View Full Version : Scholar troubles
Monkums
09-11-2007, 02:42 PM
<p>For some reason, the scholar profession is giving me a world of trouble! I have a Tailor, Woodworker and Carpenter and haven't had problems with any of them. My artificing is capped out, I have all my gear off, am using a Totem of the Winged Viper and using my counters but I'm STILL having trouble getting pristines. Durability drops so fast, it's hard to recover. I'm planning on going into Jeweler if I can ever get there.</p><p> Any suggestions? Thanks!</p><p> EDIT: Not sure if this matters, but the toon I'm on is a level 27 Ratonga Brigand.</p>
Calthine
09-11-2007, 02:46 PM
What level are you,and what's your skill at? Did you pick up your new Arts at level 10?There's being an issue lately (there's about a half dozen recent threads on it) with scholars/sages having their skill fall below their cap, largely because the sheer amount of discovery XP they can get causes them to level faster than they skill up. Try this thread: <a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=381607" target="_blank"> Possible issue with Sage skill up rate.</a>This problem should minimize when Kunark releases with the TS Arts revamp.<span class="topictitle topicread"> </span>
Monkums
09-11-2007, 02:50 PM
Just dinged Scholar level 16 and my Artificing skill is 74/80. Only bothering with the jeweler recipes since that's the line I'm gonna follow. Been using the T1 power arts and the T2 durability arts.
Calthine
09-11-2007, 02:57 PM
<cite>Monkums wrote:</cite><blockquote>Just dinged Scholar level 16 and my Artificing skill is 74/80. Only bothering with the jeweler recipes since that's the line I'm gonna follow. Been using the T1 power arts and the T2 durability arts.</blockquote>Then you're right where you should be, mostly. Be sure to use those T2 arts often enough to get your skillups. The scholar arts I had a hard time with too - they're *very* different than my Woodworker's arts. (When I change from my WW to my Sage I have to to a couple of common combines to get the hang of her different routine). Remember that what works on your Craftsman may not work on your Sage and play with your Arts a bit.And hang in there <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Monkums
09-11-2007, 03:02 PM
<p>Thanks for the fast replies! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I'm not one to sit and tradeskill much so when I do finally force myself to do it and have this much trouble, it reminds me why I don't tradeskill a lot. LOL</p><p>Any suggestions on ability combos that might help me? I'm not having power issues at all, thankfully.</p>
Calthine
09-11-2007, 03:14 PM
<cite>Monkums wrote:</cite><blockquote><p>Thanks for the fast replies! <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" /> I'm not one to sit and tradeskill much so when I do finally force myself to do it and have this much trouble, it reminds me why I don't tradeskill a lot. LOL</p><p>Any suggestions on ability combos that might help me? I'm not having power issues at all, thankfully.</p></blockquote>I always leave that as an exercise for the student <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Everyone seems to have their own favorite combination. Examine your arts, see how they affect a round, and play with combinations. Don't worry too much about messing up a combine while you're playing, just don't make anything with rares <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Jesdyr
09-11-2007, 03:27 PM
<cite>Calthine wrote:</cite><blockquote><cite></cite>I always leave that as an exercise for the student <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" /> Everyone seems to have their own favorite combination. </blockquote>Hehe .. I have a few favorites on each character based on what I am attempting to do. The basics look like this - take 6 skills (one set of each type). +X - Y skills > Take whatever has the highest X for Durability and Progress +X -Power > I like the largest Durability I can and try to pick a progress buff based on how much power I end up with.+X -% > I like largest Durability and play with Progress amounts normally pick the highest here as well. I like to frontload +Durability so at the start of each combine I get ~3 rounds of successful +durability. After that I spam +progress till the durability bar starts to drop. Then I make judgment calls based on how much more progress I need to finish. Never let the pristine durability drop below 50%. Normally the +prog-dur combined with the other durability buffs will give an "even" or slightly +dur round. This often gets used during the judgment call part if I think It is close but dont have enough durability to feel safe "pushing through" to completion.
Monkums
09-11-2007, 04:14 PM
Ok, I messed around with the abilities a bit... I've found the best success with going straight out durability until the first bar is complete, and then going straight progress the last three. By the time I get to the last bar, I still have full durability or close to it. Hopefully this will help someone else who may be struggling! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.