View Full Version : Thinking of betraying to warden, how much better do they heal?
Aamelron
08-24-2007, 10:33 PM
My raid guild has a billion fury's, and I was wondering how much better can a warden outheal a fury? Is it enough to warrant loosing 900 dps a raid?
dpsman
08-25-2007, 02:37 AM
<p>Just curious as a healer, why are you worried about dps on a raid?</p>
Aamelron
08-25-2007, 05:18 AM
I'm in mage group, I keep them healed then I DPS. And because I know as a healer, the faster something goes down the less healing thats needed.
Aamelron
08-25-2007, 06:16 AM
Woah, I betrayed about an hour ago and noticed im missing two of my big heals Hibernation, a group heal that heals for 1200ish in 10 seconds, or at 15%. And back in the fray where if your below 50% I heal for 1600.I Thought a warden could outheal a fury under the table?
XeroXs84
08-25-2007, 10:05 AM
The higher healing-power from warden comes from different spells... For a DPS group a fury still does a better job tho.Where u heal more than fury: All 3 of your basic heals have a little HoT added to it.. overall its a much higher heal than a fury heal (alltho the initial heal is lower).Spores are awsome too, put it on whoever usually pulls aggro and it might save his buttYour 52 ancient is a group-wide "save from death" spell.. which you could compare with hibernation i guess, just it kicks in at 0% not at 15%.Your 58 ancient spell is a "tree" u summon that heals everyone that stands next to it.. thats pretty nice heals too.and your 65 spell cures all effects and for each cure it does it heals.. which ends up with mega heals if someone got 2 dots on him (or even more).. since last patch it also heals without a cure, so its more usefull now than it used to be
Bardrick
08-25-2007, 09:30 PM
If I could ask, what does the tree heal for? and can you stack it with the POT heal. I forget the name.
denmom
08-26-2007, 09:50 AM
<cite>Bardrick wrote:</cite><blockquote>If I could ask, what does the tree heal for? and can you stack it with the POT heal. I forget the name.</blockquote>No set amount that I can see. My L70 Warden uses it all the time, tho it's green con now (wish it'd level with my Warden). I've seen it heal for 250, 100, and all variations in-between.It and all my heals stack, and I'm guessing here but almost sure that the tree pet can stack with other healers' heals as well.
XeroXs84
08-26-2007, 09:50 AM
I dont know the amount of the tree sorry, as i dont have it yet (but its a good amount), but sure can summon the tree before you use genesis (the stun-heal, guess that the one u mean).You ofc can also use your other heals first before u use genesis, that gives you a serious amount of heals for a little while till they expire and only tree/genesis are left.. then its still good heals btw <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />. Duration of tree is 1 minute (1,30 recast).
Aamelron
08-26-2007, 05:12 PM
<cite>Fizzie@Nagafen wrote:</cite><blockquote>The higher healing-power from warden comes from different spells... For a DPS group a fury still does a better job tho.Where u heal more than fury: All 3 of your basic heals have a little HoT added to it.. overall its a much higher heal than a fury heal (alltho the initial heal is lower).Spores are awsome too, put it on whoever usually pulls aggro and it might save his buttYour 52 ancient is a group-wide "save from death" spell.. which you could compare with hibernation i guess, just it kicks in at 0% not at 15%.Your 58 ancient spell is a "tree" u summon that heals everyone that stands next to it.. thats pretty nice heals too.and your 65 spell cures all effects and for each cure it does it heals.. which ends up with mega heals if someone got 2 dots on him (or even more).. since last patch it also heals without a cure, so its more usefull now than it used to be</blockquote>Your 52 ancient in group-wide doesn't compare to hibernate at all, whats the point of having the whole group die, be unbuffed, and armor damage. I can't see using that in raid.
Dalwar
08-26-2007, 05:32 PM
Tunare's Watch : If any groupe members recives damage that woudl be fatal, that ally is healed and their wisdom is increased... death prevent not like aa ability rebirth.
Aamelron
08-26-2007, 05:37 PM
<cite>Dalwar wrote:</cite><blockquote>Tunare's Watch : If any groupe members recives damage that woudl be fatal, that ally is healed and their wisdom is increased... death prevent not like aa ability rebirth.</blockquote>When im looking at tunare's watch, it says When target dies
Dalwar
08-26-2007, 05:42 PM
Just test it ... <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
XeroXs84
08-26-2007, 06:07 PM
Exactly, it doesnt really "rez" someone, it just heals when someone would die otherwise.btw.. it says "when target dies, heals target for xxx"if it would be really like that... ever tried to heal a dead one? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> doesnt work!
Arech Sallazar
08-26-2007, 08:46 PM
<p>a warden can outheal a fury under the table. dont compare warden heals with a furies heal, learn what yours can do and what to cast in what order to keep someone up. </p><p> im mt healer but when i do go in mage grp ive kept mages alive when they noob and pull aggro and end up tanking the mob. no clue why a fury is better than a warden at that mind cos i have no probs at it. depends on mob ofc, but never seen a fury keep something up which a warden cant. </p><p> Thought tree did bout 200 odd at master (cant remember off top of head) </p>
Arielle Nightshade
08-26-2007, 10:25 PM
<cite>Fizzie@Nagafen wrote:</cite><blockquote>Exactly, it doesnt really "rez" someone, it just heals when someone would die otherwise.btw.. it says "when target dies, heals target for xxx"if it would be really like that... ever tried to heal a dead one? <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" width="15" height="15" /> doesnt work!</blockquote><p>Not a rezz, a 'near death prevention' spell. There is a very narrow window of HP on your target that this can be cast to work. If, after you cast it and it's still within the duration of the spell, your target goes below 0 HP, it will save them from death give them a heal, and heal over time. </p><p>We have had numerous discussions on this spell. At one point in Warden history, we demanded SS's and parses of this actually working to save a target. The usual chain of events was: target getting snot kicked out of them, spell cast, target goes below 0 HP, spell triggers, brings target back to life...big heals cast, target gets smacked again for large amounts, target dies. </p><p>If you don't cast this spell in that narrow tiny window when the moon is in pisces in the 4th house..on a Tuesday after 7PM server time....it usually doesnt' work. Although there are those that tell me it's been improved. We used to call it "Tunare's Debt" or "Tunare Messes With Your Tank"... </p><p>Also, pretty sure the Grandmaster's Elixir of Second Sight works with all your heals, tree included.</p>
XeroXs84
08-27-2007, 06:49 AM
<cite>Arech Sallazar wrote:</cite><blockquote><p>a warden can outheal a fury under the table. dont compare warden heals with a furies heal, learn what yours can do and what to cast in what order to keep someone up. </p><p> im mt healer but when i do go in mage grp ive kept mages alive when they noob and pull aggro and end up tanking the mob. no clue why a fury is better than a warden at that mind cos i have no probs at it. depends on mob ofc, but never seen a fury keep something up which a warden cant. </p><p> Thought tree did bout 200 odd at master (cant remember off top of head) </p></blockquote>Well the only reason why a Fury is better for a DPS group, is simply because of the offensive buffs he gives the group (int for mages, agitate for melee..).. Pulling aggro should never happen in a decent raid, but additional dps is always welcome <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" /> Ofc its nice tho if u can keep a mage alife when he pulls aggro. (should let the mage tank then tbh if u can keep him up with 1 warden <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" />.But yea i already said and i fully agree, warden has much more powerfull heals.
Volkov
08-27-2007, 01:52 PM
<p>My main is a 70 zerker, so I have experience with a lot of different healers. Furies have to work much harder to keep me up then wardens. Maybe it is just the spec those players have used, I do not know. As to my warden, even melee specced he can pump out quite a bit of healing, and once you get all of the HOTs rolling you pump out a ton of healing. As another bonus, your lvl 50/70 stun skill is the very nice, very power efficient HOT instead of the Fury's mit buff/damage shield. Works great to keep the tank up when your power is low.</p>
Fromingo
08-27-2007, 03:54 PM
<p>Warden can heal those who can 'take damage' better and longer. Fury have larger direct heals to help save those paper casters when they get smacked but they are less efficient and heal for less in the long run. What this basically means is DPS groups generally benefit more from a fury while MT group is better off with a warden. OT group rarely needs a 3rd healer so usually gets neither fury/warden. So unless your guild has no (or only 1 so you guys can split raid time) wardens you might still be sitting out as much as your fury because only 1 warden is really needed. It all depends on what resources (in this case healers) your guild has at a given time though.</p>
TuinalOfTheNexus
08-28-2007, 12:21 AM
<cite>Arech Sallazar wrote:</cite><blockquote><p>a warden can outheal a fury under the table. dont compare warden heals with a furies heal, learn what yours can do and what to cast in what order to keep someone up. </p><p> im mt healer but when i do go in mage grp ive kept mages alive when they noob and pull aggro and end up tanking the mob. no clue why a fury is better than a warden at that mind cos i have no probs at it. depends on mob ofc, but never seen a fury keep something up which a warden cant. </p><p> Thought tree did bout 200 odd at master (cant remember off top of head) </p></blockquote><p>A Fury is better in a Mage group not particularly because of their healing, but because their buffs create more group DPS (they buff int), and they benefit more from Troubador / Illu buffs since they do a lot more spell damage. A buffed Fury that knows what they're doing can deal over 2kdps on a single target, whilst putting out the occasional group heal.</p><p>That said, the healing advantage a Fury has in a mage group is that they can put heals out very quickly when an AE hits. If hibernation and group regen are precast, then in a few seconds the Fury can heal the group for 3k+. Their group cure is elemental and noxious too, which is more useful than the elemental and trauma of a Warden. If a Mage pulls aggro, then they also have faster burst healing with back into the fray, or the option to buff the mages mit right up to plate levels with either animal form or urchin.</p><p>Where Wardens excel is their efficiency with healing, because of the added HoT component on all their heals, and a larger benefit from heal crits. They can't spike heal as quickly as a Fury (they have nothing like back into the fray or hibernation), but can maintain a higher hp/sec over long periods. Which, of course, makes them better suited to MT healing.</p>
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