View Full Version : Question: Do items in the appearance slots take damage, when you die?
Umigo
09-10-2007, 11:20 AM
I'm not in test yet, but wondering do items in the new appearance slots take damage when you die? Is this a place to store backup armor as well as change the appearance?
Hella_Nervous
09-10-2007, 11:23 AM
Oh that's a good question! I'd like to know also.I would hope that the stuff in the appearance slots don't. The repair bills are hefty as it is heh heh.
Bramwe
09-10-2007, 11:33 AM
If they do you wouldn't really need to repair them since even broken items remain on you but it would make repairing so tedious to have to go through each item.
Finora
09-10-2007, 12:14 PM
Hehe suppose I should go log on my test ranger and kill her to check it out lol. That is a good question!
Bramwe
09-10-2007, 12:22 PM
<cite>Finora@Everfrost wrote:</cite><blockquote>Hehe suppose I should go log on my test ranger and kill her to check it out lol. That is a good question!</blockquote>Do it!!!! Ranjas are even known for dying...it would be classic.
Vatec
09-10-2007, 02:02 PM
<cite>Bramwell@Guk wrote:</cite><blockquote>If they do you wouldn't really need to repair them since even broken items remain on you but it would make repairing so tedious to have to go through each item.</blockquote>Except what the OP is really asking is, "Can I use my appearance slots to carry a backup set of armor for raids?"Not at all sure how I feel about this, but if they =don't= take damage, it means the appearance slots aren't actually going to fix the "rainbow armor" problem for hardcore raiders, because they'll carry mismatched sets in both tabs....
EvilIguana9
09-10-2007, 02:10 PM
<cite>Vatec wrote:</cite><blockquote><cite>Bramwell@Guk wrote:</cite><blockquote>If they do you wouldn't really need to repair them since even broken items remain on you but it would make repairing so tedious to have to go through each item.</blockquote>Except what the OP is really asking is, "Can I use my appearance slots to carry a backup set of armor for raids?"Not at all sure how I feel about this, but if they =don't= take damage, it means the appearance slots aren't actually going to fix the "rainbow armor" problem for hardcore raiders, because they'll carry mismatched sets in both tabs....</blockquote>Why would someone carry spare gear in their appearance slots when your bags do the same job only better? Items in the appearance slot take longer to equip than items in a bag because you have to unequip them first, find where they went in your bag, then click on them again to equip. The only situation where someone might choose to use those 6 slots as inventory is if their bags were totally full in the first place. Ultimately, I don't view 6 extra slots as something that will cause a lot of commotion.
Umigo
09-10-2007, 02:27 PM
Actually i was asking both questions. First, if they take damage, then there is going to be another repair cost. Second, if these are additional slots that armor can be stored in then, why not store backup armor in them, provided they do not take damage. The result as was suggested by a previous post is that the appearance feature may not improve the appearance. When i first read of this change i assumed the appearance items would be stored in your bags not in new slots. Therefore, would not take damage, but would not provided added storage either. This implementation makes it hard to envision how this will improve appearance if someone chooses to equip mismatched armor in the different slots. When i asked the devs at fan faire if they were considering adding dyes to armor they were certain that it would never happen because of the rainbow effect that occurred in EQ1. At that time they gave me the impression that the appearance feature would be a overcoat effect of a single item to give a uniform appearance.To the post about it being more difficult to swap, you may be right. Why do you have to unequip and re-equip, i do not do that now, i just drag a item to the slot and drop it and it swaps (provided it is attuned). I would assume i could write a macro to do the same and with defined slot locations i would not have to worry where the item is currently or where it swaps back to.
Devilsbane
09-10-2007, 03:27 PM
<p>Can you activate abilities of items in the appearance slots? <img src="http://forums.station.sony.com/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" width="15" height="15" /></p>
Wilde_Night
09-10-2007, 04:18 PM
No, Items have their abilities and stats negated when equipped in the Appearance Slot. There will be no benefit to wearing them besides for appearance/fluff sake.
Gaige
09-10-2007, 04:36 PM
I would imagine most raid guilds have a tinkerer who can summon a mender. I haven't carried back-up gear in ages. To me either way this is pretty much a non-issue as I'd rather repair my main gear than rely on backup gear, and through tinkering its easy enough to do just that.
Novusod
09-10-2007, 04:48 PM
I just tested it out by killing myself and I took no damage. That being said I think I will give a feedback to add it in so players don't use it for storage.
Troubor
09-10-2007, 05:00 PM
<cite>Gaige wrote:</cite><blockquote>I would imagine most raid guilds have a tinkerer who can summon a mender. I haven't carried back-up gear in ages. To me either way this is pretty much a non-issue as I'd rather repair my main gear than rely on backup gear, and through tinkering its easy enough to do just that.</blockquote>I'm just in a multi-guild raid group, and we always have a small pile of patch kits lugged about by someone designated to do so, and almost always have one tinkerer who summons a clockwork mender if needed. I haven't carried backup gear in a long time either, most of what was my backup gear got transmuted when I was of level to do so.
Troubor
09-10-2007, 05:05 PM
<cite>Novusod wrote:</cite><blockquote>I just tested it out by killing myself and I took no damage. That being said I think I will give a feedback to add it in so players don't use it for storage. </blockquote><p>Doesn't worry me if they do make it a "non-storage" slot somehow, but at the same time I don't see a major issue. I guess one could argue that it gives someone "free bag slots" in effect, but every player is getting said free slots, and they are only usuable for armor slots.</p><p>Or put it another way, if someone wants to put a whole set of backup gear into their appearance slot on a raid, so be it. Would probably only be the raid they would do that, so it's only among others in their raid guild or group they look like that, not when single grouping or when in town or whatever.</p><p>As an aside, there's no such thing as "fluff jewelry" since it doesn't appear on one's character (No /showbling command. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> ). So all this does at most is put a new place to store spare armor, jewelry still needs lugged around in a pack. That's ignoring lugging around specific sets of jewelery for specific resists up and beyond having a main set and backup set.</p>
ke'la
09-10-2007, 05:18 PM
<cite>Gaige wrote:</cite><blockquote>I would imagine most raid guilds have a tinkerer who can summon a mender. I haven't carried back-up gear in ages. To me either way this is pretty much a non-issue as I'd rather repair my main gear than rely on backup gear, and through tinkering its easy enough to do just that.</blockquote>It's not just raid guilds that have this. I was accually on a PICK-UP raid not long ago (about 4 or 5 guilds and it was advertized in lvl chat for about an hour or so, so it was truly pick-up) and even in THAT raid we had both tinkerors with protable Menders and people with repair kits. If they are even readly available on pick-up raids I would say repair kits are pritty much standard issue. So carrying back-up armor is really pointless.
Krymson
09-10-2007, 06:31 PM
<cite>Novusod wrote:</cite><blockquote>I just tested it out by killing myself and I took no damage. That being said I think I will give a feedback to add it in so players don't use it for storage. </blockquote>I'd rather they kept it as it is. If items in the appearance tab take damage upon death, and thus require repair at some point, then it would invalidate any enjoyment I'd get from using the appearance feature in the first place.
Finora
09-10-2007, 06:50 PM
<cite>Novusod wrote:</cite><blockquote>I just tested it out by killing myself and I took no damage. That being said I think I will give a feedback to add it in so players don't use it for storage. </blockquote><p>With the prevalence of repair kits and mender bots ( can't remember the last time I was in a situation without one and needed it), this is a non-issue. What difference does it make...ohhh 7 whole slots of storage. We'll be getting that much and more with Kunark (bag/box sizes always go up). Those factors plus the fact it would be a royal pain to unequip stuff from the appearance tab, find it in your bags then reequip it, who really cares if someone wants to go through THAT much trouble to have what amounts to 7 extra bag slots.</p>
Lindar Phamoncry
09-10-2007, 07:34 PM
<cite>Novusod wrote:</cite><blockquote>I just tested it out by killing myself and I took no damage. That being said I think I will give a feedback to add it in so players don't use it for storage. </blockquote><p>sorry to add my 2cp in an already filling pot... but you wouldnt by chance work for SOE would ya?</p><p>in essence making repair costs double... for what? so that many many casual players would suffer so that only a few raiders cant use this as storage for less than half of their gear(as charms/jewelry/weapons/etc dont have slots there) at the cost of still looking fugly in a mismatched set of armor?</p><p>not sure how realistic your being... understand what I am saying?</p><p>and for the record.. although I am a fairly frequent raider and could use my Nightchord set for looks(and why should I need to pay through the nose to repair multiple fabled or even legendary sets for that matter?), I already have a non-stat set picked out</p>
Cocytus
09-10-2007, 07:53 PM
I would hope the appearance slots would be just that - just for appearance. No positives, no negatives They don't help you in any way (IE no stats, can't activate stuff, etc) and they don't take damage.
Cusashorn
09-10-2007, 07:56 PM
<cite>Vatec wrote:</cite><blockquote>Not at all sure how I feel about this, but if they =don't= take damage, it means the appearance slots aren't actually going to fix the "rainbow armor" problem for hardcore raiders, because they'll carry mismatched sets in both tabs....</blockquote>What if that hardcore raider WANTS to look mismatched? It's not a problem then.
mellowknees72
09-10-2007, 07:58 PM
<cite>Cusashorn wrote:</cite><blockquote><cite>Vatec wrote:</cite><blockquote>Not at all sure how I feel about this, but if they =don't= take damage, it means the appearance slots aren't actually going to fix the "rainbow armor" problem for hardcore raiders, because they'll carry mismatched sets in both tabs....</blockquote>What if that hardcore raider WANTS to look mismatched? It's not a problem then.</blockquote><p>Yeah, I was wondering that myself. /boggle.</p><p>Some folks just don't understand that there are people out there who don't care what their character is wearing. <img src="http://forums.station.sony.com/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" width="15" height="15" /></p>
Umigo
09-10-2007, 10:13 PM
<b>Thank You</b> to those who answered the basic question of will the appearance slot armor take damage. As far as backup armor i did not mean armor used to replace broken armor, but armor with different stats for different encounters (i.e. heat/cold vs mental/magic vs poison/disease). Probable not a issue for the hardcore raider with fabled gear, but us more casual raiders with far less uber gear have to make choices on which stats to max. I would prefer they leave it the way it is, but they have created the exact problem they wanted to fix. Mismatched armor, may be not with the extremes of the rainbow sets in EQ1, but still not what they stated they were looking for at Fan Faire.
kcirrot
09-10-2007, 10:33 PM
The storage thing seems like a red herring guys. That bag you get from the Bonemire HP would allow me to carry an extra three suits of armor for basically no weight cost. That's one bag. And I play a Fury and don't have an excessively high strength.
Vatec
09-10-2007, 10:43 PM
<cite>Pipes@Najena wrote:</cite><blockquote><cite>Cusashorn wrote:</cite><blockquote><cite>Vatec wrote:</cite><blockquote>Not at all sure how I feel about this, but if they =don't= take damage, it means the appearance slots aren't actually going to fix the "rainbow armor" problem for hardcore raiders, because they'll carry mismatched sets in both tabs....</blockquote>What if that hardcore raider WANTS to look mismatched? It's not a problem then.</blockquote><p>Yeah, I was wondering that myself. /boggle.</p><p>Some folks just don't understand that there are people out there who don't care what their character is wearing. <img src="http://forums.station.sony.com/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" width="15" height="15" /></p></blockquote>Oh, I understand quite well. But since the original purpose of the fluff slots was to solve the rainbow armor issue, it would just be ironic if it failed to accomplish that due to people being "efficient." Frankly, I think they should stay no-damage. Or, if they -do- take damage, they still shouldn't show up on the Repair tab for purposes of Repair All. After all, as appearance items, it doesn't matter if they're broken or not, they still function for appearance.In any case, it appears that this won't be an issue due to the prevalence of repair kits and clockwork menders. Good. Glad to hear it.
Hella_Nervous
09-10-2007, 11:37 PM
<cite>kcirrot wrote:</cite><blockquote>And I play a Fury and don't have an excessively high strength.</blockquote>You can always Agitate yourself heh heh. I had to do that a couple times at lower lvls heh heh.
Belaythien
09-11-2007, 07:28 AM
As far as backup armor is concerned I always carry a chest of jewelry and armor with me to switch to required resists. I don't carry them to replace my armor, I rather adjust to the situation at hand.Appearance items should be damaged too, when you die. After all you are wearing them and you are getting the benefit of looking better. It sounds kind of unlogical to wear something over your armor that is undestroyable, while the armor beneath it gets damaged <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
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