View Full Version : PVP - Appearance Tab.. Make up your mind.
Poison-X
08-31-2007, 03:51 PM
<p>First you announce it wont be enabled on pvp then -> </p><p>8/29 ->Aeralik Well, good news for you guys. After some further discussion we are going to enable this for pvp</p><p>TODAY 8/31GU 38 Preview Post</p><p>"This tab will not be enabled on PvP servers to make sure nobody attacks a robe wearing Warlock and finds a well armored Paladin instead!"</p><p>IS IT GOING TO BE ENABLED OR NOT?</p>
Bloodfa
08-31-2007, 03:55 PM
Worried that people are going to not fall for the soon-to-be-exploited-group-of-tanks-by-the-cloud-pad-all-casting-fusion trick already?
Amphibia
08-31-2007, 03:57 PM
Here we go again.... <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" width="15" height="15" />Who would be dumb enough to mistake a warlock for a paladin anyway? I realise that there are people new to this game who needs time to learn these things, but the fluff slots are closed until level 20, so that shouldn't be an issue. Jeez....
ScubaEtte
08-31-2007, 04:00 PM
Yes, please enable this feature to the pvp servers. We look at buffs and names to see what a person is not thier armor.
MysticTrunks01
08-31-2007, 04:13 PM
I'm not even on a PvP server, and if someone is stupid enough to not look at a person to see what they are, they deserve to have their group wiped. Give the PvP people the bloody slots.
Aeralik
08-31-2007, 04:19 PM
Don't worry it is still set to be enabled for pvp servers <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Kalyai
08-31-2007, 04:22 PM
<cite>Aeralik wrote:</cite><blockquote>Don't worry it is still set to be enabled for pvp servers <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" /></blockquote><p>You had us scared there Aeralik!!! Regardless of what happens due to the outrage in the other threads about the restrictions on what armor can be equipped in the fluff slots...I was truly hoping you guys had not changed your minds about letting us PvPers have our fluff!!</p><p>Thank you for easing our fears...now...help us with our tears over the restrictions please <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
ScubaEtte
08-31-2007, 04:31 PM
<i>Yeah and ease the restriction too. so what if i want to have my little gnome warden end up lookin like a siver can in plate armor. It doesnt effect what my buffs are, my stats, or how i attack. If you see a little silver can attacking you with a pack of wolves and plantin that tree you not goin to say that hmm is that a plate tank or is that a warden in disguise.</i>
Novusod
08-31-2007, 04:35 PM
Taken from the other thread:<span class="postbody">Ok now it is time for the compromise de resistance. Just give us a /fluff command that makes the client render everyone in their equiped 'stat' armor. There, problem solved everyone is happy now. If you don't want to look at robe tanking wariors or get confused by dress wearing monks in pvp then you don't have to look at any of it and can just switch this feature off. Then the rest of us can happily wear whatever we want without restrictions and not worry about other people having an arm waving freak out.</span>
Amphibia
08-31-2007, 04:38 PM
<cite>Novusod wrote:</cite><blockquote>Taken from the other thread:<span class="postbody">Ok now it is time for the compromise de resistance. Just give us a /fluff command that makes the client render everyone in their equiped 'stat' armor. There, problem solved everyone is happy now. If you don't want to look at robe tanking wariors or get confused by dress wearing monks in pvp then you don't have to look at any of it and can just switch this feature off. Then the rest of us can happily wear whatever we want without restrictions and not worry about other people having an arm waving freak out.</span></blockquote>Not so keen on that idea. Part of the point with the whole thing is to let the players customize their own characters. Others shouldn't be the ones to decide what <i>your</i> character should look like? I still think the class restrictions should be lifted on both PvE and PvP as well.
Novusod
08-31-2007, 04:51 PM
<cite>Niryan@Nagafen wrote:</cite><blockquote><cite>Novusod wrote:</cite><blockquote>Taken from the other thread:<span class="postbody">Ok now it is time for the compromise de resistance. Just give us a /fluff command that makes the client render everyone in their equiped 'stat' armor. There, problem solved everyone is happy now. If you don't want to look at robe tanking wariors or get confused by dress wearing monks in pvp then you don't have to look at any of it and can just switch this feature off. Then the rest of us can happily wear whatever we want without restrictions and not worry about other people having an arm waving freak out.</span></blockquote>Not so keen on that idea. Part of the point with the whole thing is to let the players customize their own characters. Others shouldn't be the ones to decide what <i>your</i> character should look like? I still think the class restrictions should be lifted on both PvE and PvP as well. </blockquote>We have had this arguement before only it was over SOGA and non-SOGA models. I cannot force others to look at my SOGA based charactors because it has been established they do have right not to look at what I decided my charactors should like.
Willias
08-31-2007, 04:56 PM
<cite>Novusod wrote:</cite><blockquote><cite>Niryan@Nagafen wrote:</cite><blockquote><cite>Novusod wrote:</cite><blockquote>Taken from the other thread:<span class="postbody">Ok now it is time for the compromise de resistance. Just give us a /fluff command that makes the client render everyone in their equiped 'stat' armor. There, problem solved everyone is happy now. If you don't want to look at robe tanking wariors or get confused by dress wearing monks in pvp then you don't have to look at any of it and can just switch this feature off. Then the rest of us can happily wear whatever we want without restrictions and not worry about other people having an arm waving freak out.</span></blockquote>Not so keen on that idea. Part of the point with the whole thing is to let the players customize their own characters. Others shouldn't be the ones to decide what <i>your</i> character should look like? I still think the class restrictions should be lifted on both PvE and PvP as well. </blockquote>We have had this arguement before only it was over SOGA and non-SOGA models. I cannot force others to look at my SOGA based charactors because it has been established they do have right not to look at what I decided my charactors should like. </blockquote>Yeah, that makes sense. It couldn't be that loading both SOGA and non-SOGA models would create a tremendous strain on computer resources.
Vydar
08-31-2007, 04:58 PM
<cite>Aeralik wrote:</cite><blockquote>Don't worry it is still set to be enabled for pvp servers <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" /></blockquote>Yay! Happy dance/time!My girlfriend is very very excited over this.
Amphibia
08-31-2007, 05:03 PM
<cite>Novusod wrote:</cite><blockquote><cite>Niryan@Nagafen wrote:</cite><blockquote><cite>Novusod wrote:</cite><blockquote>Taken from the other thread:<span class="postbody">Ok now it is time for the compromise de resistance. Just give us a /fluff command that makes the client render everyone in their equiped 'stat' armor. There, problem solved everyone is happy now. If you don't want to look at robe tanking wariors or get confused by dress wearing monks in pvp then you don't have to look at any of it and can just switch this feature off. Then the rest of us can happily wear whatever we want without restrictions and not worry about other people having an arm waving freak out.</span></blockquote>Not so keen on that idea. Part of the point with the whole thing is to let the players customize their own characters. Others shouldn't be the ones to decide what <i>your</i> character should look like? I still think the class restrictions should be lifted on both PvE and PvP as well. </blockquote>We have had this arguement before only it was over SOGA and non-SOGA models. I cannot force others to look at my SOGA based charactors because it has been established they do have right not to look at what I decided my charactors should like. </blockquote>No, that's not why. I think the real reason was that it would cause way too much strain on the system to have both displayed at the same time. But that will change soon with the skeletal revamp, and then the players will have full control over their character's appearance again. Should be the same for armor too. Half the point goes right out the window if others can just toggle it off with a command. Bleh.
Catria
08-31-2007, 05:35 PM
Please see my posts in other discussions about this change <a href="http://forums.station.sony.com/eq2/posts/list.m?start=15&topic_id=379893" rel="nofollow" target="_blank">Here</a> and <a href="http://forums.station.sony.com/eq2/posts/list.m?start=255&topic_id=379858" rel="nofollow" target="_blank">Here</a>
Darlion
08-31-2007, 06:30 PM
<p>Also as a person who's played both a warlock and a paladin, if someone went to attack a warlock and found a paladin instead, I think they would be quite happy about it.</p><p>p.s. Unnerf paladins. The resist changes killed us in pvp.</p>
Laiyo
09-01-2007, 12:14 PM
<cite>Niryan@Nagafen wrote:</cite><blockquote><cite>Novusod wrote:</cite><blockquote><cite>Niryan@Nagafen wrote:</cite><blockquote><cite>Novusod wrote:</cite><blockquote>Taken from the other thread:<span class="postbody">Ok now it is time for the compromise de resistance. Just give us a /fluff command that makes the client render everyone in their equiped 'stat' armor. There, problem solved everyone is happy now. If you don't want to look at robe tanking wariors or get confused by dress wearing monks in pvp then you don't have to look at any of it and can just switch this feature off. Then the rest of us can happily wear whatever we want without restrictions and not worry about other people having an arm waving freak out.</span></blockquote>Not so keen on that idea. Part of the point with the whole thing is to let the players customize their own characters. Others shouldn't be the ones to decide what <i>your</i> character should look like? I still think the class restrictions should be lifted on both PvE and PvP as well. </blockquote>We have had this arguement before only it was over SOGA and non-SOGA models. I cannot force others to look at my SOGA based charactors because it has been established they do have right not to look at what I decided my charactors should like. </blockquote>No, that's not why. I think the real reason was that it would cause way too much strain on the system to have both displayed at the same time. But that will change soon with the skeletal revamp, and then the players will have full control over their character's appearance again. Should be the same for armor too. Half the point goes right out the window if others can just toggle it off with a command. Bleh. </blockquote>Except, of course, that you would never know. Even now, if people have their graphics options set differently from you they see your character differently than you do.
DasUberFuzzy
09-01-2007, 09:54 PM
i'd like to point out, just incase no one has noticed, the have a "heavy" restriction on the fluff armor slot, that plate wearing paladin CANT wear cloth/leather/chain overtop his plate anything (except certain faction purchased items)i think thats why they decided to unlock it on pvp in the end.
Devilsbane
09-02-2007, 01:54 AM
<cite>Aeralik wrote:</cite><blockquote>Don't worry it is still set to be enabled for pvp servers <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" /></blockquote>So thats why the fluff slot armor have to be heavier then your regular armor. What ever happened to "PvP will not effect PvE"? <img src="http://forums.station.sony.com/eq2/images/smilies/0320a00cb4bb5629ab9fc2bc1fcc4e9e.gif" border="0" alt="SMILEY" width="15" height="15" />
Sapphirius
09-02-2007, 02:02 AM
<cite>Devilsbane wrote:</cite><blockquote><cite>Aeralik wrote:</cite><blockquote>Don't worry it is still set to be enabled for pvp servers </blockquote>So thats why the fluff slot armor have to be heavier then your regular armor. What ever happened to "PvP will not effect PvE"?</blockquote>Because of what Rothgar calls the "shaft factor." PvP had absolutely <i><b><u><span style="color: #ffff00;">SQUAT</span></u></b></i> to do with placing the restrictions. You can read Rothgar's comments <a href="http://forums.station.sony.com/eq2/posts/list.m?start=300&topic_id=379858" rel="nofollow" target="_blank">here</a> regarding the shaft factor and why the restrictions were put in place. As he's stated that the devs are also reading this thread, you can also voice your opinion there either for or against the changes. He's made no promises to change anything, but at least he's listening.
XenoSage
09-03-2007, 04:04 PM
<cite>Niryan@Nagafen wrote:</cite><blockquote><cite>Novusod wrote:</cite><blockquote>Taken from the other thread:<span class="postbody">Ok now it is time for the compromise de resistance. Just give us a /fluff command that makes the client render everyone in their equiped 'stat' armor. There, problem solved everyone is happy now. If you don't want to look at robe tanking wariors or get confused by dress wearing monks in pvp then you don't have to look at any of it and can just switch this feature off. Then the rest of us can happily wear whatever we want without restrictions and not worry about other people having an arm waving freak out.</span></blockquote><u><b>Not so keen on that idea. Part of the point with the whole thing is to let the players customize their own characters. Others shouldn't be the ones to decide what <i>your</i> character should look like</b></u><b>? I still think the class restrictions should be lifted on both PvE and PvP as well.</b> </blockquote>I highly agree with what is said here especially in bold and underlined, this is a game for our fun and customization, why allow others to ruin what could be the best fun in this game in character customization?I do not like the idea of listening to players that want to tell "US HOW TO DRESS OUR CHARACTERS", that is not for them to decide one bit.I hope a great deal of thought and reconsideration is put into this idea to allow any class "even robe casters to wear plate-like armor, etc." They should not be limited in looks, because there are a great deal of armor items to customize with to make every player individually and completly indistinguishable from another. (I would love to see my character in full guild purchased plate armor for the looks, just because it's something you don't see every day and I don't want to create a new character up to 70 just to get that benefit, it's not worth my time.)This is the best idea for EQ2 and appreciate the consideration, but lets go all out and not let it get ruined or "nerfed" like other things.
Devilsbane
09-03-2007, 11:25 PM
<cite>Sapphirius wrote:</cite><blockquote><cite>Devilsbane wrote:</cite><blockquote><cite>Aeralik wrote:</cite><blockquote>Don't worry it is still set to be enabled for pvp servers </blockquote>So thats why the fluff slot armor have to be heavier then your regular armor. What ever happened to "PvP will not effect PvE"?</blockquote>Because of what Rothgar calls the "shaft factor." PvP had absolutely <i><b><u><span style="color: #ffff00;">SQUAT</span></u></b></i> to do with placing the restrictions. You can read Rothgar's comments <a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?start=300&topic_id=379858" target="_blank">here</a> regarding the shaft factor and why the restrictions were put in place. As he's stated that the devs are also reading this thread, you can also voice your opinion there either for or against the changes. He's made no promises to change anything, but at least he's listening.</blockquote>Okay, now I understand the "vague" patch note. They are still using the old armor system jargon. When armor was still called Very Light, Light, Medium, and Heavy. When it said heavier, that read like my piece of leather armor A had to be <b><i>HEAVIER </i></b>then my leather armor B. Thus making the fluff slots completely useless for my Fury. So I can still equip any leather armor then have any other leather armor in my fluff slot?
Sapphirius
09-04-2007, 12:10 AM
<cite>Devilsbane wrote:</cite><blockquote>Okay, now I understand the "vague" patch note. They are still using the old armor system jargon. When armor was still called Very Light, Light, Medium, and Heavy. When it said heavier, that read like my piece of leather armor A had to be <b><i>HEAVIER </i></b>then my leather armor B. Thus making the fluff slots completely useless for my Fury. So I can still equip any leather armor then have any other leather armor in my fluff slot?</blockquote><p>Yeppers! They still classify armor types by weight.</p><p>The armor for fluff slots must meet<i> two</i> seperate requirements: <span style="color: #ffff00;"><b>the first</b> </span>being that it must be something you could normally equip. If you cannot equip chain or plate normally, then you can't place either chain or plate in your fluff slot. <span style="color: #ffff00;"><b>The second</b> </span>requirement is that it must be as heavy or heavier than your current armor.</p><p>The way SOE worded it is kind of funny, but it says "and" which means that it's inclusive of each other, not exclusive.</p><p>So if you're a leather wearer, and you're currently wearing cloth, then you can equip either cloth or leather in those slots. However, if you're a leather wearer and wearing leather, then you can only equip leather in those slots.</p>
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