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View Full Version : Some questions from a new Wizzy.


DarumaRanger
09-10-2007, 10:04 AM
<p>Hail and well met, all,</p><p>I'm thinking about starting a Wizzy alt and have a couple questions for you.... no not the "how do I solo, what AA's do I spec, etc etc."  Those questions and answers are abundant on this forum and I've begun reading them.</p><p>No, my questions are these:</p><p>1) If you were to start up a Wizard TWINK... how would you twink him and when would you start?  I doubt I'd start before Lv 10... heck I can get to Lv 10 in less than an hour probably even untwinked, (maybe some APP IV spell upgrades if even that).  </p><p>I probably wouldn't ever bother with Adept I's as the cost is prohibitive for not enough gain over an APP IV with the resist changes in LU 37.  But at what level does it become worth investing in Adept III's if not Masters?</p><p>I know I need to raise my INT as high as possible; armor, jewelry, hex dolls, etc... but again... when would you begin really investing money into a twink Wizard?  Roughly how much would you spend per tier?</p><p>2) I'm really into eye candy.  I read the Wizard guide stickied up there <points up the forum> and it says for solo'ing to open with biggest nuke, stun nuke, root, back up, wait for big nuke to recycle and use it again... lather, rinse, repeat 'til mob is dead.</p><p>No DoTs as they break root... and it seems from the spell cycle that you typically only use 2 damage spells?  How visually appealing is playing a Wizard?  I've seen some really cool spells from a Wizard I've grouped with; bunch of AoE ice spikes coming down from the sky and some spiked collar looking things that drop down around a mob, (ice root of some kind?).</p><p>My Fury uses a DoT that drops lighting that freezes the mob, a DoT that puts a green swarm around the mob, a DD that drops a big lighting bolt on the mob, an encounter nuke that drops a meteor on the mob, sometimes a PBAoE that drops multiple meteor looking blasts from the sky with fire burning on the ground around us, and then my heal over time... a pretty nifty looking graphic with concentric green circles pulsing around me and leaves fluttering around.</p><p>Very visually appealing.  How would a Wizard compare to this?  Please keep in mind I'm not... NOT... talking about effectiveness or who can solo better... I'm talking about visually appealing game play ONLY.</p><p>What does a typical fight look like for a Wizard... graphics'wise I mean?</p><p>Thanks for your input on this.</p><p>Take care.</p>

Fireclick
09-10-2007, 03:01 PM
<p>You have a lot of questions....my two cents as a lvl 63 Wiz on Mistmore.</p><p>1) I would not really start any twinking until level 20-23 or so. You can get there within 10 hours of play via Antonica. Not until I was in TS did I feel I needed to spend money.</p><p>2) I starting spending on Adept 3's in late 40's (ZEK). If you solo a lot I might move that time frame up a bit.</p><p>3) I can not stress enough the high INT. It took me a while to learn this. I always MAX out INT in any way, shape or form I can. I can solo 3-5 levels above my current level when I max out my INT. After 3-4 levels of gain, it is time to do it again. I spend about 2P-3P (in mid 50's to current lvl 63) to upgrade every 4 levels or so.</p><p>4) I do not use roots a lot, Frankly most MOB's seem to come in pairs at least. I fire off my largest nuke on one of the Mob's, cast my DOT (nice choices available for effecting all MOB's), by then the first MOB is on me and certainly below 20%. Finsh him off, then back on #2, who is at about 65% at this point. Most encounters will only let me get off largest nuke once. By the time the nuke resets, either me or the MOB's are dead.</p><p>5) Visuals are good, but I think all of EQ2 visuals are good, so I am probably not the best to comment.</p>

DarumaRanger
09-10-2007, 03:20 PM
<cite>Fireclick wrote:</cite><blockquote><p>You have a lot of questions....my two cents as a lvl 63 Wiz on Mistmore.</p><p>1) I would not really start any twinking until level 20-23 or so. You can get there within 10 hours of play via Antonica. Not until I was in TS did I feel I needed to spend money.</p><p><span style="color: #cc0000;">Ahh... not even in the teens then?  Maybe just some APP IV's and leave the rest to loot drops... those first couple tiers do go by quickly, you're right.</span></p><p>2) I starting spending on Adept 3's in late 40's (ZEK). If you solo a lot I might move that time frame up a bit.</p><p><span style="color: #cc0000;"><chuckle> Aye, I didn't start investing in Adept 3's until my Fury got into his 40's either, albeit I started right at Lv 40 as opposed to late 40's... but we're of the same mindset there in general.  Do you recommend this though because of money, (the reason I waited on my Fury), or even with the money not being an issue, you feel investing in A3's to not be worth it prior to that?</span></p><p>3) I can not stress enough the high INT. It took me a while to learn this. I always MAX out INT in any way, shape or form I can. I can solo 3-5 levels above my current level when I max out my INT. After 3-4 levels of gain, it is time to do it again. I spend about 2P-3P (in mid 50's to current lvl 63) to upgrade every 4 levels or so.</p><p><span style="color: #cc0000;">Agreed.  My Fury has been a bit above the INT softcap since mid 30's.</span></p><p>4) I do not use roots a lot, Frankly most MOB's seem to come in pairs at least. I fire off my largest nuke on one of the Mob's, cast my DOT (nice choices available for effecting all MOB's), by then the first MOB is on me and certainly below 20%. Finsh him off, then back on #2, who is at about 65% at this point. Most encounters will only let me get off largest nuke once. By the time the nuke resets, either me or the MOB's are dead.</p><p><span style="color: #cc0000;">Hmmm... now this is very different thought process from what I've normally read... which is to use your roots and NOT use your DoT's as they tend to break roots.  Can't hurt to experiment can it?  Actually... it can... my lil' squishy Wizzy could get badly dinged up... oh well... it'll toughen him up some right?  Will give that some thought.</span></p><p>5) Visuals are good, but I think all of EQ2 visuals are good, so I am probably not the best to comment.</p><p><span style="color: #cc0000;">I somewhat agree there about all being good... never been a big fan of the big purple or green blobs of doom I see Warlocks tossing around</span> <img src="http://forums.station.sony.com/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" alt="SMILEY" width="15" height="15" /></p></blockquote><p>Thank you for your insight, 'tis much appreciated.</p><p>Take care.</p>

Maker
09-12-2007, 01:35 PM
<p>I've got my current wizzie up to 47, and played a previous one up to 29.  As far as twinking, certainly don't bother at really low levels unless you can get a great deal.  Most of the gear from 1-15 or so is extremely overpriced (at least on Mistmoore).  If you want to upgrade spells, app III and app IV are ok if you can steal them for a few silver, but you'll find that some go for more than a gold.  At the end of the day, spending some silver to upgrade spells will help you progess faster, but you typically won't be at the low levels for very long.</p><p>Once you get into your 20's you'll see much better prices as the loot becomes more abundant.  Assuming your other toons have multiple platinum on them the relatively small coin it costs to upgrade to app IV and quasi decent gear is worth it.  Still, most adepts are still over priced and don't off much in addition to justify the upgrades.</p><p>INT is everything to a wizzie.  That said, it helps to have flowing thought and health regen gear when available to reduce down time.  Still, never lose focus on INT. </p><p>As for the root, dot decision.  It depends on the mobs the environment, and how you feel like playing the encounter.  At low level you'll have one root, which against certain mobs is very handy.  </p><p>-Want to take out the blue ^^^ named, go for it, but you better keep him rooted or you're toast. </p><p>- Want to take on thet group of 4 green heroics, throw on a cold shield, hit them with two group dots and an aoe nuke. Here a root is usually useless unless you need time to step away from a remaining mob to fire off one final big nuke to finish the fight.  There are times however when getting hit by only 3 of the mobs in that group rather than all 4 could mean the difference between gloating or rezzing.  Determining that takes practice.  - Finally, want to beat on that small mob fast, cold shield, nuke, dot, dot, dot, nuke (repeat as needed).  </p><p>When to root vs when not to root just takes some practice, and will also be impacted on your play style.  At around 40 that decision becomes more complex as you add in a group root (which is a great addition).  I can usually keep 2-3 separate mobs (different groups) pinned down with relative ease, so I can pick and choose where and how I want the fight to progress.  Some fights this will be key, some fights it won't even be necessary.  That's the fun of the wizzie, you have a lot of say in how the battle goes and what style you want to play.</p>