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MACHINxSHIN
08-30-2007, 12:07 AM
Hey Guys, I wanted to Get your opinions on the spell changes that we're getting with the Bloodline Chronical Spells.As a Coercer I see the change as a nerf as opposed to a full adjustment. It is much less powerful than previously and was something you saved for the big epic fights and fights you knew when you needed the power. This change is a 3 shot 3 minute reuse spell. Which really makes almost no difference to the course of combat it would only really be the cost of 1 spell use per hit received by the person affected by Mana Cloak.Other classes Let them know if you feel it is a good change or not to your spells.

Cocytus
08-30-2007, 12:22 AM
<p>The rogue (and I think predator) BC spells did not change, but that's fine. They were good enough as they were.</p><p>The brawler spell (Devastation Fist) received an excellent change and will give brawlers a good deal of raid utility.</p>

Ramius613
08-30-2007, 03:48 AM
<cite>Cocytus wrote:</cite><blockquote><p>The brawler spell (Devastation Fist) received an excellent change and will give brawlers a good deal of raid utility.</p></blockquote><p>Yes is WAS a very nice change, however, it was changed on test server to only 1% max HP of epic x4, and it has been mentioned on the monk boards by a dev that it will be changed to a fixed damage.</p><p>Just as we reach for the carrot, someone yanks it away again.</p>

Cocytus
08-30-2007, 04:01 AM
<cite>Ramius613 wrote:</cite><blockquote><cite>Cocytus wrote:</cite><blockquote><p>The brawler spell (Devastation Fist) received an excellent change and will give brawlers a good deal of raid utility.</p></blockquote><p>Yes is WAS a very nice change, however, it was changed on test server to only 1% max HP of epic x4, and it has been mentioned on the monk boards by a dev that it will be changed to a fixed damage.</p><p>Just as we reach for the carrot, someone yanks it away again.</p></blockquote>Wow that's pretty lame. :/While I think 4% is kinda overpowered on a 3 min timer, a fixed damage is really not nearly as good as a % of hp, heh.

acctlc
08-30-2007, 05:27 AM
I agree..the 4% was a great idea.  Made me want to take my monk on a raid.  Now I hear they will change it..bubye plans to raid my monk. 

Hydor
08-30-2007, 05:40 AM
<p>Devastation Fist:</p><p>vs Labs trash ~3700 damage (1%)vs EH trash ~7.5k damage (1%)vs Contested Mayong over 65k damage! (not tested myself)</p><p>Obviously it's not working very well the way it is <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>I expect the change to work to our benefit. Say a fixed 10k damage would be above 1% on most cases being rational at the same time. However a 5k fixed damage would be bleh. I ll just wait and see hoping fo the best!</p><p>I have to admit that the actual value is a problem. You could hit a non heroic for 20k or more I suppose but would they allow that vs epics? Considering that a 20k hit could be 5% health on some epics I am not sure what I would do. I see a problem there. Still I have a good feeling about this one <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>

miliskel
08-30-2007, 06:00 AM
the change to iceflame, yes it was good but it still isnt a good spell , the damage is too low and the casting is to long lol

DeemonEQ
08-30-2007, 06:22 AM
<p>Hmmm   "The rogue (and I think predator) BC spells did not change, but that's fine. They were good enough as they were."</p><p> Did i miss something here? I got some low damage vampire only attack that does about 200 damage. Was there something better I missed ?</p>

Draco the Grey
08-30-2007, 07:19 AM
Ruthless Cunning is the Rogue specific Bloodlines Chronicles combat art/spell.  Craftable, not quested.

DeemonEQ
08-30-2007, 09:53 AM
<p>ahh k thanks....yeh have it ..just didnt realize it was BLC.</p><p>thanks for the info <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Darksongz
08-30-2007, 10:34 AM
Can I get a link to the changes, I can't seem to find this anywhere?

Wilin
08-30-2007, 11:50 AM
The warrior spell change makes it useful rather than useless. So it was an improvement.

tt66
08-30-2007, 12:38 PM
<cite>Hydor@Runnyeye wrote:</cite><blockquote><p>I have to admit that the actual value is a problem. You could hit a non heroic for 20k or more I suppose but would they allow that vs epics? Considering that a 20k hit could be 5% health on some epics I am not sure what I would do. I see a problem there. Still I have a good feeling about this one <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />" /></p></blockquote>Yup, that's the problem with making it a fixed value against Epics. You either have a high value that does 5-8% health on the lower epic x4s, or a low value that is hardly noticable against the higher epic x4s. Presumably this is why they used a 1% max health value in the first place. I'm still amazed that the Devs are seemingly taken aback that 1% of health of the toughest epic mob in the game is quite a lot.. <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" />Ah well. Maybe something like 2% of the remaining health of the target? Means we won't be stealing the Inquisitors thunder at all, but would still be able to do a lot of damage. It might be an interesting idea to trade off maximum damage from throwing it in early against having to deal with the aggro..

Beldin_
08-30-2007, 12:57 PM
Hmm .. maybe they end up with something like 1-4% of max life but not more then 20k total ?

Lilj
08-30-2007, 01:24 PM
Any chance we could gather information about the new spells here? I'm curious to what classes have new spells and who have not, and what the new spells are <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />If there is another place I can get this information, I hope someone will post a link.Thanks!

Metallurion
08-30-2007, 08:40 PM
<p>Hi,</p><p>Anyone checked the Swarm of Bats for summoners change? Would like to know what they changed in that spell, ty.</p>

Terrius
08-30-2007, 08:51 PM
The enchanter Mana cloak nerf makes both my Illusionist and Paladin sad pandas! :/ Anyone know what the crusader upgrade is called?

Goaldan
08-30-2007, 10:12 PM
I'm a little confused at the wording of the update notes.Are they changing the Level 35 spells to scale as we level?Or are they adding in those Level 53 spells people noticed on PvP test awhile back?Assuming they're adding new spells, will this require a new recipe book?Or will they show up automatically if we have the K'Lorn books scribed?

Terron
08-31-2007, 09:38 AM
2% but not more that casters max health would be good for devastation fist damage vs epics. I have found the wariorr spell useful - once in almost 2 years of playing. It let me finish off a named I was soloing for a quest before I died.

evhallion
08-31-2007, 10:44 AM
<cite>Goaldan@Antonia Bayle wrote:</cite><blockquote>I'm a little confused at the wording of the update notes.Are they changing the Level 35 spells to scale as we level?Or are they adding in those Level 53 spells people noticed on PvP test awhile back?Assuming they're adding new spells, will this require a new recipe book?Or will they show up automatically if we have the K'Lorn books scribed?</blockquote>From what I saw on pvp-test when I copied over was that they were new lvl 53 spells. They had new recipes, Ancient Teachings, that I found on the vendor in the courts of Maj'Dul.

Bramwe
08-31-2007, 10:53 AM
<cite>Sarafan@The Bazaar wrote:</cite><blockquote><cite>Goaldan@Antonia Bayle wrote:</cite><blockquote>I'm a little confused at the wording of the update notes.Are they changing the Level 35 spells to scale as we level?Or are they adding in those Level 53 spells people noticed on PvP test awhile back?Assuming they're adding new spells, will this require a new recipe book?Or will they show up automatically if we have the K'Lorn books scribed?</blockquote>From what I saw on pvp-test when I copied over was that they were new lvl 53 spells. They had new recipes, Ancient Teachings, that I found on the vendor in the courts of Maj'Dul.</blockquote>I don't understand.  These are bloodline chronicles spells so why are they in MajDul and why would Ancient Teaching spells be on a Vendor when they had previously been dropped by mobs.  Maybe just a test thing since not everyone has access to the spells in bloodline chronicles?The test notes to me make it look like they are enhancing the level 35 spell and then the spell you get for finishing the Bloodline Chronicles will become a Master Strike.  So not really any new spells but if they add one at 53 that would be interesting. 

Metallurion
08-31-2007, 11:30 AM
<cite>Sarafan@The Bazaar wrote:</cite> <blockquote><blockquote>From what I saw on pvp-test when I copied over was that they were new lvl 53 spells. They had new recipes, Ancient Teachings, that I found on the vendor in the courts of Maj'Dul.</blockquote></blockquote>Hey Sarafan, can u plz tell me the effects of our new Necromancer spell, ty.

BoriKitty
08-31-2007, 11:42 AM
<cite>Liljna wrote:</cite><blockquote>Any chance we could gather information about the new spells here? I'm curious to what classes have new spells and who have not, and what the new spells are <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" />If there is another place I can get this information, I hope someone will post a link.Thanks!</blockquote><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=379496" rel="nofollow" target="_blank">http://forums.station.sony.com/eq2/...topic_id=379496</a></p><p> I believe these are all of them.</p>

BoriKitty
08-31-2007, 11:44 AM
<p>From my understanding these spells are the level 35 ones... Manacloak was useless to me since the timer was long and it barely triggered.. besides I used the manacloak from the AA line and it couldn't trigger simultaneously on the same person.. </p><p> So by cutting the recast timer and have it proc 100% and raising the level.. I WILL use this <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

evhallion
08-31-2007, 12:20 PM
<cite>Egyptian1983 wrote:</cite><blockquote><cite>Sarafan@The Bazaar wrote:</cite> <blockquote><blockquote>From what I saw on pvp-test when I copied over was that they were new lvl 53 spells. They had new recipes, Ancient Teachings, that I found on the vendor in the courts of Maj'Dul.</blockquote></blockquote>Hey Sarafan, can u plz tell me the effects of our new Necromancer spell, ty.</blockquote><p>Sadly I wasn't able to get the spell. pvp-test is full of copied characters so it's not a community like the pve-test server. All these copied characters are there to test changes for themself, not to craft, harvest raws, place items on the broker and try to make profit. So unless you are a sage and can craft your own spells there are none to be found. I can tell you the summoner spell is called Horde of Bats. Here is a pic from the PvP test buffers before pvp-test was wiped and turned pve to test the current changes:</p><p><img src="http://img525.imageshack.us/img525/5898/eq2000027dj1.jpg" alt="" width="300" height="361" border="0" /></p><p>Note: I'm not sure if there will be a master version on live. Most likely it will follow the example of the lvl 35 spell and be crafted only.</p>

Libnok Daemon
08-31-2007, 12:42 PM
As of yet Swarm of bats has not changed. Actually, at this time it is actually lower damage than live as the +dmg does not affect the spell in the least.

Strums
08-31-2007, 12:52 PM
<p>I looked in test update notes, but I dont see a list or anything of each class and what spell was changed.</p><p>Can anyone tell me what was changed with the bards spell zanders from bloodline?</p>

JackAll
08-31-2007, 02:43 PM
<cite>BoriKitty wrote:</cite><blockquote><p>From my understanding these spells are the level 35 ones... Manacloak was useless to me since the timer was long and it barely triggered.. besides I used the manacloak from the AA line and it couldn't trigger simultaneously on the same person.. </p><p> So by cutting the recast timer and have it proc 100% and raising the level.. I WILL use this <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" /></p></blockquote><p>Ehh The AA mana claok you are talking about is Mana FLOW and no it cant be on the same person more than once at a time.</p><p>This has not thing to do with MAna CLOAK that is being talked about in this thread.</p><p>You are right in that YOU dont get many proc's out of mana cloak. You solo right?</p><p>In raiding its a raid saver</p>

Lilj
08-31-2007, 06:03 PM
The test update notes only mention the lvl 35 bloodline spells that are being changed, they don't mention the new spells.I logged into test and found 7 new spells. I am waiting for my scholars to be copied over, then I will make the new spells and try and post them here. The new lvl 53 spells are:Essence of Doom aura (my guess is this a crusader spell, upgrade to 'Doom Judgment' )Rune of Magic Rebuff (guess is an upgrade to the bard spell 'Zanders Choral rebuff' )Glacial Flames (upgrade to 'Iceflames' maybe? The sorcerer spell)Horde of Bats (sounds like upgrade to Swarm of bats)Mana Cover (upgrade to Mana cloak?)Punish Corruption (my guess is an upgrade to the cleric spell 'Symbol of Corruption' )Sense of Bats (possible upgrade to the druid spell 'Spirit of the Bat' )

Metallurion
09-01-2007, 02:29 AM
That damage on Horde of Bats is just too low still, hope that changes when it goes live.

Kuulei
09-01-2007, 07:38 AM
Priest Classes: Warden / Fury Spirit of the Bat adpt III (old): Increases Agi 18.9, in-combat power regen 9.4, increase power pool 116 Senses of the Bat Adpet III (new): increase Agi 29, in-combat power regen 15.6, increase power pool 192 Templar / Inquisitor Symbol of Corruption Adept III (old): Inflicts 53-65 divine dmg every 4 secs, Decreases Wisdom 38 Punish Corruption Adept III (new): Inflicts 89-109 divine dmg every 4 secs, Decreases Wisdom 58 Sorry Deflier n' Mystic, They seemed to have forgotten an upgrade for you, I /bug it this morning Mage Classes: Illusionist / Coercer Mana Cloak Adept III (old): Increase Power 160 Mana Cover Adpet III (new): Increase power 267 Warlock / Wizard Ice Flame Adept III (old): Inflicts 324 cold dmg, 324 heat dmg, slows target 52% Glacialflame Adept III (new): Inflicts 541 cold dmg, 541 heat dmg. slows target 57% Conjuror / Necromancer Swarm of Bats Adept III (old): inflicts 52-78 piercing dmg instantly and every 4 seconds, decrease targets defense 14.7 Horde of Bats Adept III (new): Inflicts 87-109 piercing dmg instantly and every 4 secs, decreases targets defense by 22

SpritRaja
09-01-2007, 10:03 AM
<img src="http://img168.imageshack.us/img168/6374/eq2000005yl2.jpg" border="0" alt="" /><img src="http://img128.imageshack.us/img128/491/eq2000006pt8.jpg" alt="" border="0" />The only scouts that had their bloodlines spell available on the majdul court merchant was bards.The same goes for fighters only recipe I found was the crusader one.

SpritRaja
09-01-2007, 10:36 AM
I just had a look at the warrior and brawler level 35 ones and they are mostly percentage(except for one part of the brawler spell check brawler complaint thread for details) based so don't need an upgrade. I am assuming it is the same for the other spells that are missing.

Inuyas
09-01-2007, 04:26 PM
<cite>Kuulei wrote:</cite><blockquote>Priest Classes: Warden / Fury Spirit of the Bat adpt III (old): Increases Agi 18.9, in-combat power regen 9.4, increase power pool 116 Senses of the Bat Adpet III (new): increase Agi 29, in-combat power regen 15.6, increase power pool 192 Templar / Inquisitor Symbol of Corruption Adept III (old): Inflicts 53-65 divine dmg every 4 secs, Decreases Wisdom 38 Punish Corruption Adept III (new): Inflicts 89-109 divine dmg every 4 secs, Decreases Wisdom 58 Sorry Deflier n' Mystic, They seemed to have forgotten an upgrade for you, I /bug it this morning Mage Classes: Illusionist / Coercer Mana Cloak Adept III (old): Increase Power 160 Mana Cover Adpet III (new): Increase power 267 Warlock / Wizard Ice Flame Adept III (old): Inflicts 324 cold dmg, 324 heat dmg, slows target 52% Glacialflame Adept III (new): Inflicts 541 cold dmg, 541 heat dmg. slows target 57% Conjuror / Necromancer Swarm of Bats Adept III (old): inflicts 52-78 piercing dmg instantly and every 4 seconds, decrease targets defense 14.7 Horde of Bats Adept III (new): Inflicts 87-109 piercing dmg instantly and every 4 secs, decreases targets defense by 22</blockquote><p><a href="javascript:void(0);" rel="nofollow" target="_blank"><img src="http://i123.photobucket.com/albums/o320/Srupimoo/Untitled.jpg?t=1188674819" alt="Untitled.jpg picture by Srupimoo" width="720" height="455" border="0" /></a></p><p><i><b>^This img is from live servers now</b></i></p><p>Thy better fix how it says "Glacialflame Adept III (new): Inflicts 541 cold dmg, 541 heat dmg. slows target 57%" cuz thats not much of a upgraded spell. </p>

Devilsbane
09-01-2007, 05:29 PM
<cite>Inuyasha wrote:</cite><blockquote><cite>Kuulei wrote:</cite><blockquote>Priest Classes: Warden / Fury Spirit of the Bat adpt III (old): Increases Agi 18.9, in-combat power regen 9.4, increase power pool 116 Senses of the Bat Adpet III (new): increase Agi 29, in-combat power regen 15.6, increase power pool 192 Templar / Inquisitor Symbol of Corruption Adept III (old): Inflicts 53-65 divine dmg every 4 secs, Decreases Wisdom 38 Punish Corruption Adept III (new): Inflicts 89-109 divine dmg every 4 secs, Decreases Wisdom 58 Sorry Deflier n' Mystic, They seemed to have forgotten an upgrade for you, I /bug it this morning Mage Classes: Illusionist / Coercer Mana Cloak Adept III (old): Increase Power 160 Mana Cover Adpet III (new): Increase power 267 Warlock / Wizard Ice Flame Adept III (old): Inflicts 324 cold dmg, 324 heat dmg, slows target 52% Glacialflame Adept III (new): Inflicts 541 cold dmg, 541 heat dmg. slows target 57% Conjuror / Necromancer Swarm of Bats Adept III (old): inflicts 52-78 piercing dmg instantly and every 4 seconds, decrease targets defense 14.7 Horde of Bats Adept III (new): Inflicts 87-109 piercing dmg instantly and every 4 secs, decreases targets defense by 22</blockquote><p><a rel="nofollow" href="javascript:void(0);" target="_blank"><img src="http://i123.photobucket.com/albums/o320/Srupimoo/Untitled.jpg?t=1188674819" border="0" alt="Untitled.jpg picture by Srupimoo" width="720" height="455" /></a></p><p><i><b>^This img is from live servers now</b></i></p><p>Thy better fix how it says "Glacialflame Adept III (new): Inflicts 541 cold dmg, 541 heat dmg. slows target 57%" cuz thats not much of a upgraded spell. </p></blockquote>Your screenshot's damage is based on your characters stats. So Glacial Flame would be higher for your character.

Vanilla1
09-01-2007, 06:22 PM
<cite>Inuyasha wrote:</cite><blockquote><cite>Kuulei wrote:</cite><blockquote>Priest Classes: Warden / Fury Spirit of the Bat adpt III (old): Increases Agi 18.9, in-combat power regen 9.4, increase power pool 116 Senses of the Bat Adpet III (new): increase Agi 29, in-combat power regen 15.6, increase power pool 192 Templar / Inquisitor Symbol of Corruption Adept III (old): Inflicts 53-65 divine dmg every 4 secs, Decreases Wisdom 38 Punish Corruption Adept III (new): Inflicts 89-109 divine dmg every 4 secs, Decreases Wisdom 58 Sorry Deflier n' Mystic, They seemed to have forgotten an upgrade for you, I /bug it this morning Mage Classes: Illusionist / Coercer Mana Cloak Adept III (old): Increase Power 160 Mana Cover Adpet III (new): Increase power 267 Warlock / Wizard Ice Flame Adept III (old): Inflicts 324 cold dmg, 324 heat dmg, slows target 52% Glacialflame Adept III (new): Inflicts 541 cold dmg, 541 heat dmg. slows target 57% Conjuror / Necromancer Swarm of Bats Adept III (old): inflicts 52-78 piercing dmg instantly and every 4 seconds, decrease targets defense 14.7 Horde of Bats Adept III (new): Inflicts 87-109 piercing dmg instantly and every 4 secs, decreases targets defense by 22</blockquote><p><a rel="nofollow" href="javascript:void(0);" target="_blank"><img src="http://i123.photobucket.com/albums/o320/Srupimoo/Untitled.jpg?t=1188674819" border="0" alt="Untitled.jpg picture by Srupimoo" width="720" height="455" /></a></p><p><i><b>^This img is from live servers now</b></i></p><p>Thy better fix how it says "Glacialflame Adept III (new): Inflicts 541 cold dmg, 541 heat dmg. slows target 57%" cuz thats not much of a upgraded spell. </p></blockquote>I think the difference seen here is with or without Intelligence being high. I think i am right in saying that the live spell you displayed takes into consideration you high Int, as the base damage is 324. Based on that i would assume the new spell if used by you would be hitting in the 700-800 mark.

Kuulei
09-01-2007, 10:06 PM
Yes those are the base upgrades on those spells as my sage made them and as they are listed in the sage recipe books.  Your upgrade will vary with stats and aa's

Satyrfawn
09-02-2007, 02:52 AM
<p>Copied over my 'toon this morning to the pvp test server.  Was wondering if they were going to upgrade this CA from the Bloodline Chronicles adventure pack:</p><p><img src="http://i45.photobucket.com/albums/f61/satyrfawn/Corpsecrush.jpg" alt="" width="279" height="460" border="0" /></p><p>Rather than upgrade it, looks like they have opted to add 'Vampires' to your Masterstrike spells if you completed Bloodline Chronicles and aquired this.</p>

hisawat
09-04-2007, 08:03 AM
<cite>Sarafan@The Bazaar wrote:</cite><blockquote><cite>Goaldan@Antonia Bayle wrote:</cite><blockquote>I'm a little confused at the wording of the update notes.Are they changing the Level 35 spells to scale as we level?Or are they adding in those Level 53 spells people noticed on PvP test awhile back?Assuming they're adding new spells, will this require a new recipe book?Or will they show up automatically if we have the K'Lorn books scribed?</blockquote>From what I saw on pvp-test when I copied over was that they were new lvl 53 spells. They had new recipes, Ancient Teachings, that I found on the vendor in the courts of Maj'Dul.</blockquote>I checked in Maj' Dul, but I couldn't find the recipes.  Where did you find them?  Normal recipe vendors don't sell these recipes.

Lint26
09-04-2007, 09:47 AM
You need to go into one of the courts of coin/truth/blades and see the merchant that sells advanced spell recipies, you can buy them from him.

hisawat
09-04-2007, 11:53 AM
<cite>Lint@Runnyeye wrote:</cite><blockquote>You need to go into one of the courts of coin/truth/blades and see the merchant that sells advanced spell recipies, you can buy them from him.</blockquote>Thanks!!<img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" />

Goaldan
09-05-2007, 06:22 PM
I'm curious if it's going to go live this way (recipes being off the maj'dul merchants) or if it's simply for testing.Another potential issue:  What if you don't have Desert of Flames, but have Bloodlines?  Isn't it a bit silly that you potentially can't get an updated spell for the adventure pack you purchased?  Or will the original merchants in Nek have these spells also?

Lilj
09-05-2007, 11:45 PM
<cite>Goaldan@Antonia Bayle wrote:</cite><blockquote>I'm curious if it's going to go live this way (recipes being off the maj'dul merchants) or if it's simply for testing.Another potential issue:  What if you don't have Desert of Flames, but have Bloodlines?  Isn't it a bit silly that you potentially can't get an updated spell for the adventure pack you purchased?  Or will the original merchants in Nek have these spells also?</blockquote>So far the recipes in Maj'Dul can be traded, so you can still get the spells even if you don't have DoF. You will have to buy them at the broker then or have a player craft them. I'm not sure it is so silly that you potentially can't get the updated version, since you don't have to own Bloodlines to get the bloodline spells in the first place. Many players today don't have bloodlines and still have the lvl 35 spells from there. Is it more weird that you have to buy the lvl 53 spell of the broker if you don't have DoF than you have to buy the lvl 35 spell of the broker if you don't have Bloodlines? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />But you are right that we can't be sure if this is the way it will be in the live version, perhaps the recipe scrolls can be bought on test to easy the testing.

Valdaglerion
09-06-2007, 03:56 PM
<p>My question is thus - they original spells are 35, we are now upgrading them to 53 BUT the cap is currently 70 about to go to 80. </p><p>Most other spells have upgrades about every 14 levels. Is/are there any plans to offer another upgrade at say level 67-70 in the near future? Or is this something we will watch it end up like the current mid 30's spells that are 35 levels below us and not used?</p><p>Just wondering...</p>

Valdaglerion
09-06-2007, 03:58 PM
<cite>Liljna wrote:</cite><blockquote><cite>Goaldan@Antonia Bayle wrote:</cite><blockquote>I'm curious if it's going to go live this way (recipes being off the maj'dul merchants) or if it's simply for testing.Another potential issue:  What if you don't have Desert of Flames, but have Bloodlines?  Isn't it a bit silly that you potentially can't get an updated spell for the adventure pack you purchased?  Or will the original merchants in Nek have these spells also?</blockquote>So far the recipes in Maj'Dul can be traded, so you can still get the spells even if you don't have DoF. You will have to buy them at the broker then or have a player craft them. I'm not sure it is so silly that you potentially can't get the updated version, since you don't have to own Bloodlines to get the bloodline spells in the first place. Many players today don't have bloodlines and still have the lvl 35 spells from there. Is it more weird that you have to buy the lvl 53 spell of the broker if you don't have DoF than you have to buy the lvl 35 spell of the broker if you don't have Bloodlines? <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" width="15" height="15" />But you are right that we can't be sure if this is the way it will be in the live version, perhaps the recipe scrolls can be bought on test to easy the testing. </blockquote>The notes said, I thought, in LU38 all essentials receipes would be available at the TS vendors (no need to travel to DoF or KoS any longer for the higher tier spells). Wondering if all the "specialty" recipes we have earned access to will be available there as well.

Anastasie
09-06-2007, 05:08 PM
I have another question. will we be able to get Master 1 versions of these Bloodline spells and will we have to farm DOF to get them since they are level 53? When I beta buffed for LU37 I was given a M1 version, so I am curious if we will be able to obtain them in game once this goes live.

Hellswrath
09-11-2007, 01:21 PM
<cite>Valdaglerion wrote:</cite><blockquote><p>My question is thus - they original spells are 35, we are now upgrading them to 53 BUT the cap is currently 70 about to go to 80. </p><p>Most other spells have upgrades about every 14 levels. Is/are there any plans to offer another upgrade at say level 67-70 in the near future? Or is this something we will watch it end up like the current mid 30's spells that are 35 levels below us and not used?</p><p>Just wondering...</p></blockquote>This is my biggest concern with these upgrades.  Will we be facing the same problem with them being underpowered once RoK hits?  Are there plans to continue upgrades?  A very good question.

Zin`Car
09-11-2007, 09:45 PM
<p>haven't seen a thing mentioned about assassin upgrades...  is the information simply not available at this time?  Is the assassin community getting left out?  Should we simply just be freakin happy we are not getting nerfed more then we already have been?</p><p><i>Positive </i>information would be most welcome.  Considering the track record of SOE and the assassin class though...  </p>

Hellswrath
09-11-2007, 10:03 PM
<cite>Luinne@Kithicor wrote:</cite><blockquote><p>haven't seen a thing mentioned about assassin upgrades...  is the information simply not available at this time?  Is the assassin community getting left out?  Should we simply just be freakin happy we are not getting nerfed more then we already have been?</p><p><i>Positive </i>information would be most welcome.  Considering the track record of SOE and the assassin class though...  </p></blockquote>They told us at Fan Faire that they would be upgrading all bloodline chronicles spells/CA  <i>except</i> for the ones that deal with a percentage.  Now I'm not an assassin expert, so I don't know if yours is a percentage based CA.

Hellswrath
09-11-2007, 10:13 PM
The Glacialflames spell for sorcs does 816 heat & 816 cold damage at 635 int (had to adjust gear to remove all my +spell damage, so that's the highest I can give you).Horde of Bats does 131-196 piercing damage instantly and every 4 seconds for 24 seconds at the same int.The other posted numbers on Sage crafted spells do change appreciably or at all with changes in int.

SpritRaja
09-11-2007, 11:34 PM
The assassin/ranger bloodlines spell is a haste buff. Haste is currently capped at all levels at 200 and haste is sort of percentage based. I am guessing the devs believe it does not need an upgrade as it is still usable at any level.

Radigazt
09-12-2007, 12:32 AM
<cite>Valdaglerion wrote:</cite><blockquote><p>My question is thus - they original spells are 35, we are now upgrading them to 53 BUT the cap is currently 70 about to go to 80. </p><p>Most other spells have upgrades about every 14 levels. Is/are there any plans to offer another upgrade at say level 67-70 in the near future? Or is this something we will watch it end up like the current mid 30's spells that are 35 levels below us and not used?</p><p>Just wondering...</p></blockquote><p>Good question.  I know that when this winter's expansion Rise of Kunark (RoK) goes live they will be raising the level cap to 80.  At the same time they are re-working the current spells to be a new 10 level progression instead of the current approximately 14 levels progression.  They are also making some other minor tweaks like combining some spells to reduce the clutter of hotbars we all use.  Additionally, there will be new spells for level 71-80, but they haven't mentioned anything about these Bloodlines spells or Ancient Teachings spells being upgraded beyond the current plan of having them all up to date in T6 (levels 51-60).  Of course, they might surprise us, so who knows.  But, I think this is more of a response to the Devs finally re-visiting the existing spells (to have them on 10 level upgrades rather than 14 level upgrades) so it made sense to also revisit the non-standard spells such as the Bloodlines and Ancient Teachings spells.  </p><p>Hope that helps.</p>

Zin`Car
09-12-2007, 09:38 PM
<p>yay for predators getting nothing... yet again.  At least we weren't nerfed this time.  Maybe LU39 we will.</p><p>Shame SOE couldn't have figured out <i>something </i>to boost the spell besides just the mind-numb mentality of raising a %.  but hey as i said... we're used to getting nothing more then the short end...</p>