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Excalibre33
09-10-2007, 02:56 PM
<p>Well I've been holding on this post as long as I can...</p><p>I logged on to the Test servers today and confirmed that the patch is still in place and guild level 60 will only benefit from Tier8 items and above. There's no need to hold on to Tier7 as they only benefit guilds below level 60! Although lower tiers will still provide personal status, they will not increase our guild xp or your guild status points! That's right, not only do they not give guild XP but they don't give guild status either when a guild reaches the level cap!</p><p>I plan to sell all of my lower tier items before the patch so that they will provide visible guild status points even though they won't give guild XP. I'm <b>not </b>suggesting everyone do this as it is a gamble but, I feel the patch is imminent at this point even though there is still quite a bit of contraversy in the SoE forums over this change. SoE has made it clear that they feel that this is an exploit and will be sticking with the change in my opinion.</p><p>Here is a quick reference of what items will provide guild XP for level 60 guilds after the patch.</p><p>Beryllium Relic Emerald Scrying Stone Emerald Amulet Faywax Sealed Document</p><p><b>All other status loot will only provide personal status if this change goes live and not guild xp or guild status.</b></p><p>Use the following link to figure out what Tier of items you may be holding on to. </p><p><a rel="nofollow" href="http://eq2.wikia.com/wiki/Category:Status_Item_%28Item_Type%29" target="_blank"><b><span style="font-size: small;">EQ2I Status Loot Guide</span></b></a></p><p><span style="font-size: xx-small;"><i>eq2i the most awesome EQ2 reference site in the world!</i></span></p><hr /><p><span style="font-size: x-small;">I am personally on the fence about the change although I was initially militantly against it. My only concern at this point is that we notify the playerbase ASAP as I am a guild officer and will be trying to manage a ton of frustrated players when this thing goes live.</span></p><p>As this post will inevitabley cause a mass selling of hoarded items (I am instructing my not so little guild, to do the same this week)<b> <span style="color: #ff6600;">I <i>implore</i> SoE to post their position on the likelyhood of player concearns</span></b><span style="color: #ff6600;"> <b>actually overturning this implementation.</b> </span>(which have been fully documented)<b> </b>Please desolve hope and let us prepare for what is going to be a player panic.</p>

Jesdyr
09-10-2007, 03:14 PM
<cite>Oisin@Permafrost wrote:</cite><blockquote><p> That's right not only do they not give guild XP but they don't give guild status either!</p></blockquote>but .. umm .. they are the same thing. Guild status is what determines the guild level. Your personal contribution is tracked as well but they are the same thing.

Excalibre33
09-10-2007, 03:20 PM
Today you can sell these items and your status contribution increases even if your guild has reached the level cap. My guild does it's ranking system primarily based on Guild Status points. This will dramatically impact us. I reworded the OP to clarify.

Excalibre33
09-10-2007, 09:52 PM
There are a whole lot of folks in my guild, including my guildleader, who are crossing their fingers on this NOT happening. I wish SoE would just say something in this board as the issue has been debated to an end. I can only assume that silence is a resounding a "<b>no, the change is going live</b>" to the EQ2 playerbase.

Kenazeer
09-10-2007, 10:14 PM
<p>FYI...</p><p><cite>Grimwell wrote:</cite></p><blockquote>For the record, I've been out of the office for the last week and a half and any dev team communication has gone through Gnobrin - who has been doing a fine job of things.Concerning the status items, I was chatting with Gallenite today to get myself the full update and can validate that your concerns are known. Sometimes things that need to happen in the game aren't going to be popular with the crowd on the forums, that's inevitable. Does this mean that the dev team never considers player responses and everyone should now post all kinds of flames about it? Nope.It means that everything is considered individually, and in this case some folks are not going to get the answer they hoped for.Personally, I'm planning on brokering any status items I can't use for my guild. I'm figuring that a market will develop where guilds who are lower level will start buying the items up. It's not the same as it always was, and change can be scary, but it is what it is.</blockquote>

Guy De Alsace
09-10-2007, 10:39 PM
<cite>Oisin@Permafrost wrote:</cite><blockquote><p>SoE has made it clear that they feel that this is an exploit</p></blockquote><p>If thats correct then I totally fail to see legitimately gained items that drop from mobs you have killed or items you have bought from brokers as an exploit. Is it an exploit that I kill something with my no-trade legendary sword I looted from a drop?</p><p><img src="http://forums.station.sony.com/eq2/images/smilies/0320a00cb4bb5629ab9fc2bc1fcc4e9e.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>Does GU38 come with another definition for the term "Exploit" in rich text format or something? </p>

Luag
09-10-2007, 11:03 PM
I've been selling T2 and parlaying them to the t6 7 or 8's for a very long time, I never understood why anyone ever bought them from me, I wonder if things will even change

Hellswrath
09-11-2007, 05:03 AM
I'm very sorry to see this change go through.  I really was hoping they would make them no-trade or auto-update.  My condolences to the lower level members of high level guilds.

Caethre
09-11-2007, 10:39 AM
<p><span style="color: #ff6600;">OOC.</span></p><p><span style="color: #ff6600;">Imagine if we could store up "personal" XP in the form of items, long before the next expansion. Imagine then, that on release day, some of us could ding 71, 72, 73 ... 80 without ever leaving Qeynos (or Freeport or wherever). Imagine how ... ridiculous ... that would be! Sure, there would be people saying "hey, but I earned those XP items, I have a right to them!", and they would have a point, from one perspective. But the effect on the expansion would be ... silly.</span></p><p><span style="color: #ff6600;">This change to stop those guild status items that drop *before* RoK release day from being used to level guilds *after the cap is raised* is absolutely necessary. Players and guilds need to be working through the content after the expansion, to be gaining benefit from the increases to adventure level, crafting level and* guild cap level. Anything else doesn't make sense, in my view.</span></p><p><span style="color: #ff6600;">The only aspect of the change that worries me is, that stopping low-level guildmates from contributing to guild progression is exclusive, rather than inclusive. One possible way to prevent that, is to allow all status items below Tier 7 to be useable for all guilds below 60, as they are now. This would stop the "DING 80!" problem on release day, but would allow low level players to help in their guilds if they are not at the guild level cap. This suggestion, however, is far from perfect, but it is the best I can think of at this precise moment.</span></p>

Krymson
09-11-2007, 10:56 AM
<cite>Felishanna@Antonia Bayle wrote:</cite><blockquote><p><span style="color: #ff6600;">OOC.</span></p><p><span style="color: #ff6600;">Imagine if we could store up "personal" XP in the form of items, long before the next expansion. Imagine then, that on release day, some of us could ding 71, 72, 73 ... 80 without ever leaving Qeynos (or Freeport or wherever). Imagine how ... ridiculous ... that would be! Sure, there would be people saying "hey, but I earned those XP items, I have a right to them!", and they would have a point, from one perspective. But the effect on the expansion would be ... silly.</span></p></blockquote>Um, but you can save up "personal xp" to turn in.  We call them quests.  Save up a bunch of completed "just talk to bob" to finish quests then talk to the bobs of the world on expansion day.I'm not saying I don't understand the rationale behind the status item changes, I do, but people will still be able to hoard status items and level a guild quickly, just not all the way to 80 ("just" to 70)

Rast
09-11-2007, 11:00 AM
<cite>Felishanna@Antonia Bayle wrote:</cite><blockquote><p><span style="color: #ff6600;">OOC.</span></p><p><span style="color: #ff6600;">Imagine if we could store up "personal" XP in the form of items, long before the next expansion. Imagine then, that on release day, some of us could ding 71, 72, 73 ... 80 without ever leaving Qeynos (or Freeport or wherever). Imagine how ... ridiculous ... that would be! Sure, there would be people saying "hey, but I earned those XP items, I have a right to them!", and they would have a point, from one perspective. But the effect on the expansion would be ... silly.</span></p><p><span style="color: #ff6600;">This change to stop those guild status items that drop *before* RoK release day from being used to level guilds *after the cap is raised* is absolutely necessary. Players and guilds need to be working through the content after the expansion, to be gaining benefit from the increases to adventure level, crafting level and* guild cap level. Anything else doesn't make sense, in my view.</span></p><p><span style="color: #ff6600;">The only aspect of the change that worries me is, that stopping low-level guildmates from contributing to guild progression is exclusive, rather than inclusive. One possible way to prevent that, is to allow all status items below Tier 7 to be useable for all guilds below 60, as they are now. This would stop the "DING 80!" problem on release day, but would allow low level players to help in their guilds if they are not at the guild level cap. This suggestion, however, is far from perfect, but it is the best I can think of at this precise moment.</span></p></blockquote>The issue of contention there Felishana is that it has been stated and restated ad naseum that the sheer number of these needed to level a guild even to 61 would be astronomical.  You could have boxes of these things and MAY get 15% of a level, but on the converse side, I can get 8 stacks worth of status item status once a week on a HoS raid that MAY take 3 hours.  Tell me, which is more 'economical' getting a half dozen guildies in on a HoS run with another guild (or your guild alone if you have enough raiders) or having 96 stacks (aka 3 32 slot boxs worth) of the t7 status items laying around?  I can tell you, it would take longer and more effort to get 8 stacks of those t7 items than it does for me to get into a HoS raid and leave the rest of the week for me to do what I want to do (ie leveling, alts, raids, instances, etc) 

Lord Montague
09-11-2007, 11:09 AM
<cite>Krymson wrote:</cite><blockquote>Um, but you can save up "personal xp" to turn in.  We call them quests.  Save up a bunch of completed "just talk to bob" to finish quests then talk to the bobs of the world on expansion day.</blockquote>Quests are much more finite in supply - not sure how you see the comparison here.

cr0wangel
09-11-2007, 11:33 AM
Just a thought, why not allow the items to be used according to the level of the character, so a low level can use low level status items to bring status to his/her guild? They really fear people will make alts level 10 to burn a ton of status items and level their guild? If only characters level 70-80 can contribute, it will be unfair for the people low level and only a small part of the members will make the guild progress. Some guilds have a large crowd of 70, but some have only 5-6 high levels.

Vonotar
09-11-2007, 11:39 AM
<p><cite>Grimwell wrote:</cite></p> <blockquote>For the record, I've been out of the office for the last week and a half and any dev team communication has gone through Gnobrin - who has been doing a fine job of things.Concerning the status items, I was chatting with Gallenite today to get myself the full update and can validate that your concerns are known. Sometimes things that need to happen in the game aren't going to be popular with the crowd on the forums, that's inevitable. Does this mean that the dev team never considers player responses and everyone should now post all kinds of flames about it? Nope.It means that everything is considered individually, and in this case some folks are not going to get the answer they hoped for.Personally, I'm planning on brokering any status items I can't use for my guild. I'm figuring that a market will develop where guilds who are lower level will start buying the items up. It's not the same as it always was, and change can be scary, but it is what it is.</blockquote> <p>Hi new player!</p> Welcome to Everquest II! Now if you can just get down on your hands and knees and place your head in front of my boot... thank you! *Kicks new player in the head* Get used to that! . . By the way... communication should go two ways, if Gnobrin has been passing on our concerns it would be nice to have the odd post confirming that...

DocFlareon
09-11-2007, 01:05 PM
My guild does writs to gain the status.  An average Freeport T2 writ involves killing a dozen mobs in the CL and rewards between 750 and 1200 personal status, and faction points with the Militia et al.  It has been my experience that status loot has a 1:5 drop to kills ratio.  It takes far less time and work to kill a dozen mobs and get the auto-ding on writ completion than it does to kill 50+ mobs and then wander through Freeport to turn in your status loot.

Excalibre33
09-11-2007, 01:30 PM
<blockquote><p><cite>Grimwell wrote:</cite></p><blockquote>For the record, I've been out of the office for the last week and a half and any dev team communication has gone through Gnobrin - who has been doing a fine job of things.Concerning the status items, I was chatting with Gallenite today to get myself the full update and can validate that your concerns are known. Sometimes things that need to happen in the game aren't going to be popular with the crowd on the forums, that's inevitable. Does this mean that the dev team never considers player responses and everyone should now post all kinds of flames about it? Nope.It means that everything is considered individually, and in this case some folks are not going to get the answer they hoped for.Personally, I'm planning on brokering any status items I can't use for my guild. I'm figuring that a market will develop where guilds who are lower level will start buying the items up. It's not the same as it always was, and change can be scary, but it is what it is.</blockquote></blockquote><p>That is pretty much the end of the debate. I had my fingers crossed for item greyout or at least still display guild status but... it is what it is...</p><p>Non-endgame Level 60 Guilds prepare your members ASAP. We have precious little time before the patch.</p>

einar4
09-11-2007, 01:31 PM
<cite>Ekaunek@Lucan DLere wrote:</cite><blockquote>My guild does writs to gain the status.  An average Freeport T2 writ involves killing a dozen mobs in the CL and rewards between 750 and 1200 personal status, and faction points with the Militia et al.  It has been my experience that status loot has a 1:5 drop to kills ratio.  It takes far less time and work to kill a dozen mobs and get the auto-ding on writ completion than it does to kill 50+ mobs and then wander through Freeport to turn in your status loot.</blockquote><p> If you enjoy repetitive grind, then great.  The status loot items provide a way for players to adventure and quest, picking up items to add to their guild status along the way.   Now that they are no longer an option, the choice will be grind, grind, grind.  </p>

Excalibre33
09-11-2007, 01:44 PM
<p>We non-endgame high level guilds still have one thing the uber do not... HQs... and a never ending influx of new players hungry for the lower tier game archs like HQs since we welcome and nurture new players and alts.</p><p>I can only hope that at this point Grim has enough pull to have the GU postponed if it's planned for this week as with the late communication we need time to fill our firefighting buckets and prepare our casual members who do not keep up on their forum trolling. /crossfingers</p><p>We faught the "good fight". The change has validity. An extension for adjustment is little to ask in return for the passion of the players who have been in the boards and on test biting their nails.</p>

Cathars
09-11-2007, 02:10 PM
<cite>Ikarri@Lucan DLere wrote:</cite><blockquote><cite>Ekaunek@Lucan DLere wrote:</cite><blockquote>My guild does writs to gain the status.  An average Freeport T2 writ involves killing a dozen mobs in the CL and rewards between 750 and 1200 personal status, and faction points with the Militia et al.  It has been my experience that status loot has a 1:5 drop to kills ratio.  It takes far less time and work to kill a dozen mobs and get the auto-ding on writ completion than it does to kill 50+ mobs and then wander through Freeport to turn in your status loot.</blockquote><p> If you enjoy repetitive grind, then great.  The status loot items provide a way for players to adventure and quest, picking up items to add to their guild status along the way.   Now that they are no longer an option, the choice will be grind, grind, grind.  </p></blockquote>That's always been the choice; writs and raids.  There is no way any guild levelled to 60 off status items that they looted themselves.   The gain per item is just too tiny.

JamesRay
09-11-2007, 04:03 PM
<p>What makes absolutely no sense to me is why a lvl 60 item is only good for lvl 50-59.</p><p>If I kill level 60-69 monsters to get these items, shouldn't they be good for the same level range?You'd think a lvl 60 item should be good "xp" for up to 9 levels above the item.</p><p>That would be a better compromise.</p><p>If item is 60, good thru 69.</p>

Gungo
09-11-2007, 04:14 PM
you know now that they are making the game more uniform 1-10 or t1 status items should level a guild to 10, and 61-70 or t7 should level a guild to 70 and 71-80 should level a guild to 80.It would make some sense.also i do not agree with the majority in that lower level people can not participate. There are writs, heritages and raids they can do. And they can sell those status items for cash and buy higher level status items.The fact is when EoF released there were guilds who abused the system and level a guild from 50-60 in a day. This is the only way to control abuse in this system.

Rashaak
09-11-2007, 04:45 PM
<cite>Oisin@Permafrost wrote:</cite><blockquote>We have precious little time before the patch.</blockquote><p>Sorry...I just have to say thanks for the laugh...</p><p>Good job with the dramatics...but seriously...your acting like its the end of the world as we know it or something...</p><p>lol</p>

Mighty Melvor
09-11-2007, 04:46 PM
<cite>Gungo@Crushbone wrote:</cite><blockquote>This is the only way to control abuse in this system. </blockquote><p>o'rly?</p><p>Why not make the items NO-TRADE.  That makes the most sense from a gameplay perspective and also solves the problem!</p>

Rast
09-11-2007, 04:48 PM
<cite>Mighty Melvor wrote:</cite><blockquote><cite>Gungo@Crushbone wrote:</cite><blockquote>This is the only way to control abuse in this system. </blockquote><p>o'rly?</p><p>Why not make the items NO-TRADE.  That makes the most sense from a gameplay perspective and also solves the problem!</p></blockquote>I'm for them auto updating like the language quests myself.

Wyrmypops
09-11-2007, 04:51 PM
<cite>Gungo@Crushbone wrote:</cite><blockquote>also i do not agree with the majority in that lower level people can not participate. There are writs, heritages and raids they can do. And they can sell those status items for cash and buy higher level status items.The fact is when EoF released there were guilds who abused the system and level a guild from 50-60 in a day. This is the only way to control abuse in this system. </blockquote><p>Except, it isn't. Not the only way to control, nor is it abuse. They status tokens could be left as is, just with a no-trade tag slapped on to remove the <i>perception</i> that people are <i>exploiting</i> the system by buying with the money they have made off the broker set up for the trade between players of goods like these. If buying something and using it for its purpose is an exploit, then we're all damned. Though I've bought one myself, can't see the point. Haven't looked, but I wouldn't imagine the cost vs reward is an equation I'd consider worthwhile.</p><p>Writs are an imperfect system, with the amount of times bits of the game has changed, the mobs may or may not exist, be where they should be, be surrounded by a wall of harder mobs due to dodgy mob placement, or the mobs uncommon to the point it takes an age to complete a writ. </p><p>HQ's are not spread evenly throughout the gaming experience. Frequent brick walls populate them, and are typically not a swiftly completed experience. </p><p>Raiding is not most peoples preferred playstyle, as per the poll SOE took a while back. But I'd be surprised if many low level raid encounters are attempted these days often, given the nature of raiders dwelling in the high end raid zones. </p>

Lodrelhai
09-11-2007, 07:06 PM
Admittedly, the ability of a player to hoard xp is limited to 75 quests and however many collections they can complete, whereas a guild's ability to hoard status is only limited, in theory, by how many characters are in the guild.Still, there's a fallacy with comparing guild-status-saving to player-xp-saving - the reward.  A player who manages to powerlevel themselves to the new cap gets all new spell upgrades (though good luck getting better than App2 for a while) and new gear (once enough quest rewards or loot drops for the new tier are obtained).A guild that hits the new cap gets... what?  Bragging rights, some new fluff clothes, and a mount that can finally outrun a bard?  At least until the bards get the new upgrade to Selo's...Still don't see what the big deal is.  And still think that the first guild is going to hit the new cap within days anyway.

Hellswrath
09-11-2007, 07:49 PM
<cite>Gungo@Crushbone wrote:</cite><blockquote>you know now that they are making the game more uniform 1-10 or t1 status items should level a guild to 10, and 61-70 or t7 should level a guild to 70 and 71-80 should level a guild to 80.It would make some sense.also i do not agree with the majority in that lower level people can not participate. There are writs, heritages and raids they can do. And they can sell those status items for cash and buy higher level status items.The fact is when EoF released there were guilds who abused the system and level a guild from 50-60 in a day. This is the only way to control abuse in this system. </blockquote>Hey, Gung.  Which guild leveled to 60 in one day?  Last I remember no guild did.  I remember checking the board frequently, and while some guilds leveled very quickly, no guild made it in a day or even a week.  The posts on status items and the amount required for each level (in the other OMGWhatAreTheyDoing thread) back this up, as the amount required to do so would be beyond staggering.  However, I'm not positive on this, so feel free to correct me with the facts if I'm wrong.As far as the status items, I agree with you on the progression.  However, there are other ways that have been listed to prevent the abuse of the system without punishing the lower end players in high level guilds.  Wyrmypops pointed out most of the shortcomings of the other alternatives.  But I would like to add that this is NOT about what high end guilds expect for help from lower level players.  Coming from a high level guild I can tell you that none of the guild leadership is expecting tons of meaningful contribution from the lower level players.  It's not their fault, the status amount you get just doesn't compare to the higher tiers.  It is about those players having a way to contribute without having to brave old writs for difficult mobs to solo, or HQs that they are having trouble completing.  The numbers don't mean as much as the feeling of contributing to the team effort of leveling the guild.  That way they can contribute in their own way and focus on what will help the guild most in the end:  leveling and enjoying the game.Regardless, this is a pointless discussion now.  The decision has been made despite the many protests and suggestions.  We will deal with it and move on.

Troubor
09-11-2007, 08:07 PM
<cite>Felishanna@Antonia Bayle wrote and I reply within the post in <span style="color: #cc0000;">red</span>:</cite><blockquote><p><span style="color: #ff6600;">OOC  <span style="color: #cc0000;">(For the record, my comments are OOC also)</span>.</span></p><p><span style="color: #ff6600;">Imagine if we could store up "personal" XP in the form of items, long before the next expansion.  <span style="color: #cc0000;">(That can in effect be done.  On my one 70th level character, I have about a half dozen quests I'm not turning in until November.  I haven't done this, but one could also intentionally not turn in collections until November also.)</span> Imagine then, that on release day, some of us could ding 71, 72, 73 ... 80 without ever leaving Qeynos (or Freeport or wherever). Imagine how ... ridiculous ... that would be!  <span style="color: #cc0000;">(Is it?  As you pointed out, people earned the status loot.  Either they killed the mobs directly to get them, or they earned the coin that bought the status loot.)</span> Sure, there would be people saying "hey, but I earned those XP items, I have a right to them!", and they would have a point, from one perspective. But the effect on the expansion would be ... silly.  </span><span style="color: #cc0000;">(How so?  One could argue that any artificial cap on a character or guild is "silly" also...why can't my character level now, why only when RoK comes out?  Why can't he continue to learn how to be a better paladin and weaponsmith?  Did his ability to learn suddenly shutdown?  I do roleplay, but if you wish to apply such to a game mechanic, one can make any game mechanic look silly via roleplaying)</span></p><p><span style="color: #ff6600;">This change to stop those guild status items that drop *before* RoK release day from being used to level guilds *after the cap is raised* is absolutely necessary. <span style="color: #cc0000;">(Why?  As an aside, I'm in a tiny guild that's just shy of level 45th right now, not a large level 60th one, and I have no problem with people selling a small pile of guild status items come November when RoK goes live.  If you're going to do this, then better make it so a capped character can't save quests or collections for November.  And then see how many people you truly [Removed for Content] off that way)  </span>Players and guilds need to be working through the content after the expansion, to be gaining benefit from the increases to adventure level, crafting level and* guild cap level. Anything else doesn't make sense, in my view.  </span><span style="color: #cc0000;">(They will be.  This won't stop people from adventuring.  If it did, then people would stop working through the game content now, if they were in a level 60th guild)</span></p><p><span style="color: #ff6600;">The only aspect of the change that worries me is, that stopping low-level guildmates from contributing to guild progression is exclusive, rather than inclusive. One possible way to prevent that, is to allow all status items below Tier 7 to be useable for all guilds below 60, as they are now. This would stop the "DING 80!" problem on release day, but would allow low level players to help in their guilds if they are not at the guild level cap. This suggestion, however, is far from perfect, but it is the best I can think of at this precise moment.  </span><span style="color: #cc0000;">(And that is the problem with what they are implimenting now.  It punishes anyone below level 70th, period.  One thing to consider, how many level 60th guilds will recruit member below 60th or 70th, knowing that their ability to contribute guild status is limited?  I wonder if the developers considered that?)</span></p></blockquote>

Lortet
09-11-2007, 09:25 PM
<p>Amazing how a concern over a guild reaching the new limit is such a concern. Are members of guilds that reach the new cap getting immunity potions or something? If not, who really cares if the "Raving Lunatics" guild gets there first?</p><p>For all the guilds that do not focus on upper tier content (we had about 20 members on last night, three of them were over lvl 60) and have guild rank set on a gsp system, it is a kick in the teeth due to something that doesn't otherwise affect us. Sure we can do writs, and HQ's - we already do - status items do make a considerable portion of those lvl 10 - 20 players gsp though. Also note that currently there is only one HQ to be finished before lvl 20 afaik - so HQ status is really an over lvl 20 - 30 matter (remember, these guys are not power levelling to get to upper tier content, often xp locked, so no replies about it only taking 1 day to get to lvl 25)</p><p>An odd potential effect here is that by making this change, the prices of lower tier status items will likely plummet. This will allow previously "poor" individuals to purchase them and get personal status up allowing them to get easier access to status point housing, mounts etc.</p>

Seidhkona
09-11-2007, 09:37 PM
<cite>Ekaunek@Lucan DLere wrote:</cite><blockquote>My guild does writs to gain the status.  An average Freeport T2 writ involves killing a dozen mobs in the CL and rewards between 750 and 1200 personal status, and faction points with the Militia et al.  It has been my experience that status loot has a 1:5 drop to kills ratio.  It takes far less time and work to kill a dozen mobs and get the auto-ding on writ completion than it does to kill 50+ mobs and then wander through Freeport to turn in your status loot.</blockquote>Just for a little perspective, here are some actual numbers from log extracts. The percentages are based on cash sales, and for these I took actual vendor prices. On status loot, I used a value of 2g per item when sold via broker, as these are the average prices we've seen on LDL in the last week or two.<a href="http://www.vikinganswerlady.com/souls/writs.xls" rel="nofollow" target="_blank">Click to download my Excel file with full details</a><img src="http://www.vikinganswerlady.com/souls/writs.png" alt="" border="0" />

Kenazeer
09-11-2007, 10:11 PM
<cite>Hellswrath@Blackburrow wrote:</cite><blockquote>Which guild leveled to 60 in one day?  </blockquote>Mob Squad on Kithicor had the game discoveries on the GL60 mounts on 11-15. EoF went live on 11-14 after patching.

Hellswrath
09-11-2007, 10:27 PM
<cite>Kenazeer wrote:</cite><blockquote><cite>Hellswrath@Blackburrow wrote:</cite><blockquote>Which guild leveled to 60 in one day?  </blockquote>Mob Squad on Kithicor had the game discoveries on the GL60 mounts on 11-15. EoF went live on 11-14 after patching.</blockquote>Thanks Kenazeer.  Indeed, 3 guilds made it to 60 in less than a week including Mob Squad, which made it in one day.Good thing I haven't been arguing we should be able to insta-level. lol.  However, I do think that the auto-update idea would be better.Regardless, it still doesn't matter.  The change is going in.

Sunrayn
09-12-2007, 12:14 AM
<p>One final question since this change is carved in stone.</p><p>What will you 'change', 'fix', nerf,  after this 'fix' doesnt stop guilds from hitting max level in a couple days after RoK comes out?</p>

retro_guy
09-22-2007, 09:38 PM
<cite>Sutava wrote:</cite><blockquote><p>Wow. And here I thought dev stupidity was leaving with the departure of Moorgard.   This change shows it has gotten worse.</p><p>How many ways do you, SOE, intend to kick your subscribers in the head?   The fact that WoW has 8 million subscribers and we have barely 300k is probably a TEENY clue that you need to radically rethink the way the systems in EQ2 work.</p><p>This change is only another smack in the face to veterans who have worked to get level 60 guilds.</p></blockquote>Well I could see it coming. It's a reaction to the fact that levelling a guild another 10 levels could be done in a matter of days, part of that being hording status items.I can't see how this change will make and difference, guilds are now asking for members to complete HQs only to the last step and along with all those hand-ins and getting a team together to run writs 24/7 I'd expect 70-80 would be done in a matter of days or even hours.

SisterTheresa
09-23-2007, 02:19 PM
<cite>Guy De Alsace wrote:</cite><blockquote><cite>Oisin@Permafrost wrote:</cite><blockquote><p>SoE has made it clear that they feel that this is an exploit</p></blockquote><p>If thats correct then I totally fail to see legitimately gained items that drop from mobs you have killed or items you have bought from brokers as an exploit. Is it an exploit that I kill something with my no-trade legendary sword I looted from a drop?</p><p><img src="http://forums.station.sony.com/eq2/images/smilies/0320a00cb4bb5629ab9fc2bc1fcc4e9e.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>Does GU38 come with another definition for the term "Exploit" in rich text format or something? </p></blockquote><p>Actually I think I figured out the real reason behind this change ..</p><p>You see, the devs didn't think anyone could level their guild that fast and decided to have some fun by putting in some patch notes that there will be some awesome guild mounts/clothes/items for guilds at level 60.</p><p>Well lo and behold, a guild hits 60 in less than 24 hours.  So quick, the devs bring the game down for a "hot fix" while they hurry up and grab their markers and crayons to make stuff for them as promised!</p><p>j/k</p><p>Hm, for AB this whole change has made the lower level tiered status items prices SKYROCKET.  Hot diggity darn  ... (who puts in a filter than a thing made out of wood or stone and holds back water is a bad word?? Geeze, sounds like my parents)</p><p>Oh and also, I really don't care how others, personally, level their guild.  If they horde the items, it was their time and money to get them which everway they wanted.</p>

SnoesieQ
09-23-2007, 03:20 PM
<p>I agree that its unacceptable that people can level their guild, or themselves, to 80 by work they have put in before the new expansion.</p><p>For instance, a person with a lvl 70 character will be able to level faster to 80 than someone who is lvl 20 or 30. They will also be able to do raids, writs, and even crafting writs for status far beyond what is possible for a lower lvl character.</p><p>The only fair thing to do is to reset everyone to lvl 1 on the day the expansion goes live. Yes, this will of course effect people who haven't bought the expansion too, but since the status loot change effects everyone, regardless of them having bought the expansion, or whether they plan to turn in 50 gazillion t2 status loot items, I really don't see a problem.</p><p>Needless to say, all current guild levels need to also be set to 1. Everything else is silly, unfair and makes a joke of the new guild levels.</p><p>Fair is fair. Let the race begin!!</p>

NosajMa
09-23-2007, 11:10 PM
I think it's funny that they're going out of their way to make it so hard to hit the guild level cap when there's absolutely nothing special waiting at said cap.  If each member of a guild that hit the cap received 500 plat when the guild dinged, then yeah, I could understand the desire to control how fast a guild gets there--a reward like that would encourage farming of a type.  Or if dinging the guild cap granted guild members access to special recipes or some mythical "I Win" button for Epic Boss #573, I could understand.What has the guild cap granted in the past?  New mounts, new clothing, and in more recent times more guild bank space.Oh.My.God.Pardon me while I mourn the tragedy that would befall us all if a guild were to have access to said items for level 70 or 80 in less than a week.  That's obviously game-breaking and would ruin the entire Everquest experience for every player.No, seriously, who at SOE thinks that players enjoy mindless grinding of mobs or tradeskill writs?  Does that person not hear the complaints of players?  Do they just not care?  And for what, a new pair of slacks and a dress and yet another ugly horse....

Dh
09-24-2007, 12:32 AM
Wow you guys cry alot. that is all i have to say.

Amalthea
09-24-2007, 11:26 AM
Since this change has gone live and this particular thread has run its course, I'm gonna lock it.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Please feel free to discuss this change further in the <a href="http://forums.station.sony.com/eq2/forums/show.m?forum_id=2596" rel="nofollow" target="_blank">Items and Equipment</a> forum, where there is already at least one thread pertaining to status loot.