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View Full Version : Conquered and rewarded by teleport


Valdaglerion
09-06-2007, 01:37 PM
<p>Recently I started playing Estate of Unrest, I know, its been out a while now but I was mastering other areas first. The thing I got a kick out of was the mail I got after completing the zone the first time and the house item associated with it.</p><p>It got me to thinking about the many discussions on travel which have been had in these forums. There are a few similar items in the game which require questing or zone completion to attain (Shimmering Citadel carpet, Call of Ro, etc). </p><p><span style="color: #ff0000;"><b>Can anyone think of any game breaking reasons why the dungeons could not each have one of these house items associated with the final completion of it that would allow teleport back to the dungeon entrance (not within the dungeon but the entrance zone in)?</b></span></p><p><span style="color: #000000;">Although guild housing is now being worked on (although no idea when we will actually ever see it) we could use these items now. Finish Unrest, stick the item in your house and next time you go there, click on the item and be teleported to the entrance. The list is endless (given the number of zones and dungeons) but this could be very useful in my opinion, especially for scheduled events (be them group or raid). Players could handle their maintenance issues (mender, broker, merchants,etc) and then head to the house and teleport instead of camping out near the zone in anticipation of the event. </span></p><p>For those playing predominantly in higher end zones it could maximize game play time. </p><p>Thoughts?</p><p>[EDIT]</p><p>The more I think about this the more I really like this idea. Being Qeynosian for example - I might have 60 minutes to play and could decide to go somewhere further away such as Fallen Gate because I havent played there much. With a teleport item I could acutally do that and spend my limited time doing something fun and new. Without it you are limited to doing something closer to maximize gameplay or doing the non-fun things which are closer (broker, mender, merchants, house maintenance, banking, bag cleanup etc.)</p><p>I know the world feels small to some people - thats great and all. I am just thinking about maximizing game time for those who wish to do so rather than be immersed in travel (not everyone enjoys it after the 10,000th time). I would rather spend my time crawling the dungeon and having fun than clicking a bell, watching a black screen for zoning, riding my horse across an area I have seen 10,000 times, flying on a griffon and looking at an area I have seen 10,000 times, flying on another griffon and jumping off, riding my horse to the spires, waiting at a spire for up to 5 minutes to watch a black screen for zoning, to riding my horse, to flying on a cloud, to riding my horse to clicking another spire and watching a black screen for zoning to riding my horse, to flying on cloud, to flying on another cloud, to riding my horse to watching a black screen for zone in to finally get to PoA.</p><p>If all I had was a hour, I just spent 20-30 minutes of it traveling from QH to PoA <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY<img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />" width="15" height="15" /> when my friends and I could have hooked up there in less than 5 minutes and spent the rest of the time getting a few quest updates.</p>

Guy De Alsace
09-06-2007, 01:57 PM
<p>Personally speaking I think there are already plenty of ways of fast travel. Each new one makes the world seem smaller than it actually is. At the moment I think the current ones are adequate without making the world shrink too much.</p>

Effie
09-06-2007, 03:00 PM
<p><span style="font-size: xx-small;"><i>I might have 60 minutes to play and could decide to go somewhere further away such as Fallen Gate because I havent played there much.</i></span> </p><p><span style="font-size: x-small;">From QH, take the mariner's bell to Nek forest, run 20 seconds to the griff tower, take a 60 second griff ride to CL zone area, zone over to CL and run another 90 seconds or so to Fallen Gate. </span></p><p><span style="font-size: x-small;">I'll even give you 30 second load times for a grand total of around 4 minutes to get to FG from Qeynos.</span></p><p><span style="font-size: xx-small;"><i>I just spent 20-30 minutes of it traveling from QH to PoA</i></span> </p><p><span style="font-size: x-small;">I have no idea how it can take you 20-30 minutes to get to POA from QH... </span></p><p><span style="font-size: x-small;">From QH, take the mariner's bell to Nek Forest, run 20 seconds to the griff tower and select NMars Ascent, jump off at the bridge (about 30 seconds), wait for the teleporter (5 minutes max), 15 seconds to run to the cloud station and click Isle of Awakened, 30 second cloud flight and a 20 second run to POA.....</span></p><p>With 30 second zoning times, my math tells me that trip takes roughly 8 minutes.</p><p>Are you including [Removed for Content] around browsing the broker, chatting with people in guild, dueling on Nek docks, and killing every single grey mob on the way?</p><p>20-30 minutes huh? My mom used to say to me: "I told you a million times not to exaggerate!"</p>

liveja
09-06-2007, 03:02 PM
<cite>Effie wrote:</cite><blockquote><p><span style="font-size: x-small;">I have no idea how it can take you 20-30 minutes to get to POA from QH...</span></p></blockquote>QFE.

Valdaglerion
09-06-2007, 03:31 PM
<p>Hmnmmm....path I used:</p><p>QH>Antonica>Spires to TT>Cloud to Vultak>Zone to Isle of Desolation>Cloud to Whisperwind>Cloud to Isle of Awakening</p><p>On a different note, I didnt know there was a spire in Nek. I have always used and known about the ones in Antonica, Enchanted Lands and Thundering Steppes. </p><p>I suppose this brings about a discussion of working transportation. Here are the ones I know of: </p><p>Working: </p><ul><li>Druid Ring - Antonica</li><li>Druid Ring - Commonlands</li><li>Druid Ring - Butcher Block</li><li>Druid Ring - Steamfont</li><li>Druid Ring - Greater Faydark</li><li>Spires - Antonica to Tenebrous Tangle</li><li>Spires - Thundering Steppes to Barren Sky</li><li>Spires - Enchanted Lands to Bonemire</li><li>Spires - Nek Forest to ???</li><li>Spires - Feerrott (Obelisk of Lost Souls I think)</li><li>Griffon Towers - 3 in Antonica (Oracle Tower, Thundering Steppes, Qeynos Gate)</li><li>Griffon Towers - 4 in Thundering Steppes (Antonica Gate, Thundermist Village, Southeast Tower, Cold Wind Cove) Requires quest</li><li>Griffon Towers - 4 in Nek Forest (Docks, Commonlands, N'Marrs and Bone Lake) Requires quest</li><li>Griffon Towers - 3 in Commonlands (Nek Forest, Docks, ???)</li><li>Griffon Towers - 3 in Butcher Block (Lesser Faydark, Greater Faydark, Docks) Requires quest</li><li>Horse Stables - 3 in Greater Faydark (Butcher Block, Steamfont, Orc citadel??) Requires quest</li><li>Horse Stables - ? in Lesser Faydark (cant remember the names of them, think there are 3 of them) Requires quest</li><li>Floret of Growth - house item (recipe dropped in EH crafted by carpenter, Return to Kelethin)</li><li>Return to Splitpaw - personal item, quested - Return to Splitpaw Den</li><li>Mirror of Samirah(sp) - personal item, quested - Teleport to Shimmering Citadel from SS, Maj'Dul or PoF only(PoF zone in in the caverns)</li><li>Carpet of Shimmering Citadel - house item, quested - Teleport to Shimmering Citadel (library across from Poets palace entrance)</li><li>Call of Ro - personal ability, quested - Return to Maj'Dul gates entrance</li><li>Carpet Transport - QH docks - teleport to Sinking Sands</li><li>Carpet Transport - SS (Return to Qeynos Harbor, Maj'Dul, Darklight Woods, Butcher Block Mountains open to all - other areas require opening by exploring SS)</li><li>Carpet Transport - Butcherblock Mountains - teleport to Sinking Sands</li><li>Call of (City)- personal ability (all toons) recall to your home city</li></ul><p>Non-Working:</p><ul><li>Druid Ring - Nek Forest</li><li>Druid Ring - Feerrott</li><li>Spires - Loping Plains</li><li>Druid Ring - Zek</li></ul><p>Please add any others you know of to this list and let me know of any corrections to my list above. Many thanks!</p>

Effie
09-06-2007, 03:43 PM
<p><i><span style="font-size: xx-small;">On a different note, I didnt know there was a spire in Nek. I have always used and known about the ones in Antonica, Enchanted Lands and Thundering Steppes.</span></i> </p><p><span style="font-size: x-small;">Never be afraid to ask... there are smartasses like me on every server who are more than happy to tell you where to go and the quickest way to get there. <img src="http://forums.station.sony.com/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" alt="SMILEY" width="15" height="15" /></span></p><p>There are also spires in Feerrot. They teleport you to Bonemire.</p><p>I personally never use the TS spires, they are just too inconvenient. Even using the splitpaw teleport, it's not exactly convenient.</p>

interstellarmatter
09-06-2007, 03:48 PM
<cite>Flaye@Mistmoore wrote:</cite><blockquote><cite>Effie wrote:</cite><blockquote><p><span style="font-size: x-small;">I have no idea how it can take you 20-30 minutes to get to POA from QH...</span></p></blockquote>QFE.</blockquote>No idea?  Are you serious?  You know how many shines are between those two places?

liveja
09-06-2007, 04:03 PM
<cite>interstellarmatter wrote:</cite><blockquote><cite>Flaye@Mistmoore wrote:</cite><blockquote><cite>Effie wrote:</cite><blockquote><p><span style="font-size: x-small;">I have no idea how it can take you 20-30 minutes to get to POA from QH...</span></p></blockquote>QFE.</blockquote>No idea? Are you serious? You know how many shines are between those two places?</blockquote>Not nearly enough to add 22 minutes to the travel time.

liveja
09-06-2007, 04:06 PM
<cite>Valdaglerion wrote:</cite><blockquote><p>On a different note, I didnt know there was a spire in Nek.</p></blockquote><p>It's near the D'Abth bridge, along the roadside. Taking the griff from the docks to the N'Marr's Ascent station, then jumping off when you get near the spires, is the quickest way, as others have said.</p><p>If you're in Bonemire, a quick way to get to BS is to go to Drednever, then the cloud to Shattered Weir; there are portals to both BS & TT there, just a minute or so from the pad.</p>

Lornick
09-06-2007, 09:44 PM
<cite>Effie wrote:</cite> <blockquote><p><span style="font-size: xx-small;"><i>I just spent 20-30 minutes of it traveling from QH to PoA</i></span> </p><p><span style="font-size: x-small;">I have no idea how it can take you 20-30 minutes to get to POA from QH... </span></p><p><span style="font-size: x-small;">From QH, take the mariner's bell to Nek Forest, run 20 seconds to the griff tower and select NMars Ascent, jump off at the bridge (about 30 seconds), wait for the teleporter (5 minutes max), 15 seconds to run to the cloud station and click Isle of Awakened, 30 second cloud flight and a 20 second run to POA.....</span></p><p>With 30 second zoning times, my math tells me that trip takes roughly 8 minutes.</p><p>Are you including [Removed for Content] around browsing the broker, chatting with people in guild, dueling on Nek docks, and killing every single grey mob on the way?</p><p>20-30 minutes huh? My mom used to say to me: "I told you a million times not to exaggerate!"</p></blockquote>Alternatively you can use the splitpaw teleport shard and run to the TS spire.  This can be particularly advantageous if you aren't in QH already and want to save your recall or just save 60 silver for the ticket to nek docks.