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View Full Version : I have Nature Walk but I still get rooted.


IcterusGalbula
09-02-2007, 04:10 PM
<p>I have Nature Walk. </p><p>I thought Nature Walk would make me immune to roots, but I am still getting rooted.  Or at least I think I am.  I get enveloped by roots and seem to stop moving.  Maybe that is from snares, but my guess is that it comes from getting rooted.</p><p>What is going on?</p><p>My warden is level 41 and I don't think I have a spell called Undergrowth, but I have that spell raised to rank 3 in my Warden Tree.</p><p>I am wondering if perhaps Nature Walk does not begin to work until I reach whatever level I need to actually obtain the spell Undergrowth.  Is that the case?  If so, at what level does a Warden get the spell Undergrowth?</p><p>If Nature Walk is not going to benefit me until I reach whatever level I need for Undergrowth, then perhaps I should reset my AA trees to abilities that will help me now or in the very near future.</p><p>Alternatively, I wonder if perhaps Nature Walk only applies to other people in a group, but not to me.  I usually solo.</p><p>Thanks for any thought on this.</p><p>P.S.</p><p>I've been searching the board for answers.  I have not found any yet.  However, I now think I should mention that I am on a PVP server and other players are rooting me during PVP.  I do not know if monsters can still root me.</p><p>I've also just found a large number of old complaints about this spell concerning knockback effects.  The current spell description no longer mentions knockback effects.  I do not know when that change took place, but I vaguely recall seeing knockback effects mentioned in the spell description in the past.</p><p>Anyway, my concern is with rooting, not knockbacks.</p>

Skivley101
09-02-2007, 04:34 PM
<p>not having under growth has nothing to do with it ....but you will get that one at 43 or 47 ? sorry cant remember & im not on my comp that has EQ installed.</p><p>Your most likely getting stunned which roots and stifles at the same time. If you get some freedom of mind potions you can use them while your stunned , Or  the final ability in the druid stamina line will do it also.</p><p>Natures walk is basically like having a freedom of action/movement potion on all the time for your group + the 50% snare reduction.</p>

IcterusGalbula
09-02-2007, 04:46 PM
<p>Thanks!  I'll look into that potion.  I was reading old posts some more and started thinking maybe I wasn't getting "rooted" by a root spell, but was getting "rooted" by something else.</p><p>I'll try that potion and see how it goes.</p><p>BTW, regarding potions, I have never used them.  I have 2 hex dolls in my charm slots.  However, I've seen that some people have a large portion of their computer screen covered by hotbars.</p><p>I only have 2 hotbars open and one is a scroll.  I'm thinking if I open another hotbar maybe I can put the potions in it and just click on them when I want them to work.</p><p>Is that how most people store potions for quick and easy access?  In a PVP fight the action goes rather fast and it is hard to open a backpack and look for potions.</p>

Arielle Nightshade
09-02-2007, 05:06 PM
<p>Unless they have changed Nature's Walk - there is such a limited bunch of things that constitute 'root', that I agree, you are probably being stunned or stifled by something else.   It would be nice if it would permanently counteract control spells (like the potion does temporarily) - seeing as how you put a ton of points into it.</p><p>Undergrowth won't affect this ability.  That AA enhancement is for that spell only.  You'll find that the enhancement isn't working very well at all, since you don't have a group root spell yet   ::grin::    In the meantime, make sure you work your Subjugation skill up - because that's the thing that determines one of our roots landing and sticking.  Sorry I can't remember which one.  Single and group target need Ordination and Subjugation, but I can't remember which is which..... The Ordination skill is easy to skill up - it does it with heals.  Subjugation is a bit tougher since it's only roots and root component (snare, Wisp) spells that raise that for us.</p><p>By all means, open another hotbar!!!    I have my spell bars at the bottom in kind of a 4X3 stack (per bar), organized by type of spell (heals, damage, buff..etc).  On top of the bars, scaled a bit smaller and in one row (1x12), I have all my utility stuff.  In that row I put potions, a change of shoes (Jboots to better stat ones), weapon changes, evac and roots.    On another teensy one to the side, I have form changes (Wolf, tiger, treant) so I can swap them out on the fly if needed - portals and totems.    </p><p>Side note on the potion:  That Freedom of Action one isn't available till you are Tier 7 (60? or 62? can't remember)..<img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />     But that doesn't mean other potions wouldn't help you out, so you might look into them.  If you are on Venekor, PM me, I'll hook you up (I have an alchemist there).</p><p>I also recommend not having a scrolling bar, so that you have everything right out where you can see it if the poo hits the fan.  But that's my preference, and I'm not the most organized person in the world. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Skivley101
09-02-2007, 05:09 PM
<p>yes ... potions can be dragged from inventory right to the hot bar and activated without having to equip them , unlike the hexdolls.</p><p>I have 8 hot bars , you can make them smaller from right clicking on them and selecting options i think it is. There is a slider that adjust the size. I use size 30 with 1280X1024 resolution i think it is and i have a 21" monitor though. Wish some of the other windows had that sort of option. Like the raid window</p><p>I also moved all my appropriate lvl buffs to the first page of my knowledge book so i dont have to put them on the hot bar.</p><p>What do you mean one of your hotbars is a scroll?</p>

Skivley101
09-02-2007, 05:14 PM
<p>Howdy Arie <img src="http://forums.station.sony.com/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" /> ... you ninja poster you</p><p>Sorry but ive got to get nitpicky on ya.</p><p>heals/cures are ministration ,,,, anything to do with buffing/debuffing is ordination</p><p>The group root is ordination becuz of the lame [I cannot control my vocabulary] agi debuff on it <img src="http://forums.station.sony.com/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" width="15" height="15" /></p>

Arielle Nightshade
09-02-2007, 05:19 PM
Hey Skively !!  I was editing while you were posting and ...yeah yeah..w/e (wrt root)!!!   LOL.. My point was for him to make special point to skill up Subjugation since that (to me) is the one we have to really focus on to level - it doesn't do it automatically with use since the spell(s) that have it are not ones that you need all the time.   /breathe

IcterusGalbula
09-02-2007, 06:08 PM
<cite>Arielle Nightshade wrote:</cite><blockquote><p>Unless they have changed Nature's Walk - there is such a limited bunch of things that constitute 'root', that I agree, you are probably being stunned or stifled by something else.   It would be nice if it would permanently counteract control spells (like the potion does temporarily) - seeing as how you put a ton of points into it.</p><p>Undergrowth won't affect this ability.  That AA enhancement is for that spell only.  You'll find that the enhancement isn't working very well at all, since you don't have a group root spell yet   ::grin::    In the meantime, make sure you work your Subjugation skill up - because that's the thing that determines one of our roots landing and sticking.  Sorry I can't remember which one.  Single and group target need Ordination and Subjugation, but I can't remember which is which..... The Ordination skill is easy to skill up - it does it with heals.  Subjugation is a bit tougher since it's only roots and root component (snare, Wisp) spells that raise that for us.</p><p>By all means, open another hotbar!!!    I have my spell bars at the bottom in kind of a 4X3 stack (per bar), organized by type of spell (heals, damage, buff..etc).  On top of the bars, scaled a bit smaller and in one row (1x12), I have all my utility stuff.  In that row I put potions, a change of shoes (Jboots to better stat ones), weapon changes, evac and roots.    On another teensy one to the side, I have form changes (Wolf, tiger, treant) so I can swap them out on the fly if needed - portals and totems.    </p><p>Side note on the potion:  That Freedom of Action one isn't available till you are Tier 7 (60? or 62? can't remember)..<img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />" width="15" height="15">     But that doesn't mean other potions wouldn't help you out, so you might look into them.  If you are on Venekor, PM me, I'll hook you up (I have an alchemist there).</p><p>I also recommend not having a scrolling bar, so that you have everything right out where you can see it if the poo hits the fan.  But that's my preference, and I'm not the most organized person in the world. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />" width="15" height="15"></p></blockquote><p>Thanks to everybody for the helpful replies, especially Arielle Nightshade.</p><p>I did open one more hotbar for now.  I also purchased one "Superb Freedom of Mind" potion (level 30) and put it in the new hotbar.  It says it works on stifles and stuns.  It might not work on rooting though.  If it seems to work nicely for me I'll buy a stack of them.</p><p>I am on the Vox server.</p><p>I've never used totems for the same reason I've never used potions: I wanted the hex dolls in my charm slots.  Now that I know I can put the potions and totems in a hotbar I'll start using them.</p><p>My one scrolling hotbar only has "until cancelled" spells in it except for the top visible row, which contains attack spells.  My healing and attack spells are always visible.</p><p>Now that I'm going to look into totems and potions please feel free to offer any suggestions on which ones you prefer.</p><p>I did buy a tier 5 potion to incease wisdom, but I cannot use it until I reach level 42.  It has been in the bank for a while now.</p><p>I think I've read here that Jboots increase your running speed.  I don't know that I've ever seen them.  I will have to look for them.  I have 50% run speed right now, but it would be nicer to be able to run even faster.  </p>

Arielle Nightshade
09-02-2007, 06:22 PM
<p>Jboots is probably my favorite Heritage Quest...it's a running event through most of the Old World areas.   The start of it is a guy right outside the North Qeynos gate in Antonica, on the left side as you are looking at the gate.    It's a timed run in five (?) sections through progressively harder areas (with regard to mobs).   The boots increase your run speed by 10% and stack with SoW, so most Wardens over 42 (when you can wear them) do what they can to get those - and have them hotbar'd for swappage.    I wear them at 70 as do most people that group regularly with a SoW enhanced Warden - ESPECIALLY on a PvP server.  The ability to run very fast is a good one, either to get away (I hope that's not you ::grin::  )  or to catch slower folks.</p><p>Short answer, you can't buy them - you have to do the quest.</p><p><i><b>Check your PMs' for a deep dark PVP secret!</b></i>   </p><p>The only reason I'd argue against having even 'till cancelled' spells on a scroll bar is: on a pvp server they get cancelled A LOT, ie when you die you have to recast them.   So you don't get caught halfway through buffing without whatever was on the other side of the scroll bar, I'd have em right out where you can see them.  Buff your defense first (Wolf etc...) group's second, extra nice ones (thorns, bat) last.    But have whatever spells you scroll FROM easily available.   A fully buffed Warden takes more than the 30 seconds of immunity timer countdown to do - so sometimes you DO get caught.</p><p>That's my arguement - you, of course, need to do what works for you!  </p>

Skivley101
09-03-2007, 03:19 AM
<p>Well thanx for not editing out your mistake on healing skills Arie ... otherwise id look really stupid ... Thats awfully big of you <img src="http://forums.station.sony.com/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" />. Not that i havent looked stupid before though</p><p>To the OP : I suggest you go ahead and open up all the hotbars your going to be using at end game .... size them and arrange how you want them now (not that you wont rearange and tweek them as you go) But youll get used to that amount of screen.</p><p>I cant beleive your getting away with only useing 1 hot bar now , if the other one is only untill cancelled stuff.  WoW!!!  I guess you like to keep it simple?</p><p>Also check into all the things you can do with macro's ... They are a button you create that can be preprogramed to cast 2 spells in succsession, switch out gear,send tells,switch targets,etc etc ....</p><p>While your young (before you need 70 buttons on your screen) you can put all kinds of emotes on there (great for role play) And there are lots of fun spells you could throw on there</p><p>Also if you didnt know ... any equipable item can be dragged from inventory to hot bar ... this button becomes an auto equip item button. If an item is an activatible ...then you need to make another button to activate it by dragging the item from the equiped slot to the hot bar, it will be greyed out if the item is not equiped. There are many items though that will be activatable right from your inventory though .</p><p>About lvl 50 ... I started using the first page of my spell book to cast my buffs from cuz i was running out of room. But it is better to have em on the hotbar if you have the room like Arie said.</p><p>About that wisdom potion you mentioned .... There are potions for every stat, every teir in 2-3 different qualites.  LvL 10,20,30 etc  Comon,superb,Legendary .... or what every they call em.  <img src="http://forums.station.sony.com/eq2/images/smilies/49869fe8223507d7223db3451e5321aa.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>PS: you wouldnt ever need a freedom of action potion if you have natures walk .... And remember the freedom of mind potion is useable when you are stunned, So hit it when your stunned not when you anticipate being stunned becuz the immunity time is so short. Just thought id clarify that becuz the first time i used one i didnt realize it.</p>

innervoid
09-03-2007, 11:00 PM
Yeah, Nature Walk does make you immune to root. Like other posters said you are probably getting stunned (e.g. cheap shotted) or perhaps mezzed.

Darman81
09-05-2007, 02:15 PM
As everyone has said, your getting stunned or stifled. If you really want to know if its working right, just turn off nature walk and you will see wizards, warlocks, furies and wardens root the heck out of you. Though other people may not agree, this ability increases survivability in pvp by atleast 100%. Im meaning big gank squads where you know you cant outheal the dps. Just throw up your group root and run like the wind. Even if your snared you will still be 50% faster than anyone engaged in combat with you.