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View Full Version : List of widgets near agro mobs?


Captain_Xpendab
09-03-2007, 12:07 AM
With the coming of GU38, stealth and invisibility get reduced to little more than fluff abilities. One of the major utilities, the ability to click on "widgets" for quest updates, quest starters, etc. without breaking stealth/invisibility, is going away.But this isn't about discussing that, that thread is <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=379669" rel="nofollow" target="_blank">here</a>.what I want to do is get a list going of widgets that will no longer be doable without a fight once this goes live, so that we can try to get them done before the nerf.I've only got a few examples I can think of off the top of my head.The Orc lore and legend book in Crushbone.The lockboxes for "in Honor and in Service" in Crushbone.The book page in the middle of Heroic Goblins outside Runnyeye.Sorry it's such a pathetic list, hopefully the rest of you have better memories.

Tae
09-03-2007, 12:13 AM
Mushrooms in Kaladim for the Ivy Shrouded timeline Rocks on Blackwind Isle in the Barren Sky for the Barren Sky timeline Honestly there's hundreds, I don't think you could compile a perfect list.

Captain_Xpendab
09-03-2007, 12:20 AM
No, it won't be a perfect list, but I figure it'll be better than nothing.Plus I partly wanted this thread to be a "heads up" for the people who need to get these things done before the update hits.

Guy De Alsace
09-03-2007, 12:20 AM
<p>There's too many to list - far too many. </p><p>Well done for another unwanted gamewide change that will turn many nonheroic quests into heroic ones all of a sudden. With no commensurate reward increases. Really strange how sometimes the devs get a bee in their bonnet over something that hasnt been a problem since the game is released and now, all of a sudden, is. </p><p><img src="http://forums.station.sony.com/eq2/images/smilies/0320a00cb4bb5629ab9fc2bc1fcc4e9e.gif" border="0" alt="SMILEY" width="15" height="15" /></p>

Tae
09-03-2007, 12:23 AM
Yes, this change seems utterly unecissary to me. Everyone has access to invisibility, so it's not like it is making a few quests much easier for some classes than others. Instead they're making some previously quick steps, like the end of Ivy Shrouded, into something that's going to take two or three people to finish for no real reason. Hurray.