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standupwookie
09-04-2007, 04:52 PM
All I kept hearing is how great reaver is.  I have about 62 AAs so I put them in the INT and WIS line, then 20 to get reaver.But to me this ability seems woefully underpowered.  I was thinking that it would fire off on each pestilence or AE DOT tick, but it only works on the first fire.  What is the point with this ability, even with my added in-combat regen from the WIS line.  I am using this ability wrong?  It basically does way more harm then good.

Wytie
09-04-2007, 04:55 PM
<cite>standupwookie wrote:</cite><blockquote>All I kept hearing is how great reaver is.  I have about 62 AAs so I put them in the INT and WIS line, then 20 to get reaver.But to me this ability seems woefully underpowered.  I was thinking that it would fire off on each pestilence or AE DOT tick, but it only works on the first fire.  What is the point with this ability, even with my added in-combat regen from the WIS line.  I am using this ability wrong?  It basically does way more harm then good.</blockquote><p>hmmm sometimes it does, you have to know when to have it on, and when to just leave it off.</p><p>Most times its good sometimes its not, if you find yourself running out of power and not casting so much, then yea it will cost you more, unless you use lower Tier spells for those occasions, sure you might not being doing as much damage but the lower level spell cost alot less mana and will still proc Reaver.</p><p>Chew on that for a min heh</p>

standupwookie
09-04-2007, 06:11 PM
I am chewing, but let's look at it for a second.There is no reason to use Reaver if you are not taking damage, so that means you are either solo or are tanking in a group which means tougher mobs.I dont think there is an encounter out there which would require reaver to solo.  Meaning, I cant solo some mob or encounter and then I activate Reaver and presto, it's is soloable.It just doesn't appear to be a viable solo ability.  I dont spam spells or CAs when I solo.  It's basically ward then both AEs if a group or putrid coil and maybe pet.  Some of the nukes are not really useful when you figure they are slow casting and auto-attack is just about the same.So basically Reaver will be firing off on only a couple of spells, that does not really justify the negative aspects of the ability, especially in solo encounters.As far as a group, it might be more useful but you have to be the main tank and you have to spam spells.-I should not have to use lower level spells to make the ability useful.-I should not lose more than I gain from the ability.-The ability should be viable in all types of play, solo or group or raid tank.Reaver does not really satisfy any of those.What is should be is a persistent heal proc but not 100%.  Maybe 20% or something and the heal should be about 100 more and it should drop the health requirement.  That way it is actually usefull to all types of play.Look at is this way.  Other classes get GREAT abilities in both the KOS and EOF AA lines.  Some classes get really, really great abilities.  And a few classes get ultra abilities.Why must the SK abilities be garbage.  Is the class overpowered?  They cant put in an ability without saying "well, they are SK so lets make the end abilites have a penalty"It was exactly this same kind of backwards thinking that made the hybrid classes in EQ so pathetic for years.The tanking line is fine.Reaver really needs to be changed.And Pools of Blood is laughable.  If you are unconscious, you deserve to die swift.

Wytie
09-04-2007, 06:31 PM
<p>Go solo the nest and do it without Reaver and then tell me reaver is not needed solo.</p><p>I use reaver all the time solo, Reaver and Death March rules,who needs a healer? but ill not argu with ya......</p>

Hamervelder
09-04-2007, 07:10 PM
<cite>standupwookie wrote:</cite><blockquote>I am chewing, but let's look at it for a second.There is no reason to use Reaver if you are not taking damage, so that means you are either solo or are tanking in a group which means tougher mobs.I dont think there is an encounter out there which would require reaver to solo.  Meaning, I cant solo some mob or encounter and then I activate Reaver and presto, it's is soloable.<span style="color: #ff9900;">Try soloing Shisha (or however you spell it) in Bonemire without Reaver, then with.  Or even some of the other heroic encounters in the Bonemire.  You will find that Reaver saves your butt more often than not.</span>It just doesn't appear to be a viable solo ability.  I dont spam spells or CAs when I solo.  It's basically ward then both AEs if a group or putrid coil and maybe pet.  Some of the nukes are not really useful when you figure they are slow casting and auto-attack is just about the same.<span style="color: #ff9900;">It sounds like you're not playing your class to its full potential.  Most of SK's damage is spell-based.  If you aren't casting, then you really aren't making use of the majority of the tools available to you.</span>So basically Reaver will be firing off on only a couple of spells, that does not really justify the negative aspects of the ability, especially in solo encounters.<span style="color: #ff9900;">Any offensive spell can trigger Reaver.  This includes your taunts, and even Brock's Thermal Shocker.  The only things that do not trigger Reaver are melee attacks.</span>As far as a group, it might be more useful but you have to be the main tank and you have to spam spells.-I should not have to use lower level spells to make the ability useful.-I should not lose more than I gain from the ability.-The ability should be viable in all types of play, solo or group or raid tank.Reaver does not really satisfy any of those.<span style="color: #ff9900;">Again, it sounds like it's your playstyle that is at fault, not the ability.</span>What is should be is a persistent heal proc but not 100%.  Maybe 20% or something and the heal should be about 100 more and it should drop the health requirement.  That way it is actually usefull to all types of play.Look at is this way.  Other classes get GREAT abilities in both the KOS and EOF AA lines.  Some classes get really, really great abilities.  And a few classes get ultra abilities.<span style="color: #ff9900;">Well, I hate to break it to you.  You rolled a shadowknight.  The red-headed stepchild of all fighter classes.  I'd suggest modifying your playstyle to fit the class, rather than expecting the class to change to suit your needs.  It sounds like a warrior would be better for you.</span>Why must the SK abilities be garbage.  Is the class overpowered?  They cant put in an ability without saying "well, they are SK so lets make the end abilites have a penalty"<span style="color: #ff9900;">Is the class overpowered?  No.  But if you'd get out of the mentality that you've expressed in your post, you may find that <i>despite</i> the setbacks of the class, there's more to it than you apparently realize.  Yes, it stinks that Reaver was nerfed.  But you either get used to it, or you roll another toon.  I chose the latter, for the record.</span>It was exactly this same kind of backwards thinking that made the hybrid classes in EQ so pathetic for years.The tanking line is fine.Reaver really needs to be changed.And Pools of Blood is laughable.  If you are unconscious, you deserve to die swift.</blockquote>

nihilux
09-04-2007, 08:00 PM
Yes, I was disappointed when they nerfed Reaver, but it still holds it's original job & effect. Just at a lesser rate sadly. While i am most certainly not thrilled about it's nerf. It still has a purpose, to which i take full advantage of.

Coica
09-05-2007, 10:42 AM
even at 2 % instead of 2.5 reaver is still mucho bueno. I keep it active always. from what i recall its a percentage based on your hit points also, so the higher your Hp, the better it works. but it's not broken or useless by any stretch of the imagination.

Levatino
09-05-2007, 11:08 AM
yeah reaver works as intended, does great thing even while solo'ing

MaCloud1032
09-05-2007, 12:32 PM
<cite>standupwookie wrote:</cite><blockquote>I am chewing, but let's look at it for a second.There is no reason to use Reaver if you are not taking damage, so that means you are either solo or are tanking in a group which means tougher mobs.I dont think there is an encounter out there which would require reaver to solo.  Meaning, I cant solo some mob or encounter and then I activate Reaver and presto, it's is soloable.It just doesn't appear to be a viable solo ability.  I dont spam spells or CAs when I solo.  It's basically ward then both AEs if a group or putrid coil and maybe pet.  Some of the nukes are not really useful when you figure they are slow casting and auto-attack is just about the same.So basically Reaver will be firing off on only a couple of spells, that does not really justify the negative aspects of the ability, especially in solo encounters.As far as a group, it might be more useful but you have to be the main tank and you have to spam spells.-I should not have to use lower level spells to make the ability useful.-I should not lose more than I gain from the ability.-The ability should be viable in all types of play, solo or group or raid tank.Reaver does not really satisfy any of those.What is should be is a persistent heal proc but not 100%.  Maybe 20% or something and the heal should be about 100 more and it should drop the health requirement.  That way it is actually usefull to all types of play.Look at is this way.  Other classes get GREAT abilities in both the KOS and EOF AA lines.  Some classes get really, really great abilities.  And a few classes get ultra abilities.Why must the SK abilities be garbage.  Is the class overpowered?  They cant put in an ability without saying "well, they are SK so lets make the end abilites have a penalty"It was exactly this same kind of backwards thinking that made the hybrid classes in EQ so pathetic for years.The tanking line is fine.Reaver really needs to be changed.And Pools of Blood is laughable.  If you are unconscious, you deserve to die swift.</blockquote><p>Well reaver is still the best line for EoF.  In order to get the full benrfit of reaver you do have to cast.  The only time i turn it off is when i hit my bleed pool or when i get locked by a Q from flying.   Let me ask you this have you ever tryed the decay line and taking the bleedpool?  Iam assuming not.  So i deserve to die swift when someone aoes and i pick up the adds and take massive spike dmg?  before you call a skill laughable try it first.  I can tell you that is not fair that a gaurd can temp buff his mit to 70% a zerker gets a auto rez pallys has LoH brawlers get a self heal.  I have life taps.  Spells are interupted, resisted, and mitted down.  Gaurds, pallys, zerkers, brawlers all affect them selfs.  Meaning they dont fail!</p><p>Sunday my raid alliance ran Halls of Seeing.  I was MT due to the gaurd being away.  We were an x3 with 4 healers 2 wardens a fury and a defiler.  Pull the overseeier and see how much dmg comes in the first 5 sec.I saved many pulls by being bleedpool speced and the healers i run with love it.</p><p>So before you laugh at an ability think of how it would be used.  Try it.  What do you have to loose?  The usless hate line.</p><p>Yes i have down all the diffrent AA sepcs for KoS and EoF</p>

Wytie
09-05-2007, 01:13 PM
<cite>Darksavanna@Venekor wrote:</cite><blockquote><cite>standupwookie wrote:</cite><blockquote>I am chewing, but let's look at it for a second.There is no reason to use Reaver if you are not taking damage, so that means you are either solo or are tanking in a group which means tougher mobs.I dont think there is an encounter out there which would require reaver to solo.  Meaning, I cant solo some mob or encounter and then I activate Reaver and presto, it's is soloable.It just doesn't appear to be a viable solo ability.  I dont spam spells or CAs when I solo.  It's basically ward then both AEs if a group or putrid coil and maybe pet.  Some of the nukes are not really useful when you figure they are slow casting and auto-attack is just about the same.So basically Reaver will be firing off on only a couple of spells, that does not really justify the negative aspects of the ability, especially in solo encounters.As far as a group, it might be more useful but you have to be the main tank and you have to spam spells.-I should not have to use lower level spells to make the ability useful.-I should not lose more than I gain from the ability.-The ability should be viable in all types of play, solo or group or raid tank.Reaver does not really satisfy any of those.What is should be is a persistent heal proc but not 100%.  Maybe 20% or something and the heal should be about 100 more and it should drop the health requirement.  That way it is actually usefull to all types of play.Look at is this way.  Other classes get GREAT abilities in both the KOS and EOF AA lines.  Some classes get really, really great abilities.  And a few classes get ultra abilities.Why must the SK abilities be garbage.  Is the class overpowered?  They cant put in an ability without saying "well, they are SK so lets make the end abilites have a penalty"It was exactly this same kind of backwards thinking that made the hybrid classes in EQ so pathetic for years.The tanking line is fine.Reaver really needs to be changed.And Pools of Blood is laughable.  If you are unconscious, you deserve to die swift.</blockquote><p>Well reaver is still the best line for EoF.  In order to get the full benrfit of reaver you do have to cast.  The only time i turn it off is when i hit my bleed pool or when i get locked by a Q from flying.   Let me ask you this have you ever tryed the decay line and taking the bleedpool?  Iam assuming not.  So i deserve to die swift when someone aoes and i pick up the adds and take massive spike dmg?  before you call a skill laughable try it first.  I can tell you that is not fair that a gaurd can temp buff his mit to 70% a zerker gets a auto rez pallys has LoH brawlers get a self heal.  I have life taps.  Spells are interupted, resisted, and mitted down.  Gaurds, pallys, zerkers, brawlers all affect them selfs.  Meaning they dont fail!</p><p>Sunday my raid alliance ran Halls of Seeing.  I was MT due to the gaurd being away.  We were an x3 with 4 healers 2 wardens a fury and a defiler.  Pull the overseeier and see how much dmg comes in the first 5 sec.I saved many pulls by being bleedpool speced and the healers i run with love it.</p><p>So before you laugh at an ability think of how it would be used.  Try it.  What do you have to loose?  The usless hate line.</p><p>Yes i have down all the diffrent AA sepcs for KoS and EoF</p></blockquote><p>bleed pool is alsome a must have, tho it didnt save me with my duel with Exur tho <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> we both hit our pool and somehow he got up before me omg and well there whet that kill streak...</p><p>the hate line isnt usless its good for getting you killed while your in the mage group and the warlock's agro wipe you heh</p><p>Yea just an FYI if your down the hate line and not tanking you better hope your not in the mage group hehe bad things happen then  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

MaCloud1032
09-05-2007, 03:12 PM
<span style="font-family: comic sans ms,sand;">i got jedil with the bleed pool.  I bet next time he kills my pet.</span>

Dead Knight
09-05-2007, 03:22 PM
Get more HP.

Wytie
09-05-2007, 03:41 PM
<cite>Darksavanna@Venekor wrote:</cite><blockquote><span style="font-family: comic sans ms,sand;">i got jedil with the bleed pool.  I bet next time he kills my pet.</span></blockquote>rofl

cptnapa
09-06-2007, 02:22 AM
<cite>Dead Knight wrote:</cite><blockquote>Get more HP.</blockquote><p>Was this to OP ? Because then, fine...</p><p>But if you meant "Get more HP, then you don't need Pools" ... uhm, you just can't get 2.1K health then the next guy <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </p><p>/Shadarr</p>

Beldin_
09-06-2007, 07:29 AM
<cite>Darksavanna@Venekor wrote:</cite><blockquote>So before you laugh at an ability think of how it would be used.  Try it.  What do you have to loose?  The usless hate line.</blockquote><p>At least the shorter recast from Deathmarch is not "useless" .. however thats the only real reason i took that line <img src="http://forums.station.sony.com/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>On the other hand i think that at least all our line have some nice abilities and i would have no problems to spend more then 50 point, but if i look at most of the other character i play, the only classes where i don't think at 70-80 AAs .. ok i have all i need ..  are Fury,SK and Ranger.</p>

Dead Knight
09-06-2007, 03:04 PM
<cite>cptnapalm wrote:</cite><blockquote><cite>Dead Knight wrote:</cite><blockquote>Get more HP.</blockquote><p>Was this to OP ? Because then, fine...</p><p>But if you meant "Get more HP, then you don't need Pools" ... uhm, you just can't get 2.1K health then the next guy <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" /> </p><p>/Shadarr</p></blockquote>The more HP you have, the bigger 2% of it is, the more Reaver heals you.

standupwookie
09-07-2007, 01:19 PM
After playing with reaver more I have decided that its ok...heh.  Not great and it does not stack up with most classes end game EOF abilities, but its ok to leave it on forever.

Norrsken
09-07-2007, 01:32 PM
<cite>standupwookie wrote:</cite><blockquote>After playing with reaver more I have decided that its ok...heh.  Not great and it does not stack up with most classes end game EOF abilities, but its ok to leave it on forever.</blockquote>well, you could absolutely find quite a lot of other end skills that are teh suck compared. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Jblaze2
09-11-2007, 06:31 PM
I personally find it does more harm then good.....ive respecced my SK AA's more than any of my other toons and I've finally decided reaver sucks [Removed for Content]. I'm lvl 56 with 5.4k HP (more than enough at my lvl) And it really seems to get me less survivability. I still have points in the reaver line though....just not reaver.

Hugsnkissums
09-12-2007, 12:03 AM
Reaver is more of a level 70 AA IMO. Getting it before that isn't going to be all that great since the returns you get from it aren't that great. Obviously the higher level you are, the more HP's you have, the more reaver kicks back to you and to be honest at 70 it's just alright with so-so gear. I'd imagine it's be great with say oh 10k HPs, but you'd be lucky to get anywhere near that being MT of a FG. I've personally got a bit over 7K HPs and the returns are alright enough so that I don't hate it, but if I don't use my abilities all that much it just best to turn it off. Just have to know when you can leave it running.