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Ambrai
08-28-2007, 10:40 PM
<p>I have recently been trying to write up a definite bio for my characters for addition to a guild webpage.</p><p>I can find racial ages. </p><p>But what about heights and weights? I mean, Koada'dal seem to get pretty tall, but how tall is tall? How tall is a Teir'dal?</p><p>What do they weigh... (has anyone really looked at the legs on a high elven girl - super models have nothing on these girls).  A dwarf is probably built heavier than say a gnome, but how much heavier? They're a lot of muscle compared to a halfling from what I can tell...</p><p>And yes, I am really this OCD about this.</p><p>If this really is posted somewhere, I apologize completely. If not... hellllppppp!</p>

Cusashorn
08-28-2007, 11:23 PM
<p>Ogres - 10 Feet</p><p>Trolls - 8 Feet</p><p>Barbarians, Kerrans - 7 Feet</p><p>Humans, Erudites, High Elves, Iksar - 6 feet</p><p>Half Elves, Wood Elves, Dark Elves - 5 Feet</p><p>Dwarves, Frogloks, Halflings - 4 feet</p><p>Gnomes, Ratonga - 3 Feet</p><p>Arasai, Fae - 2 feet.</p><p>Racial Weight is completely unknown in the EQ universe, unless a dev would care to shed some light on that.</p>

Cocytus
08-29-2007, 06:46 AM
Hey Cusa, just curious, what's your source? Or was that a Vhalen quote?

Cusashorn
08-29-2007, 09:23 AM
It's been common knowledge ever since Everquest itself started. The racial descriptions for most races said how tall they are. Also: you can visually guage from the first person camera perspectives. The developers did say that the faeries are shorter than gnomes though.

Zarafein
08-29-2007, 12:15 PM
<p>If you are interested in the height and weight from the p&p i could toss in some numbers(yes we knowthat eq2 isn't 100% like the p&p).From swrd-eq2 Playersguide:</p><b><p align="left">important:one has to use the result of the height roll and multiply it with the weight roll to determine the bonus to weight. </p><p align="left">Race Base Height Base Weight</p><p>Height (in.) Roll Weight (lb) Roll</p></b><p align="left">Barbarian 70 +2d12 160 2d4</p><p align="left">Dark elf 54 +2d6 85 1d6</p><p align="left">Dwarf 45 +2d4 120 2d6</p><p align="left">Erudite 62 +2d10 90 2d4</p><p align="left">Froglok 43 +2d4 55 2d6</p><p align="left">Gnome 35 +2d4 50 1d2</p><p align="left">Half elf 56 +2d10 100 1d6</p><p align="left">Halfling 32 +1d6 35 1d3</p><p align="left">High elf 55 +2d6 85 1d6</p><p align="left">Human 58 +2d10 120 2d4</p><p align="left">Iksar 58 +2d10 120 2d6</p><p align="left">Kerra 58 +2d10 120 2d6</p><p align="left">Ogre 86 +2d12 280 2d8</p><p align="left">Ratonga 45 +2d4 50 1d4</p><p align="left">Troll 84 +2d12 270 2d8</p><p>Wood elf 53 +2d6 85 1d6</p><p>High elves are to small for example compared to the high elves you see in the game, but i gues most of this could be used for your character.</p>

Dreyco
08-29-2007, 02:14 PM
From the EQ2 Role-player's Book.<span >Barbarian. </span> Min Height: 72in (6ft) Max Height: 94in (7ft10) Min Weight: 164lbs Max Weight: 352lbs Middle Age: 35, Old Age: 50, Venerable Age: 70, Maximum Age: 106 <span >Dark Elf. </span> Min Height: 56in (4ft<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> Max Height: 66in (5ft6) Min Weight: 87lbs Max Weight: 157lbs Middle Age: 200, Old Age: 280, Venerable Age: 360, Maximum Age: 660 <span >Dwarf. </span> Min Height: 47in (3ft11) Max Height: 53in (4ft7) Min Weight: 124lbs Max Weight: 216lbs Middle Age: 125, Old Age: 175, Venerable Age: 250, Maximum Age: 450 <span >Erudite. </span> Min Height: 64in (5ft4) Max Height: 82in (6ft<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> Min Weight: 94lbs Max Weight: 250lbs Middle Age: 45, Old Age: 70, Venerable Age: 90, Maximum Age: 138 <span >Froglok.</span> Min Height: 45in (3ft9) Max Height: 51in (4ft3) Min Weight: 59lbs Max Weight: 151lbs Middle Age: 30, Old Age: 40, Venerable Age: 55, Maximum Age: 75 <span >Gnome.</span> Min Height: 37in (3ft1) Max Height: 43in (3ft9) Min Weight: 51lbs Max Weight: 66lbs Middle Age: 100, Old Age: 150, Venerable Age: 200, Maximum Age: 500 <span >Half Elf. </span> Min Height: 58in (4ft10) Max Height: 76in (6ft4) Min Weight: 102lbs Max Weight: 220lbs Middle Age: 55, Old Age: 90, Venerable Age: 110, Maximum Age: 190 <span >Halfling. </span> Min Height: 33in (2ft9) Max Height: 38in (3ft2) Min Weight: 36lbs Max Weight: 53lbs Middle Age: 50, Old Age: 75, Venerable Age: 100, Maximum Age: 220 <span >High Elf. </span> Min Height: 57in (4ft9) Max Height: 67in (5ft7) Min Weight: 86lbs Max Weight: 157lbs Middle Age: 250, Old Age: 350, Venerable Age: 450, Maximum Age: 650 <span >Human. </span> Min Height: 60in (5ft) Max Height: 78in (6ft6) Min Weight: 124lbs Max Weight: 280lbs Middle Age: 40, Old Age: 60, Venerable Age: 75, Maximum Age: 135 <span >Iksar. </span> Min Height: 60in (5ft) Max Height: 78in (6ft6) Min Weight: 124lbs Max Weight: 280lbs Middle Age: 50, Old Age: 75, Venerable Age: 100, Maximum Age: 140 <span >Kerra.</span> Min Height: 60in (5ft) Max Height: 78in (6ft6) Min Weight: 124lbs Max Weight: 280lbs Middle Age: 35, Old Age: 60, Venerable Age: 80, Maximum Age: 120 <span >Ogre. </span> Min Height: 88in (7ft4) Max Height: 110in (9ft4) Min Weight: 284lbs Max Weight: 664lbs Middle Age: 30, Old Age: 45, Venerable Age: 60, Maximum Age: 80 <span >Ratonga.</span> Min Height: 47in (3ft11) Max Height: 53in (4ft5) Min Weight: 52lbs Max Weight: 82lbs Middle Age: 70, Old Age: 110, Venerable Age: 140, Maximum Age: 220 <span >Troll. </span> Min Height: 86in (7ft2) Max Height: 108in (9ft2) Min Weight: 274lbs Max Weight: 654lbs Middle Age: 35, Old Age: 50, Venerable Age: 65, Maximum Age: 89 <span >Wood Elf. </span> Min Height: 55in (4ft7) Max Height: 65in (5ft5) Min Weight: 87lbs Max Weight: 157lbs Middle Age: 210, Old Age: 300, Venerable Age: 375, Maximum Age: 575

Geinoch
08-29-2007, 03:25 PM
cool stuff, i would like to see fae/emo fae stat and sarnak

Josgar
08-29-2007, 10:31 PM
Those are too small for high elves @_@

Ambrai
08-30-2007, 01:00 AM
I love you all! *dances around in circles and writes down stuff*

Amphibia
09-06-2007, 05:51 AM
<cite></cite>Nice chart, but it doesn't seem to match the models in the game so well. The Iksar, Kerra, Barbarian and High Elf all seem too small on that compared to the character models in the game.

SugarGirl
09-06-2007, 06:34 AM
<p>Now for the truly OCD question.... are these weights the weight on Norrath or on Earth because, you know, the mass of the two planets are proabably different, which throws a whole nuther  variable into the equation.</p>

Amphibia
09-06-2007, 06:39 AM
<cite>SugarGirl wrote:</cite><blockquote><p>Now for the truly OCD question.... are these weights the weight on Norrath or on Earth because, you know, the mass of the two planets are proabably different, which throws a whole nuther  variable into the equation.</p></blockquote>Interesting question, here's another one: What is the mass of a pixel? <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" />PS: Awesome sig

OutcastBlade
09-14-2007, 10:22 PM
<p>That's quite silly having ratonga live that long.</p><p>Rats only live for 9 years or so. Ratonga should have a comparable if not shorter lifespan than the common ogre/troll. I seriously think they just tossed numbers out and expected us to simply digest them.</p><p>As for ogres, that makes sense, because the ogres (before cursed with stupidity) had an empire that spanned most of Tunaria(pre-shattered Antonica) and the shorter lived races are normally the most ambitious.</p><p>Otherwise everything else sits well with me concerning age.</p>

Cusashorn
09-14-2007, 11:21 PM
<cite>Kanolth@Antonia Bayle wrote:</cite><blockquote><p>That's quite silly having ratonga live that long.</p><p>Rats only live for 9 years or so. Ratonga should have a comparable if not shorter lifespan than the common ogre/troll. I seriously think they just tossed numbers out and expected us to simply digest them.</p><p>As for ogres, that makes sense, because the ogres (before cursed with stupidity) had an empire that spanned most of Tunaria(pre-shattered Antonica) and the shorter lived races are normally the most ambitious.</p><p>Otherwise everything else sits well with me concerning age.</p></blockquote>Why are you trying to apply real world physics to a fantasy video game?

OutcastBlade
09-14-2007, 11:43 PM
<cite>Cusashorn wrote:</cite><blockquote>Why are you trying to apply real world physics to a fantasy video game?</blockquote><p>I never knew a rat's age was a subject of physics. And I am not trying to apply anything, I am just offering an opinion as to why I think a Ratonga, a creature that is small and hyperactive, that has a lifespan of 120+ years seems off to me, because rodents typically live very short lifespans. <img src="http://forums.station.sony.com/eq2/images/smilies/0320a00cb4bb5629ab9fc2bc1fcc4e9e.gif" border="0" alt="SMILEY" width="15" height="15" /></p>

Cusashorn
09-14-2007, 11:49 PM
<cite>Kanolth@Antonia Bayle wrote:</cite><blockquote><cite>Cusashorn wrote:</cite><blockquote>Why are you trying to apply real world physics to a fantasy video game?</blockquote><p>I never knew a rat's age was a subject of physics. And I am not trying to apply anything, I am just offering an opinion as to why I think a Ratonga, a creature that is small and hyperactive, that has a lifespan of 120+ years seems off to me, because rodents typically live very short lifespans. <img src="http://forums.station.sony.com/eq2/images/smilies/0320a00cb4bb5629ab9fc2bc1fcc4e9e.gif" border="0" alt="SMILEY" width="15" height="15" /></p></blockquote><p>But that's the thing. This is a fantasy game. These creatures were created by gods, and live in a world where magic makes almost anything possible. Frogs don't live that much longer, and yet we have frogloks over 200 years old.</p><p>....Not to mention, along the Swords of Destiny quest, you end up meeting a talking rat in Butcherblock who's been around for centuries. His name is Chypp, and he's kinda hard to see.</p>

Nocturnal Aby
09-15-2007, 02:32 AM
<p>With some lifestyles, you culture might also come into play.  Trolls, Ogres, and Barbarians all have very violent cultures, causing lifespans to be reduced, as more are killed off than might be in, say, a High Elf society, where everyone plays nice.</p><p>Also, it's more likely shorter because here on earth, we see larger creatures usually have reduced lifespans, though this is to a host of other biological reasons.</p><p>As to Ratonga living longer, you can't really base their age of rats since, well, they aren't rats.  They're Ratonga.  They were crafted by some god, and their physiology is governed by the systems that deity (or deities, in this case) put in place.  The reason Chypp has lived so long is because of divine intervention in his people's history.  I like Chypp. He's a cool little guy! <img src="http://forums.station.sony.com/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" /></p>

Zarafein
09-15-2007, 03:09 AM
<p>Maybe ratongas don't look like rats but rats look like ratonga.. depends on which "race" is older in everquest, anyway i doubt most ratonga reach middle age(get killed before)... </p><p>are they really hyperactive?do they reproduce fast?</p>

Nocturnal Aby
09-15-2007, 03:35 AM
<cite>Lhangion@Innovation wrote:</cite><blockquote><p>Maybe ratongas don't look like rats but rats look like ratonga.. depends on which "race" is older in everquest, anyway i doubt most ratonga reach middle age(get killed before)... </p><p>are they really hyperactive?do they reproduce fast?</p></blockquote><p>See, some of this is more in lines of the sort of stuff I'd like to know.  What is life generally like for many of these races?  To give an example, I'll quote something I found on a site that looks like it may have come from an EQ PnP source, but I honestly don't know one way or the other</p><p><i><span style="color: #3366ff;">This parchment was recently confiscated from the personal possessions of an elderly human male attempting to enter Freeport. The records obviously refer to the culture of Ogres before the Curse was lifted, but may be of interest to some scholars. </span></i></p><i><span style="color: #3366ff;"><hr /></span></i><p><i><span style="color: #3366ff;"><b>Essay on the peculiarities of Ogre cultureBy Erasthenes, member in good standing of the Order of Three</b>It is a common misconception that ogres have no culture. They are perceived as thoughtless brutes, near-animals with no history, culture, or language beyond the scraps they have stolen from other races. However, Ogres are a race with a long history and culture. It may be that they are gradually recovering from the Curse that nearly destroyed their race long ago, when the gods defeated Rallos Zek's army and ended the Elder Age. I spent several weeks this spring invisible, observing the ogres of Oggok. I was assisted by an aged female of the race. As my time was limited, I decided to focus on the family life and upbringing of ogres, in the hope that this would provide me with the keys needed to understand their culture. I found that ogres lack anything that humans might consider a family life. They attempt to increase the strength and intelligence of their race in every generation, through a brutal selection process that operates from before birth until a child comes of age.<b>Breeding</b>The right to breed is won yearly, in a spring festival of competitions. Only mature adults of breeding age and renown may even attend the festival. Strength of body, mind and will are all considered, contrary to my own expectations. The competition is fiercest among males, since a single male is usually chosen to breed several females. Anyone chosen as a breeder gains status in ogre society - they represent the best of their race. Young males are almost never allowed to breed, which may explain some of their behavior. ( My informant told me that the idiotic speech patterns common to ogres are actually a fashion, started years ago by young males attempting to attract troll females. However, this could be some type of slander or joke. )</span></i><i><span style="color: #3366ff;"><b>Nurse-maids</b>When an ogre infant is born, the birth mother returns to her own duties and adventures. The infant is handed over to the ogre "nurse-maids." Please note that there is NO over-lap between birth mothers and nurse-maids. While a birth mother gains renown for being awarded the right to breed, the compassionate care of helpless young ogres is the lowest type of work. Nurse-maids are comprised of any runts, idiots, and cripples that have survived in ogre society, who have nothing more important to do than look after children. (It may be of interest to Tunare worshippers that ogres translate her title as "Nurse-Maid of All.&quot<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> <b>Childhood</b>Once an ogre can walk it is placed in it's new home, a barracks-style cave, with all the other young ogres of it's age group. There is very little adult over-sight of these rooms. The children are encouraged to set up their own "pecking order." Competition is encouraged - for example, children are fed once a day in their room. There is never quite enough food for all, and the children divvy it up however they can. Physical attacks are common, but I also saw examples of theft, deception, and manipulation that would impress the most depraved human thief. Many of Oggok's food vendors moved out into the Feerott, after a series of vicious raids by children some years ago. All of this was viewed with amusement and approval by the adults of Oggok. Deaths from starvation are common among children during times of famine. <b>Education</b>Although no attempt is made to formally educate children during this time period, they are free to participate in Oggok society. I watched one youngster work all day with the local blacksmith, to be rewarded with a few scraps of food at the end of the day. Adults often wander into the child barracks in the evening for story-telling. A few birth mothers and fathers seemed to use this as an opportunity to associate with their child. However, they were careful not to do anything which might assist the child in the constant struggle for food and dominance. It would imply that child was too weak to survive on their own. Oddly enough, almost all ogre children learn to read and write, though not to a level that humans would consider truly literate. Not being able to read the written messages of your allies and enemies is a severe disadvantage, and one that few ogres can afford. <b>Coming of Age</b>Once a group of young ogres comes of age, each must apprentice to an adult ogre to learn the skills and responsibilities of an adult. Needless to say, competition is fierce for these placements. The strongest and brightest of young ogres will become shaman, beastlords, shadowknights, or warriors. The losers scrabble to find a tradesman or merchant to take them in. By tradition any ogre who is not apprenticed will be exiled, but I was told that for many generations no weakling has survived childhood to shame the city in this way. After the apprenticeship ceremony, the childrens' barracks room is closed off until the next batch of youngsters is born. <hr /></span></i></p><p><i><span style="color: #3366ff;">Timmons - I wouldn't take anything this Erasthenes joker wrote too seriously, but it certainly sounds like something ogres would do. Check the facts with that old ogre warlock, lives above the potion shop in Big Bend. He's always willing to trade a story for a drink.</span></i></p><p>I'd like to again note, the source for this is very questionable, and should not be mistaken for EQ2 lore until validated by one of the devs, such as Vhalen or Jindrack.  That said, I'd love to see this type of stuff in game, or just in the forums, as it would add much more depth to the cultures of the various races.  A sort of sociological overview of a race, and a look into mating practices and child rearing.  As the document mentioned, I'm not taking the document too seriously, but it certainly seems like something the ogres would do!</p>

Drager
09-16-2007, 08:25 PM
Cusa i want to tell u once and for all why people bring in ideas and phiysics of the real world to a video game. people do this because when they talk about lore and hight and weight they no longer look at the game as a game they look at their character and visualize them as a real living being and how they would act and what would they do and how they/the world effect each other.  they look at the history of a  race and ponder if it really fits with the race and what it reflects from the real world. much of norrath was based off of Earth Example the orcs are a easy one just on how they are raised much so represents ether the ancient romans or spartans. the gods as you pointed out earlier are based off the patheon i mean they even call it the patheon many societys had multiple gods in anceint times.Phiysics are everywhere even in video games <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" />now back on topicmost of these races will live longer than u would expect because of divine intervention of the gods for one the elveswill live the longest becasue their diety is the goddess of growth. also their culture has a deep effect on how long the speices lives.        

Chips
09-20-2007, 10:56 PM
9 year old rats!! [Removed for Content] kida rats you deal with? the most i ever heard a rat to live was 3 years!!!...most rodents have short lifespans to begin with, but due to a 14 day average breeding cycle they always have new offspring to replenish thier losses. 

Wilde_Night
09-21-2007, 12:50 AM
<shrugs>  I've had gerbils live to 8 years and rats live to 9+ as well.  If you take care of them and give them a big enough environment, they thrive well beyond their text book age limits.  Kinda like humans...

Mary the Prophetess
09-21-2007, 01:06 AM
<cite>Aeviel@Venekor wrote:</cite><blockquote><shrugs>  I've had gerbils live to 8 years and rats live to 9+ as well.  If you take care of them and give them a big enough environment, they thrive well beyond their text book age limits.  Kinda like humans...</blockquote><p>Apparently you do not live in Hollywood. </p><p>*shudders*</p>

Zarafein
09-24-2007, 10:32 PM
<p>@<b>Nocturnal Abyss</b></p><p>yes i know this history about ogre childhood, i use something very close for my ogre character, and this (as far as i know) official part: "Actual family names are nonexistent in Ogre society. An Ogre has no more emotional bonds to his parents or children than to any other member of his clan. " speaks for it imo.. well even if a dev decides to say something completly different, i could say the clan of my ogre acts this way no matter what other clans do.. but i would also really like to know such basic stuff.</p>