View Full Version : Since status loot is changing... Could we change writs to compensate??
Kaalenarc
09-11-2007, 01:06 PM
<p><span style="color: #ffff00;"> OK - so, as Grimwell said, "it is what it is" - Status items are changing. And hopefully this thread doesnt devolve into that discussion again.</span></p><p><span style="color: #ffff00;"> Instead, Id like to make a suggestion - that the number and types of writs be expanded. The changes coming are going to create some very heavy competition for writ locations and mobs. Im sure RoK will add a few writs but Id also suggest offering more variety of writs in all cities as well. And make them more <u>generalized</u>.</span></p><p><span style="color: #ffff00;"> In other words... one writ currently has you kill 10 guards in PoA - I dont remember the type offhand. But if instead it read simply "kill 10 (or 20 or 30) aviaks, then there wont be as much competition for limited spawns. </span></p><p><span style="color: #ffff00;">By making the writ target mobs that are only found , in quantity, in a certain zone, you can still direct players where you want them to go, but not limit them to one small type of mob in one corner of that zone.</span></p><p><span style="color: #ffff00;">(I for one , fail to see how killing fetidthorn horrors in bonemire does a thing for qeynos...but I digress)</span></p><p><span style="color: #ffff00;"> Anyway - just a thought. Maybe even split writs into "specific" and "generalized" with the specific ones being the harder , and more competitve location ones that we have now - and have them give slightly more status. And then the generalized ones to kill X number of mobs of a general type - require a couple more kills and give a little less status - but be easier to complete. Similar to the tradeskill writs.</span></p><p><span style="color: #ffff00;"> thoughts?</span></p>
Kenazeer
09-11-2007, 01:21 PM
I think this is a great idea.
Vonotar
09-11-2007, 01:27 PM
<cite>Kaalenarc@Antonia Bayle wrote:</cite><blockquote><p> <span style="color: #ffff00;"> OK - so, as Grimwell said, "it is what it is" - Status items are changing. And hopefully this thread doesnt devolve into that discussion again.</span></p><p><span style="color: #ffff00;"> Instead, Id like to make a suggestion - that the number and types of writs be expanded. The changes coming are going to create some very heavy competition for writ locations and mobs. Im sure RoK will add a few writs but Id also suggest offering more variety of writs in all cities as well. And make them more <u>generalized</u>.</span></p><p><span style="color: #ffff00;"> In other words... one writ currently has you kill 10 guards in PoA - I dont remember the type offhand. But if instead it read simply "kill 10 (or 20 or 30) aviaks, then there wont be as much competition for limited spawns. </span></p><p><span style="color: #ffff00;">By making the writ target mobs that are only found , in quantity, in a certain zone, you can still direct players where you want them to go, but not limit them to one small type of mob in one corner of that zone.</span></p><p><span style="color: #ffff00;">(I for one , fail to see how killing fetidthorn horrors in bonemire does a thing for qeynos...but I digress)</span></p><p><span style="color: #ffff00;"> Anyway - just a thought. Maybe even split writs into "specific" and "generalized" with the specific ones being the harder , and more competitve location ones that we have now - and have them give slightly more status. And then the generalized ones to kill X number of mobs of a general type - require a couple more kills and give a little less status - but be easier to complete. Similar to the tradeskill writs.</span></p><p><span style="color: #ffff00;"> thoughts?</span></p></blockquote>Interesting. I would suggest that the writs in general be looked at to see if they still reflect the zones that people would naturally visit for the level of the writ.I would generally like to see a writ reward a player for reaching the 'deeper levels' of a zone, for example writs for mobs that are not too rare, but are also not found in the entrance area of a zone.I would also like to see a centralised area in each city where writs can be picked up for all the city factions, rather than having to run around 4 zones (with all the zoning that entails).Can Qeynos residents get *guild* status from Kelethin writs and vice versa? If not, they should.Consider adding writ givers to the individual zones, freeport aligned players (of appropriate level) should be able to pick up Nek Forest related writs from npc's around the commonlands gate, etc. These don't need to be new writs, just the Nek Forest writs. Other zones can have similiar arrangements.A debate is a good idea, and a breath of fresh air into writs would be welcome.The other idea I would propose would be to revisit the HQ's and consider adding additional versions of quest rewards for those classes that currently have no real motivation to do a HQ for the 'end reward'. Especially since it appears that SK's and Paladins can use virtually every quest reward, but other classes (mages in particular) are short-changed.
liveja
09-11-2007, 01:38 PM
<cite>Vonotar@Butcherblock wrote:</cite><blockquote>Can Qeynos residents get *guild* status from Kelethin writs and vice versa? </blockquote><p>Guild status, but not faction with the various guilds.</p>
Dasein
09-11-2007, 01:48 PM
Any changes to writs would need to come at the lower levels, as higher levels are not really impacted by the change. A level 70 character in a level 60 guild is not going to be impacted by this change in any substantial manner. Further, the changes to guild status items are not going to cause the rush to do writs, the addition of 20 more guild levels, along with guild halls as a reward will cause people to do writs en masse. Really, what I'd much rather see is the expansion of guild levelling opportunities - that is, expand the number of things which reward status. Right off the bat, I'd suggest adding status rewards to completing certain zones. Unrest already does this, so why not add it to some other zones like Nek Castle, DFC and Poet's Palace. Of course, these rewards would only apply if you are under a certain level - say level 40 for Nek Castle, 45 for DFC and 65 for Poet's Palace. Another option might be to have each faction offer a set of quests each tier. These would award both faction and guild status, and not be repeatable, so players could do them even if greyed out. This would both expand the lore for different factions and give players a bit more to do beyond grinding writs.
Morgane
09-11-2007, 01:49 PM
<p>I agree with the OP and the replies. </p><p>I think once the status loot changes, there will be a LOT of competition for the mobs needed in the writs. And some new writs would be great since I, for one, will get extremely tired of doing the same old writs over and over again. </p>
Krystara
09-11-2007, 01:49 PM
I think more variety in writs would be lovely. I'd also like to see "group" writs and "solo" writs as the group ones could be great bonding fun for those with large guilds of people mostly the same level. And as I solo and duo a lot, obviously I personally want solo writs.
liveja
09-11-2007, 02:00 PM
<cite>Dasein wrote:</cite><blockquote>Right off the bat, I'd suggest adding status rewards to completing certain zones. Unrest already does this, so why not add it to some other zones like Nek Castle, DFC and Poet's Palace. </blockquote>That's an outstanding idea.
Freliant
09-11-2007, 02:03 PM
<cite>Flaye@Mistmoore wrote:</cite><blockquote><cite>Dasein wrote:</cite><blockquote>Right off the bat, I'd suggest adding status rewards to completing certain zones. Unrest already does this, so why not add it to some other zones like Nek Castle, DFC and Poet's Palace. </blockquote>That's an outstanding idea.</blockquote><p>/agree</p><p>I don't care much about status loot items not being able to be used at all tiers, but having a status reward for completing a zone is definately something I would be backing... as long as grey zones don't give this.</p>
Journee
09-11-2007, 03:55 PM
<p>"Anyway - just a thought. Maybe even split writs into "specific" and "generalized" with the specific ones being the harder , and more competitve location ones that we have now - and have them give slightly more status. And then the generalized ones to kill X number of mobs of a general type - require a couple more kills and give a little less status - but be easier to complete. Similar to the tradeskill writs." - <b>Kaalenarc</b> </p><p>"I would generally like to see a writ reward a player for reaching the 'deeper levels' of a zone, for example writs for mobs that are not too rare, but are also not found in the entrance area of a zone.I would also like to see a centralised area in each city where writs can be picked up for all the city factions, rather than having to run around 4 zones (with all the zoning that entails)." - <b>Vonotar</b></p><p>I totally agree with both of these and think they are wonderful idea's. Just last week-end I picked up a white writ from the Celestial Watch which was the lowest level writ they were offering me and due to my time constraints I was not able to get a group to do them but was able to find a partner of the same level. We wiped every time. We were not able to get more than one kill before one of us was dead and once one of us was down the other soon followed. The mob that we had to kill was in a group of 4 - 5 and it was just not possible for us to duo it. I desperately want to increase my celestial watch faction for the status armor for my character when the ‘fluff' slots become available but since evidently the amulets no longer up your faction with them just your guild / personal status points I am out of luck until I can get the time to get a group to go hunt a level 32 mob (and on my server which is very high end that is difficult to say the least). Alas I digress...</p><p>My point being that if there were duo - able or scaled writs then this would be of great benefit and personally I would be first in line to get one.</p><p>~journee</p>
Journee
09-11-2007, 04:14 PM
<p>"OK - so, as Grimwell said, "it is what it is" - Status items are changing. And hopefully this thread doesnt devolve into that discussion again."</p><p>Where? I am not aware of the changes being made to status items and I can't find the thread you are refering to could you please possibly mention the name so that I can catch up with the change? <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p><p>Thanks</p><p>~journee</p>
Kaalenarc
09-11-2007, 04:25 PM
<cite>Journee wrote:</cite><blockquote><p>"OK - so, as Grimwell said, "it is what it is" - Status items are changing. And hopefully this thread doesnt devolve into that discussion again."</p><p>Where? I am not aware of the changes being made to status items and I can't find the thread you are refering to could you please possibly mention the name so that I can catch up with the change? <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />" width="15" height="15" /></p><p>Thanks</p><p>~journee</p></blockquote><p><span style="color: #ffff00;">Sure - right here:</span></p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=379690" rel="nofollow" target="_blank">http://forums.station.sony.com/eq2/...topic_id=379690</a></p>
GorgukGrimmfist
09-11-2007, 05:07 PM
I agree withe OP, and I have a suggestion of my own. I hate doing writs myself. To me they are the most boring unimaginative quest type on eq2. The status item nerf doesnt bother me too much, because there are plenty of ways to get status. What I would like to do (and I started a thread last week on this) is to have epic writs or heroics writs on the scope of HQ's. These writs would NOT award more status than the writs do now, but they would reward a larger amount of FACTION. LOL building up the faction needed to get the really cool stuff from the guilds, just takes too long for me. The writs done are boring with hard to find spawns sometimes. I'd rather have a writ that was challanged my playing ability not my time schedule. And again I would like to see the primary reward be faction not status. As it is now, you get 100 faction and 1k-2k status for writs. Most good items start being available from guild venders at 10k faction. That is 100 writs to get even the most basic stuff.
Shompta
09-11-2007, 06:28 PM
<p>/agree</p>
Tagurok
09-11-2007, 07:29 PM
/agree <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" />
greenmantle
09-11-2007, 08:01 PM
<p>Love the idea already some writs like the ones for furies or sandcrawlers in ss are a pain because of competition/farmers. With the 70's well even if the thorns are contested some times there is never a shortage of basilisks. </p><p>I guess the probelm is we already have choices and the tendency is to always go with the ones that double up on mobs or location so they are the only ones people chose and as a result get crowded. We could introduce another 6 choices and people would still all crowd for the mob that was the percived "easiest or fastest" writ.</p>
Jaradcel
09-12-2007, 12:06 AM
Kaal bud, I agree completely with you and almost everyone else's replies.Heroic writs which add more faction then status? Oh my god sign me up right now please. I absolutely love titles and status items but I simply do not have the time nor patience to attempt mobs which require me to go to xyz zone and hunt in ONE ROOM for them (POA writs, I'm lookin' at you) I'd also like to ask if we could look perhaps into the consideration of allowing those who have passed the tier to obtain old writs they've missed and do it once only. Perhaps as part of the lore, it could be a "I'm helping my old friends out" idea - Giving almost no status (or even no status at all) and a minor amount of faction. This would certainly make the questers happy, and would not open it to abuse from those looking to grind faction. Heck, if it isn't too tough to code, perhaps make writs shareable, and scale that accordingly in the same manner above, allowing older guildies to help younger ones without feeling like they're "wasting time" on themselves. (I don't feel that way, but some might)Just trying to think of all possibilities here
Lasai
09-12-2007, 01:01 AM
<p>Please, no. Status items should never have been what they were. Body drops off grey mobs tailor made for the plat seller and the guilds wanting to buy levels. Personally, I'm glad for the change. There is pressure on certain Writ mobs already, and not by writ takers. Checking the brokerage of 24/7 Sandscrawler farmers I find one thing in common.. hundreds of status items for sale. Take that mass farming incentive out, and the pressure will ease for those guilds at that level.</p><p>Leveling guilds should take time. Period. In this game rewards are determined by Timesink and or difficulty of mobs. Guild level is too big a perk to be "streamlined" like Nek Forest, Antonica and CL were.</p><p>As far as City Faction.. its a level playing field. If you want to do Instances for loot, fine. Guild status, sure.. City Factions, no, go out and work for them. What would you do for Coalition of Tradeskill faction, what "HEROIC Writ" would you suggest? Tradeskill faction for what Instance, pray tell? Faction rewards for non-factional tasks is just a bad idea.</p><p>City Faction titles reward everyone and anyone the same way. Work for them, and get them, solo, group, whatever playstyle you wish. Nobody get rewarded for instancing, nobody has an edge. If you don't want the hard titles, buy a Petty Nobility title and leave the Faction titles to those of us that worked for them. </p><p>I earned my Captains Title solo. Anyone can, and as long as it's hard and slow it will actually still mean something in game. For me, it was a major goal, one of my better achievements, and one I don't want cheapened or made trivial. We've had far too much of this already.</p><p>SWG made the mistake making faction easier. End result we had Colonels that meant nothing, macro's to churn out hundreds of factional bases, and finally the stripping away of all Ranks and Perks and starting over.</p>
Cocytus
09-12-2007, 05:18 AM
And give more faction per writ at higher levels. [Removed for Content]. 150 in t7 is stupid.
Noaani
09-12-2007, 07:45 AM
<cite>Lasai wrote:</cite> <blockquote>Please, no. Status items should never have been what they were. Body drops off grey mobs tailor made for the plat seller and the guilds wanting to buy levels. Personally, I'm glad for the change. There is pressure on certain Writ mobs already, and not by writ takers. Checking the brokerage of 24/7 Sandscrawler farmers I find one thing in common.. hundreds of status items for sale. Take that mass farming incentive out, and the pressure will ease for those guilds at that level.</blockquote><p>Agreed</p><blockquote>Leveling guilds should take time. Period. In this game rewards are determined by Timesink and or difficulty of mobs. <b><i>Guild level is too big a perk</i></b> to be "streamlined" like Nek Forest, Antonica and CL were. </blockquote><p>Disagreed.</p><p>Guild level on a PvE server means absolutly nothing. It means I am able to buy a larger house, a few items to put into it and I am able to buy a slightly faster mount than I would have access to otherwise. All of these are nothing other thna fluf.</p><p>If RoK adds in a guild level 80 reward that has an actual use, guild level may start to mean something.</p><blockquote>As far as City Faction.. its a level playing field. If you want to do Instances for loot, fine. Guild status, sure.. City Factions, no, go out and work for them. What would you do for Coalition of Tradeskill faction, what "HEROIC Writ" would you suggest? Tradeskill faction for what Instance, pray tell? Faction rewards for non-factional tasks is just a bad idea. <p>City Faction titles reward everyone and anyone the same way. Work for them, and get them, solo, group, whatever playstyle you wish. Nobody get rewarded for instancing, nobody has an edge. If you don't want the hard titles, buy a Petty Nobility title and leave the Faction titles to those of us that worked for them. </p><p>I earned my Captains Title solo. Anyone can, and as long as it's hard and slow it will actually still mean something in game. For me, it was a major goal, one of my better achievements, and one I don't want cheapened or made trivial. We've had far too much of this already.</p><p>SWG made the mistake making faction easier. End result we had Colonels that meant nothing, macro's to churn out hundreds of factional bases, and finally the stripping away of all Ranks and Perks and starting over.</p></blockquote>I agree. I have not worked to get titles from any of the factions, but I would hate for it to be made easier, as it is one of the few things in the game i have yet to do. I want it to be rewarding when I finally DO get around to doing it.
<cite>Kaalenarc@Antonia Bayle wrote:</cite><blockquote><p><span style="color: #ffff00;"> OK - so, as Grimwell said, "it is what it is" - Status items are changing. And hopefully this thread doesnt devolve into that discussion again.</span></p><p><span style="color: #ffff00;"> Instead, Id like to make a suggestion - that the number and types of writs be expanded. The changes coming are going to create some very heavy competition for writ locations and mobs. Im sure RoK will add a few writs but Id also suggest offering more variety of writs in all cities as well. And make them more <u>generalized</u>.</span></p><p><span style="color: #ffff00;"> In other words... one writ currently has you kill 10 guards in PoA - I dont remember the type offhand. But if instead it read simply "kill 10 (or 20 or 30) aviaks, then there wont be as much competition for limited spawns. </span></p><p><span style="color: #ffff00;">By making the writ target mobs that are only found , in quantity, in a certain zone, you can still direct players where you want them to go, but not limit them to one small type of mob in one corner of that zone.</span></p><p><span style="color: #ffff00;">(I for one , fail to see how killing fetidthorn horrors in bonemire does a thing for qeynos...but I digress)</span></p><p><span style="color: #ffff00;"> Anyway - just a thought. Maybe even split writs into "specific" and "generalized" with the specific ones being the harder , and more competitve location ones that we have now - and have them give slightly more status. And then the generalized ones to kill X number of mobs of a general type - require a couple more kills and give a little less status - but be easier to complete. Similar to the tradeskill writs.</span></p><p><span style="color: #ffff00;"> thoughts?</span></p></blockquote><p>This does suck imho that status items are changing like this. It will not fix the core problem and only serves to hinder regular guilds that have low level members. Had to give an official proclomation to my guild last night to turn in all status items bellow T5 so we could receive the status before the update hit. One member had 178 ruby amulets which is a heck of alot of items. </p><p>Anyways getting onto it all I do agree writs need to be changed so that they are freed up a bit. The Fetid Thorn Horrors in Bonemire create a very unique problem in that there is only one place to hunt them. On kithicor that place is HEAVILY camped and it is hard to get kills. </p><p>To me what needs to happen is writs themselves need to be revamped entirely. DoF started a good premise and it should be revamped to Further writs. </p><p>First keep the status current writs give the same and seperate them. Allow people to go to an NPC writ giver and say you have a group of allies you want to do writs with or solo them. </p><p>Solo writs give about as much status as they do now and target differing mobs as suggested. A good example would be current writs that target basilisks in bonemire. Another thing that should be allowed is the tiering of writs like you do with 65-70 writs in Qeynos. You can get 1 from the Mage tower for Basilisks then another from the fighter guild for basilisks. This makes it so you kill two birds with one stone making writs a bit easier instead of mind numbing tasks. </p><p>Group writs would require you to go into zones defeating certain mobs and/or bosses. Each quest writ could be done once per day according to the lockout timer on the zone itself. So for example you get a guild group together and target Halls of Fate. The Mage people may have you target/gather potions from in there. Have the fighter guild target 2-3 specific named targets in there and the cleric guild have you take specific threats. Your final task from the scout guild would have you recovering documents or destroying artifacts in there. </p><p>Another thing is each quest should receive a bit of a boost in faction rewarding. Have solo writs give +300 faction while Group writs give +500-750 faction depending upon the quest. </p><p>An addition item that maybe nice is raid zone writs that can be attempted once a week despite shorter zone timers. These have you targeting specific items in a zone and give +1000-+1500 status depending upon the zone you do. </p>
Jaradcel
09-12-2007, 12:24 PM
Don't mistake my asking for heroic writs as a sort of "cheapening" of your faction titles. I know it's tough to get them. But if the only way to get them is imbalanced - heroic vs solo writs in this case which is what we're examining - then why shouldn't the relevant faction cost ALSO be imbalanced to skew for the writ itself? That is what I mean by heroic writs. Perhaps you're liky my friend Weejoc on AB. He's an absolute writ fiend and prefers to do that to earn his keep in the guild besides raiding. More power to him, that's his play style. Others, like me, tend to do fewer writs because we're busy with other things *cough questing cough* but still would like to slowly gain faction any way we can.Enter, heroic writs. As an example: Perhaps you could take the heroic vampires in CMM, handily one of the most dangerous zones in the game right now, as an example. For a t7 writ, you head to CMM for, say, the Freeport Militia. They know it's dangerous. You know it's bloody dangerous. So why can't they reward you with more faction for going there and doing that then, say, killing 20 Bummer Gang level 60green thieves in Loping Plains?This does not cheapen the faction in any way. Instead, it merely means that there is MORE CHOICE for players to reach that faction title.Thoughts?
Monkums
09-12-2007, 12:43 PM
I definitely agree that writs need a revamp. I've given up on most of the T7 writs in Barren Sky due to the ridiculous numbers of plat farmers monopolizing those mobs. I wish there was a faster way to get writs as well. It's such a pain to have to go up to KoS to do my writs and then come all the way back to Qeynos to get more. I'm sure someone is going to respond to that and tell me to quit my whining but it is quite a trek.
pantswearer
09-12-2007, 12:55 PM
<p>There are some great ideas here. </p><p>One other thing I'd like to see, is the option to choose which zone you want a writ for. For example, A T5 player should be able to go to each of the 4 factions in city and tell the writ giver, "I'm going to Lavastorm, may I have a writ for that area?". Too many times I've accepted/ deleted writs over and over because of the uncertainty of what the target is or what zone it is in. </p><p>IMO, the conversation options with writ givers would ideally follow this progression:</p><p>1) "We have writs available in many areas, where are you headed, adventurer?" (player then selects from a list of level appropriate zones)</p><p>2) "Are you headed there alone or with some allies?" (player then answers accordingly to obtain either a solo or a heroic writ)</p><p>3) "Please select one of these writs" (player then has a <b>clear</b> choice of writs...like the way they work in Kelethin with the mob name in the conversation options, rather than vague selections like "Fire and Ice"<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Gladiia
09-12-2007, 01:17 PM
<p>I would love to see a change to the writs also. I agree with 'most' of the ideas above. And I know what a pain it is to have to deal with the KoS farmers when doing writs. </p><p> I would also like to point out that I think the change to status loot items was the right thing to do. I don't 'like' it as this does eliminate a decent amount of potential status from our guild. But, I have to say it makes sense. I remember a while back someone made a thread asking SOE to implement a way to hold AA points above 100 so that they were not wasting there potential earnings when the next AA increase occurs, and a way to store unused exp until RoK comes out so that they would not be wasting time with the quests they were turning in 'today'. Obviously that defeats any purpose, as people would be hitting the new caps, in some cases, the day of a cap increase. Same for guild levels. It seems silly to be able to 'store' gsp until a guild level cap increase occurs. </p>
phoenixshard
09-12-2007, 02:18 PM
<cite>Jaradcel wrote:</cite><blockquote>Don't mistake my asking for heroic writs as a sort of "cheapening" of your faction titles. I know it's tough to get them. But if the only way to get them is imbalanced - heroic vs solo writs in this case which is what we're examining - then why shouldn't the relevant faction cost ALSO be imbalanced to skew for the writ itself? That is what I mean by heroic writs. Perhaps you're liky my friend Weejoc on AB. He's an absolute writ fiend and prefers to do that to earn his keep in the guild besides raiding. More power to him, that's his play style. Others, like me, tend to do fewer writs because we're busy with other things *cough questing cough* but still would like to slowly gain faction any way we can.Enter, heroic writs. As an example: Perhaps you could take the heroic vampires in CMM, handily one of the most dangerous zones in the game right now, as an example. For a t7 writ, you head to CMM for, say, the Freeport Militia. They know it's dangerous. You know it's bloody dangerous. So why can't they reward you with more faction for going there and doing that then, say, killing 20 Bummer Gang level 60green thieves in Loping Plains?This does not cheapen the faction in any way. Instead, it merely means that there is MORE CHOICE for players to reach that faction title.Thoughts?</blockquote>I agree to a point on higher level writs giving higher faction, but disagree that it should automatically be given if you have done nothing to gain status with that faction. A level 70 character that has done nothing to help out say the Qeynosian Guard that is coming to take a writ for them should have no more faction with them than a 10th level right off of newbie island. The only difference is that you are more powerful, but with that faction, they still don't know whether you are friend to them or just someone wanting to maybe get in close to harm someone in their group.Higher faction points should be given based on the status you have with that faction. That would seem most appropriate to me as the more status you gain with them, the more warmly you are looked upon by them. Say start off with the base 100 that you have when you first start and for every 1000 points you build up with them, give a 25 point increase on the amount of status you can receive for doing the writs.Raising the status given should be done, but it shouldn't be based on your character level, it should be based on your status with the faction, that gives an added level of immersion within the game IMO.
Lazell
09-12-2007, 03:46 PM
I'd like to see a writ "vendor" at the entrance to each zone, like what happens in Nektulos Forest on the dock with the Far Seas Requisitions. The main reason I don't do more city writs is because of all the zoning involved in getting them.
Tyndaleon
09-12-2007, 06:24 PM
The single biggest problem/issue I have with adventurer writs is the having to go all the way back to your home city to pick new ones up, which is why I hardly ever do them.If they would make one simple change to the system.....that being an auto-repeat prompt once you've completed each round (i.e., upon completion, a dialogue box much like when a quest is offered to you pops up and asks if you'd like to do the writ again).....I'd actually do them. Yeah, I'd like to see the amount of status per writ increase too and all that, but I could live with writs as they are if they'd make this one simple change. City factions would still still take a ton of time and dedication to gain the ranks you want with them, but it would do away with the frustration of having to go back to town after every one is completed.
Rijacki
09-12-2007, 10:21 PM
For those who keep saying "the low level charactersvcan just do writs and HQs": One of the negative consequences to the changes in spawns in the mid to lower level areas is the inability to find some mobs. My mid-30s coercer had a Freemont writ for 19 deer in EL. At one time those deer were all over. Now they spawn in pairs or a rare trio with at least an hour between spawns (and a couple quests requiring them, too) and only one group of them at a time. It took me 4 RL days of staying in that general area (near the dock) to finally get enough. The quest went from white to green in that time. That's not the only one like that just the most recent I did.
Lortet
09-12-2007, 10:36 PM
<p>Somewhat relating to mob scarcity - possibly the most frustrating to me is the number of mobs required for a given writ. A great number of writs ask for a number that is the total population of that mob in a zone times 2, but then plus 1. So if 6 of a given mob is the total to be found in a zone, the writ asks for 13 - requiring waiting for an extra respawn for the last mob.</p><p>The modifications to Antonica and CL (especially Antonica) have made doing T2 writs more tedious as well. Previously you could get up to 5 three arrow down gnolls that all counted to writ totals in one encounter. Now they are all no arrow singles, that someone thinks are easier, so to do a single writ for say 11 = 11 separate fights (pulling multiple no arrow mobs is an option if you are capable of course).</p>
Deggials
09-12-2007, 10:51 PM
<p>I like the idea of solo vs group(heroic) writs , i would like to see tho</p><p>Person in each zone (so u dont have to go back to city to get new writs) for good/evil where u could choose writs so u can pick the zone u want to do writs in, how they sort out the each faction per city thing would have to be figured out but could have one for solo writs and one for group writs per zone.</p>
<cite>Tynd@Everfrost wrote:</cite><blockquote>The single biggest problem/issue I have with adventurer writs is the having to go all the way back to your home city to pick new ones up, which is why I hardly ever do them.If they would make one simple change to the system.....that being an auto-repeat prompt once you've completed each round (i.e., upon completion, a dialogue box much like when a quest is offered to you pops up and asks if you'd like to do the writ again).....I'd actually do them. Yeah, I'd like to see the amount of status per writ increase too and all that, but I could live with writs as they are if they'd make this one simple change. City factions would still still take a ton of time and dedication to gain the ranks you want with them, but it would do away with the frustration of having to go back to town after every one is completed.</blockquote>I call BS. It's already stupidly easy to max every faction at 50k, and I guarantee if you could repeat the writs without returning to the city that I could easily do 20, if not more, writs an hour compared to the 8-12 I can do now, and I'm talking solo. A full group of 6 people with a change like that could most likely very easily go from guild level 50 to 60 in a day.
Kaalenarc
09-13-2007, 09:57 AM
<cite>Kenman@Crushbone wrote:</cite><blockquote><cite>Tynd@Everfrost wrote:</cite><blockquote>The single biggest problem/issue I have with adventurer writs is the having to go all the way back to your home city to pick new ones up, which is why I hardly ever do them.If they would make one simple change to the system.....that being an auto-repeat prompt once you've completed each round (i.e., upon completion, a dialogue box much like when a quest is offered to you pops up and asks if you'd like to do the writ again).....I'd actually do them. Yeah, I'd like to see the amount of status per writ increase too and all that, but I could live with writs as they are if they'd make this one simple change. City factions would still still take a ton of time and dedication to gain the ranks you want with them, but it would do away with the frustration of having to go back to town after every one is completed.</blockquote>I call BS. It's already stupidly easy to max every faction at 50k, and I guarantee if you could repeat the writs without returning to the city that I could easily do 20, if not more, writs an hour compared to the 8-12 I can do now, and I'm talking solo. A full group of 6 people with a change like that could most likely very easily go from guild level 50 to 60 in a day.</blockquote><span style="color: #ffff00;">Well I dont know if I'd go so far as to say "BS", but I do disagree with the auto-reset idea. Simply because then it lets folks camp the same spot endlessly and never leave, making competition for spawns outrageously difficult.</span>
StargateFanGirl
09-13-2007, 11:07 AM
I would prefer to to see options for quest style writs that require me to perform various tasks for the city guild that take me to different locations and then return to the writ giver. I hate these kill X amount of mob quests/writs so I do the find X amount of items ones but it's just too much like grinding to me and so not worth it when you consider that the faction awarded does NOT increase by the tier of writs assigned, which just doesn't seem right, you'd think that by completing a more dangerous writ they'd accord you more faction with their guild. I find them extremely frustrating to do.
Casuall
09-13-2007, 11:43 AM
<p>It's a shame that larger guilds playing alts are nothing short of being punished now ( Thanks SoE ) for allowing lower level toons or playing our alts to have membership in to our higher level guilds. </p><p>The allowing of writs to gain more status points would seem an idea, although the base idea of changing the status point redemption would appear to be flawed by <u><b>ALL</b></u> players. </p><p>Could it be possible that SoE has more writs instore for us ?? Could there be status points assigned to signature quest lines or an increase in status points awarded for Heritage Quests ??</p><p>It would appear that only time will tell...........</p>
Valdaglerion
09-13-2007, 01:00 PM
<p><img src="http://forums.station.sony.com/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>Great idea!</p><p>I also would like to see writ givers centralized for their zones, at least in the general area. For instance in TT there is the camp at the bottom of the waterfall and both Freeport and Qeynos have reps there (Same in Nek Forest and several other areas). Could these camps be used to have representatives from each city faction there to pass out writs - TT camp could be used for KoS level writs, etc. </p><p>I dont mind doing writs and they can be interesting sometime as they push you to learn the landscape and find certain mobs etc but the travel from some zones back to the city and then through the different burbs to gather another set to travel back is beyond boring and just another time sink.</p><p>Traveling from TT camp to the various KoS zones to do the writs should be travel enough.</p><p>On another note - what about scaling the writs to allow for them to be done even at grey levels? Status is already low for the lower end writs but could be lowered further if needed. It has always fascinated me that faction does not scale. You get +150 for the Tier 2 writs and +150 for the Tier 7 writs only status amounts change. Kinda wrong IMO...</p><p>Personally, I am more interested in building faction AND completing all the quests in the game. I didnt realize until too late unfortunately these quest couldnt be done grey <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>
Gazri
09-13-2007, 01:27 PM
i agree , that would work out well
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.