View Full Version : Personal Factions - Why Dont they Rate the Reward with the Writ?
Talathion
09-11-2007, 10:39 PM
<p>Why does a T1 Writ Give the same amount of "NPC Guild Faction" as T7 Writs?</p>
Lortet
09-11-2007, 10:49 PM
because the effective difficulty does not scale - a T7 character can complete a T7 writ with similar difficulty to say a T3 character doing a T3 writ.
Cocytus
09-12-2007, 05:19 AM
Not true at all, because in t7 people have to go a lot further out of the way. It's muuuuuuuuuuuuuuuuuuuuuuuuuuuch easier to faction when you're 10-19, when the targets are in the next zone over from the city. And gating doesn't really save time.
T7 writs are ridiculously easy. At 60-65 you can get 4 writs for the exact same droag type in TT and finish all 4 writs in no time at all. Higher than that, you can easily do the writs for Guardian Isle in no time at all as well, they're giant groups that die really fast to AOEs even if you're soloing them, and finish all 4 in like 20 minutes. I've personally found it very easy to be sitting with no call up after using both your regular call and call of ro simply because they go so fast. And to be perfectly honest, I always found it more time consuming to do writs in t3-t5 than it was to do them in t6/t7 simply because the mob types never seemed to stack that well together.I've been at 50k faction for ages with all the writ givers, and in that time I've probably done enough for another 20k faction at least. Raising the faction for t7 writs would just be silly, considering how little effort is needed to cap out the factions currently anyway. Of course, god forbid fluff titles and house items require a minuscule amount effort to obtain, right? That's too much, we should just be able to /claim everything!
Lortet
09-12-2007, 07:28 AM
Try lvl 15 - 19 Qeynos writs - in Stormhold vs those Tenebrous Tangle writs - and then tell me the TT ones are harder to do for a character of the relevant level. Our guild held a writ comp one weekend to get to lvl 60 - and I did 96 Scaleborne Sentry writs (miscounted, thought I had done 100) in about 6 hours of play.
Talathion
09-12-2007, 10:54 AM
<p>What Writs are you doing?</p><p>The Only Writs I can take are Heroics in Bonemire, and I can only take 1 writ, not 4, you must not be Warriors.</p>
liveja
09-12-2007, 11:00 AM
<cite>InsaneChaosMarine wrote:</cite><blockquote><p>The Only Writs I can take are Heroics in Bonemire, and I can only take 1 writ, not 4, you must not be Warriors.</p></blockquote>I'm not sure why you can only take the Heroic Bonemire writs, nor am I understanding why you can only get 1, & not 4.
Rijacki
09-12-2007, 11:01 AM
<cite>InsaneChaosMarine wrote:</cite><blockquote><p>What Writs are you doing?</p><p>The Only Writs I can take are Heroics in Bonemire, and I can only take 1 writ, not 4, you must not be Warriors.</p></blockquote>For all cities except Neriak, there are 4 types of factions and 4 types of writs; Neriak has 1. You can take 1 writ per faction. You can also take writs in your same alignment city (i.e. Neriak citizen can take Freeport writs).However, each writ only raises the faction for ONE faction, the same faction as the writ giver. So if you you are, for example, trying to raise faction with the city militia, you can only take one writ at a time from the militia writ giver. You could take additional factions from the other writ givers but they will not raise your militia faction.In T6 and T7 (especially in T7), the writs you can take at any level do divide out into solo or heroic. In the middle levels, where the zones haven't been changed at all, they still have solo writs for x0 to x4 and heroics for x5 to x9 for many of the writ givers (which is very frustrating for a soloer, especially since they're no indication of what type they are).
liveja
09-12-2007, 11:02 AM
<cite>Cocytus wrote:</cite><blockquote>Not true at all, because in t7 people have to go a lot further out of the way. It's muuuuuuuuuuuuuuuuuuuuuuuuuuuch easier to faction when you're 10-19, when the targets are in the next zone over from the city. And gating doesn't really save time.</blockquote><p>Loping Plains is 1 zone over from GFay.</p><p>Getting to Bonemire is nothing but a bell-hop to Nek, another bell-hop to EL, & a short wait on the spires. From Drednever, BS & TT are less than 5 minutes away.</p><p>Traveling to T7 zones is easy as pie.</p>
Talathion
09-12-2007, 11:04 AM
<p>Yes, but some people dont go for the SP, Some go for the Faction, Im asking, why does a T1 Give Same Faction then a T7? but T7 Gives 10x more SP?</p>
Leatherneck
09-12-2007, 11:21 AM
<cite>InsaneChaosMarine wrote:</cite><blockquote><p>Yes, but some people dont go for the SP, Some go for the Faction, Im asking, why does a T1 Give Same Faction then a T7? but T7 Gives 10x more SP?</p></blockquote>It's been answered in this thread. Because, in theory (opinions vary), it's no more difficult to do a T7 writ than a T1.
Talathion
09-12-2007, 12:41 PM
<p>No it has not been awnsered, I said Faction Points, NOT Status Points, I dont care about Status Points, I want to know why Easy T1-T2 Writs give 150+ Faction, and why T7 Ones also give +150 faction.</p>
liveja
09-12-2007, 12:42 PM
<cite>InsaneChaosMarine wrote:</cite><blockquote><p>I want to know why Easy T1-T2 Writs give 150+ Faction, and why T7 Ones also give +150 faction.</p></blockquote><p>Asked, & answered: because T7 writs are no harder to do for a T7 character, than T1-2 writs are for a T1-2 character.</p>
Leatherneck
09-12-2007, 02:57 PM
<cite>InsaneChaosMarine wrote:</cite><blockquote><p>No it has not been awnsered, I said Faction Points, NOT Status Points, I dont care about Status Points, I want to know why Easy T1-T2 Writs give 150+ Faction, and why T7 Ones also give +150 faction.</p></blockquote>That IS the answer. Faction. Points. Do. Not. Increase. Because. Difficulty. Does. Not. Increase.
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