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View Full Version : New Bloodlines Spells?


Mheryl
09-12-2007, 01:47 PM
In the Truth faction building I found recipes for: Essence of Doom Aura Rune of Magic Debuff Horde of Bats Punish Corruption Senses of the Bats Glacialflame Mana Cover Are there any others? Drops only? Bloodlines only? I know Devastation Fist was updated in game, so maybe the rest are as well?

Calthine
09-12-2007, 01:58 PM
Rumor has it all the Bloodline spells that didn't scale automatically have upgrades available in Maj'Dul.  I seem to recall that something regarding them dropped...

Caethre
09-12-2007, 05:21 PM
<p><span style="color: #ff6600;">OOC.</span></p><p><span style="color: #ff6600;">Annaelisa just purchased these (or was able to purchase) in the Court of Blades in Maj'Dul, at a cost of 8.4g each (need 30,000 faction with the Court to buy them) :-</span></p><p><span style="color: #ff6600;">Sage Level 53 scrolls:</span></p><p><span style="color: #ff6600;">Ancient Teaching of: Horde of BatsAncient Teaching of: Punish CorruptionAncient Teaching of: Mana CoverAncient Teaching of: Senses of the BatAncient Teaching of: Glacialflame</span></p><p><span style="color: #ff6600;">Alchemist Level 53 scrolls:</span></p><p><span style="color: #ff6600;">Ancient Teaching of: Essence of Doom</span></p><p><span style="color: #ff6600;">Jeweler Level 53 scrolls:</span></p><p><span style="color: #ff6600;">Ancient Teaching of: Rune of Magic Rebuff</span></p>

Vollux
09-12-2007, 06:14 PM
Did you happen to notice if they are no-trade?

NiamiDenMother
09-12-2007, 06:30 PM
The court-faction purchased ancient teachings scrolls should all be no trade.  You will either need to faction up the appropriate crafter, or wait on chest drops of the recipes.

Domino
09-12-2007, 06:36 PM
<cite>NiamiDenMother wrote:</cite><blockquote>The court-faction purchased ancient teachings scrolls should all be no trade.  You will either need to faction up the appropriate crafter, or wait on chest drops of the recipes.</blockquote>Yep.  They should be no trade now, and if for some reason they're not, you can be pretty sure they will be soon.  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Cusashorn
09-12-2007, 07:51 PM
<p>What classes are each of those spells for?</p>

ZeroRavesOn
09-12-2007, 08:08 PM
<span style="color: #ff6600;"><cite>Felishanna@Antonia Bayle wrote:</cite></span><blockquote><span style="color: #ff6600;">Sage Level 53 scrolls:</span><span style="color: #ff6600;">Ancient Teaching of: Horde of Bats (<span style="color: #ffff99;">Summoner</span>)</span><span style="color: #ff6600;">Ancient Teaching of: Punish Corruption (<span style="color: #ffff99;">Cleric</span>)</span><span style="color: #ff6600;">Ancient Teaching of: Mana Cover (<span style="color: #ffff99;">Enchanter</span>)Ancient Teaching of: Senses of the Bat (<span style="color: #ffff99;">Druid</span>)</span><span style="color: #ff6600;">Ancient Teaching of: Glacialflame (<span style="color: #ffff99;">Sorcerer</span>)</span><p><span style="color: #ff6600;">Alchemist Level 53 scrolls:Ancient Teaching of: Essence of Doom (<span style="color: #ffff99;">Crusader</span>)</span></p><p><span style="color: #ff6600;">Jeweler Level 53 scrolls:Ancient Teaching of: Rune of Magic Rebuff (<span style="color: #ffff99;">Bard (Stupid Name BTW, Should be Zander's Magic Rebuff as an upgrade to Zander's Choral Rebuff)</span>)</span><span style="color: #ff6600;"></span></p></blockquote><span style="color: #ff6600;">Stole your list of 'em, hope you don't mind.</span>

Maroger
09-12-2007, 08:31 PM
<cite>DominoDev wrote:</cite><blockquote><cite>NiamiDenMother wrote:</cite><blockquote>The court-faction purchased ancient teachings scrolls should all be no trade.  You will either need to faction up the appropriate crafter, or wait on chest drops of the recipes.</blockquote>Yep.  They should be no trade now, and if for some reason they're not, you can be pretty sure they will be soon.  <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" width="15" height="15" /></blockquote><p>I know you can buy the Insignia tokens to raise faction, but what mobs do you kill (non-heroic) that will drop the tokens?</p><p>Thanks </p>

Cathars
09-12-2007, 08:47 PM
<cite>DominoDev wrote:</cite><blockquote><cite>NiamiDenMother wrote:</cite><blockquote>The court-faction purchased ancient teachings scrolls should all be no trade.  You will either need to faction up the appropriate crafter, or wait on chest drops of the recipes.</blockquote>Yep.  They should be no trade now, and if for some reason they're not, you can be pretty sure they will be soon.  <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" width="15" height="15" /></blockquote>They were definitely tradeable when I was in Blades this morning.

Paddyo
09-12-2007, 08:47 PM
They are tradeable today.  Tomorrow?  I doubt it.

Terrak
09-12-2007, 09:31 PM
No upgrade to Honed Reflexes?

KerowynnKaotic
09-12-2007, 09:35 PM
<cite>DominoDev wrote:</cite><blockquote><cite>NiamiDenMother wrote:</cite><blockquote>The court-faction purchased ancient teachings scrolls should all be no trade.  You will either need to faction up the appropriate crafter, or wait on chest drops of the recipes.</blockquote>Yep.  They should be no trade now, and if for some reason they're not, you can be pretty sure they will be soon.  <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" width="15" height="15" /></blockquote><p>They aren't on Permafrost .. I just raided them for my Sage & Jeweler!  </p><p>Woot!  Thank you for the tip!  LOL. </p><p>mmm .. Does this make me an "exploiter"?  oh!  I feel soo naughty ..  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Nuhus
09-13-2007, 01:19 AM
<p>I just updated my list for Sages for (Sage Information) and this is what I have.</p><p>Ancient Teachings of: Horde of Bats (53)</p><p>Ancient Teachings of: Punish Corruption (53)</p><p>Ancient Teachings of: Senses of the Bat (53)</p><p>Ancient Teachings of: Glacialflame (53)</p><p>Ancient Teachings of: Mana Cover (53) </p>

Miele
09-13-2007, 06:04 AM
I just don't get why these recipes have to be behind a faction-blocking wall AND be no trade.My sage did all the Tomb of Night questlines to get the books, but never worked on Maj'Dul factions as it's not my main character.This means I need to farm coins now? Can I say "urgh"?Sorry, this ain't fun in the least, not a very good idea imo.

VolgaDark
09-13-2007, 08:57 AM
<cite>Miele wrote:</cite><blockquote>I just don't get why these recipes have to be behind a faction-blocking wall AND be no trade.My sage did all the Tomb of Night questlines to get the books, but never worked on Maj'Dul factions as it's not my main character.This means I need to farm coins now? Can I say "urgh"?Sorry, this ain't fun in the least, not a very good idea imo.</blockquote><p>Have to 100% agree here.</p><p>What exactly do these spells have to do with Maj'Dul?  They are Bloodlines so should be purchasable by anyone who did the Bloodline line of quests. </p>

Nuhus
09-13-2007, 09:49 AM
<cite>Miele wrote:</cite><blockquote>This means I need to farm coins now? Can I say "urgh"?</blockquote>They should be dropping too. So I'd imagine they will start accumulating on the broker.

Jynnan
09-13-2007, 10:48 AM
<cite>Maroger wrote:</cite><blockquote>I know you can buy the Insignia tokens to raise faction, but what mobs do you kill (non-heroic) that will drop the tokens? <p>Thanks </p></blockquote><p>kill guards of an opposing faction - every guard will drop an Insignia coin. So, if you're going to build Blades faction, kill Coin and Truth guards. </p><p>There are also some Wayfarers (I think that's what they're called) standing around that offer nice little solo Instance quests that also reward coin and Insignia Tokens. It's probably best that you do these quests, because if you keep going around killing guards, then the "police" on their magic carpets get a bit miffed and will come and get ya!</p>

Mystfit
09-13-2007, 10:49 AM
<p>THese are just my thoughts on BLC and shouldnt be considered any more worthy then the newspaper used to line bird cages.</p><p>Two of my toons have done BLC, two have not. All benefit from the fact that the original spells are tradable to anyone, even those who haven't done the BLC series. I always thought this was a mistake. The spells shouldn't (hypothetically) be in Maj Dul, they should be in Nek Forest, at the camps and ONLY  available to those who did the series of quest. Sorry, sages, alchys and Jewlers (of which I have all three). You wanna offer these spells to your clients, go do 'em. THere's more reason then ever now that Master Strike Vampire is there. They've revamped AA so it's more kind, fixed a few bugs...get 'errrr doooonnneeee.</p><p>Oh, and can my 4th Provy toon get recipes for THexian wine and Vampire Pie (/ducks)</p>

Cadori Seraphim
09-13-2007, 12:25 PM
So let me get this straight.. in order for my 70 alchemist to get the alchy spell she needs to lvl up (as she is currently 24) in order to get her faction up?! This is absurd.. And again what do the spells have to do with Maj'Dul?

Valdaglerion
09-13-2007, 12:27 PM
<cite>Miele wrote:</cite><blockquote>I just don't get why these recipes have to be behind a faction-blocking wall AND be no trade.My sage did all the Tomb of Night questlines to get the books, but never worked on Maj'Dul factions as it's not my main character.This means I need to farm coins now? Can I say "urgh"?Sorry, this ain't fun in the least, not a very good idea imo.</blockquote><p>The Bloodlines Chronicles adventure packs ends well before level 53. All the spell upgrades for the next tier were placed into MajDul where they should be IMO. Making them ancient teachings was in line with where they should be. </p><p>Personally I am a little miffed that 0-70 recipes are now available without having to go get them in the other expansion areas.</p><p>Since you dont have faction with MajDul yet - consider these things -</p><ol><li>You can buy the spell from someone that does and is making the spells. I sold quite a few of them yesterday and got discos on my server for the 5 Sage scrolls and spells (woot)</li><li>You can see this as an opportunity to do something in MajDul you havent done before. The DoF expansion has some of the richest and most interesting quests in the game, they are well done. Each faction house has different things to offer. With the appearances tab now working (awesome job devs!) think of the various ceremonial and alternate gear you will be able to purchase once you have faction. There are also mounts, house pets, housing licensing, a whole quest line for each house that culminates with 3 item drops needed to quest for the Fabled Ring of Fate and on towards the Hero of MajDul title. There are a plethora of adventures that await.</li></ol><p>Hokey? Maybe, but this is afterall, EverQUEST and if you havent dont MajDul you have missed a lot of entertainment you have paid for. Enjoy~</p>

Cadori Seraphim
09-13-2007, 12:45 PM
<cite>Valdaglerion wrote:</cite><blockquote><cite>Miele wrote:</cite><blockquote>I just don't get why these recipes have to be behind a faction-blocking wall AND be no trade.My sage did all the Tomb of Night questlines to get the books, but never worked on Maj'Dul factions as it's not my main character.This means I need to farm coins now? Can I say "urgh"?Sorry, this ain't fun in the least, not a very good idea imo.</blockquote><p>The Bloodlines Chronicles adventure packs ends well before level 53. All the spell upgrades for the next tier were placed into MajDul where they should be IMO. Making them ancient teachings was in line with where they should be. </p><p>Personally I am a little miffed that 0-70 recipes are now available without having to go get them in the other expansion areas.</p><p>Since you dont have faction with MajDul yet - consider these things -</p><ol><li>You can buy the spell from someone that does and is making the spells. I sold quite a few of them yesterday and got discos on my server for the 5 Sage scrolls and spells (woot)</li><li>You can see this as an opportunity to do something in MajDul you havent done before. The DoF expansion has some of the richest and most interesting quests in the game, they are well done. Each faction house has different things to offer. With the appearances tab now working (awesome job devs!) think of the various ceremonial and alternate gear you will be able to purchase once you have faction. There are also mounts, house pets, housing licensing, a whole quest line for each house that culminates with 3 item drops needed to quest for the Fabled Ring of Fate and on towards the Hero of MajDul title. There are a plethora of adventures that await.</li></ol><p>Hokey? Maybe, but this is afterall, EverQUEST and if you havent dont MajDul you have missed a lot of entertainment you have paid for. Enjoy~</p></blockquote>I adventure just fine in Maj'Dul with my main and alt *adventure classes*. I don't feel I should have to lvl my crafter class in adventure lvl  just to get her a spell I think she will benefit from, Nor do I want to be price gouged by those who actually get lucky and get the spell to drop.As you already know a few recipes were SO rare and pricey that they added them to the reward list for the new crafter quest just put in. I have no problem doing the foot work on an adventure class for the reward I seek, so long as if its a crafting spell reward that I can give it to my crafter class that will use it.

Domino
09-13-2007, 12:55 PM
<cite>Nolus@Antonia Bayle wrote:</cite><blockquote><cite></cite>They should be dropping too. So I'd imagine they will start accumulating on the broker.</blockquote>The books are dropped as well as sold in Maj'dul.  The ones sold in Maj'dul are just a perk for those who happen to have taken the time to join a court.  If you don't want to do that, then don't - buy them from the broker exactly like any other advanced book.It's also (as I've said before) totally not necessary to be high adventure level to join a court.  I have a level 20 assassin/15 alchemist alt on a server where she's my only character, who has high enough court faction to buy a house in Maj'dul now.  Her total time played since I created her is 1d 3h, and she's had no financial assistance from anyone.  For that matter, my carpenter was ally with the Court of Coin before she was 25.There are plenty of options out there, if you look for them.  <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" width="15" height="15" />

Cadori Seraphim
09-13-2007, 01:07 PM
I always took the quest/killing route to gain faction in Maj'Dul and was not aware there were other options for the lower lvls <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> Thank you for this info! Been playing the game since release and I learn something new every day <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />Thank you for being so attentive to this forum and the tradeskill class. SOE certainly hired up when they found you!

Valdaglerion
09-13-2007, 01:33 PM
I saw, read or heard somewhere a rumor that a 70 version upgrade to these spells is also coming out with RoK. Has anyone else seen this confirmation somewhere?

einar4
09-13-2007, 02:12 PM
<p> There are court of tears (an assassin guild) people that will give you odd jobs in the form of instanced quests, with rewards that are basically a handful of any of the three court insignias that you can choose from.  I usually saw 4-7 depending on difficulty. </p><p> These instanced solo quests always scaled, BUT...  I never did them at a level that was less than 50, but I imagine it is worth a try to see if they will scale down to even lower levels.  It could not hurt.  This will give your character some faction coins as well as some experience (and probably AA), IF they scale for you.    Anyway, it is worth the try, as you won't be KOS to anyone in Maj'dul until you actually start turning the coins in.  </p><p> Generally, they rewards from joining a court are to me well worth doing the quests, and they are alot more fun than the awful writs that you must do to gain factions with the other cities.  At least these quests have some interesting plots rather than the tiresome Kill X of Z in zone Y.</p>

Valdaglerion
09-13-2007, 02:25 PM
<cite>Ikarri@Lucan DLere wrote:</cite> <blockquote><p>[SNIP]</p><p> Generally, they rewards from joining a court are to me well worth doing the quests, and they are alot more fun than the awful writs that you must do to gain factions with the other cities.  <span style="color: #ff3300;"><u><b>At least these quests have some interesting plots rather than the tiresome Kill X of Z in zone Y.</b></u></span></p></blockquote><p>QFE -</p><p>The quests in general in DoF all have interesting plots and purposes. It is/was one of the most interesting expansions to the game to date IMHO. Very well thought out. It is truly a shame this zone is so underutilized. The Call of Ro is another amazing tool for travel to have in your kit. There are several teleport items which can be obtained in DoF - Samirahs Mirror (teleport yoru group to Shimmering Citadel from within DoF zones), Shimmering Carpet of the Citadel (carpet for your house that teleports one person ata time to the Shimmering Citadel library across from Poets Palace), Call of Ro (quested call ability that teleports the user to the gates of MajDul).</p><p>My own hopes for this zone is that at some time we will get tradeskilling in it and have the ability to have a home there without having to give up our primary city residence. An arena overhaul coupled with those things would make this city the most functional and fun city in the game IMHO.</p><p>[EDIT] The coin tokens dropped by the guards are tradeable and often found on the broker. The other option is to take a higher level toon and farm for coins for your lower level toons. I dont think the quests scale down to low levels but I am curious to try that out myself as well now on another alt.</p>

Rijacki
09-13-2007, 05:30 PM
Other than buying coins from adventurers, how can a low adventure level crafter crafter gain enough faction to become a member of a court?  I personally don't count buying coins as an option since they have always been rather pricey any time I've looked for them. If that is still the only way, without adventuring as 50+, to get faction, I'm as disappointed now as I was when DoF was released that the ability to craft is still so closely tied to adventuring.  I really wish there was a -crafting- way (then and now) to gain faction with a Maj'dul faction especially since they sell the ancient teaching scrolls which are crafting recipes.  I have no problems with it being a reward, so to speak, for being allied with a faction but, unless something has changed, it still requires adventuring (or buying from adventurers) to gain -any- faction.

Valdaglerion
09-13-2007, 05:55 PM
<cite>Rijacki wrote:</cite><blockquote>Other than buying coins from adventurers, how can a low adventure level crafter crafter gain enough faction to become a member of a court?  I personally don't count buying coins as an option since they have always been rather pricey any time I've looked for them. If that is still the only way, without adventuring as 50+, to get faction, I'm as disappointed now as I was when DoF was released that the ability to craft is still so closely tied to adventuring.  I really wish there was a -crafting- way (then and now) to gain faction with a Maj'dul faction especially since they sell the ancient teaching scrolls which are crafting recipes.  I have no problems with it being a reward, so to speak, for being allied with a faction but, unless something has changed, it still requires adventuring (or buying from adventurers) to gain -any- faction.</blockquote><p>This poses an interesting question Rijacki (consider for a moment, I agree wtih the tradeskilling way of doing it but there is not a tradeskill instance in MajDul so how would you accomplish that?). Consider for a moment it takes about 200 tokens to gain enough faction with the MajDul houses to earn the right to purchase the advanced books and ancient teachings. Each guard will, at most, drop a single token. Not all guards drop tokens but most do.</p><p>The tokens typically sell for 1-2g each on my server anyway, sometimes more or less depending on how many people are farming DoF at that time. On average it cost about 7p to "buy" your way into faction with MajDul (given the varying pricing of tokens, the number for sale at each price and the number it takes to actually reach the faction levels if purchased at one time). </p><p>Currently, the Ancient teachings sell for about 8g and change in the faction houses. If these items were placed in the common areas of say the Golden Sceptor for anyone without faction to purchase, </p><ul><li><b><span style="color: #ff3300;">H</span><span style="color: #ff3300;">ow much should they sell for? </span></b></li><li><span style="color: #ff3300;"><b>What benefit would there be to those who had worked for their faction? </b></span></li><li><span style="color: #ff3300;"><b>Could the faction houses sell the Master I versions instead and allow the commoners to buy the Adept III versions?</b></span></li></ul><p>Be realistic and consider the time and effort other people have spent in (a) getting their toons to the appropriate level to adventure in MajDul in the first place (b) complete quest or farm for tokens to build faction (c) raise their crafting skills to a level to actually scribe the No-Trade recipes they purchase in the faction houses.</p>

Mystfit
09-13-2007, 05:59 PM
OK, forgive my confusion. As a Fury, I got two spells from BLC-spirit of the bat---this is getting opgraded. Sacred Shield-not getting updated, is that right? This spell doesn't do much at level 70 and I was sorta hoping it was up for tweaking.

Domino
09-13-2007, 06:20 PM
<cite>Rijacki wrote:</cite><blockquote>Other than buying coins from adventurers, how can a low adventure level crafter crafter gain enough faction to become a member of a court?  I personally don't count buying coins as an option since they have always been rather pricey any time I've looked for them. If that is still the only way, without adventuring as 50+, to get faction, I'm as disappointed now as I was when DoF was released that the ability to craft is still so closely tied to adventuring.  I really wish there was a -crafting- way (then and now) to gain faction with a Maj'dul faction especially since they sell the ancient teaching scrolls which are crafting recipes.  I have no problems with it being a reward, so to speak, for being allied with a faction but, unless something has changed, it still requires adventuring (or buying from adventurers) to gain -any- faction.</blockquote>Well my 'crafting' way with my carpenter was to decorate a house for someone who was levelling up killing in Maj'dul - free tokens, happy home owner, and ally faction.  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />My assassin just bought tokens from the broker whenever they were 1g or less, she was easily able to earn enough money to reach warmly status by level 20.All advanced scrolls require adventuring or buying from adventurers to obtain, and have done since launch, so I really don't see this as a new thing or a thing that requires urgent change.  It would be unreasonable if there were NO way for crafters to obtain these scrolls or faction rewards, but that's certainly not the case, so it's not something I can rate at all high on the list of things to look at.  I support making as much content as possible accessible to tradeskillers, but that doesn't mean it's easy, won't involve danger/negotiation/coin/work, or will be handed over on a silver platter.  I do have an "evil empire" reputation to maintain, after all!  <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />

Valdaglerion
09-13-2007, 06:31 PM
<cite>DominoDev wrote:</cite><blockquote>All advanced scrolls require adventuring or buying from adventurers to obtain, and have done since launch, so I really don't see this as a new thing or a thing that requires urgent change.  It would be unreasonable if there were NO way for crafters to obtain these scrolls or faction rewards, but that's certainly not the case, so it's not something I can rate at all high on the list of things to look at.  <span style="color: #ff3300;"><b><u>I support making as much content as possible accessible to tradeskillers, but that doesn't mean it's easy, won't involve danger/negotiation/coin/work, or will be handed over on a silver platter. </u></b></span> I do have an "evil empire" reputation to maintain, after all!  <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />" width="15" height="15" /></blockquote><p>You are my hero <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Lishara
09-13-2007, 07:51 PM
<p>It took me all of about 10 minutes to get 10K faction smashing solo truth guards in Maj'dul. (Had 20k faction and needed 30k) with a level 70 fury.  You don't have to do the killing on the toon you want to have faction.  Just have one of your high level adventurers smash the mobs, gather the coins, then trade them to your crafter. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Just watch out for the sha'irs. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Domino
09-13-2007, 08:33 PM
Just an update - looks like the books in the Maj'dul courts will stay <b>tradeable</b> until after the weekend, then they'll switch back in line with the others and will be <b>no-trade</b> (dropped ones will still be tradeable of course).  We could kill off the NPCs till then, but hey, it's only 7 recipes, and that would inconvenience folks who wanted to buy everything else they sell.  So there you go, that's the plan.*<i><span style="font-size: xx-small;">* till it changes, of course. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" /></span></i>

Spyrit
09-13-2007, 08:47 PM
<cite></cite><p><span style="font-size: x-small;">Typo fixed by Domino ...</span></p><p><span style="font-size: x-small;">Nothing to see here, move along .....</span></p>

Cadori Seraphim
09-13-2007, 08:51 PM
Sorta off topic but on topic at same time.. I didnt notice any Shaman spells in that list. Are there any bloodline spells for Shaman?I never really bothered to look and was curious now that they are getting an upgrade.

Domino
09-13-2007, 09:07 PM
<cite>Spyrit@Najena wrote:</cite><blockquote><cite>DominoDev wrote:</cite><blockquote>Just an update - looks like the books in the Maj'dul courts will stay <span style="color: #ffff00;">no trade </span>until after the weekend, then they'll switch back in line with the others and will be <span style="color: #ffff00;">no-trade </span>(dropped ones will still be tradeable of course).  We could kill off the NPCs till then, but hey, it's only 7 recipes, and that would inconvenience folks who wanted to buy everything else they sell.  So there you go, that's the plan.*</blockquote><p>Domino</p><p>Is that a typo or am i having a bad day?</p><p>They will change from "no trade" to "no-trade" until after the weekend ?</p></blockquote>Er, yeah, that's a typo ... they will change from tradeable to no trade!  Is it time for a weekend yet?  <img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" width="15" height="15" />

Rijacki
09-13-2007, 09:15 PM
I've never been a fan of Maj'dul faction being purely adventure related (coins have to be obtained by an adventurer, no matter how fast or slow to get them or if there are so many on the broker they're a copper each). Since there are non-adventure perks for faction there, I wish there was some crafting way to gain faction (not to have it handed on a silver, copper, or even platinum platter). Rijacki has done enough quests there to be hated by all but one faction and handed in many coins and still doesn't have the faction to get anything but at the GS, but that isn't even the point. She can't do her primary class, alchemy, there for faction to get crafting related items.

Calthine
09-13-2007, 09:15 PM
<cite>DominoDev wrote:</cite><blockquote><cite></cite>Er, yeah, that's a typo ... they will change from tradeable to no trade!  Is it time for a weekend yet?  <img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote>And then some!

pointytail
09-13-2007, 09:19 PM
And it's still Thursday and not Friday... Oh dear.

TaleraRis
09-13-2007, 09:53 PM
<cite>DominoDev wrote:</cite><blockquote><cite></cite> I support making as much content as possible accessible to tradeskillers, but that doesn't mean it's easy, won't involve danger/negotiation/coin/work, or will be handed over on a silver platter. </blockquote>I find it disappointing in our tradeskill developer that actually wanting to *earn* something by tradeskilling is looked upon as "easy", "doesn't involve work" or "is handed over on a silver platter"I'm with Rijacki on this one and we've seen eye to eye on this in the past. There should be a *crafting* way to put in effort for crafters to obtain a *crafting* commodity.

Calthine
09-13-2007, 10:21 PM
<cite>TaleraRis wrote:</cite><blockquote><cite>DominoDev wrote:</cite><blockquote><cite></cite> I support making as much content as possible accessible to tradeskillers, but that doesn't mean it's easy, won't involve danger/negotiation/coin/work, or will be handed over on a silver platter. </blockquote>I find it disappointing in our tradeskill developer that actually wanting to *earn* something by tradeskilling is looked upon as "easy", "doesn't involve work" or "is handed over on a silver platter"</blockquote>Huh?  You read that completely differently than I did. 

Deson
09-13-2007, 10:40 PM
<cite>Calthine wrote:</cite><blockquote><cite>TaleraRis wrote:</cite><blockquote><cite>DominoDev wrote:</cite><blockquote><cite></cite> I support making as much content as possible accessible to tradeskillers, but that doesn't mean it's easy, won't involve danger/negotiation/coin/work, or will be handed over on a silver platter. </blockquote>I find it disappointing in our tradeskill developer that actually wanting to *earn* something by tradeskilling is looked upon as "easy", "doesn't involve work" or "is handed over on a silver platter"</blockquote>Huh?  You read that completely differently than I did.  </blockquote>I figure I'm somewhere between you two on that one.The statement without elaboration for those of us looking for a bit more independence/a path to actually earn things through tradeskills, looks like she wants to continue the status quo. If not for her track record, it leaves open that essentially nothing is going to change and that crafting will continue to be subordinate to and dependent on adventuring to do anything worthwhile. The statement is as ambiguous as a similar one made by Ilucide earlier in the year and leaves a very big question mark for people who didn't care for the apparent direction he was going.

Spyrit
09-13-2007, 11:04 PM
<cite>Calthine wrote:</cite><blockquote><cite>DominoDev wrote:</cite><blockquote><cite></cite>Er, yeah, that's a typo ... they will change from tradeable to no trade!  Is it time for a weekend yet?  <img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote>And then some!</blockquote>There are many great reasons to live in Australia but today the best one is that it is after midday on Friday. The weekend is only 5 hours away!!!!!

Cadori Seraphim
09-13-2007, 11:43 PM
Just a question here, why was there only a select amount of these spells for some classes but not others? =/

Mystfit
09-14-2007, 12:48 AM
As I understand it, feel free to correct me, some classe's spells are based on percentages or scaled, some were a flat amount...for those people who scaled/percentage'd their spells, the spells grew stronger as they did. For those who's spells were a set amount..as they grew, the spell outlived t's uselfulness, staying at a level 35 spell. For those whose classes were the same as when they were 35, they got a bump. Those whose spells got better with time, didn't. This isn't an across the board statement though, as one of my two BLC spells isn't one they upgraded and is also weak as it hasn't changed since the get go, but i"m hoping it might get tweaked next time <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

JohnDoe058
09-14-2007, 03:12 AM
<cite>KerowynnKaotic wrote:</cite> <blockquote><p>mmm .. Does this make me an "exploiter"?  oh!  I feel soo naughty ..  <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" /></p></blockquote>You like to be naugty?  Shh...your hubby might be reading this thread <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

Lodor
09-14-2007, 07:29 AM
Yeah the scout bloodlines spells dont upgrade with you as you level and none of them got a lvl 53 version with this patch.  Would be nice if the devs would either be more consistant or at least take the time to explain why they arent being consitant across the board here.

Mystfit
09-14-2007, 08:04 AM
The funny thing is (well funny isn't the right word, funny is the right word for the Hair of the Dog recipe we got)  of the two of mine that got upgraded, the one they made a new version of, I use regularly, as it's useful at whatever level it was, even if a little, the one they didn't upgrade, I consider a spell not worthy of my hot bar. I'd of prefered the reverse had happened and they raised the other one. Not that I'm coplaining, the one they raised affects my power pool and anything that helps my power pool is a-OK with me. I assumed that it has something to do with the other one (Sacred Shield) isn't a crafted spell, it's learned.

Miele
09-14-2007, 10:20 AM
<cite>Valdaglerion wrote:</cite><blockquote><cite>Miele wrote:</cite><blockquote>I just don't get why these recipes have to be behind a faction-blocking wall AND be no trade.My sage did all the Tomb of Night questlines to get the books, but never worked on Maj'Dul factions as it's not my main character.This means I need to farm coins now? Can I say "urgh"?Sorry, this ain't fun in the least, not a very good idea imo.</blockquote><p>The Bloodlines Chronicles adventure packs ends well before level 53. All the spell upgrades for the next tier were placed into MajDul where they should be IMO. Making them ancient teachings was in line with where they should be. </p><p>Personally I am a little miffed that 0-70 recipes are now available without having to go get them in the other expansion areas.</p><p>Since you dont have faction with MajDul yet - consider these things -</p><ol><li>You can buy the spell from someone that does and is making the spells. I sold quite a few of them yesterday and got discos on my server for the 5 Sage scrolls and spells (woot)</li><li>You can see this as an opportunity to do something in MajDul you havent done before. The DoF expansion has some of the richest and most interesting quests in the game, they are well done. Each faction house has different things to offer. With the appearances tab now working (awesome job devs!) think of the various ceremonial and alternate gear you will be able to purchase once you have faction. There are also mounts, house pets, housing licensing, a whole quest line for each house that culminates with 3 item drops needed to quest for the Fabled Ring of Fate and on towards the Hero of MajDul title. There are a plethora of adventures that await.</li></ol><p>Hokey? Maybe, but this is afterall, EverQUEST and if you havent dont MajDul you have missed a lot of entertainment you have paid for. Enjoy~</p></blockquote>I'm a sage, I don't want to buy from other sages.I did DoF content, but as I said, with my main (that happens to not be a sage). I can't buy those recipes with my main because they are no trade, at least they are on Lucan server, where I checked the day GU38 went live.That was my point.I love DoF content, possibly the best lore wise in EQ2, the whole courts thing and the peacock line are on top of my favourite list of "things to do", but I'm not enthralled at the idea of farming faction again with a character I seldom play except to craft.Well, I got one recipe off the broker for 10g, not a big deal after all. Let's see what else I get tonight.

Mystfit
09-14-2007, 11:20 AM
Weird that most are reporting they are tradable (even though it won't last). I know I got mine for my alchy who doesn't have faction, though I intend to get it for her. Too handy to have a second Call now and again.

Finora
09-14-2007, 12:58 PM
<cite>Cadori Seraphim wrote:</cite><blockquote>Just a question here, why was there only a select amount of these spells for some classes but not others? =/</blockquote>I'm curious about this as well since my main is a mystic (heh secondary is a defiler so double whammy), and we apparently don't get an upgrade to umbral trap (though it is not percentage based).

einar4
09-14-2007, 01:13 PM
<p> A court of coin quest (outside of the courts instance) to obtain these advanced recipes (and ancient teachings) might be a nice little addition.   I would agree that other options for the tradeskillers would be nice.  Buying coins off the broker should not even be counted as a real option, only an additional, optional one.  If that's the only option for the high level ts/low level adventurer, then IMHO that equates to no options. </p>

Valdaglerion
09-14-2007, 01:16 PM
<cite>Deson wrote:</cite><blockquote><cite>Calthine wrote:</cite><blockquote><cite>TaleraRis wrote:</cite><blockquote><cite>DominoDev wrote:</cite><blockquote><cite></cite>I support making as much content as possible accessible to tradeskillers, but that doesn't mean it's easy, won't involve danger/negotiation/coin/work, or will be handed over on a silver platter. </blockquote>I find it disappointing in our tradeskill developer that actually wanting to *earn* something by tradeskilling is looked upon as "easy", "doesn't involve work" or "is handed over on a silver platter"</blockquote>Huh?  You read that completely differently than I did.  </blockquote>I figure I'm somewhere between you two on that one.The statement without elaboration for those of us looking for a bit more independence/a path to actually earn things through tradeskills, looks like she wants to continue the status quo. If not for her track record, it leaves open that essentially nothing is going to change and that crafting will continue to be subordinate to and dependent on adventuring to do anything worthwhile. The statement is as ambiguous as a similar one made by Ilucide earlier in the year and leaves a very big question mark for people who didn't care for the apparent direction he was going.</blockquote><p>Again, without a tradeskill instance or group in MajDul how can it be proposed that faction be built by tradeskilling for MajDul? You cant do writs in Qeynos and expect to get faction in MajDul, the cities are separate. Any similar crafting quest would trivialize the adventuring factions earned. </p><p>It took me all of 20 minutes to finish the new Adventure quest from NQ last night on my level 11 toon. It would be unreasonable to suggest that quest along this line should equate to faction gains within MajDul given the quests and factions methods for adventuring.</p><p>It would seem that in order to get a writs system in place for MajDul, you need a tradeskill instance there first. It would seem the code and even the writs from Ironforge exchange for instance could be ported over to MajDul. How much effort it would take to create a new tradeskill instance there I do not know. It jsut seems illogical to think there could be a crafting way to get faction without a tradeskill association and instance available in majdul.</p><p>Thoughts on how to build faction there through crafting?</p>

ashen1973
09-14-2007, 02:13 PM
<cite>Valdaglerion wrote:</cite><blockquote><cite>Deson wrote:</cite><blockquote><cite>Calthine wrote:</cite><blockquote><cite>TaleraRis wrote:</cite><blockquote><cite>DominoDev wrote:</cite><blockquote><cite></cite>I support making as much content as possible accessible to tradeskillers, but that doesn't mean it's easy, won't involve danger/negotiation/coin/work, or will be handed over on a silver platter. </blockquote>I find it disappointing in our tradeskill developer that actually wanting to *earn* something by tradeskilling is looked upon as "easy", "doesn't involve work" or "is handed over on a silver platter"</blockquote>Huh?  You read that completely differently than I did.  </blockquote>I figure I'm somewhere between you two on that one.The statement without elaboration for those of us looking for a bit more independence/a path to actually earn things through tradeskills, looks like she wants to continue the status quo. If not for her track record, it leaves open that essentially nothing is going to change and that crafting will continue to be subordinate to and dependent on adventuring to do anything worthwhile. The statement is as ambiguous as a similar one made by Ilucide earlier in the year and leaves a very big question mark for people who didn't care for the apparent direction he was going.</blockquote><p>Again, without a tradeskill instance or group in MajDul how can it be proposed that faction be built by tradeskilling for MajDul? You cant do writs in Qeynos and expect to get faction in MajDul, the cities are separate. Any similar crafting quest would trivialize the adventuring factions earned. </p><p>It took me all of 20 minutes to finish the new Adventure quest from NQ last night on my level 11 toon. It would be unreasonable to suggest that quest along this line should equate to faction gains within MajDul given the quests and factions methods for adventuring.</p><p>It would seem that in order to get a writs system in place for MajDul, you need a tradeskill instance there first. It would seem the code and even the writs from Ironforge exchange for instance could be ported over to MajDul. How much effort it would take to create a new tradeskill instance there I do not know. It jsut seems illogical to think there could be a crafting way to get faction without a tradeskill association and instance available in majdul.</p><p>Thoughts on how to build faction there through crafting?</p></blockquote><p>There is a representative from Maj'dul (not sure on the correct name) by the travel carpet In Qeynos and Freeport ( I assume also in the Butcherblock and Neriak area's). Maybe this NPC could offer quests to tradeskillers. Maybe along the lines of ...'The Court of Coin is finding it difficult obtaining items of sufficient quality from their local tradesfolk, if you could provide them with X items, they are sure to reward you well'</p><p>Or even have the crafter  travel to Maj'dul and have representatives of the different factions in the Tower of the Moon offer such quests. I'm sure it would be alot easier to add a set of tradeskill tables in here than to produce a whole new tradeskill instance.</p><p>Whatever the solution, I do think it would be nice if tradeskillers could have access to the court merchants, without having to rely on adventurers in any way. I don't think the access should be easy to obtain but something comparable to the time/effort required to gain access using adventuring would be right.</p><p>I think using a system such as the Ironforge etc.. faction writs, gaining 150 status per writ, would be a little to much for this. </p><p>A system where completing an easy, untimed order, would reward one insignia (400 status) and a hard, timed writ rewarding 3 insignia (1200 status) would feel about right to me.</p>

Mystfit
09-14-2007, 02:17 PM
<p>Ok, lemme see...</p><p>I start a crafter...</p><p>1-9: </p><ul><li>I can get essentials books from the TS fella. </li><li>I can get advanced from either drops or broker or TS fella</li></ul><p>10:49</p><ul><li>I can get essentials books from the TS fella. </li><li>I can get advanced from either drops or broker</li></ul><p>Bloodline Chroicles spells-35</p><ul><li>essentials and advanced available at Nek Forest for sale IF you do BLC </li><li>available at broker, sold by someone who did BLC</li></ul><p>50-59</p><ul><li>essentials can be bought in Golden S in MajDul or inside Courts</li><li>now you can by essentials at TS fella</li><li>advanced can be purchased inside courts or by broker or mob drops</li><li>specialty spells (advaned study of thus and so) are mob drops and sold on broker</li></ul><p>60-60</p><li>essentials can be bought in KOS</li><li>now you can by essentials at TS fella</li><li>advanced can be purchased at broker or mob drops</li><p>NOW onto the new BLC upgrades</p><li>Unless I msised osmething yesterday, there is no app IV version of the upgrades?</li><li>mob drops, sold on broker</li><li>bought with faction in courts</li><p>So, why is this an issue? There is no difference in how this has been handled then any other advanced recipe book. We either go to broker or kill mobs. Since the spells are 50-59, they should follow the same rules as any other 50-59 spell and that puts them in this category: (for above)</p><p>50-59</p><ul><li>essentials can be bought in Golden S in MajDul or inside Courts</li><li>now you can by essentials at TS fella</li><li>advanced can be purchased inside courts or by broker or mob drops</li><li>specialty spells (advaned study of thus and so) are mob drops and sold on broker</li></ul><p>HAving said that I still think these should only be available to people who actualyl DID BLC but that is a different issue then how these spells are being disseminated into the population. </p>

Mystfit
09-14-2007, 02:18 PM
<p>double posted</p>

Deson
09-15-2007, 12:29 AM
<cite>Valdaglerion wrote:</cite><blockquote><cite>Deson wrote:</cite><blockquote><cite>Calthine wrote:</cite><blockquote><cite>TaleraRis wrote:</cite><blockquote><cite>DominoDev wrote:</cite><blockquote><cite></cite>I support making as much content as possible accessible to tradeskillers, but that doesn't mean it's easy, won't involve danger/negotiation/coin/work, or will be handed over on a silver platter. </blockquote>I find it disappointing in our tradeskill developer that actually wanting to *earn* something by tradeskilling is looked upon as "easy", "doesn't involve work" or "is handed over on a silver platter"</blockquote>Huh?  You read that completely differently than I did.  </blockquote>I figure I'm somewhere between you two on that one.The statement without elaboration for those of us looking for a bit more independence/a path to actually earn things through tradeskills, looks like she wants to continue the status quo. If not for her track record, it leaves open that essentially nothing is going to change and that crafting will continue to be subordinate to and dependent on adventuring to do anything worthwhile. The statement is as ambiguous as a similar one made by Ilucide earlier in the year and leaves a very big question mark for people who didn't care for the apparent direction he was going.</blockquote><p>Again, without a tradeskill instance or group in MajDul how can it be proposed that faction be built by tradeskilling for MajDul? You cant do writs in Qeynos and expect to get faction in MajDul, the cities are separate. Any similar crafting quest would trivialize the adventuring factions earned. </p><p>It took me all of 20 minutes to finish the new Adventure quest from NQ last night on my level 11 toon. It would be unreasonable to suggest that quest along this line should equate to faction gains within MajDul given the quests and factions methods for adventuring.</p><p>It would seem that in order to get a writs system in place for MajDul, you need a tradeskill instance there first. It would seem the code and even the writs from Ironforge exchange for instance could be ported over to MajDul. How much effort it would take to create a new tradeskill instance there I do not know. It jsut seems illogical to think there could be a crafting way to get faction without a tradeskill association and instance available in majdul.</p><p>Thoughts on how to build faction there through crafting?</p></blockquote>What stopped them from putting the spells on the Ironforge or Coalition faction people? It makes equally as much sense. Or, what about the Bloodlines people where the spell lore came from and the previous versions are?I don't accept lack of infrastructure as an excuse when the means clearly exists to be able to do it. I perfectly accept things take time and don't demand results overnight but, that patience is not infinite. They sold a game concept that was based around coequality(as implied by design and advertisement), why should I keep giving them a pass on lopsided dependencies and artificial work arounds?That we are even addressing this is evidence of a design failure.  Why <i>aren't</i> there Tradeskill stations in there already?What they do for crafting depends entirely on the direction they intend to go with it and with Domino still honing her skill and all the changes that need to be made,that's likely not going to be a solidly answerable question until after RoK. What I'd like though,at least with what's available currently,is something akin to the writ system. Have a decent questline/quest set where you are building things related to whatever faction you wish to join. I'd like also sabotage quests where you destroy infrastructure.

Paddyo
09-15-2007, 05:10 PM
<p>1. These spells aren't BLC spells now, the upgrades are upgrades to a spell that originated in BLC, but the new spells aren't tied to that adv pack in any way other than the spell line originates there.</p><p>2. Level 53 spells are and have been available in Maj dul from the courts.  This isn't a DOF spell per se, but to NOT include it as being available in the courts doesn't make alot of sense.  </p><p>3.  These spells drop in non crafted form from the loot table.  There is an Adept 1 of senses of the bat on the broker right as I post, which leads me to believe the masters are out there waiting to be discovered.  So, again, these are no longer considered BLC spells.</p>

Calthine
09-15-2007, 06:20 PM
<cite>Paddyo wrote:</cite><blockquote><p>2. Level 53 spells are and have been available in Maj dul from the courts.  This isn't a DOF spell per se, but to NOT include it as being available in the courts doesn't make alot of sense.</p></blockquote>Only since the last update <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Rathskael
09-16-2007, 01:48 AM
The master spells are dropping in DoF zones, so it's logical the recipes are sold in Maj'Dul. Our group got 2 drops: <b><i>Horde of Bats (Master 1)</i></b> and <b><i>Glacialflame (Master 1)</i></b> doing an instance. You'll also find the recipes are dropping from mobs as well in DoF.

Miele
09-17-2007, 04:57 AM
<cite>Rathskael wrote:</cite><blockquote>The master spells are dropping in DoF zones, so it's logical the recipes are sold in Maj'Dul. Our group got 2 drops: <b><i>Horde of Bats (Master 1)</i></b> and <b><i>Glacialflame (Master 1)</i></b> doing an instance. You'll also find the recipes are dropping from mobs as well in DoF.</blockquote>Could you please tell me where?I always thought T6 masters were a myth in group content (in fact i think they do not "really" exist).

Calthine
09-17-2007, 05:40 AM
I can't tell if you're being sarcastic.... 

Nuhus
09-17-2007, 10:36 AM
<p>Well, T6 masters aren't too common. The place I've seen the most ancient teachings masters was poets palace, and not all that common.</p><p> Still keeping an eye out for Nighshade M1. =/</p>

Rijacki
09-17-2007, 11:05 AM
Unless there are different ones sold in the different towers, there's only one level 53 alchemist ancient teachings, one jeweler, and a handful of sage.  If they weren't tradable, it would not have been worth the effort to get my Coin up high enough this weekend.  I bought the tradable ones for my boyfriend's jeweler and my occasionally played sage.It took adventuring (killing stuff and/or doing level 45+ quests) for a couple hours to get enough faction at level 70 (wizard) with the help of a level 70 paladin's help.Each coin is about 250 faction, if my math on turning one in was right.  You need to go from more than -20K to +30K in faction (I got to 34K, only 6K more to be able to buy most of the other things on the faction merchant).  Even if coins only cost 1 silver (-highly unlikely.. any time I have looked for them they've been at least 1g each) on the broker, that's still A LOT of money.  The scrolls cost 8g and change on the faction merchant.  The ancient scrolls I bought from the broker (in earlier days) were generally 10g to 20g.  I probably saved money just buying the scrolls from the broker rather than buying coins or wasting the time trying to get enough faction unless I wanted the faction for other things besides the scrolls.I still think they should have been put on a tradeskill faction merchant. Oh and T6 spell drops are in EoF and Island of Mara zones, including masters.  So the 'argument' that they're dropping in DoF zones and so should be put on DoF merchants is empty.  The reason they were put there, probably, was to 'encourage' some players to return to Maj'dul and spend time there (getting faction), i.e. the tradeskillers.

Nuhus
09-17-2007, 11:18 AM
<p>I think it was fine they were put on the Maj'Dul merchant. I've said long ago if your only reason for gaining factions is to get the ancient teachings that it's MUCH cheaper/easier to buy em off the broker. They could have just left them loot drop only like the 55 and 58, 65 ancient teachings. We wouldn't even be having this conversation.</p><p>Maj'Dul, as far as that goes.</p><ul><li>Tradeskill instance/tables somewhere in the zone</li><li>A way to work up faction for tradeskillers 50+</li><li>A way for tradeskillers to obtain the call of ro</li></ul><p>There are a bucnh of nice things in there like status pets, housing, mounts, bank etc. That tradeskillers can use, but have no way to obtain them by tradeskilling. If you're too low of level that only leaves coins from adventurers. </p><p>DoF has never been the ideal situation for adventurers or tradeskillers at the start. They got cut out on writs  too for a bit as well as guild rewards.</p>

Valdaglerion
09-17-2007, 05:02 PM
<p>FYI - </p><p>Ancient Teachings are not an essentials book. The original Bloodline Recipes only came in the Adept III version (the master crafted one). Having the  Bloodlines recipe upgrades as Ancient Teachings (which only come in Adept III version for crafting) makes perfect sense. </p><p>The recipes are dropping in DoF zones so for those who choose not to build faction for them they will have to be obtained as the other Ancient Teaching and Advanced books for the tier - buy them from the broker.</p><p>Heck, many crafters got a break last week because the Sage versions were not marked as No-Trade yet so there was a plethora of them on the broker over the weekend being sold by those with faction in MajDul that bought them and were selling them for a mark up on the price they paid for them.</p><p>I saw one person spamming in channel chat taking orders for cost +5g for the receipes "while they can be traded".</p>

DonalDubh
09-18-2007, 09:28 AM
<cite>Miele wrote:</cite><blockquote>I just don't get why these recipes have to be behind a faction-blocking wall AND be no trade.My sage did all the Tomb of Night questlines to get the books, but never worked on Maj'Dul factions as it's not my main character.This means I need to farm coins now? Can I say "urgh"?Sorry, this ain't fun in the least, not a very good idea imo.</blockquote>Let me add to this sorry line of thought...The initial recipes for the lvl 35 spells were all tradable. Hence I was able to do Bloodlines on my main/Sage, get all the recipes and give them to all 3 of my scholars. I would EXPECT the lvl 53 upgrades to REMAIN tradable as well.

DonalDubh
09-19-2007, 03:43 AM
In case you did not already know, the patch the morning of 9/18 changed the recipes to NO-TRADE.I got my 7, mailed 1 each to my alchy and jeweler.  My jeweler got his mail before the servers went down for the patch but the alchy did not. AFTER the patch... the mailed recipe is not there, nor did it return to my sage. They destroyed it!

Prodigus
09-20-2007, 11:32 AM
<cite>DonalDubh wrote:</cite><blockquote>In case you did not already know, the patch the morning of 9/18 changed the recipes to NO-TRADE.I got my 7, mailed 1 each to my alchy and jeweler.  My jeweler got his mail before the servers went down for the patch but the alchy did not. AFTER the patch... the mailed recipe is not there, nor did it return to my sage. They destroyed it!</blockquote>Yeah I went to buy them for my crafters on my main, only to realize that they were No-Trade.   I did, although, get server discoveries on the No-Trade versions when I bought them from the merchant lol.

Prodigus
09-20-2007, 11:33 AM
<cite>Rathskael wrote:</cite><blockquote>The master spells are dropping in DoF zones, so it's logical the recipes are sold in Maj'Dul. Our group got 2 drops: <b><i>Horde of Bats (Master 1)</i></b> and <b><i>Glacialflame (Master 1)</i></b> doing an instance. You'll also find the recipes are dropping from mobs as well in DoF.</blockquote>Yeah please confirm sarcasm or not lol.  DoF instances have been getting weaker, this would be nice!