View Full Version : speculation of new xpac after ROV
Bohrium
08-31-2007, 02:40 PM
Velious? ive wondered this since day one. Velious was by far my favorite Xpac in EQ1 and would absolutely love to recreate those AoW Raids that 100's of people turned out to be a part of. this may have been discussed before but i wanted to see what the community would think of seeing it again.thought? comments? leave the flames out of this thread =DBohriumUnsung HerosEverfrost
Meirril
08-31-2007, 03:34 PM
<p>Chronologically for EQ1 it makes the most sense.</p><p>Development wise, it gives them a good basis for a new expansion. They can look at the old content from EQ1 as a basis on what to change. Also the art team would have a good feel for the look they wish to achieve. </p><p>As for demand, there are alot of people that have good memories of Velious (including myself). I can see people clamoring for this. </p><p>So yeah, Velious seems to be the front runner for the next, next expansion. Though its possible that they could revisit some of the older continents that have been untouched. Possibly something like lost dungeons in that some of the EQ1 dungeons in semi-discovered areas could be opened. Or a discovery of Guk. Also its possible that there could be a sea expansion with pirates. Not as likely, but possible. </p>
Lightstrider
08-31-2007, 05:19 PM
We need Odus so we can have a new good starting city to balance things out. Velious didn't have a starting city before...although they could make a new one, I suppose.
LordPazuzu
09-01-2007, 03:56 AM
<cite>Lightstrider wrote:</cite><blockquote>We need Odus so we can have a new good starting city to balance things out. Velious didn't have a starting city before...although they could make a new one, I suppose.</blockquote>Could always make Thurgadin a starting city with Coldain as a player race...
I would like to see Odus. A dev post a while back stated that the things that happened on Odus in the last 500 years are like no other place on Norrath. Does that sound cool or what?Also, I think we've gotten enough new player races. When short races are given an actual walking animation, then they can make new races again =P
Mirander_1
09-01-2007, 04:59 AM
To me, the most logical choices for the next expansion would be either Odus or the rest of Antonica. If Antonica is finished, I could easily see one of the expansions after that being an ocean-based expansion with player-owned boats and such.
Tyranical
09-01-2007, 05:59 AM
As long as they don't write PoP into the lore and bring that back into the game somehow i don't care whats next, Velious would be good though.PoP ruined EQ1 imo with making travelling so easy etc.
Cocytus
09-01-2007, 06:35 AM
<p>Honestly, Odus was THE least popular of all the continents. I would personally prefer that to be released like...last. Or for them to say it was completely destroyed, or something. Cause I could really care less <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>
Tyranical
09-01-2007, 06:43 AM
<cite>Cocytus wrote:</cite><blockquote><p>Honestly, Odus was THE least popular of all the continents. I would personally prefer that to be released like...last. Or for them to say it was completely destroyed, or something. Cause I could really care less <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />" /></p></blockquote>The reason Odus wasn't very popular to the majority of the EQ1 population is because it was such a small seemingly empty place with little to warrant travelling there. However, to the few who did take interest in the little island, there was a mass of lore to be found and understood. I couldn't see it returning as a seperate expansion pack solely based around it, perhaps as part of an expansion pack though, or even an adventure pack
Lightstrider
09-01-2007, 09:47 AM
<p>I think Odus would be great to add in as a free update, although I am biased by my view of Odus as a smaller continent. Others have corrected me on this and say there are many areas simply not fully developed in EQ1. And of course the changes of the last 500 years as well. </p><p>I also think Odus was an example of missed opportunity...Toxxulia could have been really cool instead of mostly lame. I liked the thick fog, it was creepy and easy to get lost in if not careful. So with new eyes on it, I think it could be quite something.</p>
Willias
09-01-2007, 04:30 PM
I want to know what the erudites nuked themselves with to turn themselves into gray people.
DMIstar
09-01-2007, 10:00 PM
Hate to say it.... But Odus is to small to be an entire Expansion .. It would have to be inflated alot to make it into one...Veliouse would be the obviouse choice for the next expansion, I has the lore and prev zones to accomadate High end Raiding and Grouping/solo content. As well as being large enought to draw in a crowd.Just to add... Theres no required Need to add another good city, just because and evil city is in Kunark.... Hell EQ wise, Kunark Came out with New Race, and New Evil city... Vel didnt come with one.. Luclin came out with a Neutral city vah shir. actually other then the frogs takeing over one of the evil cities in old world.. I dont recall an expansion going back to a good city .... the Drakken ? and how long after kunark was that lol.
Shompta
09-01-2007, 10:11 PM
I would like to see Odus as the setting, but have the content be similair in style to what Velious had in EQ1.
Bohrium
09-02-2007, 01:13 AM
its nice to see Velious is as greatly appreciated by the community as it was by me, was a very exciting continent with awesome memories involved. We can only hope =D
Khurghan
09-02-2007, 05:52 AM
I seem to remember the devs saying that Velious was pretty much destroyed, I'm doubt if there is any bit of Luclin big enough, deities are off the menu ... so I guess that leaves Taelosia??
troodon
09-02-2007, 06:06 AM
I'm guessing Odus, since it was hinted at in KoS
Odus certainly isn't too small for an expansion considering what they did with EoF. Take what's there and throw in zones that EQ1 never saw. There's your expansion with good and evil city options.
Leemeg
09-02-2007, 04:41 PM
I would rather see something new, and not a zone/continent that has been redone from EQ1. I know that EQ2 is the sequel to EQ1, but still had been nice to see something real new for a change in this game.The lore could still be connected, some fled to a new land, or something.
Mirander_1
09-02-2007, 05:29 PM
<cite>Creub@Splitpaw wrote:</cite><blockquote>I would rather see something new, and not a zone/continent that has been redone from EQ1. I know that EQ2 is the sequel to EQ1, but still had been nice to see something real new for a change in this game.The lore could still be connected, some fled to a new land, or something.</blockquote>Well, there are a few places where entirely new content (i.e.: hasn't appeared in EQ1 (yet)) could show up. They could do Underfoot expansions, as that's only been lightly touched on in either game; or, they could do a new expansion that takes place in the Overrealm again (if they can make it different enough from KoS). Also, I recall reading that in EQ1 there's a globe of the world in one of the zones; this globe had the basic five continents, an island chain or two (which is believed to contain Taelosa, I think), and one more large continent on the other side of the world. They could do an expansion on that last continent, giving an opportunity for some completely new lore and content that's never shown up in past games.
DMIstar
09-02-2007, 08:30 PM
RoK atm Eclipses EoF, Now not saying that they need the next expansion as big as RoK but EoF doesnt even compare to 25% of it let alone 75% of it...
Deadrus
09-02-2007, 09:12 PM
I'm really hoping tha Veious is next. But I fear that it wont be. Because they've been adding new citys Odus is going to be the more logical choice. But the thing is Im sure the good will get a new city in a LU sorta Like neriak so that the city can be compleatly blanced... so maybe they could do velious next. But if the do make Odus next I'd REALLY like them to inculde the rest of Antonica with it because it is a much smaller landmass then Velious, Kunark and Faydwer. It might also be nice to see the rest of Antonica added in LUs instead of with the next expantion. That way we could get the rest of it sooner.
Wildmage
09-05-2007, 12:57 PM
Odus in current EQ1 isn't as small as most of you remember it has had several zones added to it over the years.
LordPazuzu
09-05-2007, 01:13 PM
<p>I'd like to see Velious personally, barring that, how about an expansion to fill in the missing zones of Old Antonica...</p><p>Kithicor, Forbidden Forest, Highbourne, Moors of Ykesha, Highkeep, etc...</p><p>Of course, Odus does hold a certain appeal to me as well. My first character ever was an Erudite, and my last one in EQ1 as well. Paineel and Erudin would be nice to revisit...and the Hole was always a blast.</p>
Trepan
09-05-2007, 01:40 PM
<cite>Wildmage wrote:</cite><blockquote>Odus in current EQ1 isn't as small as most of you remember it has had several zones added to it over the years.</blockquote>I have great memories of crawling through old Paineel all the way to the Vault of the Underfoot. Weeks spent in the Stonebrunt Mountains trying to do the sash quest. Of course, a lot of those great memories come from laughing at people who tried to levitate out over the hole... (leading to yet another crawl through Paineel to the Vault to get their corpse).The addition of the Pirates of Gunthak/Ykesha zones did a great deal to expand the acreage of Odus almost two-fold from what it was.I wouldn't mind Odus as the next one, but I'd prefer Vellious. I have more memories of that place... the first time I ever hitched a ride on the gnomish Icebreaker... priceless.
Lord Montague
09-05-2007, 02:00 PM
<cite>Creub@Splitpaw wrote:</cite><blockquote>I would rather see something new, and not a zone/continent that has been redone from EQ1. I know that EQ2 is the sequel to EQ1, but still had been nice to see something real new for a change in this game.The lore could still be connected, some fled to a new land, or something.</blockquote><p>OMG! I'm so glad I'm not alone in that sentiment.</p><p>Nostalgia is all well and good, and maybe it's the fact I never played EQ1 but as far as nostalgia factor it does't exist for me. I often people hear people say "oh yeah, remember back in EQ1 running through blah blah..." and all I can say is "hmm, no, I don't - I wasn't there." Not to say it's bad, it just means nothing to me.</p><p>But personally, whatever they do I would like for it to have some element of mystery and surprise to it. The predictability has made me feel somewhat blah because it takes away from the sense of wonder to a certain degree.</p><p>And I certainly hope that whatever title they pick out and run through the patent office next time is ominous and enigmatic enough that we will have no idea what's coming until maybe around beta. Call me a heratic, but to me that would be fun.</p>
LordPazuzu
09-05-2007, 06:24 PM
<cite>Seirrah@Antonia Bayle wrote:</cite><blockquote><cite>Creub@Splitpaw wrote:</cite><blockquote>I would rather see something new, and not a zone/continent that has been redone from EQ1. I know that EQ2 is the sequel to EQ1, but still had been nice to see something real new for a change in this game.The lore could still be connected, some fled to a new land, or something.</blockquote><p>OMG! I'm so glad I'm not alone in that sentiment.</p><p>Nostalgia is all well and good, and maybe it's the fact I never played EQ1 but as far as nostalgia factor it does't exist for me. I often people hear people say "oh yeah, remember back in EQ1 running through blah blah..." and all I can say is "hmm, no, I don't - I wasn't there." Not to say it's bad, it just means nothing to me.</p><p>But personally, whatever they do I would like for it to have some element of mystery and surprise to it. The predictability has made me feel somewhat blah because it takes away from the sense of wonder to a certain degree.</p><p>And I certainly hope that whatever title they pick out and run through the patent office next time is ominous and enigmatic enough that we will have no idea what's coming until maybe around beta. Call me a heratic, but to me that would be fun.</p></blockquote>Ah, that's the beauty of having never played EQ1. They could still do a Velious or Odus expansion with tons of nostalgia and it'd still be all new to you!
Kaalenarc
09-05-2007, 06:28 PM
<p>I, for one, would like nothing better than to see some sort of completely new area. An undsicovered continent with never before seen races and mobs.</p>
Salox
09-05-2007, 08:23 PM
Or, you know... we could get an expansion that introduces something that wasn't in the original EverQuest, imo.
StrafaeSwiftleaf
09-05-2007, 11:47 PM
<p>For those that think Odus would be to small for a xpac package Odus with the Oceans/playerships add Prexus back to the dieites, also add the missing chunks of old antonica, highkeep/kith/moors/high b.</p><p> Done deal.</p><p>As for Velious, make thurgadin a player city, and let dwarves/coldain, start there"or just add more hair/beard styles for exisitng dwarves" *shrugs* makes to much sence to me.</p><p>anyway thats stuff i would like to see, plus the underfoot, alot of the underfoot ><img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" /></p>
Zabjade
09-06-2007, 01:12 AM
<p><span style="color: #00cc00;">For Thugadin all they would have to do is give Dwarves a pasty complexion. Now the Icepaw Gnolls one the other hand.</span></p><p><span style="color: #00cc00;">Still I would like to see Odus as well I have a pet theory I'm waiting to have proved wrong, that Shar Vhal got teleported back and is hovering over the Hole. </span></p>
LordPazuzu
09-06-2007, 01:20 AM
<cite>Zabjade wrote:</cite><blockquote><p><span style="color: #00cc00;">For Thugadin all they would have to do is give Dwarves a pasty complexion. Now the Icepaw Gnolls one the other hand.</span></p><p><span style="color: #00cc00;">Still I would like to see Odus as well I have a pet theory I'm waiting to have proved wrong, that Shar Vhal got teleported back and is hovering over the Hole. </span></p></blockquote>Nah, that would mean it was also hovering over Paineel... Come to think of it, that could work. The Heretics would love to have a floating city full of cat slaves.
Nolrog
09-06-2007, 11:08 AM
<cite>Bloodravenger@Mistmoore wrote:</cite><blockquote>Hate to say it.... But Odus is to small to be an entire Expansion .. It would have to be inflated alot to make it into one...</blockquote><p>Not really.</p><p>There's Paineel, The Hole, The Warrens, Stonebrunt Mountains, Tox, Kerra, Erudin and all of the LoY zones that could be included. </p>
Nolrog
09-06-2007, 11:11 AM
<cite>Khurghan wrote:</cite><blockquote>I seem to remember the devs saying that Velious was pretty much destroyed, I'm doubt if there is any bit of Luclin big enough, deities are off the menu ... so I guess that leaves Taelosia??</blockquote>Drinal
Geinoch
09-06-2007, 11:22 AM
<p>I think it's time to see the return of some cities... Troll should have created a new city (village) area since the cataclysm (and I don't mean Groob 2, I mean something new). Barbarian and Ogre too! And what about froglok? They should also create more new noobs areas... It's always fun to recreate a toon and play it in a new story.</p><p>It would also be good for PvP servers. It would separate the gankers in some more areas. Because now they are all in Antonica or DW/CL zone...</p><p>(sorry for my english)</p>
Winter
09-06-2007, 04:18 PM
<cite>Radun@Oasis wrote:</cite><blockquote>I would like to see Odus. A dev post a while back stated that the things that happened on Odus in the last 500 years are like no other place on Norrath. Does that sound cool or what?Also, I think we've gotten enough new player races. When short races are given an actual walking animation, then they can make new races again =P</blockquote><span style="font-size: medium;color: #ff99ff;font-family: comic sans ms,sand;">Here here to Odus! But you know, I wouldn't mind seeing a new expansion of all original stuff... Maybe something subterranean that was revealed by Luclin's explosion... Or maybe even a piece of Luclin that you can explore on Norrath. I know that sounds obtuse, but hey.</span>
Zabjade
09-06-2007, 09:37 PM
<cite>Nolrog wrote:</cite><blockquote><cite>Bloodravenger@Mistmoore wrote:</cite><blockquote>Hate to say it.... But Odus is to small to be an entire Expansion .. It would have to be inflated alot to make it into one...</blockquote><p>Not really.</p><p>There's Paineel, The Hole, The Warrens, Stonebrunt Mountains, Tox, Kerra, Erudin and all of the LoY zones that could be included. </p></blockquote><span style="color: #00ff00;">Don't forget about Erud's Crossing. (expanded)</span>
DMIstar
09-06-2007, 10:58 PM
Odus Has: 13 zones ..Erudin Erudin Palace Kerra Isle - ObsoletePaineel Ruins of Old Paineel (The Hole) Stonebrunt Mountains Toxxulia Forest WarrensCrypt of Nadox Dulak's Harbor Gulf of Gunthak Hate's Fury Torgiran MinesSoV has: 19zones Cobalt Scar Crystal Caverns Dragon Necropolis Eastern Wastes Great Divide Iceclad Ocean Icewell Keep Kael Drakkel Kerafyrm's Lair (Sleeper's Tomb) Plane of Growth Plane of Mischief Siren's Grotto Skyshrine Temple of Veeshan Thurgadin Tower of Frozen Shadow Velketor's Labyrinth Wakening Land Western WastesKunark Had 27 zones Talking alot of filler compared to Kunark comeing out Comparison is no longer faydwer vs Odus... Odus is a tad smaller even with LoY zones.. Faydwer had 17 zones to it. Faydwer is much smaller then upcomeing Kunark... Im not saying next one after kunark has to be bigger then it, But would be happy with about 75percent near it. Odus is not that big period.As for those trying to say "More new Places, less old places" Well go visit DoF, and KoS, or adventure packs, Bloodline chronicles, Splitpaw saga, Fallen Dynasty... All of which are New and orignal and have realy nothing the same as in OLD EQ... And this is everything besides old world and EoF and the new Kunark .... Im sick of the new, Give me old world back first. EoF was $$
Zarafein
09-07-2007, 07:57 AM
this type of comparison is..., just because this and that had so many zones in eq1 doesn't mean it will be the same in eq2 thats alredy proven, Odus could have two times as much zones as it had in eq1 or just half as much.
Hukklebuk
09-07-2007, 09:48 AM
<cite>Nolrog wrote:</cite><blockquote><cite>Khurghan wrote:</cite><blockquote>I seem to remember the devs saying that Velious was pretty much destroyed, I'm doubt if there is any bit of Luclin big enough, deities are off the menu ... so I guess that leaves Taelosia??</blockquote><span style="font-size: medium;color: #cc0000;">Drinal</span></blockquote>Sure is showing up in a lot of art (backdrop of RoK web page art for one) and quite prominently viewable in game isn't it.....but frankly - I'd rather go somewhere new, unknown to EQ1. Yes it would be cool to see old stuff redone, but EQ2 isn't a sequel, and wasn't intended to be a sequel. Someplace new please. no moons, no Taelosia (probably one of the few that did actually like that place in 1), but really just something new for Eq2 that isn't a rehash.... I want to do something new, not do something over.*edit spelling - keyboard hates me
Tyrus Dracofire
09-09-2007, 04:33 AM
<p>i would say Odus will be possible expansion with few new isles never seen in EQ1, or as the fragments of lunar chunks as new islands near odus to make it seem bigger, and they are maybe designed as 90 lvl cap</p><p>then releasing Velious for end cap level 100.</p><p>just a thought if that made sense in the minds of eq2 developers.</p>
ganjookie
09-10-2007, 12:03 AM
<cite>Radun@Oasis wrote:</cite><blockquote>I would like to see Odus. A dev post a while back stated that the things that happened on Odus in the last 500 years are like no other place on Norrath. Does that sound cool or what?Also, I think we've gotten enough new player races. When short races are given an actual walking animation, then they can make new races again =P</blockquote>Lol it could have turned into Gotham post Tim Burton with neon lights and junk. That was definatly not cool
Haliken
09-10-2007, 12:26 AM
<cite>Bloodravenger@Mistmoore wrote:</cite><blockquote>Odus Has: 13 zones ..Erudin Erudin Palace Kerra Isle - ObsoletePaineel Ruins of Old Paineel (The Hole) Stonebrunt Mountains Toxxulia Forest WarrensCrypt of Nadox Dulak's Harbor Gulf of Gunthak Hate's Fury Torgiran MinesSoV has: 19zones Cobalt Scar Crystal Caverns Dragon Necropolis Eastern Wastes Great Divide Iceclad Ocean Icewell Keep Kael Drakkel Kerafyrm's Lair (Sleeper's Tomb) Plane of Growth Plane of Mischief Siren's Grotto Skyshrine Temple of Veeshan Thurgadin Tower of Frozen Shadow Velketor's Labyrinth Wakening Land Western WastesKunark Had 27 zones Talking alot of filler compared to Kunark comeing out Comparison is no longer faydwer vs Odus... Odus is a tad smaller even with LoY zones.. Faydwer had 17 zones to it. Faydwer is much smaller then upcomeing Kunark... Im not saying next one after kunark has to be bigger then it, But would be happy with about 75percent near it. Odus is not that big period.As for those trying to say "More new Places, less old places" Well go visit DoF, and KoS, or adventure packs, Bloodline chronicles, Splitpaw saga, Fallen Dynasty... All of which are New and orignal and have realy nothing the same as in OLD EQ... And this is everything besides old world and EoF and the new Kunark .... Im sick of the new, Give me old world back first. EoF was $$</blockquote><p>With the outdating of Kerra Isle, they added Barren Coast for EQ1's most recent expansion. However, all of the "Legacy of Ykesha" zones are all part of the island of Gunthak. As a result, from a technical standpoint, Odus is only 8 of those zones (9 if you include Erud's Crossing), and was only 4 (or 5) of them before Paineel was added after the game's release.</p><p>On another note, Velious zones were all substantially larger, too. Iceclad Ocean is still by far the largest zone in EQ1, even though a vast majority of it is a flat ocean floor about 20-30 feet down beneath the surface of the water... There's a TON of empty space there.At any rate, Velious has substantially more to offer from EQ1's standpoint (and the potential for a lot of great dragon NPC's and new models), but 500 years can result in tons of change for either location. Realistically, I think more people would be interested in Velious, even if only for the focus on what has become of the rivalries of Dwarves and Dragons versus the Giants, as well as the possibilities of interacting with all of them and finding the greatest challenge in the number of dragons you may have to face simultaneously. Odus was never really that appealing and has... Erudites, kobolds and kerrans that probably less than half the EQ1 population even know exist.</p>
Wilde_Night
09-10-2007, 12:41 AM
Subtunaria <nods>
Kazac2
09-10-2007, 02:07 PM
return to the broken moon of Luclin. *the nexus servives the destroyed side of the moon and a wizard somehow taps into its powers and teleports there and gets more to colonize what little is left for resorces meanwhile a sister nexus is erected on the moon of drinal which has never before been visited only to find it has an atmosphere and a score of new creatures areas zones dungouns and quests. just need a snazzy name or something slap a lable on it and WOOHOO *note Sha Vhal got blown over to drinal. hey it was blown up to thte moon once before wasnt it? LOL
Blumfield
09-10-2007, 04:20 PM
<div><p>Erudin was my favourite city in eql. Really cool looking and fit the Erudites perfectly. Plus, at least on my server, it was always deserted--somehow that made it even cooler.</p><p>The rest of Odus just wasn't very much fun for some reason. The addition of Stonebrunt was OK, but, I dunno. Something was missing.</p><p>gogo velious!</p></div>
mellowknees72
09-10-2007, 04:23 PM
<cite>Willias@Unrest wrote:</cite><blockquote>I want to know what the erudites nuked themselves with to turn themselves into gray people.</blockquote><p>ROFLMAO - I've been wondering about that myself!</p><p>The best thing about Odus? Mass amounts of Kobolds and a high level druid with Earthquake. Goodbye Kobolds, hello bags and bags full of vendor trash! <img src="http://forums.station.sony.com/eq2/images/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" alt="SMILEY" width="15" height="15" /></p>
Im thinking the next expansion is likely Odus. No level cap increase, all 70+ content to occupy high levellers (because truthfully with Karan, D'Lere AND Faydwer content, there really isnt much need of lower level content atm, especially since Faydwer content is so pleasant, and there is good progression via Isle of Ro and Kingdom of Sky altneratives on the way). Perhaps all of Odus has imploded into some sort of magical vortex so you can walk around the main city which has become a myriad of zones - could also be fantastic potential for the rest of the island (including Kerra Isle itself!) While far smaller than the other continents, can have a lot of character and options.THEN Vellious would come with a cap increase to 90 much like Kunark bringing with it lots of exciting things, large landmass and the same sort of fan faire as Kunark. Almost certainly AA increases here as well with Vellious (although probably already happened in Odus and expanded further in Vellious).By the time Vellious is out, Norrath will have a huge amount of content there - D'Lere, Karan, Faydwer, Odus, Kunark, Vellious, Plane of Sky and Isle of Ro spanning the levels, I think it'd be a fantastic situation.
Nolrog
09-11-2007, 09:51 AM
<cite>VizP wrote:</cite><blockquote>Im thinking the next expansion is likely Odus. No level cap increase, all 70+ content to occupy high levellers (because truthfully with Karan, D'Lere AND Faydwer content, there really isnt much need of lower level content atm, especially since Faydwer content is so pleasant, and there is good progression via Isle of Ro and Kingdom of Sky altneratives on the way). Perhaps all of Odus has imploded into some sort of magical vortex so you can walk around the main city which has become a myriad of zones - could also be fantastic potential for the rest of the island (including Kerra Isle itself!) While far smaller than the other continents, can have a lot of character and options.THEN Vellious would come with a cap increase to 90 much like Kunark bringing with it lots of exciting things, large landmass and the same sort of fan faire as Kunark. Almost certainly AA increases here as well with Vellious (although probably already happened in Odus and expanded further in Vellious).By the time Vellious is out, Norrath will have a huge amount of content there - D'Lere, Karan, Faydwer, Odus, Kunark, Vellious, Plane of Sky and Isle of Ro spanning the levels, I think it'd be a fantastic situation.</blockquote>I can't see that. At least the no level cap increase part (assuming it's an expansion, not an adventure pack.) That would mean there would be no increase in the level cap between RoK in 2007 and Velious (in your current proposal) in 2009. That may be too long to go between cap increases (unless the AA system is substantially increased to give additional progression paths.)
Lord Montague
09-11-2007, 09:58 AM
If whatever comes is completely out of left-field, and nothing like what you are speculating, I'd be very amused.
Vanisher123
09-11-2007, 12:27 PM
<p>I don't know what Luclin looked like from Norrath before the shadows of luclin came out, so this might be off, but what about the other moon? It looks like a dead moon, but as I said what did luclin look like b4 SoL???</p><p>Edit: since i don't know alot fo eq1 lore, is Drinal the other moon?</p>
Leechh
09-11-2007, 12:51 PM
<p>My first choice would be Odus. I loved Paineel (the 'good Erudite city' was also nice), and thought it was the most visually attractive city in EQ1. (Cabilis gets my vote as best city, functionally.) Odus has the advantage of being home plate for two Neutral races, the Erudites and the Kerra, both unique EQ races, instead of fantasy-standard Dwarf, Elf, Orc, Halfling sorts of races. While I like Elves and Gnolls and whatnot, it's neat to see races developed specifically for this setting, such as Aviaks or Frogloks or Erudites or Ratonga, get some love.</p><p>Velious was okay, but nothing about it really excited me like Kunark. Cold-dwelling dwarves and cold-dwelling giants and cold-dwelling dragons. Woo. So nu. If they need to have another ice-and-cold themed area, I'd rather that they bring back Halas, and flesh out Miragul's Menagerie into a real zone, and not just four rooms.</p><p>Luclin, meh, prompted me to give up on EQ1. Cats-in-Spaaaace and Beastlords. Whatever. I wouldn't mind seeing a well-designed Beastlord class added to the game, but I have zero confidence in Sony being able to do it.</p><p>In a completely different vein, I'd like to see an expansion related to the Underfoot, perhaps even with a Ratonga city, as they stand as the only race in EQ2 who has *never* had any sort of home territory. All sorts of underdark-esque critters could abound, and 'fallen' enclaves of various races could exist in degenerate societies centered around chunks of their territory that sank into the earth during the great cataclysms that ravaged Norrath. Some races might even have specific quest lines centered around returning these fallen brethren to the surface (say, for Dwarves), or obliterating these degenerate throwbacks (in the case of Dark Elves).</p><p>Similarly, a Feerrott-adjacent set of zones that included a Froglok / Troll starter zone (at opposite ends of the new Innothule, obviously!), could also re-introduce classic Guk, as well as a troll version, allowing good or evil races to have a place to pillage, or perhaps even a shared Guk, where you could do quests for either the Froglok or Troll npcs at the entrance, each of whom, want to clear out the nasty critters who have taken it over, so as to make it their new home. There could even be an event at the end that functions similarly to the 'tower flipping' in Maj'Dul where an epic raid could 'flip' the zone and put it temporarily under Froglok or Troll control! The raid itself would provide exciting rewards for those who delivered the city over to their faction, and the new Froglok / Troll named NPCs that spawn to take over the new zone would be huntable for members of the opposing faction for the hours they remain in control, before the zone reverts to contested, allowing the opposite faction to also profit from the 'flip' by giving them a target-rich hunting environment (decent cash drops, lots of AAs, since each NPC would be named, and if the zone is cleared, *another* epic event is triggered that allows the opposing faction the option to seize the zone for *their* faction).</p><p>Then again, I'd like to see a Gnoll civilization that follows an Egyptian theme, with the Gnolls looking more like the Anubis-looking dudes in the Sinking Sands, and having some grand desert civilization, perhaps even dealing with a few other local civilizations, such as a mountain-top aviak 'city,' which would allow two quest-line options, one for Aviak-faction fighting off the Gnoll empire, one for Gnoll-faction, protecting the empire from the aerial raiders. Sadly they already did a Gnoll expansion with Sundered Splitpaw, and while it was marginally relevant when it first came out, any sort of experience or drops or usability to the zone has been worn away by incremental nerfs until it is a waste of time to even download. (Last time I ran Harclave, there were two named up, neither gave AA, the mobs only 10% experience, one dropped a small chest and one a normal chest. I can run DFC instead and get a half-dozen or more nameds, *full experience* and multiple Master chests, as well as vastly superior cash loots, compared to any of the Splitpaw instances. Splitpaw's obsolete compared to zones that came at EQ2 launch!) The only reason to do anything in Splitpaw now is to get the shard to teleport to the Den, and the flaming pig's head for your wall...</p>
Kalem
09-13-2007, 04:54 PM
<p>I'd rather see Odus as the next expansion. I did like Velious...quite a bit, but Odus was huge, and simply under developed by the EQ1 team. Heck, they can add two new starting zone in Odus. Erudin for the good, and paineel for the evil folks. The more options for starting areas the better, since now most of us are at max level, and will gain max level quick enough after RoK comes out. You get tired of running alts through the same starting areas.</p><p>They could bring back the Hole as a high level zone, with a raid instance within it. Tox could be utilized as a level 1-20 zone. Then there's there's the Warrens. That could be turned into either a low or mid level dungeon. Stonebrunt could come back as a mid level zone. As for high level content, the sky is the limit. There's lots they can add since the land has no doubt changed. Lots of underfoot zones could be added that can connect to the Hole <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY<img src=" width="15" height="15" /></p><p>They can even bring back Kerra island. Oh, and that little island in Erud's crossing <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src=" width="15" height="15" /></p>
Anordil
09-13-2007, 06:47 PM
<p>How about a Scouring of Felwithe with the insane queen being driven out so we high elves can return to our home. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> </p><p>*sighs* Ah, well. One can only hope. </p>
I dont think anyone would want Luclin. Blah!!!As for Velious....Hey, Bobby being dead was just a dream (Dallas reference that shows I am old).
Lightstrider
09-16-2007, 09:46 AM
<p>Dallas reference...lol. I hear ya.</p><p>Gimme an O, a D, a U, and an S--what does it spell? ODUS. Yay! Centerpiece of an ocean-going expansion involving Kerra Isle and other surrounding islands, both old and newly created by the cataclysm. Featuring two starting cities, one good and one evil. Featuring boat rides which actually invovle gameplay. Now THAT could work. That would be a bunch of zones, enough to justify a full expansion. </p>
Willias
09-16-2007, 12:14 PM
<cite>Igu wrote:</cite><blockquote>I dont think anyone would want Luclin. Blah!!!</blockquote>I think Luclin would be pretty cool now. Since it's blown up and stuff. I'd imagine there's still some life on a few of the giant chunks of Luclin, and it'd be interesting to see how SOE would make the places on a destroyed moon look like.The question would be how to get up there though. Heh.
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.