View Full Version : Deity "writs"
Zuiya
09-09-2007, 02:09 PM
<p><span style="color: #009900;">I would love to see quests for faction for your deity. Just like we can sell status points or do tasks for city factions, we should be able to give of our time and labour to carry out important tasks for our Deity. I can't believe everything our gods wanted set right in this world was accomplished once we got the cloak <img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" /> Sacrifices are well and good, but I want to do something for my god, too. </span></p><p><span style="color: #009900;">Tunare's Blessings!Zuiya Silverfern</span></p>
Wyrmypops
09-09-2007, 02:24 PM
<p>Yeppers. I'd love some of that action. Just something giving say 150 faction for a bunch of mook slapping. Mooks recognised to be enemies of that particular diety. An amount like that would be on par with other writs, and also be comparable with a ropey sacrifice.</p><p>It'd be great to have as many writs per deity as the city factions, but fair enough, that is a lot. If there was only a couple of writs a tier that'd be fine. Or a solo and a group option. It'd keep give the whole deity thing a certain vitality, and opportunity to reinforce their place in the lore. </p>
NiteWolfe
09-10-2007, 03:03 AM
I love the idea! That way my muter would not /cry over all the stuff i have to feed to my alter
Zuiya
09-10-2007, 03:11 AM
<p><span style="color: #009900;">Thanks for your support of my idea <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> And by all means, I am not suggesting this simply because I am cheap and don't want to part with valuables, it would just feel rewarding to have specific deity tasks and not just mindlessly dump "can't sell this on the broker" items on the altar. Reinforce their place in the lore, yes exactly <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </span></p><p><span style="color: #009900;">Tunare's Blessings on all!Zuiya Silverfern</span></p>
Barbai
09-10-2007, 03:14 AM
I am curious what each diety would want killed since each one has such a unique objective from scorching the world, causing disease and fear, to growing gardens.
KunamitsuUK
09-10-2007, 04:44 AM
<cite>Barbai wrote:</cite><blockquote>I am curious what each diety would want killed since each one has such a unique objective from scorching the world, causing disease and fear, to growing gardens. </blockquote><p>Well for those Hippy Gods I would think wholesale slaughter of all in game Herbivore's should suffice since they eat all things green hence negative faction with the tree huggers.</p><p>Who can forget the cries of Bambi and her pals when you had to thin their numbers for Dwarven Boots HQ. I think the four legged fawns have gotten off lightly since then. While we're at it throw in some Badger bludgeoning writs too, that will teach em to look like harvestable nodes when your half asleep from an 8 hour grind. <img src="http://forums.station.sony.com/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" /></p>
Deggials
09-10-2007, 02:55 PM
Each Deity should also have their own set of tradeskill writs.
Geothe
09-10-2007, 02:57 PM
<p>Yeah,</p><p>but Deity faction was only put into the game as a money sink (you cant make money appear out of no where selling drops to merchants when you sacrifice them to your god).</p><p> So, i highly doubt they would ever put anything like this in the game <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>
Leatherneck
09-10-2007, 03:48 PM
<p>Eh...I'd be more concerned with God writs if the abilities were more useful.</p><p>As it is, I doubt I'll ever even use the faction points you get from doing the quests, much less sacrificing stuff for more points.</p>
NiteWolfe
09-10-2007, 04:07 PM
<cite>Leatherneck wrote:</cite><blockquote><p>Eh...I'd be more concerned with God writs if the abilities were more useful.</p><p>As it is, I doubt I'll ever even use the faction points you get from doing the quests, much less sacrificing stuff for more points.</p></blockquote> I love the rallos zek ones myself. Very useful IMO. My mystic uses the tunara grove entanglement on raids also very useful 20s stifle to epic mobs. one of our guild requirments is to have your miricales loaded before raid time.
Leatherneck
09-10-2007, 04:12 PM
<p>I'm not being snarky here....</p><p>I'm glad you found some that you like using and feel makes it worth it. Me, I don't raid with anything that could be generously called regularity. Mayhaps it's more effective for raiding than grouping.</p>
StormCinder
09-10-2007, 04:29 PM
<cite>Kunamitsu@Splitpaw wrote:</cite><blockquote><cite>Barbai wrote:</cite><blockquote>I am curious what each diety would want killed since each one has such a unique objective from scorching the world, causing disease and fear, to growing gardens. </blockquote><p>Well for those Hippy Gods I would think wholesale slaughter of all in game Herbivore's should suffice since they eat all things green hence negative faction with the tree huggers.</p><p>Who can forget the cries of Bambi and her pals when you had to thin their numbers for Dwarven Boots HQ. I think the four legged fawns have gotten off lightly since then. While we're at it throw in some Badger bludgeoning writs too, that will teach em to look like harvestable nodes when your half asleep from an 8 hour grind. <img src="http://forums.station.sony.com/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" /></p></blockquote><p>And each day you DON'T stop these hideous creatures from devastating the landscape, you lose faction. <img src="http://forums.station.sony.com/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>SC</p>
Bakasen
09-10-2007, 04:46 PM
<p>Money sink or not, I also like the idea of deity writs or something similar. </p><p>Tunare can have you go blast a few undead of your level range, Rallos sends you go "motivate the troops." Anyway, it would be nice, heck you could even slip a little more lore in for us lore hounds out there, say mabey why Cazic wants a ton of Droags killed anyway...</p><p> Just a thought, and I'm in agreement, it really seems kinda lame that now that I've slain a few low end vampires Rallos is finished with me and I can maintain his favor by dumping a truck load of lousy weapons and armor onto my over decorated nightstand. Rallos wants blood, not trinkets!</p>
melaine_dvarvensplitter
09-10-2007, 04:53 PM
I do like the idea of Diety writs and they could be tied into the lore as well <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
CHIMPNOODLE.
09-10-2007, 04:59 PM
I like the idea as well. I hope something to that effect is put into the game.
LOVE this idea. Hope it ends up under discussion on a dev roundtable !
LordPazuzu
09-10-2007, 07:23 PM
I think Deity Writs are a wonderful idea.
Zuiya
09-11-2007, 09:34 AM
<p><span style="font-size: xx-small;color: #009900;"><i>Accidentally double-posted.</i></span></p>
Zuiya
09-11-2007, 09:38 AM
<p><span style="color: #009900;">I'm not alone in my wish, yeay!</span></p><p><span style="color: #009900;">Adding a few tiny faction quests to our deity worship will hardly ruin the grand plan for manageing the economy. I am sure the transmuting business will still be crazy as ever. Bakasen said it very well imo: <i>Rallos wants blood, not trinkets</i>. Sure, a meaty sacrifice and some libation is good too, but if a ring here and a glove there is what they really want lore-wise, then they could just as well have stayed asleep in their realms with a thick layer of dust on top of'em and we'd have one less item to cram into our rooms. </span></p><p><span style="color: #009900;"> I don't know what all gods would want. I haven't cultivated a relationship with them all, and I'm not in the quest developing team... But I do agree that those badgers have to pay one day, LOL!! That would be Brell worshippers' domain, maybe <img src="http://forums.station.sony.com/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" alt="SMILEY" width="15" height="15" /> </span></p><p><span style="color: #009900;">Let's see... what could interfere with Growth, causing great concern for my beloved Tunare... Remember, healthy growth does not equal overgrowth, so a few herbivores are necessary to keep the balance and if there are a good balance of carnivores to eat the herbivores, then no need to interfere. Undead has no place in nature, so kill them and grind their bones to dust to be plant food! Go Growth!!</span></p><p><span style="color: #009900;">But if for instance a gnomish inventor has built a contraption to alter the weather, dispelling all rain clouds and making constant sunshine and a dreadful heat wave, that would be bad for Growth. Now, the easy thing might be to just get rid of such an inventor. But since nothing in everquest is straightforward and logical, one possible task could be: <i>Fuzzbuzzle's weather machine runs on steam elemental power. You must remove the supply for the machine. Kill steam elementals in Steamfont 0/15.</i> For instance. Throw in more steps if you like.</span></p><p><span style="color: #009900;">IDK... There has to be plenty of things one can do to aid our chosen deity's causes. I'm just throwing it out because I think it would enrich the game, the deity system, and be meaningful for those of us who like these things - in addition to those who have betrayed their deity and gone back and has a whole lot of favour to gain with few means <img src="http://forums.station.sony.com/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" width="15" height="15" /></span></p><p><span style="color: #009900;">Tunare's Blessings!Zuiya Silverfern</span></p>
Kizee
09-11-2007, 09:43 AM
Great idea.Farming mobs for stuff to sacrifice gets annoying.
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