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Solarax
08-31-2007, 09:15 PM
ok<hr /><hr /><hr /><hr /><span class="postbody">When selling guild status items, guilds now only advance via sales of level-appropriate items.  Members of higher level guilds can still sell lower level items for personal status gain.             </span><hr /><hr /><hr />i think this really isnt fair lets imagine that we have a guild with 10 high level people and 50 low level people and the guild is lvl 50. say that 8 of the high level people leave for leaving only low level people in the guild . that means only 2 of the people are able to contribute .my guild for instance has gained most of its status from LOTS of low levels  and we only have 5-6 high level people that are on at diferent times . this means the majority of our members wont be able to contribute.

Karlen
08-31-2007, 09:28 PM
Lower level people can still do writs and HQs which are both good sources of status.

SpritRaja
08-31-2007, 09:32 PM
Simple way to fix the problem that SOE is trying to fix without screwing over people at lower levels is make the items no-trade.

Ndi
08-31-2007, 09:40 PM
making em no trade would stop the farmers from having a field day when the expansion releases!

Solarax
08-31-2007, 11:27 PM
its not about alternate ways of getting around the mistake . its about not making the mistake in the first place. if our guild level is 40 and all out current members are 20 . that means the turn in items are only going to be sold off instead since the guilds cant use them and that means bought up by start up guilds and the problem with them leveling due to the items hasnt been curtailed.there are other ways they could fix the problem that doesnt screw lower level peopleif i join a guild as a level 20 character and i go adventure i should not be forced to writs alone and HQ when i have these items already sitting in my inventory. the only reason they would be of use then is to sell to someone that wants a level30 or 40 horse at level1.

Igu
09-01-2007, 12:19 AM
Make them no-drop ASAP. problem solved. That Guild level 10 idea is moronic. Why have high level status items drop then? A 70 level in Mistmoore is in a level 5 Guild?

DanSherrill
09-01-2007, 12:30 AM
The correct way to do this would be to make them no-trade then check the level of the character that is turning them in vs the gsp item. if the item is lower than the character adventure level by say 10 levels just give personal status, otherwise give personal status and gsp. The no trade keeps them from being farmed or sold or traded to people. This solution would not penalize anyone that is in a low guild or high guild playing a main or an alt, Its really going to suck for a small guild that has a lot of characters that are not the same adventure level as the guild level.

johnchambers
09-01-2007, 02:15 AM
Why can't they think past the first step , if they are trying to keep high level guilds from shooting up as soon as the expansion goes live they are wrong and experence should have shown then that. If on the other hand they are trying to make it so the high level guilds can get further ahead then the more casual guilds then this is one way to help them do it. Casual guilds have more lower level players , players who will only be able to help the guild level by doing writs or heritage quests , that we all know is unfair to the lower level players and to their guilds. It will also make the status loots a lot cheaper on the brokers since there will be so much of it out there so lower level guilds or new guilds can shoot up pretty fast , faster then those of us who had to grind it out. Make the loot no trade and you may stop that but it won't fix the fact that raid level guilds will still have just high level players who can help shoot their guild up while forcing the casual guilds to grind it out doing writs and heritage quests , making writ mobs more contested and causing more problems with who get what mobs and making many say to heck with it , I won't do writs and fight everyone for the mobs. So what is the only fair way to do it ? Leave it alone, as it is now any and all guild members can save if it is their desire or sell if they choice to and the casual guild will have just as much chance to level no matter the make up of their guild. That way the raid guilds will not have an advantage nor will the casual guilds. You know no matte what you do there will be guilds that will race to 70 and then to 80 , change the status loot turn in and it will change nothing for those gilds and simply make it harder for some to be able to contribute to their guild. So I say , leave it alone , what is the worst that can happen ? Jaosonspal 70 Pally 70 Armor 350 transmuter

Wingrider01
09-01-2007, 08:45 AM
<cite>Igu wrote:</cite><blockquote>Make them no-drop ASAP. problem solved. That Guild level 10 idea is moronic. Why have high level status items drop then? A 70 level in Mistmoore is in a level 5 Guild?</blockquote><p>And how does that correct the issue of players that has 200, 300 or more of them in inventory just waiting for the raise in guild level? </p><p>Level 70 in a level 5 guild - distinctly possible, player decides to walk away from their old guild and start a personal one, a friend states a new guild and asks them to join are two senarioes that come to mind right away</p>

Snowdonia
09-01-2007, 08:46 AM
There's already 28 pages of this in <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=379690" rel="nofollow" target="_blank">another thread</a>.. Might want to keep it there instead of starting a new one, in the same forum, on the same topic.

tikasa
09-01-2007, 12:35 PM
They are already punishing the small guilds with the last change.   After this change only the HUGE guilds and the uber raid guilds will get to lvl 80.   Hey lets make 1 huge raiding guild and all get to 80.  

Cathars
09-01-2007, 12:53 PM
<cite>tikasa wrote:</cite><blockquote>They are already punishing the small guilds with the last change.   After this change only the HUGE guilds and the uber raid guilds will get to lvl 80.   Hey lets make 1 huge raiding guild and all get to 80.   </blockquote>Don't be hyperbolic.  Fact of the situation is that status items are a small fraction of even a single writ.  If you're relying on status items to level your guild, thats the reason you won't see 60 or 80.

Devilsbane
09-01-2007, 04:44 PM
<cite>Catharsis wrote:</cite><blockquote><cite>tikasa wrote:</cite><blockquote>They are already punishing the small guilds with the last change.   After this change only the HUGE guilds and the uber raid guilds will get to lvl 80.   Hey lets make 1 huge raiding guild and all get to 80.   </blockquote>Don't be hyperbolic.  Fact of the situation is that status items are a small fraction of even a single writ.  If you're relying on status items to level your guild, thats the reason you won't see 60 or 80.</blockquote><p>So true.... </p><p>Finally I have a bit of reference material in regards to Guild Status. </p><p>Let me thank The Rising Dawn for their help and apologize to Cool Cats. Originally Cool Cats would have gotten the guild status. The server rollback unguilded my character. </p><p><img src="http://img504.imageshack.us/img504/4607/eq2000070oj6.jpg" border="0" alt="" width="1280" height="1024" /></p><p><img src="http://img508.imageshack.us/img508/9131/eq2000071br0.jpg" border="0" alt="" width="1280" height="1024" /></p><p>Now this means 13K guild status equals 2.375% of guild level 54. So it takes 547K guild status (5.5 Million personal status) between guild level 54 to 55. So how many status items would that take? It would take about 8.4K T7 (421 stacks total). If a T7 status item drops in a ratio of 1:5 NPC kills. It would take 42.5K NPCs to acquire enough status items just for one level. </p><p>If the amount of Guild Status to achieve the next guild level never increased. That means a guild would need around 168K T7 status items (8.4K stacks) on the day of the launch of RoK. </p><p>It is impossible for a guild to hoard enough status items to make guild level 80 the day RoK is released. <img src="http://forums.station.sony.com/eq2/images/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>The change to status needs to be reversed it will not have the effect that was intended.</p>

Belaythien
09-02-2007, 10:17 AM
Did the Devs even think about the effects of this change? This is one of the worst things you can do to the game. Not only is this bad in the way of guild status but also from an abstract point of view. Changes like these make the game unpredictable in a very bad way.All the saved status items will be wasted because of this change. Why play a game when you can't rely on things to work in a similar way? This adds so much uncertainty and unrealiability to GUs that it's not worth planning ANYTHING in this game. It's just no fun if what you collected and hoped to get a benefit from is COMPLETELY worthless the next day.SOE is effectively scaring players away because they prove to be unreliable.Edit:Additionally SOE is once again showing that anybody who doesn't raid 24/7 isn't worth their attention. Raidguilds still easily get status from raids. For normal guilds however status items were probably the number one source of guild levels. Soon you might as well quit EQ2 if you are not raiding 24/7. Way to go SOE <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" width="15" height="15" />

zonedbob
09-02-2007, 10:44 AM
<p>I really don't see why forward planning (or, if you think it suits your own position better "hoarding&quot<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> should be penalised. I agree that this is a really disappointing, bad move. It will have unpredictable, and possibly very serious effects on the ability of guilds to level, "cheque book" guild levelling, gold farming etc etc. </p><p>Hartsman did warn that something like this might be planned back in May (<a href="http://eq2.allakhazam.com/db/guides.html?guide=986" rel="nofollow" target="_blank">http://eq2.allakhazam.com/db/guides.html?guide=986</a>), saying  "Scott:  Yeah.  It is definitely not going to be, at least it shouldn't be, save up all your stuff and suddenly you're level 80 on day one.  Yeah.  That shouldn't be the case anymore."</p>