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View Full Version : Solo Inquisitor AA line - low lvl


Tinkletoy
08-28-2007, 09:14 AM
<p>Hi All,</p><p>I have a mid 40's templar I started at launch, but quit playing over a year ago.  I decided to start back up with a halfling I betrayed over to Neriak as an Inquisitor, she's lvl 20 now.  I don't play much, a few times per month, and I like to solo usually.  I think right now she has about 15 AA's, all in the Battle cleric line.  Could I please get suggestions on developing her AA line for solo play?</p>

Rikimaru
08-28-2007, 11:32 AM
agi/sta for crits & double attackbattle, detrimenents

Tinkletoy
08-29-2007, 06:30 AM
thanks!

juz
08-30-2007, 03:19 PM
<p>I would go for Battle Cleric with my first 21 AAs. Then the crit line, which is great but if you have a crappy weapon, you will have crappy crits. If you max out your first 4 attacks on the Battle Cleric line, you won't have to bother with upgrading those damage spells while leveling. They will be more power efficient and your armor will absorb more damage.</p><p>After those 21, the next 17 go to 100% melle crits (STA line) and Yaulp(first Cleric Ability). The 100% crits will make your Battle Cleric combat arts hit harder. Also keep an eye out for STR/WIS armor as STR will increase your damage more than INT with this set up. WIS is important as INQs don't have any power or WIS (WIS gives power) buffs, so INQ are hurting on power in the early levels.</p>

Leatherneck
08-30-2007, 03:42 PM
<cite>juzam wrote:</cite><blockquote><p>I would go for Battle Cleric with my first 21 AAs. Then the crit line, which is great but if you have a crappy weapon, you will have crappy crits. If you max out your first 4 attacks on the Battle Cleric line, you won't have to bother with upgrading those damage spells while leveling. They will be more power efficient and your armor will absorb more damage.</p><p>After those 21, the next 17 go to 100% melle crits (STA line) and Yaulp(first Cleric Ability). The 100% crits will make your Battle Cleric combat arts hit harder. Also keep an eye out for STR/WIS armor as STR will increase your damage more than INT with this set up. WIS is important as INQs don't have any power or WIS (WIS gives power) buffs, so INQ are hurting on power in the early levels.</p></blockquote>How critical (forgive the wording) is it to do so in that order?  I have a 18 inq and have been working the STA line.  I just got my second point in the crit ability.  Am I going to suffer a heinous tedious existence until Battle Cleric is "done"?

Maldrick
08-30-2007, 08:46 PM
<cite>Leatherneck wrote:</cite><blockquote><cite>juzam wrote:</cite><blockquote><p>I would go for Battle Cleric with my first 21 AAs. Then the crit line, which is great but if you have a crappy weapon, you will have crappy crits. If you max out your first 4 attacks on the Battle Cleric line, you won't have to bother with upgrading those damage spells while leveling. They will be more power efficient and your armor will absorb more damage.</p><p>After those 21, the next 17 go to 100% melle crits (STA line) and Yaulp(first Cleric Ability). The 100% crits will make your Battle Cleric combat arts hit harder. Also keep an eye out for STR/WIS armor as STR will increase your damage more than INT with this set up. WIS is important as INQs don't have any power or WIS (WIS gives power) buffs, so INQ are hurting on power in the early levels.</p></blockquote>How critical (forgive the wording) is it to do so in that order?  I have a 18 inq and have been working the STA line.  I just got my second point in the crit ability.  Am I going to suffer a heinous tedious existence until Battle Cleric is "done"?</blockquote><p>It's definately preferable to do battle first just because it's such a massive dps upgrade and STA is kind of icing on that cake, but it's nothing to worry about if you are already doing STA...just do battle next.  If you use auto attack when you fight even without battle cleric you will start getting some use use from your crits.</p>

juz
08-31-2007, 04:33 PM
<p>It's not critical but to me it's worth it, if you wanna spend a point in Yaulp, you might get away with it if you have good power but it really feels power hungry in those early levels.</p><p>The big bonus of battle cleric early are:</p><p>1. No worring about renewing 4 attacking spells as you level up.</p><p>2. Extra mitigation with battle cleric final ability.</p><p>3. Better to hit% (with a crushing weapon) with battle cleric final ability.</p><p>4. You will have less power consumption while doing more damage (at those early levels) with the final ability.</p><p>5. More plate items with STR and WIS than INT and WIS.</p><p>With STA line, 100% crits is really nice but unless you have a great 2H weapon it's not worth it before battle cleric. Then both combine are great because that 100% crits in STA line will also crit you're battle cleric combat arts 100%! </p>

juz
08-31-2007, 04:36 PM
Just to add, say you do have a great 2H at lv 25...by lv 35 that weapon will need serious upgrading. With battle cleric you won't have to worry about upgrading. When you get to lv 70 then you can worry about sticking to melee or go for casting (yes you can do serious dps with a casting spec too)

Duskwo
09-01-2007, 02:43 PM
<cite>juzam wrote:</cite><blockquote><p>It's not critical but to me it's worth it, if you wanna spend a point in Yaulp, you might get away with it if you have good power but it really feels power hungry in those early levels.</p><p>The big bonus of battle cleric early are:</p><p>1. No worring about renewing 4 attacking spells as you level up.</p><p>2. Extra mitigation with battle cleric final ability.</p><p>3. Better to hit% (with a crushing weapon) with battle cleric final ability.</p><p>4. You will have less power consumption while doing more damage (at those early levels) with the final ability.</p><p><b>5. More plate items with STR and WIS than INT and WIS.</b></p><p>With STA line, 100% crits is really nice but unless you have a great 2H weapon it's not worth it before battle cleric. Then both combine are great because that 100% crits in STA line will also crit you're battle cleric combat arts 100%! </p></blockquote><p>Whoa! what? where? All the MC stuff is either str/sta/agi or wis/int/sta. Where is this str/wis stuff, I must have it.</p>

quorthon
09-03-2007, 09:39 AM
<p>as a 35 Inq atm,</p><p>I have about 35 aa points, i have placed 21 into Battle Cleric, then have progressed thru the stam/melee crits line.</p><p>I'm REALLY starting to see the improvements now, and am regularly complimented by other classes on my solo and tanking ability.</p><p>If i could do it again, i'd chose this path agai.</p><p>It leaves me with very good melee ability and absolves me of the cost issue of upgrading my lower level damage spells and spent the plat on my healing spells which imo makes for a more balanced Inquisitor.</p><p>h2h</p><p>Q</p>

Shipwreck_GPA
09-04-2007, 02:12 PM
<p>My honest oponion is to go for Battle Cleric first. In addition to all the benefits and added DPS, the melee versions of your nukes scale and don't get interrupted. Cast faster too. Much easier to solo with.</p><p>Once I got Battle Cleric, a whole new world opened up. I am hitting for roughly 1K with my hammer per hit, and with the plus in MIT I can soak the hits better while I am hitting THEM.</p><p>My Inquisitor may be a slower soloer, but they are also a surprisingly effective one. And the line doesn't HURT your group ability any. Heck, the MIT boost ends up a bonus.</p>

juz
09-04-2007, 04:07 PM
Was talking more about loot drops not MC hehehe. Might be wrong at lower levels atm.

dlsknight
09-05-2007, 02:49 AM
<p>I would suggest the BC line first as well.  I went Sta and then just recently changed to the BC line.  Now I wish that was the path taken long ago.  Not only is it awesome for solo play but I saw a big boost in groups as well.    Right now I also have my AA's to 100% crit and now going down for increased heal crits ( not sure about that one yet ).  When solo you can take a pounding and with reactives just put the woopin on them.  At level 57 my hammer does at least 340 dmg and 20% double.  In groups with this set up you throw up horrowing inquest on your scouts, or tank, and you get enough mana regen to break even from your improved zealotry's mana consumption and it can be recasted each time it times out.  With Yaulp, Harrowing Inquest, Hallowed Aura, Zealotry and your other bonus you will see the mobs drop much faster.</p><p>Now of course this is non raid or pvp since I have done neither</p>

Levatino
01-03-2008, 05:01 AM
have just finished the battle cleric line and am now going for the sta line. The melee crits are a must have but my question is after 4 4 8 in STA line what to do next? Go to finish it or first concentrate on the INT or the AGI line?

Gutwren
01-03-2008, 05:26 PM
<cite>Duskwood wrote:</cite><blockquote><cite>juzam wrote:</cite><blockquote><p>It's not critical but to me it's worth it, if you wanna spend a point in Yaulp, you might get away with it if you have good power but it really feels power hungry in those early levels.</p><p>The big bonus of battle cleric early are:</p><p>1. No worring about renewing 4 attacking spells as you level up.</p><p>2. Extra mitigation with battle cleric final ability.</p><p>3. Better to hit% (with a crushing weapon) with battle cleric final ability.</p><p>4. You will have less power consumption while doing more damage (at those early levels) with the final ability.</p><p><b>5. More plate items with STR and WIS than INT and WIS.</b></p><p>With STA line, 100% crits is really nice but unless you have a great 2H weapon it's not worth it before battle cleric. Then both combine are great because that 100% crits in STA line will also crit you're battle cleric combat arts 100%! </p></blockquote><p>Whoa! what? where? All the MC stuff is either str/sta/agi or wis/int/sta. Where is this str/wis stuff, I must have it.</p></blockquote>The level 72 set is the only one that is spec'd str/sta/wis.

firewolf
01-03-2008, 11:59 PM
If you solo a lot, go down the str line until the end. The double attack in agi line can boost your dps by quite a lot. However, the extra dps is useless if you are unable to get your reactive off to stay alive. When you solo against a group of 4 or more mobs, not getting interrupts becomes very nice. Encounter like Tome of Dead, FireToad and the named spiders in Ferrott, you will likely end up dying due to constant interrupts even if they are 8 levels below. After I respec from agi double attack into str line, I will never go back. Str line gives strong attack debuff, stun proc and extra hp and no interrupts which benefits both solo and group.

jake
01-21-2008, 04:10 PM
Hey folks, new here. Could anyone give me a skill by skill breakdown of what to upgrade in the Battle section with the first 20 points? Thanks!

Bloodprice
01-22-2008, 05:36 PM
<p>Invocation 5/5</p><p>Writhing Strike 5/5</p><p>Strike of Flames 5/5</p><p>Litany 5/5</p><p>Start with Invocation and put like 3 points in it. Then put 3 points in both Writhing Strike and Strike of Flames. Then take Litany. After that put the points in however you like best, until they are all 5/5. Does not really matter how you do it, other then unlocking the next power. But put all 20 points in those powers.</p><p>and of course your 21st point goes: Battle Cleric 1/1</p>