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Revark
09-04-2007, 09:53 AM
<p>Which class solos the best. Meeting the following requirements.</p><p> 1. No pets. (must have)</p><p>2. Least downtime.</p><p>3. Killing speed.</p><p>Order from most important to least important.</p><p>Thanks for helping out a newb.</p>

Norrsken
09-04-2007, 09:54 AM
<cite>Revark wrote:</cite><blockquote><p>Which class solos the best. Meeting the following requirements.</p><p> 1. No pets. (must have)</p><p>2. Least downtime.</p><p>3. Killing speed.</p><p>Order from most important to least important.</p><p>Thanks for helping out a newb.</p></blockquote>wizard I'd say.

Revark
09-04-2007, 10:00 AM
<p>They aren't too squishy? Do they get any utility type spells?</p><p> Does anyone else agree with Wizard?</p>

Norrsken
09-04-2007, 10:01 AM
<cite>Revark wrote:</cite><blockquote><p>They aren't too squishy? Do they get any utility type spells?</p><p> Does anyone else agree with Wizard?</p></blockquote>the utility wizards bring is dps. If youw ant soling, why would you want utility?and a battlemage specced wizard isnt any least bit more squishy than the other classes really. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Jal
09-04-2007, 10:02 AM
Fury is a decent soloer, roots, nukes, heals and portals. 

Revark
09-04-2007, 10:04 AM
<cite>Ulvhamne@Nagafen wrote:</cite><blockquote><cite>Revark wrote:</cite><blockquote><p>They aren't too squishy? Do they get any utility type spells?</p><p> Does anyone else agree with Wizard?</p></blockquote>the utility wizards bring is dps. If youw ant soling, why would you want utility?and a battlemage specced wizard isnt any least bit more squishy than the other classes really. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" width="15" height="15" /></blockquote><p>Dont really want/need utility. It was just a general question, so I knew what kind of playstyle the wizard would bring.</p><p>Fury..... I have seen other say Fury is decent soloer. They obviously have more utility then wizard.</p><p>Thanks, I think this is enough to get me started.</p>

Norrsken
09-04-2007, 10:06 AM
<cite>Revark wrote:</cite><blockquote><cite>Ulvhamne@Nagafen wrote:</cite><blockquote><cite>Revark wrote:</cite><blockquote><p>They aren't too squishy? Do they get any utility type spells?</p><p> Does anyone else agree with Wizard?</p></blockquote>the utility wizards bring is dps. If youw ant soling, why would you want utility?and a battlemage specced wizard isnt any least bit more squishy than the other classes really. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img mce_tsrc=" />" width="15" height="15" /></blockquote><p>Dont really want/need utility. It was just a general question, so I knew what kind of playstyle the wizard would bring.</p><p>Fury..... I have seen other say Fury is decent soloer. They obviously have more utility then wizard.</p><p>Thanks, I think this is enough to get me started.</p></blockquote>yup, furies are also a decent soloer. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Actually more than decent.

The_Real_Ohno
09-04-2007, 10:45 AM
I love soloin on my Ranger.

Levatino
09-04-2007, 11:22 AM
I love my Sk, solo'es very well however don't expect to be invited for raids.. So if you ain't a raidplayer I recommend it.However most important whatever people advise is that it must be a class you ENJOY to play.

akell
09-04-2007, 11:37 AM
<p>Swash/Brig</p><p>Bruiser/Monk</p>

Xanu
09-04-2007, 12:03 PM
Wizard's good.  Too much down time for me sometimes, though, waiting for mana regen.I find that my swashbuckler kills much faster.  I've had to actually stop playing several times to get my vitality back up.Of course, my chars are in their 40s.  Maybe different at higher levels.

miliskel
09-04-2007, 12:04 PM
imo sk is best soloer,unless u want to pend forever on a named of even orange con or something, in which u  play an echanterps. illusionists and coercers dont need there pet to solo well..

Dagorgil
09-04-2007, 12:19 PM
<p>Speedleast downtimeno petsThat doesn't decrease the list any. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>Scouts don't have pets, have small amounts of downtime, and kill at a fast pace.Wizards and Warlocks don't have pets, but depending on how you play them, you may have some downtime waiting for enough mana to burn through the next mob/group.Shadowknights and Paladins solo very well... They don't kill the fastest, but they can cleave through many mobs without stopping for a rest.</p><p>Furies are argueably the best solo'ers next to necros.  They kill fast and have hardly any downtime.</p><p>Clerics suck at soloing. (When I say suck, I mean "Mind numbingly boring.&quot<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Mawie
09-04-2007, 12:22 PM
Furies, Bruisers/Monks, or Brigands.

Norrsken
09-04-2007, 12:22 PM
<cite>Dagorgil@Kithicor wrote:</cite><blockquote><p>Speedleast downtimeno petsThat doesn't decrease the list any. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />" /></p><p>Scouts don't have pets, have small amounts of downtime, and kill at a fast pace.Wizards and Warlocks don't have pets, but depending on how you play them, you may have some downtime waiting for enough mana to burn through the next mob/group.Shadowknights and Paladins solo very well... They don't kill the fastest, but they can cleave through many mobs without stopping for a rest.</p><p>Furies are argueably the best solo'ers next to necros.  They kill fast and have hardly any downtime.</p><p>Clerics suck at soloing. (When I say suck, I mean "Mind numbingly boring."<img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" /></p></blockquote>my inqy soloes single mobs faster and more reliably than my sk. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Dagorgil
09-04-2007, 12:24 PM
<cite>Alton ibn At wrote:</cite><blockquote>Wizard's good.  Too much down time for me sometimes, though, waiting for mana regen.I find that my swashbuckler kills much faster.  I've had to actually stop playing several times to get my vitality back up.Of course, my chars are in their 40s.  Maybe different at higher levels.</blockquote><p>My Dirge frequently has to stop leveling because he runs out of vitality.  Most of the time, depending on where and what I'm fighting, I can go for 30-90 minutes without stopping a moment for power/health regen. (At level 60)</p><p>Nothing has changed so far for my Dirge, just the way I approach the things I kill.  (I.E. - I've started bow kiting at the start of the engagement instead of all out melee.  It's gotten my Ranged from lvl 20 skills up to 60 cap.)</p>

Generic123
09-04-2007, 12:34 PM
<p>Bruiser all the way with Monk being a solid second place </p><p>Yes a Wizard can kill tougher mobs *if* they can get to them *and* pull them or otherwise get them away from any social buddies *and* find a safe spot to fight them.  They are also slow because they can't use the full complement of spells when they root&nuke.  Manaburn can kill fast but then you need to wait for your power to come back.  </p><p>Bruisers can kill white/blue named ^^^, can get almost anywhere and go full out meaning they can take stuff down fast and be ready do it again 10 seconds later.  If things do go south, they feign and try it again.  </p>

Norrsken
09-04-2007, 12:36 PM
<cite>Generic123 wrote:</cite><blockquote><p>Bruiser all the way with Monk being a solid second place </p><p>Yes a Wizard can kill tougher mobs *if* they can get to them *and* pull them or otherwise get them away from any social buddies *and* find a safe spot to fight them.  They are also slow because they can't use the full complement of spells when they root&nuke.  Manaburn can kill fast but then you need to wait for your power to come back.  </p><p>Bruisers can kill white/blue named ^^^, can get almost anywhere and go full out meaning they can take stuff down fast and be ready do it again 10 seconds later.  If things do go south, they feign and try it again.  </p></blockquote>Well, soloing isnt all about farming nameds either though, but that is the brawlers forte.

RollerDog
09-04-2007, 12:55 PM
<p>OP said little downtime. There are three major components to that when soloing that a lot of people don't consider: travel time (a lot of quests involve a lot of travel), searching for things (gotta find this mob or type of mob), and having to kill stuff to get to the actual target of the quest. Three skills that really reduce the above types of downtime are: fast runspeed, tracking, and stealth (or invis).</p><p>One class that has all of those skills (plus DPS) is Ranger!. You can easily be 46% runspeed at lev 15 (51% for several races). I recommend Arasai/Fae since you get another 5% in travel form (56% runspeed) plus Glide. With Glide & 51% speed I can jump from lighthouse island (Antonica) to the mainland (travel is fun).</p><p>Tracking saves a ton of time for many types of quests (cataloging & kill 10 of this mob) and even finding NPC's.</p><p>Stealth can save a lot of time in getting to places without having to fight your way there.</p><p>Plus its fun killing a lot of stuff before it even gets to you. </p>

Da
09-04-2007, 01:15 PM
Having played a ranger to only 25, I can say that they are not the "best" solo class at all. Against groups of more than 3 mobs, you are pretty much screwed because you can't kite them all. Also, you are constantly taking breaks to regen the 50% of your hp that you lost against that even-level mob.Swashbuckler or Brigand would be a good choice from what I've seen (or Fury if you don't mind there not being a very high demand for them due to the fact that there are so many).

tass
09-04-2007, 01:19 PM
lol the best soloer with all the utility and versatility would be a pet class. But since u don't like pets or what not the second best soloer in game is the wizard. They can easily chain root and blast a mob to hell and back and even get manasheild to become god like for a bit using mana as hp as well as manaburn to end the fights quick.Cant get any better or a surer way of soloing.

Birn
09-04-2007, 01:23 PM
A scout with mental breach "poison" and you can keep going virtually forever without waiting for power.

Runestone
09-04-2007, 01:47 PM
If you want to be everyone else.. roll a Fury.. I don't think I have been in a group in the past couple weeks that doesn't have at least 2 furies in it. I was asked to tank for a group of 4 Furies last night. Be interesting to see what happens when they all cap out.

Jukol
09-04-2007, 02:19 PM
Brigand, Swashbuckler, Brigand, Fury, Brigand, Warden, Brigand, Ranger, Brigand, Assassin, Brigand, Wizard, Brigand, Berserker, Brigand, Monk, Brigand, Bruiser.... have I mentioned Brigand?Seriously, even a poorly geared brigand (I'm talking handcrafted everything, as I was when I was until 50... what? it was my first character!) can kill solo mobs in well under 20 seconds by their late 20s, and can often do it without taking much damage, since you can spend pretty much the entire fight behind the mob. And they can do it almost continuously until eventually they might have to stop for a power break, but you'll probably need a bio break before that happens. And thats without mental breach poison <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />I'm pretty sure swashies perform almost as well, but they don't have the stuns that brigs do (which is what allows them to spend the fight behind the mob).Personally, I find wizards too squishy, and the whole root/nuke thing to be tediously dull. I know it's a good tactic, but I prefer to get in and actually fight the mob... though not on a wizard obviously <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />I'm surprised no-one has mentioned berserkers yet, I've found them to be excellent soloers with very little downtime between fights. And they're very good at multiple mob encounters, since while in aggressive stance, they proc a small AoE.

interstellarmatter
09-04-2007, 02:21 PM
I can solo with pretty much any of the classes.  The one that probably stands out the most to me is the Bruiser.  I've never had a class that can solo heroics so easy.  I keep my bruiser just to farm for masters.

Generic123
09-04-2007, 02:40 PM
<cite>Ulvhamne@Nagafen wrote:</cite><blockquote><cite>Generic123 wrote:</cite><blockquote><p>Bruiser all the way with Monk being a solid second place </p><p>Yes a Wizard can kill tougher mobs *if* they can get to them *and* pull them or otherwise get them away from any social buddies *and* find a safe spot to fight them.  They are also slow because they can't use the full complement of spells when they root&nuke.  Manaburn can kill fast but then you need to wait for your power to come back.  </p><p>Bruisers can kill white/blue named ^^^, can get almost anywhere and go full out meaning they can take stuff down fast and be ready do it again 10 seconds later.  If things do go south, they feign and try it again.  </p></blockquote>Well, soloing isnt all about farming nameds either though, but that is the brawlers forte.</blockquote><p>If you exclude soloing/farming names Bruiser/Monks look even better.  Root&nuke classes either have low DPS or leave a lot of DPS on the table.  So do position classes like.  Bruisers can go full out so they kill faster and have less down time then almost any other class.  Their ability to get into places and kill tough mobs makes them an excellent choice for solo questing.  </p>

Norrsken
09-04-2007, 02:49 PM
<cite>Generic123 wrote:</cite><blockquote><cite>Ulvhamne@Nagafen wrote:</cite><blockquote><cite>Generic123 wrote:</cite><blockquote><p>Bruiser all the way with Monk being a solid second place </p><p>Yes a Wizard can kill tougher mobs *if* they can get to them *and* pull them or otherwise get them away from any social buddies *and* find a safe spot to fight them.  They are also slow because they can't use the full complement of spells when they root&nuke.  Manaburn can kill fast but then you need to wait for your power to come back.  </p><p>Bruisers can kill white/blue named ^^^, can get almost anywhere and go full out meaning they can take stuff down fast and be ready do it again 10 seconds later.  If things do go south, they feign and try it again.  </p></blockquote>Well, soloing isnt all about farming nameds either though, but that is the brawlers forte.</blockquote><p>If you exclude soloing/farming names Bruiser/Monks look even better.  Root&nuke classes either have low DPS or leave a lot of DPS on the table.  So do position classes like.  Bruisers can go full out so they kill faster and have less down time then almost any other class.  Their ability to get into places and kill tough mobs makes them an excellent choice for solo questing.  </p></blockquote>well, if you have your avarage battlemage sorc, they will kill low en heroics way faster than a brawler with no risk without roots. And solo mobs are jsut the same, no need for roots. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Generic123
09-04-2007, 03:13 PM
<cite>Ulvhamne@Nagafen wrote:</cite><blockquote><cite>Generic123 wrote:</cite><blockquote><cite>Ulvhamne@Nagafen wrote:</cite><blockquote><cite>Generic123 wrote:</cite><blockquote><p>Bruiser all the way with Monk being a solid second place </p><p>Yes a Wizard can kill tougher mobs *if* they can get to them *and* pull them or otherwise get them away from any social buddies *and* find a safe spot to fight them.  They are also slow because they can't use the full complement of spells when they root&nuke.  Manaburn can kill fast but then you need to wait for your power to come back.  </p><p>Bruisers can kill white/blue named ^^^, can get almost anywhere and go full out meaning they can take stuff down fast and be ready do it again 10 seconds later.  If things do go south, they feign and try it again.  </p></blockquote>Well, soloing isnt all about farming nameds either though, but that is the brawlers forte.</blockquote><p>If you exclude soloing/farming names Bruiser/Monks look even better.  Root&nuke classes either have low DPS or leave a lot of DPS on the table.  So do position classes like.  Bruisers can go full out so they kill faster and have less down time then almost any other class.  Their ability to get into places and kill tough mobs makes them an excellent choice for solo questing.  </p></blockquote>well, if you have your avarage battlemage sorc, they will kill low en heroics way faster than a brawler with no risk without roots. And solo mobs are jsut the same, no need for roots. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" width="15" height="15" /></blockquote><p>I disagree.  The sorc may be a little faster killing a heroic going full out but not as mcuh as you think and they will have more downtime because they will stall take damage.  </p>

Norrsken
09-04-2007, 03:18 PM
<cite>Generic123 wrote:</cite><blockquote><cite>Ulvhamne@Nagafen wrote:</cite><blockquote><cite>Generic123 wrote:</cite><blockquote><cite>Ulvhamne@Nagafen wrote:</cite><blockquote><cite>Generic123 wrote:</cite><blockquote><p>Bruiser all the way with Monk being a solid second place </p><p>Yes a Wizard can kill tougher mobs *if* they can get to them *and* pull them or otherwise get them away from any social buddies *and* find a safe spot to fight them.  They are also slow because they can't use the full complement of spells when they root&nuke.  Manaburn can kill fast but then you need to wait for your power to come back.  </p><p>Bruisers can kill white/blue named ^^^, can get almost anywhere and go full out meaning they can take stuff down fast and be ready do it again 10 seconds later.  If things do go south, they feign and try it again.  </p></blockquote>Well, soloing isnt all about farming nameds either though, but that is the brawlers forte.</blockquote><p>If you exclude soloing/farming names Bruiser/Monks look even better.  Root&nuke classes either have low DPS or leave a lot of DPS on the table.  So do position classes like.  Bruisers can go full out so they kill faster and have less down time then almost any other class.  Their ability to get into places and kill tough mobs makes them an excellent choice for solo questing.  </p></blockquote>well, if you have your avarage battlemage sorc, they will kill low en heroics way faster than a brawler with no risk without roots. And solo mobs are jsut the same, no need for roots. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img mce_tsrc=" />" width="15" height="15" /></blockquote><p>I disagree.  The sorc may be a little faster killing a heroic going full out but not as mcuh as you think and they will have more downtime because they will stall take damage.  </p></blockquote>I've seen wizards twoshotting blue heroics. But that requires manaburn wich will get oyu a longer downtime. But with green heroics, they wont make it through magis shielding if you put 10 ponts into that.

nia
09-04-2007, 04:52 PM
      Wizards are overrated....There are also tons of them at 70....Id go with Bruiser or Fury for best soloer that is non pet.......Wizards dont handle groups of mobs well at all or adds for that matter......THey do great single mob damage and at least for me I dont get that situation all too often (usually 3-4 at a time).....

Gutwren
09-04-2007, 05:28 PM
Fury.... I can solo through Nest no problem in under an hour... easy enough farming named in open zones too.I'm sure I'll be farming the nest on my Shadowknight soon also.Shadow Knight And Fury honestly seem to be the best to me.

Wargod1968
09-04-2007, 05:43 PM
<p>Best solo non-pet classes with minimal AA expenditures to get there, IMO:</p><p>-Bruiser-Shadowknight-Fury-Brigand-Swashbuckler</p><p>With some AA expenditures, you can add:</p><p>-Inquisitor (battlepriest)-Warden (melee)-Mystic (combat)I'm sure there are others. Bruiser/SK/Fury are the best 3 right out of the box for non-stop solo work. If you enjoy movement speed and portals to speed up travel, then Fury is hands down your winner. </p>

Gutwren
09-04-2007, 06:44 PM
I really don't know why people say bruiser, why would you want to farm green named that are extremely weak and don't drop anything very worthwhile?

sorinev
09-04-2007, 07:04 PM
+1 for the Brigand love. I don't know about other classes, but with my Brigand's 4 stuns, I get to use my entire aresenal every fight, including even the behind-the-back stuff. Several very heavy debuffs mean mobs basically have no resists, so all my arts hit even harder and the mobs die faster. Poison accounts for about 13% of my DPS, so don't forget how valuable that is (and it procs a lot). I don't know about the other classes, but my fights are about 20 seconds, give or take a couple of seconds depending on stuff hitting for minimum or maximum. That seems like a long time on paper, but in-game the fights feel way faster than that. This isn't even including AAs, as I was doing this on a regular basis before AAs even came out. I hardly ever get hit, and with good food and drink, my only downtime is if I feel like waiting for my longer combat arts to come back up (1 min. reuse). Soloing heroics for xp is actually a pretty decent pace, as I soloed my way from 30s, all the way to 60 (when it was the cap). I love soloing on my Brigand, it's great fun.As for Fury, only being back to the game for 2 weeks after being gone a year and a half, I'm not sure how people are soloing the things they say they solo on a Fury. With T6 raid fabled and T7 normal/legendary, and all master 1 or adept 3, I'm pretty decently specced (obviously lacking this really nice legendary stuff from EoF I see people running around in). I remember heroic mobs hitting way too hard to solo, not to mention the interrupts from being a caster. I imagine a fight like this requiring a lot of power and downtime. The only thing that I see is different from when I left is we seem to have acquired a root to go alongside the snare. I'd like to see a description of a typical encounter, if someone wouldn't mind...But it's sad to see so many people on the Fury bandwagon. I remember when I first rolled mine (12/10/2004), there were hardly any Furies. Up until DoF came out, I could do "/who all 40 50 Fury" and only see 5 names. Now, you do that with /who all 70 and you get 25+ names, with less than 10 of everything else. We got a much, MUCH needed boost with the combat changes that came with DoF, but now everyone and their cousin has a Fury (where were these bandwagon leeches before DoF?). I can't walk through a single zone without wading through a bunch of Furies now. Everywhere I turn there's a Fury. My Fury always has been and always will be my main....but jesus it's going to be hard to get anything done as far as grinding goes when RoK hits. Please don't roll another Fury, the world has far too many of them.

Wargod1968
09-04-2007, 07:17 PM
<cite>Gutwrench wrote:</cite><blockquote>I really don't know why people say bruiser, why would you want to farm green named that are extremely weak and don't drop anything very worthwhile?</blockquote><p>To underscore, the OP's question has absolutely nothing to do with farming named. He asked about soloing, in general. If you want to finish quests, get deep in a dungeon, get across a hostile zone, or simply manage adds or start a fight over, nothing beats a bruiser, thanks to FD on a 7.5 second timer (with AAs). There is more to solo work than farming.</p><p>Personally, I love SKs, but I'd keep a bruiser over an SK simply for the ease by which some things can be completed due to aggro issues.</p>

Revark
09-04-2007, 07:31 PM
<p>Thanks for all the responses. Who knew this would be such a debated topic.</p><p> I am really torn now though. Few more questions.</p><p>1. Best pet class in terms of utility. (speed, travel, heal, etc.)</p><p>2. Are there really alot of Furies.</p><p>3. Are bruisers an "invisible" stealth class? (not my cup of tea)</p><p>4. Wardens go with furies (druids), how come no one mentions them if Furies are so popular.</p><p>5. Brigand? Stealth class I take it?</p><p>Thanks again everyone.</p><p>First day in game, and loving it so far.</p>

sorinev
09-04-2007, 07:39 PM
<cite>Revark wrote:</cite><blockquote><p>Thanks for all the responses. Who knew this would be such a debated topic.</p><p> I am really torn now though. Few more questions.</p><p>1. Best pet class in terms of utility. (speed, travel, heal, etc.)</p><p>2. Are there really alot of Furies.</p><p>3. Are bruisers an "invisible" stealth class? (not my cup of tea)</p><p>4. Wardens go with furies (druids), how come no one mentions them if Furies are so popular.</p><p>5. Brigand? Stealth class I take it?</p><p>Thanks again everyone.</p><p>First day in game, and loving it so far.</p></blockquote>2. Yes, there are tons of Furies. Everyone is on the bandwagon these days because we have lots of damage spells, some of which hit pretty hard. We self buff a lot of Int, so the spells hit even harder. Group healing is superb, but everyone every has one for the damage + healing combo. We're a hybrid class since the DoF combat changes, we can heal good and nuke good, so you can switch back and forth during a raid. 4. Don't have much experience with playing a warden, but they nuke pretty good too. There are a lot of Wardens, just not as many as Furies. There are still more Wardens than the cleric and shaman classes. 5. Yep. Brigand is a scout and scouts = stealth. This also means medium armor (more mitigation).

Wargod1968
09-04-2007, 07:43 PM
<cite>Revark wrote:</cite><blockquote><p>Thanks for all the responses. Who knew this would be such a debated topic.</p><p> I am really torn now though. Few more questions.</p><p>1. Best pet class in terms of utility. (speed, travel, heal, etc.)</p><p>2. Are there really alot of Furies.</p><p>3. Are bruisers an "invisible" stealth class? (not my cup of tea)</p><p>4. Wardens go with furies (druids), how come no one mentions them if Furies are so popular.</p><p>5. Brigand? Stealth class I take it?</p><p>Thanks again everyone.</p><p>First day in game, and loving it so far.</p></blockquote><p>1. If you want utility, go Fury. Group invis, some buffs, portals for travel, SoW for travel, Pact of Cheetah for getaways, etc. Wardens have all the same thing, but instead of group invis, they get group evacuation.</p><p>2. There really are a lot of Furies. EQ2census.com  can give you specifics, but they easily outnumber all non-templar healers combined on Antonia Bayle. Everyone has a Fury, it seems.</p><p>3. Bruisers do not stealth. They pretend to be dead (Feign Death). This sheds all aggro if it works (you can get to about 93% success at higher levels). When that happens, all mobs forget about you. Since Feign Death is on a very quick timer (10 seconds default, 7.5 seconds with 5 AAs), you can travel places that would otherwise be suicide for another class. Run, FD. Get up, run, FD. You can also encounter a group of foes, kill one, FD, heal up, get up, kill another, FD, etc.  I have successfully negotiated to the bottom of a number of dungeons even at low level with just ~73% FD (Stormhold, RoV). Overland zones are even easier to negotiate. </p><p>Bruisers also get a self-heal which, with AAs, can get to just about 49% of your total health, on a quick 90-second timer. This also adds tremendously to survivability, and it is not reliant on hitting a mob (SK) or having to stand still (priest).</p><p>4. Furies are so popular because they are both good dps and good healing. They also buff their own stats which enhance their damage (Intelligence). They really are wonderfully balanced. Wardens have to work a bit harder to do the same - they don't buff either STR or INT, but they can go 'melee' with AAs to get higher dps, but they will be a bit more gear dependant. Wardens are also very good, however, so if you don't like the idea of being in the Fury herd, simply go Warden. They are not quite as much dps, but still solid, however. Some claim they are better healers, but I haven't delved into that argument much. And the melee Warden line seems like fun from what my guildies say.</p><p>Order of popularity of priests on Antonia Bayle seems to be, from most popular to least: Fury, Templar, Warden, Inquisitor, Mystic, Defiler.</p><p>5. Brigand. Yes, a stealth class. They get a self-stealth and a group stealth (Smuggle). They get loads of stunds. You have to dance a bit around the target to get off all your CAs (some require flanking, rear, stealth, etc). Get great debuffs. If you use certain AA lines you can get pretty tough and mini-tank with the use of a shield, and still not sacrifice much in the way of dps. Once you hit your 50s you can begin to use poisons which return some health and power to you, and solo-ing takes off even more. Be warned, however, Stealth is seen through a lot in the post 45 game, and my Swashbuckler (who is 52) cannot rely on Stealth to finish missions as much as in the past lower levels. Still, a solid choice, IMO. The Brig can easily do tremendous damage and be fairly tough while at it. However, if the crap hits the fan, you have no other real recourses other than stun n' run, or evacuation (teleport to safe spot), which means fighting back down to where you where before you evacc'd.</p><p>If you are on the bench about joining the Fury herd, I'd say Bruiser, Shadowknight, or Warden. Warden, however, will take some AAs to make better, and some +STR gear, but you get the utility that Bruiser and SK are weaker on.</p><p>Actually, if you don't mind having to spend some AAs to get your class more solo-capable, I would recommend the Mystic. Go with the Agility AA tree, and the Combat AA tree, both to the end. I have one at 23 who is done with the Combat AA tree, and is halfway down the Agility tree, and he can now melee very well, no spell interrupts. You also get some very nice buffs, debuffs, run-speed (SoW). Best of all, you buff your STR up tremendously with your own spells, so you are not as gear dependant as a Warden. You just lose out on Portals. But you also get chainmail armor for better mitigation at earlier levels (later on Warden catches up with +mitigation spells). </p>

sorinev
09-04-2007, 07:55 PM
<cite>Wargod1968 wrote:</cite><blockquote><cite></cite><p>5. Brigand. Yes, a stealth class. They get a self-stealth and a group stealth (Smuggle). They get loads of stunds. You have to dance a bit around the target to get off all your CAs (some require flanking, rear, stealth, etc). Get great debuffs. If you use certain AA lines you can get pretty tough and mini-tank with the use of a shield, and still not sacrifice much in the way of dps. Once you hit your 50s you can begin to use poisons which return some health and power to you, and solo-ing takes off even more. Be warned, however, Stealth is seen through a lot in the post 45 game, and my Swashbuckler (who is 52) cannot rely on Stealth to finish missions as much as in the past lower levels. Still, a solid choice, IMO. The Brig can easily do tremendous damage and be fairly tough while at it. However, if the crap hits the fan, you have no other real recourses other than stun n' run, or evacuation (teleport to safe spot), which means fighting back down to where you where before you evacc'd.</p></blockquote>Regarding that last part, if you go the Int line in AAs, there's a feign death at the end which has a 100% chance of success. Duration is 30 seconds (don't know about Brawler) and recast is 1 minute. That would make the solo dungeon crawling thing much stickier, but in normal fighting for xp or whatever, it'd work as a save.

q149
09-04-2007, 08:05 PM
<p>Bruiser is not a stealth class.. and it's the best soloer.</p><p>Brig/Swash are stealthers.. and they are not even close to as good as bruiser for soloing, the only thing is that they get stealth and tracking which can help a lot if you want that.</p><p>SK is pretty good, but bruiser is better.</p><p>Fury are good, post 24.. but there is a billion of them, so I would never want to be playing one nowadays.  Wardens are not nearly as good, they just don't do enough damage in a little enough time.. and there is a lot of them too.</p><p>Wizards are good but you can die with them easily.</p><p>Inquis is really good if you spec battle cleric, and there are not very many of them.  A good choice, if you want to be a healer.</p>

Wargod1968
09-04-2007, 08:07 PM
<cite>sorinev wrote:</cite><blockquote><cite>Wargod1968 wrote:</cite><blockquote><cite></cite><p>5. Brigand. Yes, a stealth class. They get a self-stealth and a group stealth (Smuggle). They get loads of stunds. You have to dance a bit around the target to get off all your CAs (some require flanking, rear, stealth, etc). Get great debuffs. If you use certain AA lines you can get pretty tough and mini-tank with the use of a shield, and still not sacrifice much in the way of dps. Once you hit your 50s you can begin to use poisons which return some health and power to you, and solo-ing takes off even more. Be warned, however, Stealth is seen through a lot in the post 45 game, and my Swashbuckler (who is 52) cannot rely on Stealth to finish missions as much as in the past lower levels. Still, a solid choice, IMO. The Brig can easily do tremendous damage and be fairly tough while at it. However, if the crap hits the fan, you have no other real recourses other than stun n' run, or evacuation (teleport to safe spot), which means fighting back down to where you where before you evacc'd.</p></blockquote>Regarding that last part, if you go the Int line in AAs, there's a feign death at the end which has a 100% chance of success. Duration is 30 seconds (don't know about Brawler) and recast is 1 minute. That would make the solo dungeon crawling thing much stickier, but in normal fighting for xp or whatever, it'd work as a save. </blockquote>True, true.. too bad the INT line to get there is not a very attractive option, at the moment.

DataOutlaw
09-04-2007, 08:13 PM
<p>Just curious, why no pets? I play a lot of different alts and by far the best soloers I have are my Necro and my Illusionist with the Illusionist being slightly better.</p><p>The Necro pet (Adept III) with good AAs is unstoppable making the Necro very good at fighting groups of MoBs with AoE spells.</p><p>The Illusionist pet is a lot stronger then it looks but it could be a lot weaker and still dominate. The reason is because the Illusionst can churn through several pets becasue their Mezz spell lasts longer then their pet sommon spell so they can keep mezzing and summoning fresh pets to throw at their target. </p><p>Anyway, without considering pets then I agree with the other posters here that the Fury is the strongest soloer. A Wizard is good but very risk; one broken root at the wrong time and you are dead. The Fury has a lot more spells for dealign with multiple targets, healing themselves, or escaping when necessary. </p>

sorinev
09-04-2007, 08:19 PM
<cite>Wargod1968 wrote:</cite><blockquote><cite>sorinev wrote:</cite><blockquote><cite>Wargod1968 wrote:</cite><blockquote><cite></cite><p>5. Brigand. Yes, a stealth class. They get a self-stealth and a group stealth (Smuggle). They get loads of stunds. You have to dance a bit around the target to get off all your CAs (some require flanking, rear, stealth, etc). Get great debuffs. If you use certain AA lines you can get pretty tough and mini-tank with the use of a shield, and still not sacrifice much in the way of dps. Once you hit your 50s you can begin to use poisons which return some health and power to you, and solo-ing takes off even more. Be warned, however, Stealth is seen through a lot in the post 45 game, and my Swashbuckler (who is 52) cannot rely on Stealth to finish missions as much as in the past lower levels. Still, a solid choice, IMO. The Brig can easily do tremendous damage and be fairly tough while at it. However, if the crap hits the fan, you have no other real recourses other than stun n' run, or evacuation (teleport to safe spot), which means fighting back down to where you where before you evacc'd.</p></blockquote>Regarding that last part, if you go the Int line in AAs, there's a feign death at the end which has a 100% chance of success. Duration is 30 seconds (don't know about Brawler) and recast is 1 minute. That would make the solo dungeon crawling thing much stickier, but in normal fighting for xp or whatever, it'd work as a save. </blockquote>True, true.. too bad the INT line to get there is not a very attractive option, at the moment. </blockquote>Why is that? The hate reduction seems like it'd be great to me. Are the non-AA things we have at our disposal really enough to keep us from peeling, especially during raids? The hate reduction was extremely tempting to me, but I finally decided to go agl after I went str. <cite>DataOutlaw wrote:</cite><blockquote><p>Just curious, why no pets? I play a lot of different alts and by far the best soloers I have are my Necro and my Illusionist with the Illusionist being slightly better.</p><p>The Necro pet (Adept III) with good AAs is unstoppable making the Necro very good at fighting groups of MoBs with AoE spells.</p><p>The Illusionist pet is a lot stronger then it looks but it could be a lot weaker and still dominate. The reason is because the Illusionst can churn through several pets becasue their Mezz spell lasts longer then their pet sommon spell so they can keep mezzing and summoning fresh pets to throw at their target. </p><p>Anyway, without considering pets then I agree with the other posters here that the Fury is the strongest soloer. A Wizard is good but very risk; one broken root at the wrong time and you are dead. The Fury has a lot more spells for dealign with multiple targets, healing themselves, or escaping when necessary. </p></blockquote>Yeah, definitely don't discount pets. I'm curious as to why you (original poster) are? Properly upgraded and buffed, Summoner pets are <b>not</b> slouches, nor are they fluff. We aren't talking a 30 second fluff spell. Summoner pets are the real deal and if you take the time to learn the class well enough, Summoners are really uber and can solo some pretty shady things and situations.

Wargod1968
09-04-2007, 08:42 PM
<blockquote><cite>Sorinev wrote:</cite><blockquote><cite>Wargod1968:</cite>True, true.. too bad the INT line to get there is not a very attractive option, at the moment. </blockquote>Why is that? The hate reduction seems like it'd be great to me. Are the non-AA things we have at our disposal really enough to keep us from peeling, especially during raids? The hate reduction was extremely tempting to me, but I finally decided to go agl after I went str. <cite></cite></blockquote>Well, I guess it really depends on your aggro needs. Personally, with my Swashy (who is currently 52), I have never found a need to take AA to help with aggro. Even with the recent nerf, my hate transfer and Evasion and just long years of knowing how to work with aggro have kept things looking good - I only take aggro when I want to. Of course, I tend to group with the guildie tanks, so they also know their business, too, and are well geared/upgraded. I personally found Stamina/Strength more useful for me both in and out of groups. Perhaps for a Raid Swashy/Brig the INT line may be more useful, but then again, the OP is looking to solo more, so that with the exception of Boot DAgger, the INT line are unused abilities. That's a high price for a 30 second feign (though I DO like the 100% success part of it).

Revark
09-04-2007, 08:55 PM
<p>Ok, my second question 1 confused some people.</p><p> I rolled Conjuror and I am up to level 7. My question 1 should of been like this.</p><p>1. So I am considering using a pet class afterall, which pet class has the best utility moves?</p><p>Edit: Bruiser is sounding exactly like my play style.</p>

Wargod1968
09-04-2007, 09:08 PM
<cite>Revark wrote:</cite><blockquote><p>Ok, my second question 1 confused some people.</p><p> I rolled Conjuror and I am up to level 7. My question 1 should of been like this.</p><p>1. So I am considering using a pet class afterall, which pet class has the best utility moves?</p><p>Edit: Bruiser is sounding exactly like my play style.</p></blockquote><p>I have never played a Conjuror, but I do have necro myself. In comparision between my Conj buddies and my Necro, I like my Necro, we get great utility:</p><p>- Feign Death- Ressurection- Water Breathing (Conj gets this too)- Life Taps- Health Transfer (to friends)etc.</p><p>Conjurors get some damage proc buffs, etc, but I think Necro may have an edge. Either is great, however.</p><p>Bruisers are awesome if you do not wish to let a pet do all the work. You get right up close and smack a few mugs around, toss some kicks, then give them the knuckle sandwich. Two totally different styles of butt-kicking, both fun, both useful for solo.</p>

Wargod1968
09-04-2007, 09:10 PM
PS - whatever you choose, go Freeport. Not only do we have the Overlord and the Foci, but we have cookies.

Mordith
09-04-2007, 09:29 PM
I am curious, is a bruiser noticeably better at soloing than a monk?  Or are people really meaning brawler?  I always thought they would be about the same.

q149
09-04-2007, 09:50 PM
Bruiser has a lot higher burst DPS and also has a quick refresh self heal.. so they are quite a bit better.

novafluxx
09-04-2007, 10:05 PM
As a level 20 necromancer. I can say they are a great pet class. I have up on my conjuror after reading what the necro can do. Lifetap and life burn are great. Tainted heals are cool. Plus we have a pet for every situation it seems. The adept 3 pets are great, you can't really go wrong. Of course this is all my opinion just from play a necro for 20 levels. From what I've heard though. The swashbuckler, monk, bruiser, and of course fury seem to be pretty good solo classes. Some have mentioned SK's too.

Wargod1968
09-05-2007, 01:07 AM
<cite>Mordith wrote:</cite><blockquote>I am curious, is a bruiser noticeably better at soloing than a monk?  Or are people really meaning brawler?  I always thought they would be about the same.</blockquote><p>Heals - Bruiser's is self-only, but on quicker timer. Monk's is on longer timer, but can be used on another person</p><p>Invis - Monks can self-invis, but this loses out at higher levels when see-invis mobs proliferate.</p><p>Haste vs. DPS - Monks improve haste for themselves and groups. Bruisers increase DPS for themselves and group (but this may switch to bonus to combat art damage). Overall, about same, though it means that Monks do better auto-attack damage, where Bruisers seem to be better for Combat Art damage (especially with current trends). Bruisers do very quick, very high burst damage, as the poster above said, which works well with taking down mobs solo (you do not want a long fight).</p><p>The difference really isn't night and day, but it is more flavor in the big picture. Bruisers are more self-oriented. Monks have more group-oriented abilities. </p><p>Visual style - monks look like they are using some sort of kung fu, bruisers look like they are smashing you with street fighting.</p><p>Personally, I'd go Bruiser for no other reason than Freeport being awesome, and Qeynos being weak <img src="http://forums.station.sony.com/eq2/images/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" alt="SMILEY" width="15" height="15" /><img src="http://forums.station.sony.com/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" width="15" height="15" /><img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" /><img src="http://forums.station.sony.com/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" /></p>

Vatec
09-05-2007, 01:51 AM
<cite>Mordith wrote:</cite><blockquote>I am curious, is a bruiser noticeably better at soloing than a monk?  Or are people really meaning brawler?  I always thought they would be about the same.</blockquote>I thought my Monk was good.  Then she betrayed to Bruiser and got even better.As the other poster pointed out, Bruiser gets a better heal spell (though it's self-only, which is fine for soloing).  DPS also seems a bit stronger, but I never bothered parsing her in either form so I can't give exact numbers.

sotyred
09-05-2007, 03:30 PM
Fury  and Dirge  in my own humble opinionmy Dirge does sick damage very quickly , and is somewhat survivable the Fury is just awesome  and is definitely my favorite .

Invincible
09-05-2007, 04:52 PM
There are 3 very good soloers I have seen, these are generalizations if you're an experienced player.Fury- Blue ^^^ namedSK- Blue ^^^ namedMonk/Bruiser- White ^^^ named

Maker
09-05-2007, 05:33 PM
<p>I've soloed a Wizzie to 47 and so far can do extremely well against blue ^^^ mobs (including some named).  The real dangers to wizzies are large groups of heroics (too many interupts) or self healing named mobs (you can run out of mana).  I do die more often, but thats usually because I'm comfortable pulling off encounters I wouldnt even go near with most other classes.  Of course, we also have to have faith in our roots.  None the less, my bro who has a 69 fury has commented that he couldn't solo the things that I can when he was at this level.   In general, you'll either completely own a heroic or be fighting for dear life because your roots keep breaking, but either way, its a blast to play the class.</p><p>I've also soloed a lot with a monk to 61.  They can be good, but don't seem as good as casters.  The real saving grace is the FD which is an almost guaranteed "do over", but other than that they are very gear dependent.</p><p>My 28 SK soloes very well, and can gather a whole army of greens to wipe them out easily.  They seem to have a little bit more dificulty with blue ^^^, but I would imagine once in legendary gear he will be a real force. </p><p>My 30 necro and 21 illu are extremely good soloers (particularly the necro), however I personally don't like relying on pets to win the day (hence why I focus on the very active wizard class).  In playing the necro to 30 it is rather evident why they are a top solo class of choice, they just don't seem all that exciting (just my opinion)</p><p>Overall my experience has been that casters tend to solo better simply because they have the tools to not even get hit.  However, I would imagine with the right gear some melee classes could clean house, particularly the SK.</p>

Xas
09-05-2007, 05:33 PM
I find that my bruiser eats power like crazy. So far, I don't think that anyone has mentioned Shaman, or Templar classes.

Norrsken
09-05-2007, 09:01 PM
<cite>ness222 wrote:</cite><blockquote>There are 3 very good soloers I have seen, these are generalizations if you're an experienced player.Fury- Blue ^^^ namedSK- Blue ^^^ namedMonk/Bruiser- White ^^^ named</blockquote>necro, wizard - yellow^^^ namedenchanters - orange^^^ named

Namlaera
09-06-2007, 07:52 AM
You brought up that you played a Conjy up to level 7.   You can't judge any class until level 20 really, so keep trying him.   I play a 64 conj and have loved every minute of it way more than Necro.  Necro's are more desired in raiding, but in groups, I out-dps everybody (with the exception of wizard) using my Scout-pet /w Blazing Presence and Aqueous stalkers.   Plus, even with my tank pet un-spec'd.  I can easily take down anything that cons my lvl with ^^^.  And take down a ton of yellow cons ^ or ^^ (and regular).   The buffs you get : 1) A Proc that can be placed as many times as you have concentration slots.  Usually put one on pet and one on the scout in the group. 2) Damage shield, place on main tank. 3) Group : Mitigation vs. ALL damage types by X (x being the number depending on which skill your using).  4) Group : Increased mana pool and +mitigation vs. Cold.  and 5) Shield of the Magi (self) : Increases your HP and defense.Your pet buffs are extremely helpful to the group (especially if there are casters).  Conjurors Mark adds a proc on your pet that , whenever your pet attacks, it has a good chance of lowering the resistability of spells towards the mob.   You also choose between an Offensive (grouping) or defensing (soloing) buff for the pet.  So...yeah...there ya go <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Revark
09-06-2007, 09:00 AM
<cite>Atheel wrote:</cite><blockquote>You brought up that you played a Conjy up to level 7.   You can't judge any class until level 20 really, so keep trying him.   I play a 64 conj and have loved every minute of it way more than Necro.  Necro's are more desired in raiding, but in groups, I out-dps everybody (with the exception of wizard) using my Scout-pet /w Blazing Presence and Aqueous stalkers.   Plus, even with my tank pet un-spec'd.  I can easily take down anything that cons my lvl with ^^^.  And take down a ton of yellow cons ^ or ^^ (and regular).   The buffs you get : 1) A Proc that can be placed as many times as you have concentration slots.  Usually put one on pet and one on the scout in the group. 2) Damage shield, place on main tank. 3) Group : Mitigation vs. ALL damage types by X (x being the number depending on which skill your using).  4) Group : Increased mana pool and +mitigation vs. Cold.  and 5) Shield of the Magi (self) : Increases your HP and defense.Your pet buffs are extremely helpful to the group (especially if there are casters).  Conjurors Mark adds a proc on your pet that , whenever your pet attacks, it has a good chance of lowering the resistability of spells towards the mob.   You also choose between an Offensive (grouping) or defensing (soloing) buff for the pet.  So...yeah...there ya go <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" /></blockquote><p>Thanks everyone. Pet classes seem to always solo the best in MMOs, but I hate the idea of "half" my strenght beings a different entity, plus managing them and the usually not so great pet AI can be a pain.</p><p> Got a bruiser to level 10, liking it so far.</p>

Revark
09-06-2007, 09:06 AM
<p>Another question. No one mentions a Coercer. They are "sorta" like a pet class. I looked at the eq2 census numbers, and there is not very many of them. Why is this?</p><p> 1. Are coercers that crappy that no one wants one?</p><p>2. They are a semi pet class right? (can control npcs?)</p><p>3. They have any utility?</p><p>4. What are the pros and cons of a coercer?</p><p>Thanks again,</p><p>-Rev</p>

Xas
09-06-2007, 01:22 PM
When people say enchanters, they mean illusionists and coercers, so they have been mentioned quite a bit. Coercers do not kill fast in my opinion.

Wargod1968
09-06-2007, 03:57 PM
<cite>Revark wrote:</cite><blockquote><p>Another question. No one mentions a Coercer. They are "sorta" like a pet class. I looked at the eq2 census numbers, and there is not very many of them. Why is this?</p><p> 1. Are coercers that crappy that no one wants one?</p><p>2. They are a semi pet class right? (can control npcs?)</p><p>3. They have any utility?</p><p>4. What are the pros and cons of a coercer?</p><p>Thanks again,</p><p>-Rev</p></blockquote>A lot of Coercer solo-ability comes from charming a pet. Not a lot of folks like dealing with a Pet that may break the charm and attack you (even with some UI advance warning). I have, however, known Coercers who can solo quite well, but it is not an easy class to do well - far easier to level a Necro or Conj.

Effie
09-06-2007, 04:05 PM
<cite>Xasdf wrote:</cite><blockquote>Coercers do not kill fast in my opinion.</blockquote>Of course they don't. <img src="http://forums.station.sony.com/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" />