Beebl
09-12-2007, 04:25 AM
<p>Normally I would just add these kinda things to the current thread of suggestions but it is on page 50 already... Some of these may be on that list but 50+ pages is a lot to read. So I'm posting my list here. Most all of the bugs I have /bug and the suggestions I have /feedback but posting them here to get other peoples ideas on them.</p><p>A quick background of me. 4 Main crafters (70 woodworker, 70 sage, 70 jeweler, 50 weaponsmith). I have always been a tradeskiller first and adventure second. Been crafting since week 2 of the game (beebles, everfrost server).</p><p><i>For the most part I will be discussing Rares. I don't deal with common combines mostly because no one wants them. Some of these are minor, but these are all the things I saw as I leveled up my crafters.</i></p><p><b><span style="font-size: medium;">Missing Recipes</span></b> <i>(these are the only ones I know are missing from my tradeskill classes):</i></p><p>My biggest bug/suggestion would be to give us back our missing recipes that were taken out during the last push of tradeskill revamp (before the great dev we have now, btw... great job Domino. Only took a couple years for them to finally get a good TS Dev. Keep up the good work!)</p><p><b>Woodworker:</b></p><ul><li>Bone, Fir, and Oak Bo Staff</li><li>Bone, Fir, Oak, and Cedar Cudgel</li><li>Bone Fighting Baton</li><li>Bone and Fir Quarter Staff</li><li>Bone, Fir and Spellbinder's Staff</li><li>All teirs except 7 Shurikens (we can make T7 shurikens)</li><li>They took away Pike and gave it to the weaponsmiths.. but we can still make Ebony Pikes</li></ul><p><b>Jeweler:</b></p><p>Instead of making a huge list, each teir should have basiclly the same items. Most teirs other then T7 are missing items.</p><ul><li>Neck (cloth scarf, gem necklace, and soft cluster torque)</li><li>Earrings (gem and cluster)</li><li>Rings (gem and cluster)</li><li>Wrists (gem and cluster)</li><li>Belt (leather belt, cloth sash, cluster girdle)</li><li>Symbol</li><li>Tome</li><li>Orb</li><li>Censer</li><li>Idol</li><li>Tablet</li></ul><p>The same for weaponsmith. Each teir I get new weapons that I can't make lower versions of the same weapon.</p><hr /><p><b><span style="font-size: medium;">Rare Stacking</span></b> </p><ul><li>Most of the Gems in game still have problems from time to time of not stacking. I have had problems with Jasper, Opal, Ruby, and Pearls.</li><li>Pelts also some times have different Icons but the same pelt name (common and rare)</li></ul><hr /><p><b><span style="font-size: medium;">Level 60 Spells</span></b> (<i>sage & jeweler... not sure on alchemist)</i></p><p>Currently spells are broken down by every 10 levels. Teir 1 is 1-9, Teir 2 is 10-19, Teir 3 is 20-29, teir 4 is 30-39, Teir 5 is 40-49, Teir 6 is 50-60?!?, Teir 7 is 61+ ?!?I get a lot of player spell orders thru the mail. The only problems I ever have is people not understanding lvl 60 is part of Teir 6 (should be Teir 7 if it followed the example of the other teirs). The problem comes from a change that was put in place a long time ago. While lvl 50 spells come in the Advanced 49 book (you get level 49 & 50 adept III in the same book) they changed the rare for lvl 50 spells to continue the pattern of keep the teirs even. Then when KoS came they fixed it again. Level 60 was T7... until the tradeskill revamp. It became part of T6 again but lvl 50 was still T6 also. So now we have lvl 60 spells using T6 rares but giving off T7 dust.</p><p>To fix this they should move the level 50 spells/combine to the level 50 book, Move the level 60 spells/combines to the level 60 book and put in game a level 70 book. When any expantion comes out that raises the cap add any new level 70 combines to the current level 70 book and change the rares needed for level 70 combines to the new correct rare.</p><hr /><p><b><span style="font-size: medium;">Level 61-70 Jeweler Apprentice IV spells</span></b></p><p>Currently for any level 1-60 apprentice IV spell jewelers make it uses Loam, Roots, and Clusters. Once you get to level 61+ it no longer uses Loam, it uses a Gem. There should be a uniform system to the apprentice IV spells. There should be no difference between a Teir 2 spell or Teir 7 (example the recipe should be that teirs Loam, Root, and Cluster .. different number per teir but the basic raw does not change)</p><hr /><p><b><span style="font-size: medium;">Broker - Items Sold Sorting</span></b></p><p>I'm not sure if the tradeskill forum is the right place to post this...</p><p>Currently there is no pattern I can see of how the broker's Items sold sorts. It's not done by time of sale, its not done by items sold, and it is not done by cost. It looks to be total random. I would love for it to be done by time sold... or have a way to sort it by item, or price.. or anything other then completely random.</p><hr /><p><b><span style="font-size: medium;">Very minor things</span></b></p><ul><li>A lot of the jeweler writs that require apprentice IV have typos. Just about any spell with someone name in it (like Rhiana's Noxious Chorus <i>(made up spell))</i> is missing the ' in the name. So while looking up the name as fast as you can, if you type in what it is asking for, it does not show up (it will ask for Rhianas Noxius Chorus) unless you fix the typo it has and include a ' in the name. I have reported most of the ones I came across.</li><li>Most of the weaponsmith items are all lower case until you get to Teir 7. I know, very very minor but something I noticed.</li></ul><hr /><p><b><span style="font-size: medium;">Suggestions</span></b></p><ul><li>I would love to be able to put lables on my sales crates that others can see. Nothing worse then going into someones room with tons of boxes and having to go thru each of them looking for the right item. Being able to put on each box "harvesting rares" or "Steel/Feysteel weapons" where you can see the title by putting your mouse over the box woud be nice.</li><li>And last, but not least.... add SUGAR COOKIES to the game. EQ2 will hit is 3 year mark soon and still no sugar cookies in game. What does a halfling have to do to get these put in game...</li></ul><p>I know it is a long list (prob a few typos in there.. I suck at typing) but these are a few things I have noticed as I leveled up my jeweler and weaponsmith in the last few weeks. Thank you for your time.</p><p>Bunny/Beebles of the Everfrost Server</p>