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View Full Version : Dual Wield/1h change...


Vydar
08-29-2007, 04:58 PM
So far I think I like what I see.One thing I would like to see is... when you examine your weapon, the delay time updates when you have 2 weapons in.Right now, I can have one weapon in with a 1.6 delay, put the second weapon in... delay time doesn't update to show what I'll really be swinging at (1/3 slower).I like the damage rating buffs, I think they were really well done, to bring the dual wields up to speed with the 1h's.  I noticed now that when I kill a mob and my Executioner's Longbow proc's (gives me a free poison) it actually gives me a message, never did that before, that's cool, been wanting that.  My poisons and proc's were proc'ing as normal (actually a little better with the delayed swing) and doing amazingly well with Frontload still... so I'm happy.  This is a big *thumbs up* from a happy Assassin!

Balerius
08-29-2007, 07:52 PM
<p>I don't understand the necessity of the recent designation of some weapons "main hand" and other weapons as "one hand".  I know how they got that way...I just don't understand why SoE continues to make a distinction.</p><p> Why go to this trouble?  Where's the benefit?  Why not just make all weapons "one hand" and allow us to equip them in whichever slot we wish?</p><p>It seams to me that all SoE has done is make work for themselves in the future by having to balance what are essentially two weapon types.</p><p> So how about returning things to the way they were a day ago and just make all of the weapons either one hand or two hand...no "in-between hand".  </p>