View Full Version : Oh look, This guy has yet another question.... (Ldon)
dancemice
08-27-2007, 11:35 AM
<p>Lost dungeons of Norrath</p><p>Any Comment? Do we need? Not Need?</p><p>Personally I'd love to see a LDon Setup - Preferably with out the point system however. I often don't have a lot of time to shell into the game, and would love to be able to "buy" (Via gold/plat) a short encounter seed and hit a dungeon with a group.</p><p>Or sony could go one up, and offer various dungeons (Or heh, Dungeons with rarity?) As loot items...</p><p>I'll let this thread trail along for a week or so, before asking yet another question for people to think about.</p><p>-B-</p>
Lodrelhai
08-27-2007, 01:41 PM
Please, please not the point system! ::shudders remembering that::Though, without that point-reward system, how would they be different from any other instanced dungeon, save that there's a time crunch? Unique loot is always nice of course, but that's something they can, again, implement in any instanced dungeon in the game. Point in fact, they have - especially the unique crafter recipes and supplies.While I did love LDoN for EQ1 when it first came out (until I found out that all the points I'd earned were useless because the item I wanted was at a different camp), part of the attraction was that it was an instanced dungeon - the first in that game. Finally we could hunt a zone without competing with everyone and their grandmother for contested mobs!Since EQ2 has had instanced dungeons from launch, I don't see LDON-type content adding anything to the game. Unless anyone has suggestions besides just the instanced dungeons? Make the dungeons worth status, maybe?
Leatherneck
08-27-2007, 03:15 PM
<p>Well the point system was strictly ok. My only gripe with the whole LDoN thing (other than raids just not working) was that points and different camp issue.</p><p>I liked that you could spend the points (and use drops) to build gear to your personal design. I liked that non-raiders (and I was in a Time level raiding guild) could get really nice gear, it just took the time to do the missions.</p><p>To make LDoN 2.0 "worth it" to me:</p><ul><li>Need a more universal point-spending system on gear you can build up, as before.</li><li>A conversion ratio of status points would be nice. It doesn't have to be great, but...well...something, some use for status points would be nice.</li><li>Varied dungeon "locations", even if they were the same themes we saw in LDoN with updated graphics.</li><li>Guk would need to be improved.</li></ul>
LDoN gets a lot of undeserved glory thrown its way. If this thread goes a few pages it will be heralded as the best expansion ever. The fact of the matter is that it gave you EP-quality gear for doing an instance 15 times or 30 if you slummed it. That's what made many people love it.I didn't think that was necessarily a bad thing because it created a bridge in a game where people could catch up to players that were playing five years or so longer than them. However, I believe that it created an insatiable sense of entitlement and perversion of what effort really was to many players.
Leatherneck
08-27-2007, 05:14 PM
<cite>Talzar wrote:</cite><blockquote>The fact of the matter is that it gave you EP-quality gear for doing an instance 15 times or 30 if you slummed it. </blockquote>Eh...not really. 15/30 times would get you a piece of gear. The gear had 3 slots which took another 10-30 times of going through to fit each slot...individually. Even then, kitted out, it was still sub-EP. It would take a great deal of time to fully aug-out gear to come close to EP-quality.
dancemice
08-27-2007, 05:38 PM
<p>I was actually looking for the quick and easy dungeon generation as opposed to the point system.</p><p>Since they have dungeon checkpoints in Rok, We could have a multilayered dungeon, each level getting harder. And of course, Fab loot a the hundredth level. I don't think they even need to design thigns any more, just put a program in place that generates 12-20 or so random rooms and passages that merge together with stairs down. </p><p>The ultimate dungeon crawl..</p><p>-B-</p>
<cite>Leatherneck wrote:</cite><blockquote><cite>Talzar wrote:</cite><blockquote>The fact of the matter is that it gave you EP-quality gear for doing an instance 15 times or 30 if you slummed it. </blockquote>Eh...not really. 15/30 times would get you a piece of gear. The gear had 3 slots which took another 10-30 times of going through to fit each slot...individually. Even then, kitted out, it was still sub-EP. It would take a great deal of time to fully aug-out gear to come close to EP-quality.</blockquote>Empty Specter armor blew rogue ornate out of the water. You need to remember that there was more than armor that some players just couldn't do better than pre-EP. I'll give you that EP-quality may be subjective though. It obviously wasn't as good as EP but outside of VT I can't really think of anything better at the time in any meaningful abundance.I suppose the time is a matter of perspective and opinion. I remember clearing Hate for boots or something that just gave me worthless CHA. Some short runs for exceptional loot seemed generous to me.
Leatherneck
08-27-2007, 07:22 PM
<cite>Talzar wrote:</cite><blockquote>It obviously wasn't as good as EP but outside of VT I can't really think of anything better at the time in any meaningful abundance.I suppose the time is a matter of perspective and opinion. I remember clearing Hate for boots or something that just gave me worthless CHA. Some short runs for exceptional loot seemed generous to me.</blockquote><p>And in some ways it was better than VT quality, unless you wanted something very specific that you couldn't duplicate through augs (like that doggone human illusion and the fire elemental illusion...I wanted those in the worst way).</p><p> It's a matter of opinion on time. I would rather do something once or twice than (15*7)*4 times, even if it took a long time.</p><p>However, it was nice in a way because you KNEW after x-runs through Guk, you were done, when you didn't have the same guarantee with raiding. There's pieces out of Ssra I wanted for a long time, even when we were in the planes. I never got my illusion pieces because they just didn't drop enough times before we were done with VT. I never saw a Emp Bridle drop. So that's one huge advantage for LDoN vs Raiding.</p>
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