View Full Version : Why do some zones give Exquisit chests from named almost every time and other zones give none?
Trever
09-09-2007, 05:53 PM
Can someone explain to me why zones like Runnyeye the named will almost always drop an exquisit or ornate for you but then you go to the 2 zones that are connecting Runnyeye - Enchanted Lands and Rivervale - and you kill the same Heroic hard named and you will be very lucky to see an exquisit - can someone explain why it's set up this way?
Dasein
09-09-2007, 06:15 PM
Runneyeye had it's loot tables and encounters revamped, while EL and Rivervale have not.
Grimdeath
09-09-2007, 08:15 PM
Rivervale notwithstanding (it is primarily a group zone), I believe that there should be better loot (or more guaranteed loot) in a dungeon like Runnyeye than out in the Enchanted Lands. Although I do think they should revamp most of the old-world zones with their respective loot tables, this would require a lot of work and let's face it, the devs are more focused on RoK at the moment so it is probably not going to happen for quite some time, if not ever.Dasein has it correct - Runnyeye was revamped some time ago and I am sure one of the changes was a better chance at getting an Ornate/Exquisite chest from named mobs.I know that with EL, killing the named nightblood on the island or some of the other heroic named mobs can result in a master chest - just the chances are not as high. But hey, this happens with the EoF zones too; we are not always guaranteed good loot.
Wingrider01
09-09-2007, 08:21 PM
<cite>Trever wrote:</cite><blockquote>Can someone explain to me why zones like Runnyeye the named will almost always drop an exquisit or ornate for you but then you go to the 2 zones that are connecting Runnyeye - Enchanted Lands and Rivervale - and you kill the same Heroic hard named and you will be very lucky to see an exquisit - can someone explain why it's set up this way?</blockquote>Just got done doing runnyeye on some level 40 characters, names definately do not drop a exquiste/ornate chest every time, killed a few of them and only treasure chests dropped off of them
Novusod
09-09-2007, 08:38 PM
Ruins of Varsoon also has a very high drop rate. Obelisk of Lost Souls used to have a good drop rate but it was nerfed because of all the farming.
Blakeavon
09-09-2007, 08:58 PM
<p>or places like Roost, Mesa, Poets, Cache i have ran these so many times over the last few weeks with some friends we are leveling and NOTHING at all other than treasure drops <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> </p><p>or even the drop rate in COV compared with OoB? twice i ahve been through CoV in the last week and got treasure off the last two names even some of use didnt have the armour from zone</p>
ke'la
09-09-2007, 09:12 PM
<p>Its also just a mechanic of this style game. The best treasure is always in the Dungons, therefor you are more likly to get chests of any type inside a dungon then you are overland, and are also more likly to get better loot when chests do drop in dungons then overland. With the exception being the Contested Raid MoBs that have upto 2 week long respawn timers.</p><p>Lastly, alot of overland Named are also quest MoBs and quest MoBs have had thier ablity to drop good loot intentionally Nerfed so that they are not Farmed, as it is FAR easier to farm overland then in dungons.</p>
liveja
09-09-2007, 09:30 PM
<cite>ke'la wrote:</cite><blockquote><p>The best treasure is always in the Dungons, therefor you are more likly to get chests of any type inside a dungon then you are overland</p></blockquote><p>While that is true, it doesn't explain why a place like Runnyeye has excellent loot, while the various DOF instances have garbage loot.</p><p>Yes, I know Runnyeye was re-vamped. I think what people are asking is, "Why not take the revamp tool to the rest of the dungeons & instances?"</p>
Dasein
09-10-2007, 12:01 AM
<cite>Flaye@Mistmoore wrote:</cite><blockquote><cite>ke'la wrote:</cite><blockquote><p>The best treasure is always in the Dungons, therefor you are more likly to get chests of any type inside a dungon then you are overland</p></blockquote><p>While that is true, it doesn't explain why a place like Runnyeye has excellent loot, while the various DOF instances have garbage loot.</p><p>Yes, I know Runnyeye was re-vamped. I think what people are asking is, "Why not take the revamp tool to the rest of the dungeons & instances?"</p></blockquote>Revamping old dungeons takes time and manpower away form other tasks. I suspect they will revamp other old-world zones, but at the same time, we want new content, and there's an expansion to release.
Leatherneck
09-10-2007, 05:01 AM
<cite>Dasein wrote:</cite><blockquote><cite>Flaye@Mistmoore wrote:</cite><blockquote><cite>ke'la wrote:</cite><blockquote><p>The best treasure is always in the Dungons, therefor you are more likly to get chests of any type inside a dungon then you are overland</p></blockquote><p>While that is true, it doesn't explain why a place like Runnyeye has excellent loot, while the various DOF instances have garbage loot.</p><p>Yes, I know Runnyeye was re-vamped. I think what people are asking is, "Why not take the revamp tool to the rest of the dungeons & instances?"</p></blockquote>Revamping old dungeons takes time and manpower away form other tasks. I suspect they will revamp other old-world zones, but at the same time, we want new content, and there's an expansion to release.</blockquote>True, true. There are folks out there who don't think the current plan of 1 expansion per year is fast enough. If they removed people from expansion projects to revamp old world and older expansions, that's fewer people to work on expansions and "free" content.
Giral
09-10-2007, 05:26 AM
<p>they just need to cut the loot drop's back in Runyeye and Ruins of Varsoon,Etc,, to equal the drop rate of poets place then actualy getting a Master drop would be Sweet instead of expected </p>
KunamitsuUK
09-10-2007, 05:26 AM
<cite>Dasein wrote:</cite><blockquote><cite>Flaye@Mistmoore wrote:</cite><blockquote><cite>ke'la wrote:</cite><blockquote><p>The best treasure is always in the Dungons, therefor you are more likly to get chests of any type inside a dungon then you are overland</p></blockquote><p>While that is true, it doesn't explain why a place like Runnyeye has excellent loot, while the various DOF instances have garbage loot.</p><p>Yes, I know Runnyeye was re-vamped. I think what people are asking is, "Why not take the revamp tool to the rest of the dungeons & instances?"</p></blockquote>Revamping old dungeons takes time and manpower away form other tasks. I suspect they will revamp other old-world zones, but at the same time, we want new content, and there's an expansion to release.</blockquote><p>QFT.</p><p>Heres a suggestion for SOE, after RoK, instead of wasting countless man hours designing a new Neriak etc, use the fantastic zones that are already there, that are almost completely ignored/avoided because they yield no worthy rewards and revamp them! Lavastorm, Everfrost, Rivervale etc and put in some new quests and more importantly some new Loot Tables with some loot that can keep up with EoF loot.</p><p>My 2c worth. <img src="http://forums.station.sony.com/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" width="15" height="15" /></p>
Effie
09-10-2007, 12:04 PM
<p>I've run through EL killing every named multiple times...</p><p>There's a named goblin north of the docks. There was 5 of him up at one time. I killed all 5 and got garbage loot each time. Even the Sludge Creep dropped garbage. The named wasp, spide, tree, elemental, the named lamia in the caves, the fairy on the island. You named it, I've killed it... multiple times. Out of 30+ heroic nameds killed, I got one single item better than treasured.</p>
Guy De Alsace
09-10-2007, 10:00 PM
<p>Zek, EL and Rivervale are zones that still operate under the original release doctrine. Treasured was the best you could expect from a mob, Mastercrafted was then the legendary and some of the best stuff you could get per tier and a master/fabled was restricted almost entirely to raid mobs.</p>
DragonMaster2385
09-10-2007, 11:12 PM
I agree they should take the time to revamp the old zones. When I play T6 alts, I always get offers for DoF groups, but the DoF content sucks compared to the EoF stuff that could be done. I have no idea why anyone would want to do Roost instead of CoI.
<cite>Giralus wrote:</cite><blockquote><p>they just need to cut the loot drop's back in Runyeye and Ruins of Varsoon,Etc,, to equal the drop rate of poets place then actualy getting a Master drop would be Sweet instead of expected </p></blockquote>What? Masters are a pain enough to get as it is why make them less common? Let me guess - because you've already got all yours
Windowlicker
09-10-2007, 11:34 PM
It's more likely the people in charge of the 50 to 60 level block are a bunch of Sadists.One thing is for sure, it would be absolutely [Removed for Content] not to increase the drop rates in the 50 to 60 zones once RoK is out.
I think a big problem is that each part of the game was made with a different "Philosophy" in mind. At first the game was supposed to be super hard, with drops being rare, everything being a struggle. DoF sort of follows that - good items only come from the final raid instances, and you're pretty unlikely to see a master in those tiers outside of the raids and the occasional really really lucky drop. Meanwhile EoF is set up around a slightly more loot intensive ideal. Masters are rather more common, the stuff that drops is generally better as well. Places revamped during the EoF time fit this philosophy too. Obviously this is the direction the game is supposed to be moving in, and until all the older zones are brought in line people will just stop going to them.
ke'la
09-11-2007, 03:41 AM
<cite>Kunamitsu@Splitpaw wrote:</cite><blockquote><cite>Dasein wrote:</cite><blockquote><cite>Flaye@Mistmoore wrote:</cite><blockquote><cite>ke'la wrote:</cite><blockquote><p>The best treasure is always in the Dungons, therefor you are more likly to get chests of any type inside a dungon then you are overland</p></blockquote><p>While that is true, it doesn't explain why a place like Runnyeye has excellent loot, while the various DOF instances have garbage loot.</p><p>Yes, I know Runnyeye was re-vamped. I think what people are asking is, "Why not take the revamp tool to the rest of the dungeons & instances?"</p></blockquote>Revamping old dungeons takes time and manpower away form other tasks. I suspect they will revamp other old-world zones, but at the same time, we want new content, and there's an expansion to release.</blockquote><p>QFT.</p><p>Heres a suggestion for SOE, after RoK, instead of wasting countless man hours designing a new Neriak etc, use the fantastic zones that are already there, that are almost completely ignored/avoided because they yield no worthy rewards and revamp them! Lavastorm, Everfrost, Rivervale etc and put in some new quests and more importantly some new Loot Tables with some loot that can keep up with EoF loot.</p><p>My 2c worth. <img src="http://forums.station.sony.com/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" width="15" height="15" /></p></blockquote><p>A) consitering the number of people that have toons in Neriak I would say that the manpower was not wasted, besides it was not The EQ2 dev teams time that was used anyway it was SoE Taiwan(aka. the SOGA group)'s time that was used.</p><p>B) between EoF and RoK they HAVE revamped old world zones, Sol Eye, Nek Forest, Fallen Gate, Wailing Caves, and a few others I know have been revamped it just takes time to do them.</p><p>C) People WANT to vist new areas and even if a zone is revamped it gets boring FAR quicker then a new zone.</p>
theres a huge luck factor....but the only tier 6 zone that even drops legendary [Removed for Content] is poets and that stuff sucks.ive never seen a master in a teir 6 instnace like roost/mesa/cache etc
Norrsken
09-11-2007, 04:55 AM
<cite>Aeeron@Nagafen wrote:</cite><blockquote>theres a huge luck factor....but the only tier 6 zone that even drops legendary [I cannot control my vocabulary] is poets and that stuff sucks.ive never seen a master in a teir 6 instnace like roost/mesa/cache etc</blockquote>Another thing is, the loot in those zones, at least some of it, used to have a legendary tag, but the items were so incredibly sucky the players complained (Well, players always do but this time they were right) so the devs just went back and changed the items from legendary to treasured. And didnt add new, real legendary stuff.Also, I've had a master drop in Cazels Mesa.
LordPazuzu
09-11-2007, 10:27 AM
<cite>Aeeron@Nagafen wrote:</cite><blockquote>theres a huge luck factor....but the only tier 6 zone that even drops legendary [I cannot control my vocabulary] is poets and that stuff sucks.ive never seen a master in a teir 6 instnace like roost/mesa/cache etc</blockquote>Three words my friend: "Court of Innovation".
woolf2k
09-11-2007, 05:17 PM
conspiracy
Regardless of what people think zones like RE and RoV need to be adjusted......We have guildies go in both of them all the time and pull out 8-10 masters in less than an hour and this is solo/duo not in a group (yeah they are mentoring).....To me zones like this trivialize the game.....It makes it no fun at all to those who actually work at it and group up at the appropriate level to get the loot.....In fact it trivializes the game to a point where you dont even care if you get the loot anymore cause everyone and their mom already has farmed it with their mains.....They either need to adjust the loot tables of these two zones or get rid of mentoring altogether......
Norrsken
09-12-2007, 04:42 AM
<cite>niack wrote:</cite><blockquote> Regardless of what people think zones like RE and RoV need to be adjusted......We have guildies go in both of them all the time and pull out 8-10 masters in less than an hour and this is solo/duo not in a group (yeah they are mentoring).....To me zones like this trivialize the game.....It makes it no fun at all to those who actually work at it and group up at the appropriate level to get the loot.....In fact it trivializes the game to a point where you dont even care if you get the loot anymore cause everyone and their mom already has farmed it with their mains.....They either need to adjust the loot tables of these two zones or get rid of mentoring altogether......</blockquote>I actually dont think they need to be adjusted. anything but endgame isnt spent so much time in, and to have a similar set of masters, they have to drop a lot more... Same goes for loot. On pvp servers, this is not quite true though, since people lock at various levels because for one reason or the other, they find the pvp good there, so they stay for months on end at the same level. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
joeygopher
09-12-2007, 06:51 PM
<p>definitely its too easy to farm masters in RoV, RE and CT; the zones and mobs are too easy, the drop rate too high, and we end up with sucky players that have never had to actually work to learn their character properly.</p><p>a loot revamp in DoF would be nice - there is a LOT of content there for the 45-60 range, and its going to waste a bit now. Get some people out there doing those quests again! They're actually a lot more interesting than hunting thexian pants in LFay.</p><p>plus for goodness sake put some AA on Rivervale mobs please!</p>
Kasar
09-12-2007, 07:39 PM
Runnyeye's been adjusted up and down for a very long time, those mid-30's masters aren't worth much, nor is the mid-20's relic gear from the vault in Fallen Gate, the level range sort of limits it's usefulness. The DFC stuff's better than anything in RE.No mention of Sanctum of Scaleborn? Still a decent rate of masters off trash mobs in there, but trying to get people into there to do quests is still difficult.
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