, all of the above? Thanks <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY<img mce_tsrc=" />" /></blockquote>Just dirge zerk.
Couching
09-19-2007, 06:11 PM
<cite>BChizzle wrote:</cite><blockquote><cite>EQ2Luv wrote:</cite><blockquote><cite>BChizzle wrote:</cite><blockquote>My dps is up some since the change. I am popping over 3k in some fights even without crane flock.</blockquote>My dps is up quite a bit with the changes too, although I think it's partly because of the new bruiser raid wide buff that I've been getting. I'm not hitting 3k, though I dont have the star cestus. I'm wondering though if you could clarify what melee buffs you had when you were hitting 3k? Dirge, chanter, inquisitor, all of the above? Thanks <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY<img mce_tsrc=" />" /></blockquote>Just dirge zerk.</blockquote>It's pretty good already. With dirge and zerker, monk can hit both dps and haste over 200 temporarily with their temp buffs. Especially, if dirge has 10% double attack, it gives great benefit to group DWers. Dirge is the key for any melee to hit kick [Removed for Content] dps. It's also hardest to group with as monk in most guilds unless there are 2-3 dirges in raids.
Ackron
09-20-2007, 01:09 AM
<p>for the record: i hit a the named in the chessboard room of unrest for 50,509 damage.</p><p>It does work on names, just doesnt land often on them.Also, remember to turn off auto attack, mantis leap, then dfist. Guaranteed crit, which does > 25% dmg.</p><p>as far as nerf goes: Has anyone noticed their avoidance whittling away over the last two months?</p><p>I was at 78% avoidance before whatever game update the big mit one was. Since then it has dropped to 67% and my gear is waaaay better now. I have deflection and parry on almost every piece, and im sta int specced with 8 in deflect and in parry. WHAT GIVES?</p>
Ryuugekitai
09-20-2007, 06:41 AM
<cite>Ackron@Venekor wrote:</cite><blockquote><p>It does work on names, just doesnt land often on them.</p></blockquote><p>I haven't tried on many named so far, only 2 actualy, and both time the same thing occurs :</p><p>the little damage portions landsthe stiffle landsand instead of the actual main damage part i get a message like : you can't use this ability on that target (don't remember the exact wording).</p><p>I'll have to go do unrest and test it. A shame you haven't confirmed it on the coock ^^ would be much easier to get to.</p>
EQ2Luv
09-20-2007, 05:56 PM
<cite>BChizzle wrote:</cite><blockquote><cite>EQ2Luv wrote:</cite><blockquote><cite>BChizzle wrote:</cite><blockquote>My dps is up some since the change. I am popping over 3k in some fights even without crane flock.</blockquote>My dps is up quite a bit with the changes too, although I think it's partly because of the new bruiser raid wide buff that I've been getting. I'm not hitting 3k, though I dont have the star cestus. I'm wondering though if you could clarify what melee buffs you had when you were hitting 3k? Dirge, chanter, inquisitor, all of the above? Thanks <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY<img mce_tsrc=" />" /></blockquote>Just dirge zerk.</blockquote>No bruiser and no proc buffs? Impressive <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
BChizzle
09-20-2007, 06:24 PM
<cite>EQ2Luv wrote:</cite><blockquote><cite>BChizzle wrote:</cite><blockquote><cite>EQ2Luv wrote:</cite><blockquote><cite>BChizzle wrote:</cite><blockquote>My dps is up some since the change. I am popping over 3k in some fights even without crane flock.</blockquote>My dps is up quite a bit with the changes too, although I think it's partly because of the new bruiser raid wide buff that I've been getting. I'm not hitting 3k, though I dont have the star cestus. I'm wondering though if you could clarify what melee buffs you had when you were hitting 3k? Dirge, chanter, inquisitor, all of the above? Thanks <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY<img mce_tsrc=" />" /></blockquote>Just dirge zerk.</blockquote>No bruiser and no proc buffs? Impressive <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" /></blockquote>Yeah, I used to cap around 2850 or so. Now it seems I can get to close to 3100. Not talking zone wides here, I don't think there is a zone anymore where I am not fd flopping around for something and missing fights.
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