View Full Version : Healing spell rotation or tips.
DarumaRanger
09-04-2007, 08:12 AM
<p>Hail and well met all,</p><p>I'm a Lv 52 Fury who would like some advice/tips on how best to maxmize my healing for a group.</p><p>I'm not asking about AA specs, but rather about how best to utilize my heals.</p><p>If it matters at all to this discussion all my heals are Adept III or Master II, (Feral Salve is Master II and Untamed Bloodflow WILL be Master II once I ding 54).</p><p>This is for a static group of 6 RL friends comprised of:</p><p>Guardian, main tank</p><p>Monk, off tank/quasi DPS</p><p>Necro, DPS</p><p>Assassin, DPS</p><p>Fury, back up healer/quasi DPS</p><p>ME, Lv 52 Fury, main healer.</p><p>We, or rather, *I* will probably never raid... just typical group instances/dungeon runs.</p><p>So, far I've managed to always keep everyone alive more or less... though there was that one bad pull in the Cache in Sinking Sands where we got something like 10x orange con ^^^ mobs <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>I pretty much rely on my HoT with Feral Salve thrown in here and there, along with the occasional group HoT or big heal.</p><p>There have been times when the spam has hit the fan and I'm simply mashing any heal that's refreshed; big slow casting heal, insta-cast heal/HoT, etc with no rhyme or reason... simply an "OMG !!! Must heal faster !!" type panic <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>I've got "Back into the Fray" now, (the one that heals double if target is below 50% HP), which I LOVE. Of course... I think my tanks have gotten a bit nervous since I let them dip below 50% now to maximize that heal... plus it's just fun to know they're getting ready to pee their pants <evil grin></p><p>Is there any best, or most efficient way, to heal a group such as the one described above? As I approach the end game and have become our group's main healer, I find that I want to be able to be as good at it as I can be, (without screwing up my predominantly solo DPS AA spec, hehehe).</p><p>Any advice, info, shared experiences, etc is greatly appreciated.</p><p>Thanks, folks.</p><p>Take care.</p>
<p>If the proverbial [Removed for Content] hits the fan I usually try to keep Hibernate and Team-HoT up at all times possible. </p><p>If thats not enough I´ll try to keep the team up with the normal team heal, saving the direct heals and the target HoT for the MT. </p><p>Well, if your tank still goes down like mad theres not much more to it than spam all the heals when they are available again <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Ferunnia
09-05-2007, 08:13 AM
When you get higher, you'll love hibernate if you learn to use it properly. As long as nothing's aggro to you, hibernate pulls no aggro to you, i.e. you can precast it without it giving you any aggro...and since it takes 10 seconds to trigger it's an awesome precasting heal. If I'm solo healing an instance, here's my normal spell cycle...Hibernate pre-castOwl's is cast as soon as the tank has taunted during the pull, to get it ticking before the mob is set.Single regen on the tank.If the mob's got him in the red at this point I pop bitf.If the tank's not in the red I use salve. (The harclave spell is good here too, as it can give you power back, but slower casting)I Use elixir here if the tank's still not stable.Cast Hibernate and forget about it.Single target regen.Salve/Bitf or both.Group regen.Rinse. Repeat.The two emergency heals can be tossed in any time to stabilize...don't hesitate to use em. Don't forget your death triggered spell either, it can give you the time to get off those regens and let hibernate and bitf catch up the healing.
DarumaRanger
09-05-2007, 09:35 AM
<cite>Ferunnia wrote:</cite><blockquote>When you get higher, you'll love hibernate if you learn to use it properly. As long as nothing's aggro to you, hibernate pulls no aggro to you, i.e. you can precast it without it giving you any aggro...and since it takes 10 seconds to trigger it's an awesome precasting heal. If I'm solo healing an instance, here's my normal spell cycle...Hibernate pre-castOwl's is cast as soon as the tank has taunted during the pull, to get it ticking before the mob is set.Single regen on the tank.If the mob's got him in the red at this point I pop bitf.If the tank's not in the red I use salve. (The harclave spell is good here too, as it can give you power back, but slower casting)I Use elixir here if the tank's still not stable.Cast Hibernate and forget about it.Single target regen.Salve/Bitf or both.Group regen.Rinse. Repeat.The two emergency heals can be tossed in any time to stabilize...don't hesitate to use em. Don't forget your death triggered spell either, it can give you the time to get off those regens and let hibernate and bitf catch up the healing.</blockquote><p>First off, thank you both very much for the tips/advice.</p><p>Now, Ferunnia...</p><p>Excellent advice and I appreciate it... couple questions though... largely due to my ignorance of what's coming down the pike...</p><p>Why do you cast Owl's, (our group HoT, right?), at the pull after the tank taunts? Currently I haven't encountered anything that lets loose with AoE on the pull.</p><p>Do you do this simply as a safety precaution in case someone grabs aggro early in the encounter?</p><p>Other than Owl's, and of course Hibernation which I don't have yet, I pretty much do as you suggest... including letting my Tank pee his leggings by holding off on using BitF <evil grin></p><p>I had actually forgotten about the debuff that heals up some upon the mob's death... thank you for that reminder.</p><p>I'm guessing it's most useful on multi-mob encounters vs solo mob encounters though? I will definitely remember that one going forward, <makes a note in his "healing guide" notebook></p><p>Again, I appreciate the time you've both taken to help.</p><p>Take care.</p>
Baeryn
09-05-2007, 03:06 PM
Rhaegor,[I can't control my language] you [oh that was really bad] and can take that big heal and [I'm not sure even sailors use that kind of language] now I know why you play a big furry [that just wasn't right] and you can [I didn't realize cursing was a second language unto itself] if you ever let me go into the red again.Baeryn,66 GuardianPlatinum Syndicate
DarumaRanger
09-05-2007, 03:17 PM
<p><chuckle></p><p>Wassa matta... the urine rusting your plate armor <img src="http://forums.station.sony.com/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>Actually, we haven't grouped since I got that spell... the tank to whom I was referring regarding letting them slide into the red before popping BitF was Ulem... our friendly neighborhood Monk... and... admittedly... he was in the orange when I STARTED casting... dang he takes damage FAST, hehehe.</p><p>You however, my friend will be tanking tonight and yes... you'll be sliding into the red... well... maybe orange... I'm not that confident yet to allow you to get into the red on purpose... but orange... yeah... you're goin' OJ before I pop BitF <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Oh... and just ignore the big foul mouthed Guardian there folks... he has a Lv 70 Fury in his closest somewhere and always keeps telling me that Furies don't have healing spells... at least not ones that heal other people <img src="http://forums.station.sony.com/eq2/images/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" alt="SMILEY" width="15" height="15" /></p>
Nekomi
09-05-2007, 03:54 PM
<p>Two additional thoughts:</p><p>First off, be careful in letting your tank drift too far down in HP, lest a big spike result in a sudden death.</p><p>Second, this is probably obvious, but always watch out for adverse effects on the tank. Sometimes it is in everyone's best interest to remove those first, even if that means letting the hp drift down. A tank that is unable to move, taunt, etc. is not a happy or productive tank. Plus some mobs dot like crazy. As I started visiting harder instances and zones, I found that more of a problem than it was at lower levels (at least, it seemed like it).</p>
DarrkElf
09-06-2007, 02:03 AM
<p>Depends a bit on how quickly you chew through power.</p><p>If you burn power fast and don't have much regen then you'll want to stick to your single target heals as much as possible to reduce your power cost.</p><p>If you have decent power regen then single and group HoT and Hibernation are your best friends <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Cast them, then cast your other single target heals (if needed) while HoT refreshes, then repeat.</p><p>Remember to use your emergency HoTs as well.</p>
Ferunnia
09-06-2007, 07:42 AM
I'm specced out for animal form and meleeing (str line) so I just burn through nukes and heals while in melee range of mobs in groups, pop hibernate then animal form for about 20 seconds when I'm getting low and also heal off my melee from the str spec. That means no worries about power, so I cycle the group regen in only to heal the tank, because it has about the same hps on each single person in the group as our single hot.edit:if I'm screwing with my tank's mind I drop hibernate again, then let em get to the red...bitf/elixir/salve/hibernate=bout 5k in heals if i crit a couple of times. it's always fun to watch their hp jump like someone punted em.2nd edit: Forget Abolishment (70) Find a Lethal Abolishment M1 (56) and use that spell until you start fighting level 85 mobs. The difference? Abolishment costs about 100 more power and you can cast lethal while moving. (Just tossed this comment in as I saw someone comment on dots...tis true, they are nasty at higher levels). Those are our elemental+noxious group cures btw...dunno if we get those at a lower level or not.Lemme think if there's any other miscellaneous crap I do that I'm forgetting...Oh when I said death triggered, I mean the group member single target spell we can cast that brings a person back to life, not bestial feast, but that mob-death triggered spell is ok too, if you get into the habit of casting it and have a decently fast moving group...don't believe that regen draws aggro either, but I'd have to test it, since most tanks are too [Removed for Content] slow for me to find out...guess I'll have to group with a fury on my guard to see.On a side note it's always fun to group with a fury on my mid 60s guard, though I get disappointed when some of them lack confidence and ask if I'm getting a second healer...(I tend to lead groups) And I can be somewhat of a hard [Removed for Content] on telling em when they need to stop being moronic and cast their buffs on the right people...(i.e. putting agitate on me if there isn't a melee dps, and thornskin on me...and viming the mages...guess some people are just lazy)
Nekomi
09-06-2007, 08:00 PM
<cite>Ferunnia wrote:</cite><blockquote>Lemme think if there's any other miscellaneous crap I do that I'm forgetting...Oh when I said death triggered, I mean the group member single target spell we can cast that brings a person back to life, not bestial feast, but that mob-death triggered spell is ok too, if you get into the habit of casting it and have a decently fast moving group...don't believe that regen draws aggro either, but I'd have to test it, since most tanks are too [I cannot control my vocabulary] slow for me to find out...guess I'll have to group with a fury on my guard to see.</blockquote>I did a HoF run yesterday with a tank and a bunch of frenzied dps-ers, and I just kept casting bestial feast and removing effects with some single-person hots on the tank. We ran through there fast with good health and I kept mana high by using power-efficient heals.
mellowknees72
09-06-2007, 08:45 PM
I have a level 68 Fury, and I duo a lot with my husband's Berserker. This is how I handle my healing: * Single target HoT after pull and taunt * Keep casting my single target HoT each time it's about to drop * Use Back Into the Fray and my other BIG HEAL (sorry can't remember the name atm) when the tank's health dips down * Use Hibernation and Owl's (group HoT) if other folks are starting to dip in health * Cast Beastial Feast on everything I have time to cast on Very rarely do I have anyone die with this formula. I also have a lot of gear that adds to heal spells, which I think is pretty helpful, too. Basically, I rely very heavily on my Heal over Time spells, occasional use of direct heals, and once in a while, that good old emergency heal. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Important things to remember: * Watch your power consumption, of course. * Use Spirit of the Bat on yourself; keep a low level heal over time hotkeyed someplace for when your power gets really low - your power regen from Spirit of the Bat is enough to be able to use a low level heal that might just get you through in a pinch. (Believe me, it will help). * Don't cast damage spells if you don't have time; once you get Ring of Fire (level 55), use that and you'll do effortless damage to large groups of mobs and you can heal away while your Ring does its thing!! * If you keep your tank covered with a HoT, you shouldn't have to worry too much about his/her health dipping too far; * Cast Back Into the Fray *before* the person actually drops below 50% - usually by the time it lands, they're under 50%, and if not...well...you'll get the timing down with practice. And I always figure better safe than sorry. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
Kellyana
09-07-2007, 04:32 AM
At level 52 he doesn't have hibernate. Let's argue on his level only.He has 2 single heal, 1 single HOT, 1 groupe HOT, 1 groupe heal et 2 instant HoT (single and group). Can't remember if Back into the fray is 52 or not.I always pop HoT right after the pull and first taunt. It heals the first rush of monsters combat arts.Next I look how thing are going refreshing my HoT anytime it goes off. If the tank does not take a lot of damage I keep with HoT.If things go wrong and tank is hit harder and harder then I start spamming my solo heal refreshing both HoT (single AND group). Top priority is to maintain him alive, do not care about you power if things goes wrong.When you get, if you don't have it already, "back into the fray" heal wich is single and on a 6 sec recast timer, things will be a lot easier. But to maximise it, use it only if your target goes bellow 50% hp.With hibernate, back in the frail and our old heal. Healing is almost boring. Remember one thing tho. If a DPS draw aggro, you're are not to blame if he die. It will teach him how to play his character and he will learn how to manage aggro. Most of the time you won't be able to heal him anyway. No need to waste power on him. 2/3 fast hits are enough to shred him appart.And your backup healer is here for that. Your job as a main healer is to protect your tank at all cost. Neither him or you must die.I NEVER heal a mage or scout who fully take aggro. I only heal when it's an mob AoE issue and for that, groupe HoT is nice enough. AoE aren't spammed by bosses. By the time they take another one, they'll be fully restored.
Ferunnia
09-07-2007, 08:06 AM
Well, you COULD let the dps die, but why? We have the best group healing in the game. Spam off our quick casting group heal for direct group healage, then pop hibernate when you get it...followed by the group regen if needed...followed by single healing with our three seperate direct heals, while keeping the single hot on the tank...if he's managing to hold aggro. Also, I'll never understand these comments...<cite>Kellyana@Storms wrote:</cite><blockquote>Remember one thing tho. If a DPS draw aggro, you're are not to blame if he die. It will teach him how to play his character and he will learn how to manage aggro. Most of the time you won't be able to heal him anyway. No need to waste power on him. 2/3 fast hits are enough to shred him appart.And your backup healer is here for that. Your job as a main healer is to protect your tank at all cost. Neither him or you must die.I NEVER heal a mage or scout who fully take aggro. I only heal when it's an mob AoE issue and for that, groupe HoT is nice enough. AoE aren't spammed by bosses. By the time they take another one, they'll be fully restored.</blockquote>You're there as the healer...most mobs won't kill a dps within 2 hits, usually at least 4 even on mage types because they can do things to prevent or avoid damage for a moment. If you get adds, and a dps pulls the mob to help keep the tank alive do you let em die? Or if they peel the mob off you? Or if you have a garbage tank that goes afk in the middle of fights to make hisself a sammich and tells nobody? Lot of things affect dps getting aggro, though I figure you're talking about the dumbasses that spam ice nova or devastation on the pull...or miracle shot, or w/e before the tank has more than a single taunt in.
Faelia
09-12-2007, 03:18 PM
Doesn't he have the Elixir heal at 52, or is that a higher level heal than I remember it being?In either case, my typical healing is :On the MT:Single HoT as soon as the mob gets pulled (You'll never pull agro off a good tank for a single tick of an early hot).Elixir when necessary, fray when really necessary. Salve : never use it, don't even have it hotkeyed, I think it's a rubbish heal :pCures as soon as possibleOutside the MT:Hibernate for me is an emergency heal really, especially if you have the AA on it that triggers it early if a group member drops below 15%. If the group starts taking a beating fast I hit hibernate since it's virtually an insta-cast group "divine intervention" type spell. Follow that with a Group Heal and then Group HoT.Fray I use the vast majority of the time on mages that pull agro and end up losing half of their life or more in one or two hits. You learn to target and fray the robes fast <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Emergency heals I use when someone is so close to death that even fray isn't fast enough. I use both the single and group back to back for a real quick 2,300ish healing plus of course the regens (this is with the AA on the emergency heals that boosts the heal amount).And that's my typical day of healing. This is from the perspective of a grouping fuy, who doesn't raid.
DarumaRanger
09-12-2007, 03:45 PM
<p>Thanks all for the continued responses to this thread.</p><p>I'm now Lv 57... will be Lv 58 tonight assuming the servers don't get sick after today's LU 38 Patch, (I understand that so far so good...).</p><p>I've learned some things lately.</p><p>First off I've begun to place a HoT on my tank on the pull... and yes I've discovered that I won't pull aggro on the initial HoT tick. </p><p>I've also gone from being a reactionary healer... meaning I'd save my heals, (thinking in terms of saving power), for when the tank is down about 20%, to being a proactive healer and throwing heals earlier and worrying about power later.</p><p>I've also started to use Beastial Feast which helps, (not to mention has a cool, IMHO, effect).</p><p>I don't have Hibernate yet... is that 58 or 59... I forget? But I am looking forward to it.</p><p>I actually do use Salve as a quick get some HP into him, or others, (myself at times, hehehe), to pad the casting time of my HoT. I've found that this buys the person under fire enough time for me to get off my slower casting HoT or even my big heal, (the Elixer line heal).</p><p>I chose Untamed Bloodflow as my Lv 54 Master II as well.</p><p>Also, as I've gotten higher I've definitely seen the necessity of cures... so I cure a LOT... probably more than I actually heal, LOL.</p><p>Again, thank you for responding to this... I've been learning a lot from this, and other, threads and I appreciate the help... as I'm sure my group does too <img src="http://forums.station.sony.com/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>Take care.</p>
Ferunnia
09-12-2007, 04:09 PM
<cite>DarumaRanger wrote:</cite><blockquote><p>I don't have Hibernate yet... is that 58 or 59... I forget? But I am looking forward to it.</p></blockquote>58. Glad these tips have been helping you learn to heal a bit better. I'm all for proving that furies can heal as well as any other class. We might not have the sheer number of heals a warden has, or the one shot power of the clerics and shamans, but, if played right, we can be veritable healing powerhouses. I like the fact that even if we heal-spec we can out dps all the other healers that aren't dps specced. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />Also, the hot on the pull thing isn't so much about you pulling aggro from the mob he's attacking as much as it's the fact that it will trigger social aggro. If he's having to body pull mobs, regens ticking will put him in combat and pull socials.On the proactive thing, if I can easily keep the tank above 50% bitf hardly ever gets used. The heals I eliminate first from my above cycle are elixir, group hot and then bitf in that order. Elixir to me is almost useless, I'd rather burn a bit more power for the much faster cast of the group heal.
mellowknees72
09-12-2007, 04:21 PM
<cite>DarumaRanger wrote:</cite><blockquote><p>1) I've also gone from being a reactionary healer... meaning I'd save my heals, (thinking in terms of saving power), for when the tank is down about 20%, to being a proactive healer and throwing heals earlier and worrying about power later.</p><p>2) I've also started to use Beastial Feast which helps, (not to mention has a cool, IMHO, effect).</p><p>{snip}</p><p>3) I actually do use Salve as a quick get some HP into him, or others, (myself at times, hehehe), to pad the casting time of my HoT. I've found that this buys the person under fire enough time for me to get off my slower casting HoT or even my big heal, (the Elixer line heal).</p></blockquote><p>1) Woot! You've got the idea, then. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Good on ya!</p><p>2) I agree - it *does* have a pretty awesome effect. I love those swooshing scimitars and green leaves!</p><p>3) I use the Salve line, too, even at level 68. I know some Furies don't think it's worth having hot-keyed, but I do. Wanna know what I use it for most? To advance a Heroic Opportunity when I don't really *need* to heal right at that moment. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Good job - you've got the Fury idea down pat!!</p>
Nekomi
09-12-2007, 04:34 PM
<cite>DarumaRanger wrote:</cite><blockquote><p>... I've been learning a lot from this, and other, threads and I appreciate the help... as I'm sure my group does too <img src="http://forums.station.sony.com/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" alt="SMILEY" width="15" height="15" /></p></blockquote><p>Thank you for starting the thread. It is hard to ask how to do something that is a part of the core function of a class...it takes some guts. I bet a lot of furies are getting something out of this thread. I think that too many furies are better at dps than healing, and some are afraid to ask for help on this type of question.</p><p>It sounds like you're really growing into being a versatile fury, and what you're doing will really help you out when you hit your 60s and beyond. The best is yet to come for you!</p>
Catsy
09-12-2007, 05:46 PM
<cite>DarumaRanger wrote:</cite><blockquote><p>First off I've begun to place a HoT on my tank on the pull... and yes I've discovered that I won't pull aggro on the initial HoT tick. </p></blockquote>This is not universally true. That first tick does generate hate. If your tank's first taunt is late or gets resisted, or you crit heal, or he just has poor taunts, that first tick will most definitely send the mob after you. And subsequent ticks will still get you a new friend if your tank is slow or gets resisted again.I generally do NOT recommend HOTs on the pull. It's just asking for trouble most of the time. Rely on Hibernation for that. <cite></cite> <blockquote><p>I've also gone from being a reactionary healer... meaning I'd save my heals, (thinking in terms of saving power), for when the tank is down about 20%, to being a proactive healer and throwing heals earlier and worrying about power later.</p></blockquote>And later, as you get better, you'll find the balance swinging back again as you learn to better judge how much healing you need to throw out, and which mobs pose a real risk of one-shotting a yellow tank and which ones don't. With a really solid tank against even-con or less mobs, I can sometimes get by with nothing except Feast to top us off between pulls. <blockquote><p>I've also started to use Beastial Feast which helps, (not to mention has a cool, IMHO, effect).</p><p>I don't have Hibernate yet... is that 58 or 59... I forget? But I am looking forward to it.</p></blockquote>Feast is your best friend. It procs somewhat inconsistently in raids, but in groups it is fantastic for chain-pulling, and a very power-efficient way of topping off your group. Use it in every fight, there is no downside to doing so.Hibernation is, IMO, the single best spell we have. From a power-to-health ratio standpoint, it is our second most efficient heal. It has an AA upgrade that causes it to proc early if someone's health drops below 15%. And nothing--absolutely nothing--will stop it from going off short of your death. That means that it will go off and heal the whole group if you are stunned, stifled, in negative health but not dead, charmed, mezzed, or in any other way incapacitated short of being outright dead.I cast it before pulls, when I'm expecting a mob to stun or stifle etc, and pretty much once every twelve seconds in normal groups to free up more time and attention to contributing to group/raid DPS. It doesn't stop me from using my directs or HOTs when I need to, but with this approach I almost never lose anyone that I have a chance at saving, and my group stays in the green. <blockquote><p>I actually do use Salve as a quick get some HP into him, or others, (myself at times, hehehe), to pad the casting time of my HoT. I've found that this buys the person under fire enough time for me to get off my slower casting HoT or even my big heal, (the Elixer line heal).</p></blockquote>When you're facing truly hard content and you expect to need a heal to go off fast, try precasting. That is, start casting Bloodflow, Elixir or Fray, and if the tank doesn't need healing, hit esc to cancel it before it casts. Then do it again. If the tank does take serious damage, you have a big heal already casting that's about to land on him. The timing of canceling the spell when you don't need it takes some practice, and generally it's better to use Hibernation for this purpose, but this technique has its merits as well.<blockquote><p>I chose Untamed Bloodflow as my Lv 54 Master II as well.</p></blockquote> Recommend you choose Elixir as your M2 when you hit 64. Bloodflow is a great choice for your 50's, but it's not an option in T7 and having your biggest direct heal M2 is awesome. Generally speaking, Feast and the Hibernation rotation is what I use as my bread and butter, but when the fit really hits the shan and I have to burn heals hard, this is my casting order:1. If the tank is red, or orange and dropping fast, use Death Prevention.2. If the tank is orange/red and Fray is up, use it. Otherwise;3. If Hibernation is up, use it. Otherwise;4. If the tank is still orange/red, use Elixir if it's up. Otherwise;5. If the tank's still yellow or Elixir is down, use Bloodflow. Then;6. By this time, Hibernation might proc. Cast it again if so, otherwise;7. When all the other non-group heals are down, fill in with Salve.8. If I've gone through this rotation and the tank is still getting hammered, add in Untamed, then Owl's. If Hibernation is up, though, be sure to cast it before the long casting time of the group HOT.These aren't hard and fast rules, and I don't actively think them through this way most of the time, but they're rough approximations of the logic and principles behind my casting order. Generally speaking, in tough situations, the first order of business is to get the tank out of the red/orange. Fray does this most efficiently. Elixir is the next-biggest heal. Bloodflow next, because it can be ticking while you're casting other stuff. Whenever it's up, and definitely before anything with a long casting time, Hibernate. Fill in the gaps in reuse timers with Salve, and add in group heals if you're really getting hammered. Ultimately, what matters most is using the biggest, fastest casting heal you have at any given time, casting Bloodflow or Hibernate before anything with a long casting time, and when all else is down casting whatever is up. You'll burn through power like crazy this way, but your tank will live. In the end, no one else matters.
DarumaRanger
09-13-2007, 08:55 AM
<p>Wow... just... wow.</p><p>Rhaegor's in love folks. Spring is in the air, flowers are blooming... and yet Rhaegor and his group are...</p><p>HIBERNATING !!</p><p>I LOVE this spell !!</p><p>Sing it loud, sing it proud... HIBERNATION IS IN DA HOUSE AND IT ROXXORS YOUR BOXERS !! <img src="http://forums.station.sony.com/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p><reaches into his pocket and pulls out some of his meds> <img src="http://forums.station.sony.com/eq2/images/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>Uh... sorry about that folks.</p><p>Dinged Lv 58 last night and got Hibernation. Between that and Beastial Feast, running Poet's Palace with a 69 Guardian, 70 Fury, (back up healer/Quasi DPS), 59 Necro, and myself 58 Fury, was a breeze. </p><p>Casting Hibernation on the pull, and I mean before the tank even gets our mob, (whereas I'd throw my HoT on him usually right after the first taunt or a second before), and having its power cost pretty much regened before I have to cast anything else... and getting a mondo heal out of the bargain by the time he needs it... OYE !! Vunderbar !!</p><p>Then Beastial Feast helps top folks off after the mob dies. Those two spells have now really changed the way I heal... or rather, the effectiveness with which I heal.</p><p>And the best part of Hibernation? It drives my Necro buddy nuts being turned into a tree <img src="http://forums.station.sony.com/eq2/images/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>Now, once RoK comes out and we can have two sets of AA specs to toggle between, (a feature coming in RoK for those who haven't heard), I'll be all set since I'll then have a healing, AGI/STA/etc AA spec as well as my current more DPS oriented AA spec; Energy/INT/Etc.</p><p>Since I only group twice a week I still prefer to keep my AA spec more DPS oriented... and so far, with the help of this thread and others, I've had no real problem keeping my group alive in instances/dungeons.</p><p>The downside of Hibernation? Let me first put in this disclaimer... no one, (meaning mainly my tank), has died from this yet <knock on wood> ... but I admit to holding off on a heal and gambling there'd be no sudden spike damage in the next few seconds knowing Hibernation would kick off... so... while I didn't let my tank get into the orange with that gamble... I did let him flirt with the edge of yellow/orange a bit <img src="http://forums.station.sony.com/eq2/images/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>Anyway, as I get more tools of the trade as it were, I'm really begining to enjoy my Fury, and healing, more and more.</p><p>Oh, as to the precast of big, slow casting heals mentioned by Sotanyavejin... or Catsy, (your name is one thing when I scroll down to view replies while posting, but something else when I actually look at the thread) ... When I was playing Vanguard, <hangs his head in shame>, there was someone there, whom I considered a major force on the healer boards, who mentioned that too... and I thought to myself, as I did when you mentioned it, that I'd never make a good healer 'cause I never thought of that. It's so obvious too... AFTER someone mentions it, LOL. I also figured: "That's way too much work." <img src="http://forums.station.sony.com/eq2/images/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>However, you're right... it works... but, instead of hitting ESC to cancel a spell, it's easier for me to reach my movement keys and take a step forward or backward to interrupt myself. I'm still not overly comfortable with my gameplay skills yet enough to really try and correctly anticipate when I'll need that big spell and rely on that method as SOP for me... but we're gettin' there.</p><p>Anyway, I just had to tell folks of my new found love affair... please don't tell my wife <img src="http://forums.station.sony.com/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>If you don't have Hibernation yet... hurry on up there Lil' Britches, get to leveling, and git 'r done !!</p><p>Take care.</p><p>P.S. Oh... and while this has NOTHING whatsoever to do with this thread... I started it and thus invoke Creator's Priviledge in hijacking it a bit... I got my FIRST ever piece of Fabled gear on that run too: Leggings of the Eerie Foreboding !!</p>
Seidhkona
09-13-2007, 09:37 AM
<cite>DarumaRanger wrote:</cite><blockquote>Also, as I've gotten higher I've definitely seen the necessity of cures... so I cure a LOT... probably more than I actually heal, LOL.</blockquote>I went to the Profit Reborn UI because it has "click to cure" icons. It just makes it so much faster and easier to get a cure on someone who has been DOTted.
Catsy
09-13-2007, 09:40 AM
<cite>DarumaRanger wrote:</cite><blockquote><p>Sing it loud, sing it proud... HIBERNATION IS IN DA HOUSE AND IT ROXXORS YOUR BOXERS !! <img src="http://forums.station.sony.com/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" width="15" height="15" /></p></blockquote>Yes, it does indeed. :> If I may make an AA recommendation, take the Fury Animalism line down to Agitate, branch off to Bestial Feast, and from there get the Hibernation upgrade. It's worth it.<cite></cite><blockquote><p>The downside of Hibernation? Let me first put in this disclaimer... no one, (meaning mainly my tank), has died from this yet <knock on wood> ... but I admit to holding off on a heal and gambling there'd be no sudden spike damage in the next few seconds knowing Hibernation would kick off... </p></blockquote>This is a risk of relying on Hibernation, but the risk is mitigated somewhat with the upgrade, which forces it to proc early if anyone in the group goes below 15% health. I'd prefer it procced a bit higher than that, but it's what we've got, and it's saved our bacon a few times.Of course, the foolproof way to mitigate this risk is to use direct heals if the tank drops into the orange. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> <blockquote><p>However, you're right... it works... but, instead of hitting ESC to cancel a spell, it's easier for me to reach my movement keys and take a step forward or backward to interrupt myself. I'm still not overly comfortable with my gameplay skills yet enough to really try and correctly anticipate when I'll need that big spell and rely on that method as SOP for me... but we're gettin' there.</p></blockquote> At the risk of stating the obvious, practice. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />To be honest, it's pretty rare that I face content hard enough, and where we're relying solely on my heals to keep us alive, that I need to do this. I'm pretty well-equipped and so are the people I usually group with, and it's only on rare named fights in raid that it's necessary. But when it is, it is.One thing I might mention, though: there are some encounters where your positioning and/or range to the mob is very important. In most cases I doubt that just tapping your movement key to cancel the spell would shift you meaningfully out of position, but sometimes when positioning myself at max range just one tap in the wrong direction will do it. It's why I mentioned the usual spell cancel key.<blockquote><p>P.S. Oh... and while this has NOTHING whatsoever to do with this thread... I started it and thus invoke Creator's Priviledge in hijacking it a bit... I got my FIRST ever piece of Fabled gear on that run too: Leggings of the Eerie Foreboding !!</p></blockquote> That's a great set of legs; I wore them for a very long time. :> Grats.
DarumaRanger
09-13-2007, 09:49 AM
<cite>Seidhkona wrote:</cite><blockquote><cite>DarumaRanger wrote:</cite>I went to the Profit Reborn UI because it has "click to cure" icons. It just makes it so much faster and easier to get a cure on someone who has been DOTted.</blockquote><p>Aye, I have this... what a FANDANGTASTIC UI !!</p><p>Actually it reminds me a bit of a custom UI I used in Vanguard; DroxUI. It had 4 button slots aside each group members' name in which you could place your own macro'd buttons. I, as most healers did I believe, placed my 4 various flavors of heal in each slot.</p><p>This allowed you to heal without switching targets.... well... unlike the ProfitUI which cures without actually taking you off target, this DroxUI did switch your target to the recipient of the heal, but since I could just then click any heal button next to any group mate, it didn't matter.</p><p>Anyway, you're right... awesome UI and I use it extensively.</p><p>Thanks.</p><p>Take care.</p>
DarumaRanger
09-13-2007, 10:13 AM
<blockquote><cite>Sotanyavejin@Guk wrote:</cite>This is a risk of relying on Hibernation, but the risk is mitigated somewhat with the upgrade, which forces it to proc early if anyone in the group goes below 15% health. I'd prefer it procced a bit higher than that, but it's what we've got, and it's saved our bacon a few times.Of course, the foolproof way to mitigate this risk is to use direct heals if the tank drops into the orange. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src=" width="15" height="15" /></blockquote><p>Actually... that would be a good place for our Salve line. Quick casting, relatively low power usage, and not a big heal that would "waste" Hibernation... it's just big enough to bring them out of any real danger without nullifying the efficacy of Hibernation.</p><p>Me likie dat.</p><p>Thanks.</p>
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