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Cocytus
08-24-2007, 09:03 PM
<p>I forget where I heard it, but it was supposedly someone who made a guess from what a Dev said. They said it was supposed to be more or less around GU38.</p><p>If this did indeed make it in with GU38 (as it's due soonish), that would make this possibly one of the sexiest updates evar.</p><p>I dunno what kinda programming goes into it - but I figure there's not really a load to be tested and it'd be quick anyway?</p>

ke'la
08-25-2007, 02:07 AM
<cite>Cocytus wrote:</cite><blockquote><p>I forget where I heard it, but it was supposedly someone who made a guess from what a Dev said. They said it was supposed to be more or less around GU38.</p><p>If this did indeed make it in with GU38 (as it's due soonish), that would make this possibly one of the sexiest updates evar.</p><p>I dunno what kinda programming goes into it - but I figure there's not really a load to be tested and it'd be quick anyway?</p></blockquote>Basicly its like this, a dev posted on the UI Modder's Site EQ2interface that a new Persona UI was going to be added to the game with LU38 in preperation for the new Fluff Armor Slots. Many have taken this to mean that with LU38 we are going to get said slots. Personally I am not so shure, SoE has in the past adjusted the UI in preporation for an addition that is acually 2 or 3 LUs out. That said consitering the time it has taken them to get this update to test, I am thinking its possable that the Fluff armor will indead make it in with LU38.

Zabjade
08-25-2007, 08:23 PM
<span style="color: #00cc00;">Hmmm Just think of all of the lady Mages who will wear the Guild level 40 formal wear so they will not look like nuns.</span>

Armawk
08-25-2007, 08:41 PM
<cite>Zabjade wrote:</cite><blockquote><span style="color: #00cc00;">Hmmm Just think of all of the lady Mages who will wear the Guild level 40 formal wear so they will not look like nuns.</span></blockquote>Not just mages.. lady tanks, lady everything. blue formal wear everywhere  you look. and christmas outfits.

LordDarthKhan
08-26-2007, 06:59 AM
Not to mention no more bloody rainbow-patchwork-looking folks infesting the game... If that really happens it WILL be the sexiest update ever.

Keiran_Halcyon
08-26-2007, 07:16 AM
<cite>shaunfletcher wrote:</cite><blockquote><cite>Zabjade wrote:</cite><blockquote><span style="color: #00cc00;">Hmmm Just think of all of the lady Mages who will wear the Guild level 40 formal wear so they will not look like nuns.</span></blockquote>Not just mages.. lady tanks, lady everything. blue formal wear everywhere  you look. and christmas outfits.</blockquote>While the female formal ensemble sure is nice, I am more excited about wearing the beautiful T5 fabled armor again on my lady guardian. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />

Duskwo
08-26-2007, 08:06 AM
Im missing out here. Am I to understand they are putting in armor slots that are what, customizable? Can you make them look like whatever you want to? Or is there slots to wear things over your armor such as the formal wear? Because if its customizable, thats the stupidest thing I've ever seen go into an MMO. Everyone will wear the same couple of things O_o

Armawk
08-26-2007, 11:37 AM
<cite>Keiran_Halcyon wrote:</cite><blockquote><cite>shaunfletcher wrote:</cite><blockquote><cite>Zabjade wrote:</cite><blockquote><span style="color: #00cc00;">Hmmm Just think of all of the lady Mages who will wear the Guild level 40 formal wear so they will not look like nuns.</span></blockquote>Not just mages.. lady tanks, lady everything. blue formal wear everywhere  you look. and christmas outfits.</blockquote>While the female formal ensemble sure is nice, I am more excited about wearing the beautiful T5 fabled armor again on my lady guardian. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src=" width="15" height="15" /></blockquote>Would that everyone were like you <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Zabjade
08-26-2007, 12:33 PM
<span style="color: #00cc00;">Although that lowbie T1 questlines have no shoulders (Freeport side) and the red armor would look nice on my SK</span>

Novusod
08-26-2007, 12:53 PM
<cite>Duskwood wrote:</cite><blockquote>Im missing out here. Am I to understand they are putting in armor slots that are what, customizable? Can you make them look like whatever you want to? Or is there slots to wear things over your armor such as the formal wear? Because if its customizable, thats the stupidest thing I've ever seen go into an MMO. Everyone will wear the same couple of things O_o</blockquote>Why would everyone want to wear the same couple of things? That is what we have now where everybody who is 70 is decked out in KoS and EoF Legendary or Fabled set gear. These fluff armor slots are being added so we can get away from everyone looking the same. When the MMO "Sword of the New World" added costume slots there was a very well mixed distribution of what people choose to look like due to differing tastes. The only draw back in the long term is that the SotNW system kind of ruined "image" progression where players could look the same from level 1 to 100 and had nothing to shoot for visually. We will have to wait and see if the instant gratification of fluff armors wears off in six months time.

Rijacki
08-26-2007, 01:22 PM
I'm glad for the concept of 'fluff armor slots' for visual effect.  I think it's a -much- better solution than dyes, actually.  It means someone could wear a hard won item for a lot longer than the stats.  It means optimising your stats doesn't dictate your appearance.  It means -you- choose to wear specific items.  It also doesn't break the dev concept of having certain looks only available from certain places.In EQ1, pre-dyes, the only blue leather or chain was from the kobolds in Stonebrunt Mts at the backside of the Kobold den that I can't remember the name of.  When I wanted a full set of it for my character's wedding, I toiled for weeks to get the pieces (and a friend did, too, to help me).  The pieces I sold were also rather expensive in the bazzar.  As soon as Ykesha released and dyes were part of the game, getting blue leather was trivial.  The price of the blue wicker armor plummeted and my full suit was meaningless.  In the "fluff armor slots" concept, my full blue suit would still have been worth the effort to obtain it since it still would have been the only way to do so.But for when....At Fan Faire they said Soon(TM).  But the EQ2Interfaces site was given notice the Soon is heaps more soon, like GU38 soon, which makes this little gnome (not so little Erudite and positively diminutive arasai) very happy.

Bramwe
08-27-2007, 11:20 AM
Are there details on this anywhere?  Will there be a fluff slot for every visible piece of armor or just one slot that dictates your whole suit? I would assume every visible piece gets a slot but would like to know for sure.  I thought they didn't like the rainbow troll concept but maybe they have changed their minds <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

LowfyrWildforge
08-27-2007, 11:41 AM
Why is it that the female formal outfits seem to be all barefoot?  They might as well put a pregnancy mod on them, too.

Raveller
08-27-2007, 03:47 PM
<cite>shaunfletcher wrote:</cite><blockquote><cite>Zabjade wrote:</cite><blockquote><span style="color: #00cc00;">Hmmm Just think of all of the lady Mages who will wear the Guild level 40 formal wear so they will not look like nuns.</span></blockquote>Not just mages.. lady tanks, lady everything. blue formal wear everywhere  you look. and christmas outfits.</blockquote><p>Tanks in cloth? If they allow that, then the tank should have the mitigation of the cloth fluff piece, and not the mitigation of the plate stat piece.</p><p>I hope at least one dev at SOE is not a total twit and that the type of the fluff armor piece (cloth, leather, chain, plate) has to be the same as the type of the stat armor piece.</p><p>What are we playing here? EQ2, or WoW for idiots? </p>

Zarafein
08-27-2007, 04:09 PM
<p>what the heck has this to do with wow? Should tanks have mitgation penality because we don't need to show our head armor as well? Sure female tanks in formal garment are well not so good, but thats it, do you remember the intro movie? oh none of them wear full plate, not just the females.. there are many possibilities for nice outfits.</p>

rumblepants
08-27-2007, 04:09 PM
<cite>Raveller wrote:</cite><blockquote><cite>shaunfletcher wrote:</cite><blockquote><cite>Zabjade wrote:</cite><blockquote><span style="color: #00cc00;">Hmmm Just think of all of the lady Mages who will wear the Guild level 40 formal wear so they will not look like nuns.</span></blockquote>Not just mages.. lady tanks, lady everything. blue formal wear everywhere  you look. and christmas outfits.</blockquote><p>Tanks in cloth? If they allow that, then the tank should have the mitigation of the cloth fluff piece, and not the mitigation of the plate stat piece.</p><p>I hope at least one dev at SOE is not a total twit and that the type of the fluff armor piece (cloth, leather, chain, plate) has to be the same as the type of the stat armor piece.</p><p>What are we playing here? EQ2, or WoW for idiots? </p></blockquote>I agree. If they have to give tanks cloth appearance then they should devote time to come up with new animations for <b>surcoats.</b>

Zarafein
08-27-2007, 04:18 PM
Well surcoats would be great, but i doubt we get them anytime before skeletal revamp

mellowknees72
08-27-2007, 04:29 PM
<cite>shaunfletcher wrote:</cite><blockquote><cite>Keiran_Halcyon wrote:</cite><blockquote><cite>shaunfletcher wrote:</cite><blockquote><cite>Zabjade wrote:</cite><blockquote><span style="color: #00cc00;">Hmmm Just think of all of the lady Mages who will wear the Guild level 40 formal wear so they will not look like nuns.</span></blockquote>Not just mages.. lady tanks, lady everything. blue formal wear everywhere  you look. and christmas outfits.</blockquote>While the female formal ensemble sure is nice, I am more excited about wearing the beautiful T5 fabled armor again on my lady guardian. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src=" width="15" height="15" /></blockquote>Would that everyone were like you <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" width="15" height="15" /></blockquote><p>I'd be a heck of a lot more excited about getting to wear the formal wear if we ladies could just have some nice fancy SHOES.  While it's ethnically appropriate for all of my halflings to go shoe-less, I'm sure that high elves, wood elves, barbarians, and others, would love to have some nice formal shoes to go with those lovely dresses.</p><p>And how about some tights or something, so we don't look like you caught us half-dressed for a party?</p>

Cica
08-27-2007, 04:57 PM
Im really happy to hear about "fluff armor slots" and all but i was wondering if like ppl mentioned plate wearers will be able to wear robes and stuff for looks, my poor caster characters will be still "stuck" with robes, or will they be able to wear plate for fluff ?? This will be the best for plate wearers cause they will be able to look like anything they want, while cloth wearers will only still have the cloth option ?? Anyone knows pls ??

Cocytus
08-27-2007, 06:58 PM
<p>It's not cool of people to complain about other classes looking how they want to look. YOU chose to make a cloth wearer, knowing you could only wear cloth.</p><p>Tanks have always been able to wear any type they want. ATM, as long as a tank has plate in all other slots...He can already tank in a robe if he wants.</p><p>Anyway. All you have to do to get plate...Do some factioning with the FP/Qeynos guards. Or do BC quests. General idea, stop being lazy <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Cica
08-27-2007, 07:09 PM
Wasnt complaining was asking can you see the questionmarks at the end of my centenses ? <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />  And the only ones i knew i could wear that looks plate was the one i could get from good side bloodlines quests, evil side doesnt give that nice of armor, thought what u can get with status was only wearable by plate wearers, will check it out tho thanks.

Cocytus
08-27-2007, 07:18 PM
<cite>Cica wrote:</cite><blockquote>Wasnt complaining was asking can you see the questionmarks at the end of my centenses ? <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />" width="15" height="15" />  And the only ones i knew i could wear that looks plate was the one i could get from good side bloodlines quests, evil side doesnt give that nice of armor, thought what u can get with status was only wearable by plate wearers, will check it out tho thanks.</blockquote><p>Yes, it's good side only. The evil side just has plate shoulders/gauntlets/feet, not chest/legs.</p><p>The Qeynos Guard and the Freeport militia both have two sets (each) of plate wearable by mages. One requires 20,000 status and is ~16g per piece. The other requires 40,000 status and is ~90g per piece.</p>

Armawk
08-27-2007, 08:33 PM
<cite>Lhangion@Innovation wrote:</cite><blockquote>Well surcoats would be great, but i doubt we get them anytime before skeletal revamp</blockquote>The addition of (guild insignia bearing by option) surcoats would be just fantastic.

Captain_Xpendab
08-27-2007, 09:01 PM
Of course we'll still see some Rainbow Raid Groups. You think the hardcore min/maxers are going to use those slots as anything other than extra storage?But it's nice that the rest of us normal people will have the option. <img src="/eq2/images/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" width="15" height="15" />

LordDarthKhan
08-28-2007, 08:48 PM
If that fluff armor thing isn't just a rumor, I'll be too happy not to look like an idion running around in my plate...

Novusod
08-28-2007, 09:20 PM
It is more than just a rumor because it is up and working on the test server now. I even tryed it out myself when I equip a blood hide Gi in the chest slot it overwrote all the other graphics I was wearing. Note the appearance tab in the screencap:<img src="http://i36.photobucket.com/albums/e38/Novuso/EverQuest/AppearanceTab.jpg" alt="" border="0" />Very nice job devs. No more clown suits.

Kindayr
08-28-2007, 09:31 PM
<p>omg i can't wait to get home from work.</p><p>DAMNIT, i deleted all my zerker AQ stuff last week!! DARN YOU FATE</p>

Lodrelhai
08-29-2007, 05:21 AM
For some reason I'm not seeing the appearance tab when I log onto the Test server.  I made sure to remove my custom UI inventory files first.  Then I removed the whole custom UI and the eq2.ini file that referred to it.  Then tried moving the test folder out of me EQ2 folder on the off chance that for some reason the game was looking at the Everquest 2/UI/Default/ folder for the inventory screen rather than the Everquest 2/Test Server/UI/Default folder.  I even tried copying the new eq2_inventory_inventory.xml folder into my custom UI folder after I restored the custom UI.I can see the new tab info in the UI Builder, but not in-game.  Anyone else having this problem?

Deila
08-29-2007, 06:30 AM
<cite>Lodrelhai wrote:</cite><blockquote>For some reason I'm not seeing the appearance tab when I log onto the Test server.  I made sure to remove my custom UI inventory files first.  Then I removed the whole custom UI and the eq2.ini file that referred to it.  Then tried moving the test folder out of me EQ2 folder on the off chance that for some reason the game was looking at the Everquest 2/UI/Default/ folder for the inventory screen rather than the Everquest 2/Test Server/UI/Default folder.  I even tried copying the new eq2_inventory_inventory.xml folder into my custom UI folder after I restored the custom UI.I can see the new tab info in the UI Builder, but not in-game.  Anyone else having this problem?</blockquote><p>We quickly discovered that the Appearance tab of Inventory (the 'fluff armor' stuff) becomes available to characters at level 20, adventuring or crafting. If you're not 20 yet, you won't be able to play with this cool feature.</p><p>To answer an earlier query, it also looks like the Appearance slot requirements follow class restrictions. i.e., Mages can't equip heavier than cloth armor, nor can a Berserker equip a robe designated as Mage Only, nor can you equip an item with a higher level requirement than you currently are. Or, in short, if you can wear it as adventuring gear, you can wear it as an Appearance item. If you can't equip it as adventuring gear, no Appearance either.</p>

Deila
08-29-2007, 06:34 AM
<p>One other thing of note - the Appearance tab does not completely overwrite the display of gear worn in the regular Equipment tab unless the item worn in Appearance would normally do so (such as gis or robes covering various other armor slot pieces).</p><p>I've filed a /feedback of my own, with a feature request to add some functionality to this to allow for having 'empty' display slots. Reposting my original /feedback here for your thoughts.</p><hr /><p>I LOVE the new Appearance tab! This is going to be a hugely popular feature when this goes live.</p><p>However, I have a feature request that I think would improve Appearance significantly.</p><p>I'd like to see a checkbox on the Appearance tab for an optional Full Override (or somesuch name) that would allow empty slots in the Appearance array to display as being empty on the character avatar.</p><p>Example - my Dirge is equipped with full Steel chain armor. For a fashionable look though, I'd like to put Boiled Leather armor in the chest, pants, bracers and boots slots of the Appearance tab, going for the no helm, no gloves, bare-shouldered look. Without checking the Full Override box, the chain coif, gloves and shoulders would 'show through' on the avatar along with the leather pieces (as they currently do). However, if the Full Override box was checked, the empty slots in Appearance would display as empty leaving just the leather pieces (and the desired bare-shouldered look) to display on the avatar.</p><p>Clearly this kind of override for the Appearance tab would need to be optional, or we'd all be nekkid by default if no items were equipped in Appearance, nor would we have the option of just displaying our regular adventuring gear if we like that look (short of having to get duplicates of everything - not very viable for raid fabled, etc.). A checkbox option though would allow for either scenario, as the player prefers.</p><p>Thoughts?</p>

Cocytus
08-29-2007, 06:39 AM
Most players seem to want a "bare" option. I would like it to be an option, myself, though if it brings in complications/alternative or additional changes to the current state of things, I'd rather not bother, as I'm happy already.

Lodrelhai
08-29-2007, 07:24 AM
Lvl 20, got it.  Thanks for the info!Also glad to hear that the appearance slots share the same limits as the armor slots.  Could you not just hear the screaming if someone were to claim they 'needed' some nice piece of armor they couldn't use because it was pretty?The Full Overlay option <i>sounds</i> like a nice idea, but I can see an issue with it right away - people who want some, but not all, of their equipped armor showing.  Take someone who has an appearance chest piece, wants their shoulders to look bare, but likes the look of their equipped pants.  They'd either need to get a second pair of pants, deal with their shoulder gear showing, or run around pantsless.  Well, okay, in the default leggings we get if we're not wearing pants.I'd propose, instead, some form of fluff armor, either buyable from an NPC merchant or craftable from common materials, with a 'naked' appearance.  People who wanted a bare-shoulders look, or a barefoot appearance, or wanted to show off those nifty tattoos on their barbarian's chest, could buy and equip that piece in their appearance slot, and it'd show as if nothing were equipped.Alternately, we could use a toggle for each 'Appearance' equipable piece, similar to what helms, robe hoods, and cloaks have now.Now I need to go sort out my Nights of the Dead costume hats to decide which one I want to wear...

madha
08-29-2007, 10:32 AM
<p>Ok hold the phone..  Equpting one item say in your bracers slot doesnt overide your whole apperance to the apprence to the bracer slot?  Thats just dumb i'll just store back up armor in the apperance slot, thanks SOE fo a free 7 slot no wieght bag woot=P.  Everyone was screamign that peopel could get one fabled set item and have the appreance of the whole set, thats why i thought i item would overide your whole apperance.</p><p>Is someone going to make a program to show all the appreances of all the gear so we can play with matching outside of game, casue the brooker still sucks to search for stuff if all your looking for is apperance.  Can they add a search funtion for cool looking stuff or search by color?</p><p>Our only options to acctualy match is to run around buying up t5 and t4 stuff we think is cool looking or by the formalware or the city/faction specific armor, casue lets face it half the stuff in game doesnt have a set nor a match to it, thus why this change is bieng implemented.   </p><p>WE are about to see s sleew of half dressed ugly people runnign around, and tanks in robes, i mean why buy plate bp legs and sholders to match when u can just cover up with a black robe=P.</p><p>Are  we going to add fluff apperence type armor to game give the armorer's somethign else to make and tailor, even though tthey allrdy got cloths to make for fluff=P.</p>

Ticien
08-29-2007, 12:21 PM
<p>IMHO, the fluff spot should be there, but as a separate item type altogether (for example you get a "clothing" drop on a mob like an armor drop but its an appearance only thing).  Because to me it makes logical sense that yes, I am wearing plate pants and yes, I could put some big ol baggy pants on top of them.  But it seems a little strange from the immersion standpoint, the RP standpoint, and the common sense standpoint, that if I see someone who is wearing plate, they should not be running around bare-chested or with the appearance of some Fabled Super-Awesome Armor Of Doom that is really hard to get but since its possible to wear then they can just pick it and look like its on but not actually have it.  I havent tested it so I am not sure on the specifics, but It seems to me that it would be a lot more interesting for customization if the facade armor was actually a completely different set of drops and then not only could it help to customize or tie a set together, it could be common, legendary, fabled, etc.</p><p> I understand the concept of getting rid of the clown look or the dumpster diving armor look...but if I can just pick what i look like it takes away from the excitement of finding some really cool looking item since i could have had the appearance of it the whole time anyway.  It seems silly but it would take away from my enjoyment of the game.  It would be cool for a few minutes while I looked through everything i could pick but after that the magic is kinda gone.  But like i said if clothes were different...LOOKED different than the armor portion then it would be cool and totally worth it.</p><p> On a similar note I do agree with the notion that a large number of people will pick the same thing.  I know that right now people look the same when they get their high end gear, but when you have a choice everyone will end up picking what they think is cool and since I believe that while there are some people who would like a certain look a vast majority of people will still look the same, albeit different than they did before.  But once again if the clothing was an item you had to find, you could find fluff pieces to cover up what you didnt like, but since they would be something you had to actually go locate it might throw a little randomization, or at least a challenge to achieving the look you want without suffering a hit to your stats.  Just my 2c.</p>

Novusod
08-29-2007, 12:32 PM
<cite>Ticien wrote:</cite><blockquote><p>IMHO, the fluff spot should be there, but as a separate item type altogether (for example you get a "clothing" drop on a mob like an armor drop but its an appearance only thing).  Because to me it makes logical sense that yes, I am wearing plate pants and yes, I could put some big ol baggy pants on top of them.  But it seems a little strange from the immersion standpoint, the RP standpoint, and the common sense standpoint, that if I see someone who is wearing plate, they should not be running around bare-chested or with the appearance of some Fabled Super-Awesome Armor Of Doom that is really hard to get but since its possible to wear then they can just pick it and look like its on but not actually have it.  <span style="font-size: x-large;color: #cc3300;">I havent tested it so I am not sure on the specifics</span>, but It seems to me that it would be a lot more interesting for customization if the facade armor was actually a completely different set of drops and then not only could it help to customize or tie a set together, it could be common, legendary, fabled, etc.</p><p> I understand the concept of getting rid of the clown look or the dumpster diving armor look...but if I can just pick what i look like it takes away from the excitement of finding some really cool looking item since i could have had the appearance of it the whole time anyway.  It seems silly but it would take away from my enjoyment of the game.  It would be cool for a few minutes while I looked through everything i could pick but after that the magic is kinda gone.  But like i said if clothes were different...LOOKED different than the armor portion then it would be cool and totally worth it.</p><p> On a similar note I do agree with the notion that a large number of people will pick the same thing.  I know that right now people look the same when they get their high end gear, but when you have a choice everyone will end up picking what they think is cool and since I believe that while there are some people who would like a certain look a vast majority of people will still look the same, albeit different than they did before.  But once again if the clothing was an item you had to find, you could find fluff pieces to cover up what you didnt like, but since they would be something you had to actually go locate it might throw a little randomization, or at least a challenge to achieving the look you want without suffering a hit to your stats.  Just my 2c.</p></blockquote>Please test it out and stop jumping to conclusions.

Kaalenarc
08-29-2007, 01:30 PM
<p>Can anyone confirm that this is actually up and running on test???</p><p> Also - at Fan Faire the DEVs alluded to a mesh/model revamp at some point and, when that happens, creating new armors and clothing will become significantly easier.  Presumably, they would then roll out new and more diverse sets of armor.</p>

ke'la
08-29-2007, 01:37 PM
<cite>Captain_Xpendable wrote:</cite><blockquote>Of course we'll still see some Rainbow Raid Groups. You think the hardcore min/maxers are going to use those slots as anything other than extra storage?But it's nice that the rest of us normal people will have the option. <img src="/eq2/images/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote>I don't think for Min/Maxers storage on toons is really an issue, consitering even a Mage can carry a Strongbox or Too, and we are going to have even more storage space in about 3 months.

ke'la
08-29-2007, 01:46 PM
How about instead of an Override check box, wich could cause problems. How about adding iteams with no graphic to Taylor/armorsmith books(taylor would make Mage/Druid/Brawler only stuff, and Armorsmith would make Scout/Warrior/Pally only stuff) there are already a few Iteams in game that don't already have in game graphics, would it be that difficult to add say Shoulder, Bracer, Glove, boot, and Chest(male only for bare, female uses one of the Fluff Dresses) that don't have graphics?

Geinoch
08-29-2007, 01:48 PM
<p>The bad point of this is in pvp; you won't be able to recognize the armor you enemy is wearing... =(</p>

Goaldan
08-29-2007, 01:53 PM
Still think the appearance slot should match the armor currently equipped.If you wanna run around in a robe on a tank, wear a robe for armorOtherwise you're just going to see everyone running around naked or in the formal clothing, which is going to be stupid in groups/dungeons/raids. It's not worth breaking the immersion factor of this game further than it already is.

ke'la
08-29-2007, 02:00 PM
<cite>madhatr wrote:</cite><blockquote><p>Ok hold the phone..  Equpting one item say in your bracers slot doesnt overide your whole apperance to the apprence to the bracer slot?  Thats just dumb i'll just store back up armor in the apperance slot, thanks SOE fo a free 7 slot no wieght bag woot=P.  Everyone was screamign that peopel could get one fabled set item and have the appreance of the whole set, thats why i thought i item would overide your whole apperance.</p><p><span style="color: #ff0000;">Accually the only people taking about the 1 iteam overriding all thing was players. Ever sence this was announced at Fan Fair, it has always been 7 slots and each slot override its mate</span></p><p>Is someone going to make a program to show all the appreances of all the gear so we can play with matching outside of game, casue the brooker still sucks to search for stuff if all your looking for is apperance.  Can they add a search funtion for cool looking stuff or search by color?</p><p><span style="color: #ff0000;">There is a "dressing room" now, if you press control then click on the Icon for any iteam that accually has a look in game that Iteam will show up in the dressing room and if it is something you can equip it shows your toon waring/wiedling it. Thats how my Monk is able to wield the Qeynos Claymore in the pic below.</span></p><p>Our only options to acctualy match is to run around buying up t5 and t4 stuff we think is cool looking or by the formalware or the city/faction specific armor, casue lets face it half the stuff in game doesnt have a set nor a match to it, thus why this change is bieng implemented.   </p><p><span style="color: #cc0000;">There are sets out there that look cool, and they are also revamping the way the crafted armor looks so they make more sence. Some sets I know of, AQs, SoS purple teasured armor, Bug Hurding Armor, and there are a few others, also mixing and matching things from differant tiers and from differant areas all so can make for a good look. I have built my own Gi this way using a arm Piece from Mira(FD), 2 pieces of armor from the Court of the Coin armor set(each of the courts has an armor set), and boots and gloves from another place I don't recall.</span></p><p>WE are about to see s sleew of half dressed ugly people runnign around, and tanks in robes, i mean why buy plate bp legs and sholders to match when u can just cover up with a black robe=P.</p><p>Are  we going to add fluff apperence type armor to game give the armorer's somethign else to make and tailor, even though tthey allrdy got cloths to make for fluff=P.</p><p><span style="color: #cc0000;">Once the skelital revamp is done I am shure Tailors and especally Armor Smiths will get some cool fluff armor they can make.</span></p></blockquote><img src="http://i109.photobucket.com/albums/n65/kela_012/Claymore.jpg" alt="" width="460" height="754" border="0" />

quasigenx
08-29-2007, 02:10 PM
<cite>ke'la wrote:</cite><blockquote>How about instead of an Override check box, wich could cause problems. How about adding iteams with no graphic to Taylor/armorsmith books(taylor would make Mage/Druid/Brawler only stuff, and Armorsmith would make Scout/Warrior/Pally only stuff) there are already a few Iteams in game that don't already have in game graphics, would it be that difficult to add say Shoulder, Bracer, Glove, boot, and Chest(male only for bare, female uses one of the Fluff Dresses) that don't have graphics?</blockquote>I had the same idea. I have added another thread for it, as it doesn't have to do with the timeline for the new slots.<a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=379620" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=379620</a>

Aeralik
08-29-2007, 02:11 PM
never mind <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Kalyai
08-29-2007, 02:33 PM
<cite>Aeralik wrote:</cite><blockquote><cite>Geinoch wrote:</cite><blockquote><p>The bad point of this is in pvp; you won't be able to recognize the armor you enemy is wearing... =(</p></blockquote><b><span style="font-size: x-small;color: #ff0000;">It's currently disabled for pvp servers.</span></b></blockquote><p>no no no please say it isnt so!!! come on... even the pvpers want to look good.  I have been storing robes and gowns for my little warlock to wear in place of some of the ugly stuff she has to wear and now you are telling me that we cant have this bit of fluff???</p><p>please rethink this... omg please.  This is something I have been totally excited about since I first heard about it...i am totally shattered <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

Novusod
08-29-2007, 02:33 PM
<cite>Aeralik wrote:</cite><blockquote><cite>Geinoch wrote:</cite><blockquote><p>The bad point of this is in pvp; you won't be able to recognize the armor you enemy is wearing... =(</p></blockquote>It's currently disabled for pvp servers.</blockquote><span style="font-size: xx-large;"><span style="color: #cc0000;">NOOOOOOOOOOOOOOOOOOOOO</span></span>

Geinoch
08-29-2007, 02:41 PM
<cite>Aeralik wrote:</cite><blockquote><cite>Geinoch wrote:</cite><blockquote><p>The bad point of this is in pvp; you won't be able to recognize the armor you enemy is wearing... =(</p></blockquote>It's currently disabled for pvp servers.</blockquote>Thanks God =D

Ticien
08-29-2007, 02:43 PM
<cite>Novusod wrote:</cite><blockquote><cite>Ticien wrote:</cite><blockquote><p>IMHO, the fluff spot should be there, but as a separate item type altogether (for example you get a "clothing" drop on a mob like an armor drop but its an appearance only thing).  Because to me it makes logical sense that yes, I am wearing plate pants and yes, I could put some big ol baggy pants on top of them.  But it seems a little strange from the immersion standpoint, the RP standpoint, and the common sense standpoint, that if I see someone who is wearing plate, they should not be running around bare-chested or with the appearance of some Fabled Super-Awesome Armor Of Doom that is really hard to get but since its possible to wear then they can just pick it and look like its on but not actually have it.  <span style="font-size: x-large;color: #cc3300;">I havent tested it so I am not sure on the specifics</span>, but It seems to me that it would be a lot more interesting for customization if the facade armor was actually a completely different set of drops and then not only could it help to customize or tie a set together, it could be common, legendary, fabled, etc.</p><p> I understand the concept of getting rid of the clown look or the dumpster diving armor look...but if I can just pick what i look like it takes away from the excitement of finding some really cool looking item since i could have had the appearance of it the whole time anyway.  It seems silly but it would take away from my enjoyment of the game.  It would be cool for a few minutes while I looked through everything i could pick but after that the magic is kinda gone.  But like i said if clothes were different...LOOKED different than the armor portion then it would be cool and totally worth it.</p><p> On a similar note I do agree with the notion that a large number of people will pick the same thing.  I know that right now people look the same when they get their high end gear, but when you have a choice everyone will end up picking what they think is cool and since I believe that while there are some people who would like a certain look a vast majority of people will still look the same, albeit different than they did before.  But once again if the clothing was an item you had to find, you could find fluff pieces to cover up what you didnt like, but since they would be something you had to actually go locate it might throw a little randomization, or at least a challenge to achieving the look you want without suffering a hit to your stats.  Just my 2c.</p></blockquote>Please test it out and stop jumping to conclusions.</blockquote><p>Me testing out the window for bugs doesnt really have an impact on the concept or the idea that this presents to the community.  If you would like I can go look at it and repost this with the same comment, or you could construstively criticise my idea without expressing that i am jumping to a conclusion.  I have not concluded anything, merely presented an idea.  Did you happen to read what I said?  or did you merely stop there and assume the rest of my post was an ill-informed rant?  I simply said that i think it would be a better idea to have a clothing item instead of using other pieces of armor to determine appearance.  If you or anybody else has an idea how i can test this out let me know.</p><p> Please at least gague my ideas and stop jumping to conclusions about me.</p>

Captain Apple Darkberry
08-29-2007, 02:57 PM
<cite>Aeralik wrote:</cite><blockquote><cite>Geinoch wrote:</cite><blockquote><p>The bad point of this is in pvp; you won't be able to recognize the armor you enemy is wearing... =(</p></blockquote>It's currently disabled for pvp servers.</blockquote><span style="color: #ff3300;">Please rethink that...   ...unless it is due to a bug, then there should be no reason not to enable it on PvP.Sure people could/would hide what class they are...   ...and that is <b>why</b> it should be on PvP even <b>more</b> than it should be on PvE.</span>

Cocytus
08-29-2007, 02:59 PM
<cite>Goaldan@Antonia Bayle wrote:</cite><blockquote>Still think the appearance slot should match the armor currently equipped.If you wanna run around in a robe on a tank, wear a robe for armorOtherwise you're just going to see everyone running around naked or in the formal clothing, which is going to be stupid in groups/dungeons/raids. It's not worth breaking the immersion factor of this game further than it already is.</blockquote><p> I think that's a terrible idea and would largely invalidate one of the main points of fluff armor slots. People want their characters to look certain way. It's not cool for someone else to tell them they can't.</p><p>Also, I'll use an example. I'm a swashbuckler. A <b><u>pirate</u></b>, however, Pirate boots are all cloth. I'll kick someone in the nuts for telling me I can't wear my pirate boots, I swear. :p</p>

Geinoch
08-29-2007, 03:05 PM
<cite>Cocytus wrote:</cite><blockquote><cite>Goaldan@Antonia Bayle wrote:</cite><blockquote>Still think the appearance slot should match the armor currently equipped.If you wanna run around in a robe on a tank, wear a robe for armorOtherwise you're just going to see everyone running around naked or in the formal clothing, which is going to be stupid in groups/dungeons/raids. It's not worth breaking the immersion factor of this game further than it already is.</blockquote><p> I think that's a terrible idea and would largely invalidate one of the main points of fluff armor slots. People want their characters to look certain way. It's not cool for someone else to tell them they can't.</p><p>Also, I'll use an example. I'm a swashbuckler. A <b><u>pirate</u></b>, however, Pirate boots are all cloth. I'll kick someone in the nuts for telling me I can't wear my pirate boots, I swear. :p</p></blockquote><p>You are a swashy so it's ok to have a pirats boot, but having a robe on a tank is another story... It should match the armor so we can at least be able to see the real armor under</p>

Amphibia
08-29-2007, 03:47 PM
<cite>Aeralik wrote:</cite><blockquote><cite>Geinoch wrote:</cite><blockquote><p>The bad point of this is in pvp; you won't be able to recognize the armor you enemy is wearing... =(</p></blockquote>It's currently disabled for pvp servers.</blockquote>You gotto be kidding! Who cares about what armor the "enemy" is wearing anyways? I can only speak for myself, but I've played on PvP servers for a year now and what I look at is people's buffs - not their armor. Ever. What kind of armor they are wearing is not interesting information. The buffs tell you all you need to know. This is very disappointing... was really looking forward to this. Please reconsider. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" width="15" height="15" />

Geinoch
08-29-2007, 03:54 PM
<cite>Niryan@Nagafen wrote:</cite><blockquote><cite>Aeralik wrote:</cite><blockquote><cite>Geinoch wrote:</cite><blockquote><p>The bad point of this is in pvp; you won't be able to recognize the armor you enemy is wearing... =(</p></blockquote>It's currently disabled for pvp servers.</blockquote>You gotto be kidding! Who cares about that anyways? I can only speak for myself, but I've played on PvP servers for a year now and what I look at is people's buffs - not their armor. Ever. What kind of armor they are wearing is not interesting information. The buffs tell you all you need to know. This is very disappointing... was really looking forward to this feature. Please reconsider. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote><p>So, you are telling that equipment doesn't matter in PvP???? <img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>Anyway, when you are wearing the apocalyptic breastplate of chaos, you're not supposed to look like a guy with an Iron vanguard breatsplate... </p><p>Don't reconsider, anyway with the skeletal revamp, the armor would be much easier to create, and it will be raining new looking armor, so you should be able to have the look you want</p>

Cica
08-29-2007, 04:04 PM
<p>Thank you Cocytus i checked out FP for the faction armor and i found something i like so started doing writs <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>cant wait for this to go live !</p>

Kalyai
08-29-2007, 04:05 PM
<cite>Geinoch wrote:</cite><blockquote><cite>Niryan@Nagafen wrote:</cite><blockquote><cite>Aeralik wrote:</cite><blockquote><cite>Geinoch wrote:</cite><blockquote><p>The bad point of this is in pvp; you won't be able to recognize the armor you enemy is wearing... =(</p></blockquote>It's currently disabled for pvp servers.</blockquote>You gotto be kidding! Who cares about that anyways? I can only speak for myself, but I've played on PvP servers for a year now and what I look at is people's buffs - not their armor. Ever. What kind of armor they are wearing is not interesting information. The buffs tell you all you need to know. This is very disappointing... was really looking forward to this feature. Please reconsider. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote><p>So, you are telling that equipment doesn't matter in PvP???? <img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>Anyway, when you are wearing the apocalyptic breastplate of chaos, you're not supposed to look like a guy with an Iron vanguard breatsplate... </p><p>Don't reconsider, anyway with the skeletal revamp, the armor would be much easier to create, and it will be raining new looking armor, so you should be able to have the look you want</p></blockquote><p>I don't agree with you...I personally don't pay any attention to what armor it looks like my opponent is wearing... it doesnt matter to me...what matters to me is that I kill him/her/it.  If a big ugly barbarian tank wants to run around looking like hes wearing a dress...I could care less... he will die just the same <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  </p><p>I don't memorize what certain armors look like, I do make a habit of remembering what my opponent's names and spell buffs are... I can pretty much figure out what I need to do to defeat them that way...</p><p><span style="color: #ff3300;"><b>PLEASE allow PvP servers to have the armor fluff slots too!!!!!</b></span></p>

Eriol
08-29-2007, 04:05 PM
<cite>Geinoch wrote:</cite><blockquote><cite></cite>Anyway, when you are wearing the apocalyptic breastplate of chaos, you're not supposed to look like a guy with an Iron vanguard breatsplate... <p>Don't reconsider, anyway with the skeletal revamp, the armor would be much easier to create, and it will be raining new looking armor, so you should be able to have the look you want </p></blockquote>I'd say it's MOST important on the PvP servers, so that you can both create a unique look for yourself, AND you can conceal what exactly you have.  Making it HARDER to determine who's the "easy mark" (or hard one) is BETTER for the PvP environment IMO.Keeping a large variety of looks would definitely be a good thing, and concealment in PvP is just a bonus.

Amphibia
08-29-2007, 04:09 PM
<cite>Geinoch wrote:</cite><blockquote><cite>Niryan@Nagafen wrote:</cite><blockquote><cite>Aeralik wrote:</cite><blockquote><cite>Geinoch wrote:</cite><blockquote><p>The bad point of this is in pvp; you won't be able to recognize the armor you enemy is wearing... =(</p></blockquote>It's currently disabled for pvp servers.</blockquote>You gotto be kidding! Who cares about that anyways? I can only speak for myself, but I've played on PvP servers for a year now and what I look at is people's buffs - not their armor. Ever. What kind of armor they are wearing is not interesting information. The buffs tell you all you need to know. This is very disappointing... was really looking forward to this feature. Please reconsider. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote><p>So, you are telling that equipment doesn't matter in PvP???? <img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>Anyway, when you are wearing the apocalyptic breastplate of chaos, you're not supposed to look like a guy with an Iron vanguard breatsplate... </p><p>Don't reconsider, anyway with the skeletal revamp, the armor would be much easier to create, and it will be raining new looking armor, so you should be able to have the look you want</p></blockquote>What do you need to see their equipment for?  <span style="color: #ff0099;"><b>Buffs will tell you exactly what class other players belong to.</b></span> If you're not looking at them, you might wanna start doing it - because otherwise you will have a helluva rough time playing on a PvP server. Or are you afraid someone might be wearing Chestpiece of Uberness, or something like that? Well,  check their guild tag. Only a few selected guilds are capable of aquiring such "special" gear anyways, and everyone who has been playing on the same server for a little while know who they are. I can't understand why they are gonna disable this on PvP servers. So disappointing... PS: As someone else mentioned, who can memorize all kinds of armor in this game anyways? Quite a lot of it looks almost the same too! Same goes for weapons. And jewelry isn't even visible! No, sorry.... I really don't understand this arguement at all. To me, this is just a kick in the groin. Feels like being "punished" for playing on a PvP server. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" width="15" height="15" />

Novusod
08-29-2007, 04:20 PM
If they are going to disable this on the PvP servers then they should disable "Roleplaying" and "Anonymous" tags as well. I hate these inconsistancies.

Geinoch
08-29-2007, 04:24 PM
<p>What you are saying amphibia is right for high lvl... But for low lvl PvP 20 to 40 , equipment is very important as mush as the buff... When you see two guys with twinked equipment, and you are a noob, you know that you have to bring friend with you...  And you know that low lvl twinked ganker will exploit this...</p><p>But no... that's not the thing you are thinking about huh? <img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" /> YOU want your unique armor look</p>

Amphibia
08-29-2007, 04:33 PM
<cite>Geinoch wrote:</cite><blockquote><p>What you are saying amphibia is right for high lvl... But for low lvl PvP 20 to 40 , equipment is very important as mush as the buff... When you see two guys with twinked equipment, and you are a noob, you know that you have to bring friend with you...  And you know that low lvl twinked ganker will exploit this...</p><p>But no... that's not the thing you are thinking about huh? <img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" /> YOU want your unique armor look</p></blockquote>Eh, I have to admit that my interest in level locking is somewhat limited, yes. So the rest of us should just be ok with getting our gameplay restricted because the level lockers needs to recognize what armor other level lockers are wearing, right? Oh rapture.... <img src="/eq2/images/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" alt="SMILEY" width="15" height="15" />

Captain Apple Darkberry
08-29-2007, 04:37 PM
<cite>Geinoch wrote:</cite><blockquote><p>What you are saying amphibia is right for high lvl... But for low lvl PvP 20 to 40 , equipment is very important as mush as the buff... When you see two guys with twinked equipment, and you are a noob, you know that you have to bring friend with you...  And you know that low lvl twinked ganker will exploit this...</p><p>But no... that's not the thing you are thinking about huh? <img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" /> YOU want your unique armor look</p></blockquote><span style="color: #ff3300;">If your playing in that tier enough for it to matter, you will learn who is a twink and who isn't...I'm not sure that it would be any more ~exploitable~ than hot keyed equipment, which can (and is) done now.  Never seen a Fury or a Bruiser in a dress?This should go LIVE on PvP servers at the same time it does on PvE.  On PvP at least there is a functional reason for it...Again, please reconsider this unless it is somehow bugged...</span>

Dragowulf
08-29-2007, 04:41 PM
<cite>Aeralik wrote:</cite><blockquote><cite>Geinoch wrote:</cite><blockquote><p>The bad point of this is in pvp; you won't be able to recognize the armor you enemy is wearing... =(</p></blockquote>It's currently disabled for pvp servers.</blockquote>How about having, for example, A ranger only can have chain appearance items, or a fury can only have leather....get my point?

Amphibia
08-29-2007, 04:48 PM
<cite>Dragowulf2 wrote:</cite><blockquote><cite>Aeralik wrote:</cite><blockquote><cite>Geinoch wrote:</cite><blockquote><p>The bad point of this is in pvp; you won't be able to recognize the armor you enemy is wearing... =(</p></blockquote>It's currently disabled for pvp servers.</blockquote>How about having, for example, A ranger only can have chain appearance items, or a fury can only have leather....get my point?</blockquote>No thanks. And not at all needed. On PvP servers, we look at people's buffs. It doesn't make any difference at all if an SK looks like he's wearing a robe or plate armor, everyone will know what class he belongs to regardless of that.

Qanil
08-29-2007, 04:51 PM
<p>Agreed, you need to turn this on for PvP servers as well.</p><p>I know people by name, and buffs.  I care not what they are wearing... </p><p>peace.</p>

Wilde_Night
08-29-2007, 04:52 PM
<p>I concurr.  I never care what my enemy is wearing, only my allies, since we can not examine enemy factioned players in PvP anyway.  Bring on the fluff slots so I can stop looking like a red, yellow, purple and pea green clown to something that would befit my roleplaying tastes.</p>

Finora
08-29-2007, 04:56 PM
<p>Blech, while I'm thrilled its going to go live soon, it does bug me that it is disabled on the PVP servers. I don't play PVP but jeez, why shouldn't they get it too? With so many classes sharing exactly the same armors anyway what real difference does it make.</p><p>I was also a little disappointed to discover it didn't open up until level 20.</p><p>I really don't understand all the people who are wanting to restrict armor by type (leather/cloth/plate/chain). Why on earth would that matter to you? Oh dear that giant talking frog with the big magic sword is fighting a dragon in a dress! OMG that is so unreallistic... , as if a large talking frog with a big sword fighting a dragon in full plate is more so. It is a world of magic after all.</p>

matt2004
08-29-2007, 05:09 PM
<p>Why would you make such a stupid decision to disable this on pvp servers? The pvp in this game is already crap you could at least let us look good untill you fix the system. The mix-matched armor has been a eye-sore since the game was released and years later is finally coming to an end and your going to disable it on pvp servers......</p><p>you know....im not really suprised. this decision is consistent with your others. 100% crap. everytime i hear good news it gets changed, pve only, or isnt even in this game to begin with. Your pvp servers are in desperate need of changes and this could have been an added feature to take our minds away from the crappiest pvp system ever created that favors twinked alts, plat buyers, and title huggers.</p><p>Im asking nicely, please enable this on pvp servers. Dont tell me why you dont want to. Just do it ffs. Get off your high horse and start listening to your players like a certain other succesful mmo that you so try to emulate.</p>

ScubaEtte
08-29-2007, 05:16 PM
I agree, they need to have this on PVP servers!!!!   I dont pvp that much, but i do know that its easier to look at names, buffs and pets to tell me what that guy is.  Not by thier armor, yeah it will be a little more difficult.... so what.   It will make it even that more enjoyable to kill a tank wearing robes.  So please allow us on PVP servers to have this, you already nurfed us enough with our AA lines.  Give us something to enjoy not another thing to hate.

Dreyco
08-29-2007, 05:26 PM
I'm sorry, but I have to disagree.  I play on the PVP servers as well, and I have encountered situations where it is absolutely viable to get a good first look before deciding to engage.  Sometimes being able to discern who your opponent at a glance is just as important as anything else when choosing who and who not to fight.  Sometimes situations don't call for looking at someone's buffs.If I see, as a Monk, another player wearing full raid gear? I'm going to run.  If I see a person who might be a class at an innate advantage, i'm going to try to get away.  PVP isn't all about constant battles, it's also about being smart in what you do.  With that aspect removed, i'm at an innate disadvantage, but then again, so is everyone else, because they will have no clue who they're going up against, and the 'intelligent' aspect of choosing the right battles and cautiously selecting your foes goes away.There are times when surprises happen, though I don't think that this is one that I'd want to encounter.  If I see a caster in a robe, i'm going to attack because, yes, I have the feeling that there might be a chance I can win that battle.  If that caster turns out to be an uber-geared raiding paladin, the battle was over before it even started.

Roald
08-29-2007, 05:34 PM
<cite>Geinoch wrote:</cite><blockquote> looking forward to this feature. Please reconsider. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" width="15" height="15" /> <p>So, you are telling that equipment doesn't matter in PvP???? <img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>Anyway, when you are wearing the apocalyptic breastplate of chaos, you're not supposed to look like a guy with an Iron vanguard breatsplate... </p><p>Don't reconsider, anyway with the skeletal revamp, the armor would be much easier to create, and it will be raining new looking armor, so you should be able to have the look you want</p></blockquote><p>Im sorry, but this is the biggest piece of [Removed for Content] i've ever read on EQ2 Forums.</p><p>You judge a person's class by their buffs. And NO1 ever decides whether or not to fight someone by their armor's visual appearance.</p>

Vodr
08-29-2007, 05:37 PM
So does this mean my troll SK can finally have a pink tutu,  what better way to [Removed for Content] of mobs and build aggro than by wearing a pink tutu.

Amphibia
08-29-2007, 05:44 PM
Everyone knows who the raiders on their server are. Just look at the guild tag. And the visible (note <b>visible</b>, only 6 pieces are, 7 if you choose to show the hat. 9 if you count weapons/shield.) armor is just a small part of what players can wear to get an edge in this game. Bows, bandoliers, symbols and charm items aren't visible. Cloaks usually aren't either, unless someone wants to show it without the guild heraldry. And lets not forget jewelry, none of that has ever been visible to other players.PS: I also play a monk, and a caster isn't just a caster. There is a huge difference between say... a coercer and a wizard. If they're somewhat decent players and I don't look at their buffs to see what I'm dealing with - I'm gonna die, regardless what robe they're wearing. This was a reply to Dreyco. Sorry, I forgot to quote you.

quasigenx
08-29-2007, 05:44 PM
<cite>Dreyco wrote:</cite><blockquote>I'm sorry, but I have to disagree.  I play on the PVP servers as well, and I have encountered situations where it is absolutely viable to get a good first look before deciding to engage.  Sometimes being able to discern who your opponent at a glance is just as important as anything else when choosing who and who not to fight.  Sometimes situations don't call for looking at someone's buffs.If I see, as a Monk, another player wearing full raid gear? I'm going to run.  If I see a person who might be a class at an innate advantage, i'm going to try to get away.  PVP isn't all about constant battles, it's also about being smart in what you do.  With that aspect removed, i'm at an innate disadvantage, but then again, so is everyone else, because they will have no clue who they're going up against, and the 'intelligent' aspect of choosing the right battles and cautiously selecting your foes goes away.There are times when surprises happen, though I don't think that this is one that I'd want to encounter.  If I see a caster in a robe, i'm going to attack because, yes, I have the feeling that there might be a chance I can win that battle.  If that caster turns out to be an uber-geared raiding paladin, the battle was over before it even started.</blockquote>Ok... but isn't that broken now the way it is? Ie, people can already intentionally look like certain classes they are not. Ie, anyone can look like a mage with little effort. If this change isn't breaking something that's not already broken, then why is it being held back?

kreepr
08-29-2007, 05:45 PM
<p><span style="color: #ff0000;">Just another shot at PVP..........................</span></p><p><span style="color: #ff0000;">This needs to go live in PVP you check class by buffs not armor. </span></p>

Novusod
08-29-2007, 05:57 PM
Well on Vox where I am from everyone pretty much knows everyone on the server because of very low population. Everyone knows who Kalgore is, who Vydar is, Shook, Gromman, Teahupoo, Daal, ect. Almost everyone knows about my 70 bruiser. Sometimes I look at buffs but I almost never have to look at armor. Maybe things are different on the other servers. Vox is more a PvP/PvE server than the others so why not let Vox use the Appearance items?

Amphibia
08-29-2007, 06:02 PM
<cite>Novusod wrote:</cite><blockquote>Well on Vox where I am from everyone pretty much knows everyone on the server because of very low population. Everyone knows who Kalgore is, who Vydar is, Shook, Gromman, Teahupoo, Daal, ect. Almost everyone knows about my 70 bruiser. Sometimes I look at buffs but I almost never have to look at armor. Maybe things are different on the other servers. Vox is more a PvP/PvE server than the others so why not let Vox use the Appearance items?</blockquote>Well, I play on Nagafen, which is the largest PvP server. I never look at people's armor - ever. It's not interesting. Some people I know, some I don't. Doesn't matter. What matters is their buffs, and sometimes their guild tag. Aeralik: I think it is perfectly safe to enable the fluff slots on PvP servers as well. Let us have that little bit of fun, please. Pretty please with sugar on top? lol <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" />

Dreyco
08-29-2007, 06:06 PM
Perhaps, though you have to do a "What if" in the grand scheme of things when making development decisions.What if there's a new player who doesn't have the faintest idea about guilds? Should they feel discouraged?What if another new player doesn't have the knowledge of buffs.  Should they be punished?What if they do implement it for smaller populations, and the population grows? Possibility exists that it could pose to be a problem then, and they cant disable it now that it's enabled.You could ask a lot of questions like this.  While it seems very 'doom and gloom' that there might be thought of all these negative instances, the players can also be habitual in being the same way <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />I'm sure there are reasons for why it's being done.  In the end, it's better that they have one small bit of negativity (which will pass with time) then create a slew of problems and complaints related to pushing it out anyway.

Xova
08-29-2007, 06:10 PM
<cite>Aeralik wrote:</cite><blockquote><cite>Geinoch wrote:</cite><blockquote><p>The bad point of this is in pvp; you won't be able to recognize the armor you enemy is wearing... =(</p></blockquote>It's currently disabled for pvp servers.</blockquote><p>Noooooo!!! Please put this on the PvP servers! We want to look nice too! My poor inquisitor is running around in red leggings, bright blue boots, a shiny blue chestpiece and silver arms. She looks AWFUL! My dirge has to wear fungus-green leggings with her pretty blue Legendary set. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>Please don't leave this off the PvP servers. Please? I can't even begin to tell you how excited my guildmates were to hear about this and like Kaly I'll just be crushed if we don't get to have this. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>Pleeeeeeeease Aeralik? </p>

Lodrelhai
08-29-2007, 06:45 PM
<cite>Dreyco wrote:</cite><blockquote>What if there's a new player who doesn't have the faintest idea about guilds? Should they feel discouraged?What if another new player doesn't have the knowledge of buffs.  Should they be punished?What if they do implement it for smaller populations, and the population grows? Possibility exists that it could pose to be a problem then, and they cant disable it now that it's enabled.</blockquote>IMHO, questions like this seem the only reason to restrict the use of Appearance slots to above lvl 20 in the first place.  So new players who aren't familiar with the tricks and mechanics of PVP get a chance to learn it.  Otherwise why shouldn't my level 8 wood elf be able to wear Whittier's Linen Surcoat with a bronze chestplate underneath?And as it's been stated previously, nothing now is stopping uber-equipped players from wearing a cloth chest piece that overrides armor appearance and swapping out as soon as the fight starts.  Hotkeyable equipment makes this very, very easy; I'm actually surprised more people don't do this.  Of course, you'd only want to do this with one piece, since once combat does start there's a forced delay to how often you can swap pieces.  So that guy running around with the pretty robe and the tower shield is probably not a mage.  But again, this is also something which a new player needs to learn - who can equip what - and something that someone targetting newbies can take advantage of from level 1

Amphibia
08-29-2007, 06:49 PM
<cite>Dreyco wrote:</cite><blockquote>Perhaps, though you have to do a "What if" in the grand scheme of things when making development decisions.What if there's a new player who doesn't have the faintest idea about guilds? Should they feel discouraged?<b>What if another new player doesn't have the knowledge of buffs.  Should they be punished?</b>What if they do implement it for smaller populations, and the population grows? Possibility exists that it could pose to be a problem then, and they cant disable it now that it's enabled.You could ask a lot of questions like this.  While it seems very 'doom and gloom' that there might be thought of all these negative instances, the players can also be habitual in being the same way <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" />I'm sure there are reasons for why it's being done.  In the end, it's better that they have one small bit of negativity (which will pass with time) then create a slew of problems and complaints related to pushing it out anyway.</blockquote>Ok...A new player on a PvP server, is a player that has just rolled his first toon. At lower levels, it doesn't matter who the raiders are. And if they're truly newbies, they wouldn't know how to tell a piece of fabled gear from a treasured one either. Heck, who can do that anyway besides people who are level locked at one spesific level for a very, very long time? I sure as hell couldn't when I leveled up, but buffs were easy to learn and recognize. You can't just look at the armor either, because a scout isn't just a scout. A tank isn't a tank etc.... and you're gonna need a different strategy for all the classes you might encounter. By the time someone reaches level 60 or 70, they are no longer newbies. Everyone who reaches these levels, knows a lot a about who is who on their server. And unless they've been hiding in instances all the way to the top,  they should also have learned the basics of PvP, like how to look at buffs. If they haven't - they're gonna get "punished" for it,  as you put it.... because they're gonna die over and over and over.  And over. And believe it or not, it's gonna happen no matter what their opponent's gear looks like.

Dh
08-29-2007, 06:58 PM
<p>I have never looked at an enemies armor in PVP and changed my mind about engaging them.<span style="color: #cc3300;"><b><span style="font-size: x-small;"> It takes 1 second to figure out their class from looking at their buffs</span> </b></span>.</p><p>Make it work on PVP!</p>

luwegeeeee
08-29-2007, 07:04 PM
<cite>Aeralik wrote:</cite><blockquote><cite>Geinoch wrote:</cite><blockquote><p>The bad point of this is in pvp; you won't be able to recognize the armor you enemy is wearing... =(</p></blockquote>It's currently disabled for pvp servers.</blockquote> This is biased to less experienced players.  More experienced players such as myself,  can easily tell a person's class merely by <u>glacing</u> at their buffs.  I usually don't even have to examine any particular buffs to determine who is what class.  Visually glancing at them for a split second is enough.  I think having the fluff armor would promote experienced players in pvp and encourage knowing your enemy better!  who's to say that your enemy wouldn't disguise and camouflages themselves anyways?  Another point,  Leather can wear Cloth,  Chain can wear Leather and Cloth, Plate can wear Chain, Leather, and Cloth.  So really adding the fluff armor slots aren't really changing anything that isn't already possible for at least most of the classes.  Also,  Cloth has some armor pieces that aren't a robe if you know where to get them.Just my 2 cents,Glucagon

Norrsken
08-29-2007, 07:13 PM
<cite>Niryan@Nagafen wrote:</cite><blockquote><cite>Geinoch wrote:</cite><blockquote><p>What you are saying amphibia is right for high lvl... But for low lvl PvP 20 to 40 , equipment is very important as mush as the buff... When you see two guys with twinked equipment, and you are a noob, you know that you have to bring friend with you...  And you know that low lvl twinked ganker will exploit this...</p><p>But no... that's not the thing you are thinking about huh? <img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" /> YOU want your unique armor look</p></blockquote>Eh, I have to admit that my interest in level locking is somewhat limited, yes. So the rest of us should just be ok with getting our gameplay restricted because the level lockers needs to recognize what armor other level lockers are wearing, right? Oh rapture.... <img src="/eq2/images/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote>I've locked quite a fair bit and I can tell ya, gear matters about as much in t3 and 2 as in t7. Good gear gives you and edge, but the diff between different good gear isnt very big, I'd even say the diff in t2/3 is less than 7 since t2/3 doesnt come with procs and clickies for the most part.

Goaldan
08-29-2007, 07:29 PM
I think I've just about had it.  I'm about ready to scream reading some of the replies to this thread so far.First, I completely agree, that the current way we display armor is bad.  You end up with mish-mashed sets of colors that look terrible.  So now, they finally add SOME kind of mechanic to allow a consistent appearance with your armor.But no, everyone has to go completely insane and ask for things that make no [Removed for Content] sense.  You want to be shown wearing NOTHING, while wearing 7 pieces of plate armor?  You want to run around wearing the formal gown dresses while tanking Epic x4's?No, that's just stupid.  I'm sorry, but it is.You're all taking something that was mainly intended to fix the inconsistent armor appearance, and asking for rediculous things in the process.  If you want to run around shirtless, topless, pantless, you can already do that in the cities in safety.  If you're out fighting as a tank?  You have to have plate on.  Allowing Tanks to tank in a robe / formal dress is just plain out stupid.I stand by what I originally posted in this thread.   The appearance slots should be locked into whatever armor you currently have equipped.  A tank would have to equip plate to wear appearance plate, or equip cloth to wear appearance cloth.  Otherwise, I don't want to deal with how stupid it's going to look with half the tanks in the game running around in the formal dresses and robes.

Amphibia
08-29-2007, 07:33 PM
I can only speak for myself, but more restrictions isn't what makes a game fun....

Enever
08-29-2007, 07:35 PM
<cite>Goaldan@Antonia Bayle wrote:   </cite><blockquote>I think I've just about had it.  I'm about ready to scream reading some of the replies to this thread so far.First, I completely agree, that the current way we display armor is bad.  You end up with mish-mashed sets of colors that look terrible.  So now, they finally add SOME kind of mechanic to allow a consistent appearance with your armor.But no, everyone has to go completely insane and ask for things that make no [I cannot control my vocabulary] sense.  You want to be shown wearing NOTHING, while wearing 7 pieces of plate armor?  You want to run around wearing the formal gown dresses while tanking Epic x4's?No, that's just stupid.  I'm sorry, but it is.You're all taking something that was mainly intended to fix the inconsistent armor appearance, and asking for rediculous things in the process.  If you want to run around shirtless, topless, pantless, you can already do that in the cities in safety.  If you're out fighting as a tank?  You have to have plate on.  Allowing Tanks to tank in a robe / formal dress is just plain out stupid.I stand by what I originally posted in this thread.   The appearance slots should be locked into whatever armor you currently have equipped.  A tank would have to equip plate to wear appearance plate, or equip cloth to wear appearance cloth.  Otherwise, I don't want to deal with how stupid it's going to look with half the tanks in the game running around in the formal dresses and robes.</blockquote>Or! You can always NOT have anything out of the ordinary in the fluff armor slot. It's your opinion, so -you- don't have to run around in this 'stupid' armor. You can have full plate if you want, that matches.Some people RP too...raiding isn't everything. In other words...I completely disagree with you. At times I hate just seeing the current armor. What you're saying will completely nullify the point of this addition.Yeah, more restrictions doesn't make the game fun, as Amphibia said.

Lodrelhai
08-29-2007, 07:48 PM
<cite>Ticien wrote:</cite><blockquote><cite>Novusod wrote:</cite><blockquote><cite>Ticien wrote:</cite><blockquote><p>IMHO, the fluff spot should be there, but as a separate item type altogether (for example you get a "clothing" drop on a mob like an armor drop but its an appearance only thing).  Because to me it makes logical sense that yes, I am wearing plate pants and yes, I could put some big ol baggy pants on top of them.  But it seems a little strange from the immersion standpoint, the RP standpoint, and the common sense standpoint, that if I see someone who is wearing plate, they should not be running around bare-chested or with the appearance of some Fabled Super-Awesome Armor Of Doom that is really hard to get but since its possible to wear then they can just pick it and look like its on but not actually have it.  <span style="font-size: x-large;color: #cc3300;">I havent tested it so I am not sure on the specifics</span>, but It seems to me that it would be a lot more interesting for customization if the facade armor was actually a completely different set of drops and then not only could it help to customize or tie a set together, it could be common, legendary, fabled, etc.</p><p> I understand the concept of getting rid of the clown look or the dumpster diving armor look...but if I can just pick what i look like it takes away from the excitement of finding some really cool looking item since i could have had the appearance of it the whole time anyway.  It seems silly but it would take away from my enjoyment of the game.  It would be cool for a few minutes while I looked through everything i could pick but after that the magic is kinda gone.  But like i said if clothes were different...LOOKED different than the armor portion then it would be cool and totally worth it.</p><p> On a similar note I do agree with the notion that a large number of people will pick the same thing.  I know that right now people look the same when they get their high end gear, but when you have a choice everyone will end up picking what they think is cool and since I believe that while there are some people who would like a certain look a vast majority of people will still look the same, albeit different than they did before.  But once again if the clothing was an item you had to find, you could find fluff pieces to cover up what you didnt like, but since they would be something you had to actually go locate it might throw a little randomization, or at least a challenge to achieving the look you want without suffering a hit to your stats.  Just my 2c.</p></blockquote>Please test it out and stop jumping to conclusions.</blockquote><p>Me testing out the window for bugs doesnt really have an impact on the concept or the idea that this presents to the community.  If you would like I can go look at it and repost this with the same comment, or you could construstively criticise my idea without expressing that i am jumping to a conclusion.  I have not concluded anything, merely presented an idea.  Did you happen to read what I said?  or did you merely stop there and assume the rest of my post was an ill-informed rant?  I simply said that i think it would be a better idea to have a clothing item instead of using other pieces of armor to determine appearance.  If you or anybody else has an idea how i can test this out let me know.</p><p> Please at least gague my ideas and stop jumping to conclusions about me.</p></blockquote>Constructive criticism on your idea then:1) Walking around 'bare-chested' while wearing plate mail.As it currently stands, if someone has nothing equipped in the Appearance chest slot, appearance defaults to the Equipped chest slot item.  So if someone is running around bare-chested, they have nothing equipped for their chest.  While some of us have requested ways to be able to have bare looks for places we have equipment, as of this point there is no response.2) 'Wearing' a piece - or set - of high-end gear you do not own.The Appearance slots are equipment slots, not graphics choices.  You have to actually own the piece you want to equip there, and it will give you no stat bonuses whatsoever.  So if someone appears to be wearing "some Fabled Super-Awesome Armor of Doom" either that is what they actually have equipped, or they have something even more-super-awesome underneath for that piece to be spare armor.3) Immersion/RP lossThese concerns stand for some circumstances (though I really want to see the first screenshot of a barbarian guardian tanking Mayong Mistmoore in a fancy dress), but it is equally likely that the guy who equips plate mail is going to want one of those matching, shiney, but utterly worthless plate armor sets you can get from certain faction merchants or the Hand of Marr Bloodlines camp.  And how much RP sense does it make that the uber-powerful warrior who's lauded in the streets for all he's done for his city would be walking around looking like he made a dumpster dive to get his armor?  Isn't it more likely someone of that status would have custom-ordered an armor set which fit him and all matched?  Again, it gives a purpose to that faction armor which is purely for-show.  Finally, not all people are interested in RP, and not all those who are interested in RP see a problem with this.  How to RP or whether to do it at all is a personal choice.  Finally, we already have this concern, as gis override the appearance of your shoulder, arm, and leg pieces with their own look, and many fancy dresses for female characters also default to them being barefoot.4) Most people will pick the same thing.I doubt it.  Some people will still be in piecemeal armor because they will use these slots for backup/alternate resist gear when raiding.  Those who go for appearance will be limited by what they're able to get their hands on.  Class armor limits still apply, so yes, mages will still look like mages, but there's a wide variety of choices in color and embroidery even on the robes.  Personal choice also becomes a factor - do you like dark colors or bright?  Do you want your character to look serious, clownish, or fashionable?  Go by your local mall some time, take a good look at what everyone's wearing.  Do most people have similar style clothes?  More or less, with groupings of in-fashion, rebels, older vs younger, people who just don't care, and more.  Do they all look the same?  Not at all.5) How do I test this?Appearance slots are currently enabled on the Test server, and any EQ2 player can access test at any point they want.  If you've never played on the Test server before, go to your Everquest 2 directory (default C:Program FilesSonyEverquest 2 ) and open the Test Server folder.  You'll find the launchpad for the Test server and instructions for making the initial Test dl much easier.  You'll have to create a new character for the Test server (you can use /testcopy from in-game on any character you want to transfer to Test PVP, but as this option is not currently available on PVP, you'll need to go to the regular Test server to try this).  Appearance slots only become available at lvl 20, so you'll have to spend a day or two leveling your new character, but after that you can see for yourself exactly how this works.  And always remember, testing is not just to find out what bugs a change has, but also how useful, helpful, and enjoyable the players find it.  Most of the debate on these boards isn't about how buggy things are but how likable they are.  There's also the /feedback command in-game, to give the devs your opinion on things that fuction properly but you just don't like.  They want to know what we think, but they can't do much with opinions that have no basis in the actual function of the game.Have fun trying it for yourself!

Goaldan
08-29-2007, 07:59 PM
<cite>Enever wrote:</cite><blockquote><cite></cite>Or! You can always NOT have anything out of the ordinary in the fluff armor slot. It's your opinion, so -you- don't have to run around in this 'stupid' armor. You can have full plate if you want, that matches.Some people RP too...raiding isn't everything. <span style="color: #0033ff;">Right now, on the live servers, nothing is stopping you from roleplaying in whatever armor/clothing you want.  But when you have to actually go into the combat portion of this game, certain equipment is required.  I expect a heavy tank to actually be wearing heavy, plated armor when they are in a combat situation.  I do not expect some dark elf man in the crafting apron and pants to be tanking Nagafen with the Qeynos Claymore.It-Doesn't-Make-Sense</span>In other words...I completely disagree with you. At times I hate just seeing the current armor. What you're saying will completely nullify the point of this addition.<span style="color: #0066ff;">I disagree.  This is mostly to allow you to have a consistent looking armor appearance.  It shouldn't be a blank check to run around in a formal gown while beating up gnolls with a two-hander in Blackburrow.  If you have to tank in plate, make due with finding a nice look with plate *for combat*.</span>Yeah, more restrictions doesn't make the game fun, as Amphibia said.<span style="color: #0066cc;">Every time I see this argument in an MMO, I want to scream.  Restrictions are sometimes neccesary in these games.  Otherwise, a lot of bad things end up happening to the game.  And for me, this is one of them.  It's going to heavily break the immersion factor of the game.  And the roleplay excuse, frankly, isn't an excuse.  A plate tank class out adventuring should be seen taking punishment in their plate armor.  A mage class out adventuring should be casting spells in their robes.  A scout class out adventuring should be out sneaking about in their chain gear.  A brawler/druid out blowing things up/smaking things around should be in leather armor.</span></blockquote>I just want there to be consistency in how classes appear in combat situations.  I really don't know what else I can say to get this point across.   >_<

Roald
08-29-2007, 09:41 PM
<cite>Goaldan@Antonia Bayle wrote:</cite><blockquote>I think I've just about had it.  I'm about ready to scream reading some of the replies to this thread so far.First, I completely agree, that the current way we display armor is bad.  You end up with mish-mashed sets of colors that look terrible.  So now, they finally add SOME kind of mechanic to allow a consistent appearance with your armor.But no, everyone has to go completely insane and ask for things that make no [I cannot control my vocabulary] sense.  You want to be shown wearing NOTHING, while wearing 7 pieces of plate armor?  You want to run around wearing the formal gown dresses while tanking Epic x4's?No, that's just stupid.  I'm sorry, but it is.You're all taking something that was mainly intended to fix the inconsistent armor appearance, and asking for rediculous things in the process.  If you want to run around shirtless, topless, pantless, you can already do that in the cities in safety.  If you're out fighting as a tank?  You have to have plate on.  Allowing Tanks to tank in a robe / formal dress is just plain out stupid.I stand by what I originally posted in this thread.   The appearance slots should be locked into whatever armor you currently have equipped.  A tank would have to equip plate to wear appearance plate, or equip cloth to wear appearance cloth.  Otherwise, I don't want to deal with how stupid it's going to look with half the tanks in the game running around in the formal dresses and robes.</blockquote><p>Its not what people are asking for, Its what IS happening. People are giving their opinion on a topic that we know is gonna come, not some random topic some1 has brought up.</p><p>Gawd</p>

Mildavyn
08-29-2007, 10:45 PM
Enable for PvP please and thank you.

LordDarthKhan
08-29-2007, 11:29 PM
<cite>Milambers@Nagafen wrote:</cite><blockquote><cite>Goaldan@Antonia Bayle wrote:</cite><blockquote>I think I've just about had it.  I'm about ready to scream reading some of the replies to this thread so far.First, I completely agree, that the current way we display armor is bad.  You end up with mish-mashed sets of colors that look terrible.  So now, they finally add SOME kind of mechanic to allow a consistent appearance with your armor.But no, everyone has to go completely insane and ask for things that make no [I cannot control my vocabulary] sense.  You want to be shown wearing NOTHING, while wearing 7 pieces of plate armor?  You want to run around wearing the formal gown dresses while tanking Epic x4's?No, that's just stupid.  I'm sorry, but it is.You're all taking something that was mainly intended to fix the inconsistent armor appearance, and asking for rediculous things in the process.  If you want to run around shirtless, topless, pantless, you can already do that in the cities in safety.  If you're out fighting as a tank?  You have to have plate on.  Allowing Tanks to tank in a robe / formal dress is just plain out stupid.I stand by what I originally posted in this thread.   The appearance slots should be locked into whatever armor you currently have equipped.  A tank would have to equip plate to wear appearance plate, or equip cloth to wear appearance cloth.  Otherwise, I don't want to deal with how stupid it's going to look with half the tanks in the game running around in the formal dresses and robes.</blockquote><p>Its not what people are asking for, Its what IS happening. People are giving their opinion on a topic that we know is gonna come, not some random topic some1 has brought up.</p><p>Gawd</p></blockquote>For god sake poeple, relax. It's just a video game. Now this is an option that will allow some players to enjoy a new way of looking at their toon, thumbs for that. If you want to use it, fine eighter way, it's your choice but if a tank want to do his job while wearing a tunic above his plate what's the problem so long he does his tanking ?!?

Khrunk
08-29-2007, 11:57 PM
<cite>Aeralik wrote:</cite><blockquote><cite>Geinoch wrote:</cite><blockquote><p>The bad point of this is in pvp; you won't be able to recognize the armor you enemy is wearing... =(</p></blockquote>It's currently disabled for pvp servers.</blockquote>thanks for treating us like second class citizens!!!

Xelphneigh
08-29-2007, 11:58 PM
I would, rather than the constant back and forth of comments here, find out WHY the dev's have decided ~not~ to enable these slots on the PvP servers.Even if it's a 'we can't get it working' would be fine but for the love of Christ, some response is warranted.  Who knows, maybe there is some logical reason behind this decision that no one is thinking of.  Granted, logic sometimes falls to the wayside on these games so I guess I'm willing to give SOE their fair share of audienced dialog to explain the reasons.I agree tho, without knowing this underlying reason, these should be enabled on the PvP servers./signed

Meatmonster
08-30-2007, 12:01 AM
  The only reasoning I can figure out for not allowing this on PVP servers is that they want people to be able to identify what they are engaging, but that seems like some really questionable reasoning.  I dont think whoever is making that decisions understands how unreliable using armor appearances as an identifyer is. Most people are NOT running on the higher level graphic settings, and I know alot of people with even with higher end computers that are running around in "Melted GI Joe Mode" simply because they dont want to deal with the possibility of some sort of graphics based lag. In lower level settings, it's just colors basically. You've also got to realize how confusing the different armors appear to be. I'm playing with the feature ATM on PVP Test right now on a higher graphic setting, and there is a ton of cloth that looks like leather, leather that looks like chain, etc.  With that in mind, the Devs need to take a quick glance at the demographics on PVP servers, where most people are playing a handful of leather/chain classes that are not easily identifiable by armor. That's not to mention that, you know, most people can much more quickly and effectively identify the exact class, rather than an archetype or armor-class of a player they are about to fight by clicking on them and noting the class specific buff icons that pop up immediately.

Khrunk
08-30-2007, 12:04 AM
if that was the case why do they allow illusionary forms?

Wilde_Night
08-30-2007, 01:09 AM
<p>Aeralik just posted in the PvP forums that they have decided to implement the Appearance slots on the PvP servers as well.</p><p>*and there was much rejoicing*</p>

Vydar
08-30-2007, 02:09 AM
<cite>Kalyai wrote:</cite><blockquote><cite>Aeralik wrote:</cite><blockquote><cite>Geinoch wrote:</cite><blockquote><p>The bad point of this is in pvp; you won't be able to recognize the armor you enemy is wearing... =(</p></blockquote><b><span style="font-size: x-small;color: #ff0000;">It's currently disabled for pvp servers.</span></b></blockquote><p>no no no please say it isnt so!!! come on... even the pvpers want to look good.  I have been storing robes and gowns for my little warlock to wear in place of some of the ugly stuff she has to wear and now you are telling me that we cant have this bit of fluff???</p><p>please rethink this... omg please.  This is something I have been totally excited about since I first heard about it...i am totally shattered <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY<img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />" /> <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY<img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />" /></p></blockquote>You have to be kidding me.Why could this possibly even have any kind of purpose or reasoning?My girlfriend was beyond excited that she'd stop looking silly because most of the artwork done for the majority of the stats gear is, I'm sorry to say, lame, underdesigned, and ugly.  Or, its just the same pattern over and over again with different coloration.Please implement this on the PvP servers.  This is ridiculous.  You have to be joking.

Captain_Xpendab
08-30-2007, 02:12 AM
<a href="http://forums.station.sony.com/eq2/posts/list.m?start=0&topic_id=379647#4296855" rel="nofollow" target="_blank">It's been fixed.</a>

Cocytus
08-30-2007, 04:09 AM
<p>As was said earlier...More restrictions =/= More fun. Saying there should be more restrictions is just as annoying as screaming for a nerf on a class that is not your own, imo.</p><p>If you don't feel that this is realistic enough...Don't participate. If you're a plate wearer, wear plate. But don't force your opinions on everyone else.</p><p>It'll make me really annoyed if, because of all these attempts at forcing others out of looking how they want, I will no longer be able to equip my black pirate boots, because they're cloth and my boots are chain.</p><p>Just chill and let people have what they want.</p>

Vamperion
08-30-2007, 04:39 AM
Suggestion:If the player has cloth armor equipped the only fluff armor that can be equipped is cloth.If the player has plate armor equipped the only fluff armor that can be equipped is plate....and so forth. This would prevent tanks from running around in robes.

Jal
08-30-2007, 04:59 AM
The whole point of this is to give people options in what to wear.  If they can equip it they should be able to wear it.Does it matter if a tank runs around in cloth? no they can do this anyway.

Amphibia
08-30-2007, 09:59 AM
<cite>Vamperion wrote:</cite><blockquote>Suggestion:If the player has cloth armor equipped the only fluff armor that can be equipped is cloth.If the player has plate armor equipped the only fluff armor that can be equipped is plate....and so forth. This would prevent tanks from running around in robes.</blockquote>Why is it so important to prevent that?  <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" />

rvbarton
08-30-2007, 10:42 AM
<b></b><blockquote><blockquote><cite>Geinoch wrote:</cite><blockquote><p>The bad point of this is in pvp; you won't be able to recognize the armor you enemy is wearing... =(</p></blockquote><b><span style="font-size: x-small;color: #ff0000;">It's currently disabled for pvp servers.</span></b></blockquote></blockquote>Well, kiss my [message not edited]!!!

Kalyai
08-30-2007, 10:57 AM
<p>Aeralik,</p><p>I just want to say thank you for listening.  Thank the rest of your dev team too please <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Aros
08-30-2007, 02:00 PM
So... if the thought behind this (and I might be wrong) is that pvpers might abuse this by hiding their appearance from the enemies... well.... what about totems?  What about pertrified eyes or something like the droag charm? hmmm?  <waggles eyebrows crazily>

Xova
08-30-2007, 04:02 PM
<cite>Kalyai wrote:</cite><blockquote><p>Aeralik,</p><p>I just want to say thank you for listening.  Thank the rest of your dev team too please <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" /></p></blockquote>QFE. Thank you so much for listening Aeralik, and putting this on the pvp servers too. Much appreciated!

Shadowinajar
08-30-2007, 06:27 PM
<p>oh please lords..i was so loking forward to that.</p><p>please reconsider this, venekor ((in my eyes the closest rp server for the eq2 setting))</p><p>you hand out more freedom to the players, and then think the pvp crowd realy would suffer under *disguised*chars?</p><p>this would make pvp rather better then worse..disguise is already in</p><p>This is just a fluff every player wanted</p>

Denor
08-30-2007, 06:50 PM
<cite>Shadowinajar wrote:</cite><blockquote><p>oh please lords..i was so loking forward to that.</p><p>please reconsider this, venekor ((in my eyes the closest rp server for the eq2 setting))</p><p>you hand out more freedom to the players, and then think the pvp crowd realy would suffer under *disguised*chars?</p><p>this would make pvp rather better then worse..disguise is already in</p><p>This is just a fluff every player wanted</p></blockquote>I wouldn't go so far as to say "Every" player, Personally I hate this idea, I've always liked the idea of looking at someone when they ran by and knowing just what they had done who they had killed ect. Isn't that why we DON'T have flaming massive awsome graghic 2her swords of D00M at level 1? The whole idea of "earning" the cool items and the cool graphics? Perhaps I'm the only one that finds generalization of this sort a little disturbing... But in the end I don't think it'll effect my gameplay at all.I plan on tanking in a Christmas outfit!<img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" />

xOnaton1
08-30-2007, 07:01 PM
<cite>Denor wrote:</cite><blockquote><cite></cite>I wouldn't go so far as to say "Every" player, Personally I hate this idea, I've always liked the idea of looking at someone when they ran by and knowing just what they had done who they had killed ect. Isn't that why we DON'T have flaming massive awsome graghic 2her swords of D00M at level 1? The whole idea of "earning" the cool items and the cool graphics? Perhaps I'm the only one that finds generalization of this sort a little disturbing... But in the end I don't think it'll effect my gameplay at all.</blockquote>I'm not sure what your argument is here. If you want to wear any gear in your appearance slots you'll still have to "earn" that gear.Othesus - Dirge - Lucan DLereVaspar - Fury - Lucan DLere

Captain Apple Darkberry
08-30-2007, 07:05 PM
<cite>Shadowinajar wrote:</cite><blockquote><p>oh please lords..i was so loking forward to that.</p><p>please reconsider this, venekor ((in my eyes the closest rp server for the eq2 setting))</p><p>you hand out more freedom to the players, and then think the pvp crowd realy would suffer under *disguised*chars?</p><p>this would make pvp rather better then worse..disguise is already in</p><p>This is just a fluff every player wanted</p></blockquote><span style="color: #ff3300;">Solemonie, Aerlik said that its going to be enabled on PvP servers after all...   ...so all is well.</span>

Superiorxgodz
08-30-2007, 07:44 PM
Everyone is complaining about pvpers not being able to see the other person armor, so why not replace fluff slots with dye. Then people wont be wearing robes if they are a plate wearer or whatever(btw, people can do that now). Then everyone can be matching colors and you can still tell if they are a plate wearer or a caster. It is true though, look at their buffs not the gear, you cant even tell from a distance anyways, you might be able to tell what breast plate they are wearing when they are close but by that time they are fighting you.

DarkMasterMan
08-30-2007, 08:12 PM
    I have a spiffy robe I wear when I PvP alot of the time anyways, just because I like its graphic, and I'm to lazy to change it out :p

Amphibia
08-31-2007, 12:49 AM
Yeah it's enabled on PvP servers, but it got nerfed for everyone: <span class="postbody"><p><b>Gameplay</b></p><ul><li>Upon reaching level 20, you'll be able to access new appearance item slots on the inventory window.</li><li>Equipping items in the appearance slots will change the way you look without affecting your stats.</li><li><b>Only items usable by your class, and heavier than your currently equipped armor can be worn.</b></li><li>Some clothing items, such as city rewards will be wearable by everyone.</li></ul></span><a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=379847" target="_blank">Link </a>Only heavier than your currently equipped armor? What is that supposed to mean? I hope at least I can wear all kinds of leather armor if I'm a monk, or is that not possible either now?

Tandy
08-31-2007, 01:39 AM
<p>Well hopefully this gets looked at....things like the bloodlines camp reward armor are classified as cloth, but have different looks that would be nice to wear in those slots. There isnt a reason to keep a tank from wearing a robe in a fluff slot if they want to, if people cant look at buffs and see who is who then they have more problems than a tank in a dress to deal with. </p><p>This will get ironed out before its pushed to live I think.</p>

Cayden
08-31-2007, 01:43 AM
My thoughts on this are: Why can't a a fully armored tank wear a robe over his armor?  I think they did things like that in fantasy books I have read before...

Amphibia
08-31-2007, 01:45 AM
This latest change takes away so much of the potential fun..... 

Xova
08-31-2007, 02:15 AM
<cite>Niryan@Nagafen wrote:</cite><blockquote>Yeah it's enabled on PvP servers, but it got nerfed for everyone: <span class="postbody"><p><b>Gameplay</b></p><ul><li>Upon reaching level 20, you'll be able to access new appearance item slots on the inventory window.</li><li>Equipping items in the appearance slots will change the way you look without affecting your stats.</li><li><b>Only items usable by your class, and heavier than your currently equipped armor can be worn.</b></li><li>Some clothing items, such as city rewards will be wearable by everyone.</li></ul></span><a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=379847" target="_blank">Link </a>Only heavier than your currently equipped armor? What is that supposed to mean? I hope at least I can wear all kinds of leather armor if I'm a monk, or is that not possible either now? </blockquote><p>Although I really appreciate that we get to have this on PvP servers (I'm already planning my girl's outfits) it really saddens me to see the restrictions. Personally, I don't care if a plate tank wants to wear a robe, or if a mage wants to appear in plate. It's a GAME. It's supposed to be fun - not restrictive. The whole point of allowing the "fluff armor" is to allow players to match gear, wear outfits. I can only imagine how frustrating this could be for some roleplayers.</p><p>Devs - please reconsider restricting the armor. Fluff armor is a great idea, but restricting it by class kind of defeats the purpose. <img src="http://forums.station.sony.com/eq2/images/smilies/1cfd6e2a9a2c0cf8e74b49b35e2e46c7.gif" border="0" alt="SMILEY" width="15" height="15" /></p>

ke'la
08-31-2007, 03:52 AM
Fluff Armor should be restricted by class(though there is Fluff Plat Armor out there that ANY class can use). I personally also like the Idea that you can only where armor that is as heavy or heavier then what you currently have equiped. Because I do think it is imerstion breaking to have a tank, tanking an Epic wharing a Robe.

Amphibia
08-31-2007, 04:03 AM
Well, I think having all these restrictions to how people can customize their own characters breaks immersion a lot more. And it takes away the fun factor entirely....  <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" width="15" height="15" />

Vulkan_NTooki
08-31-2007, 04:15 AM
Weee.. atleast now I can wear my de-aggro robe and look like Im wearing plate.. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Zagbab_Dorfbasher
08-31-2007, 05:56 AM
This change is just rediculous. It was bad enough to restrict the fluff slots to what we "could" wear, I felt sorry for the mages that for whatever reason would like to look like they wore plate, but restricting it even further like this is just silly.I had a nice dark suit of leather armor picked out for my assassin, but now I'll basically only cover up the hidious leather boots from DT with some chain boots, and the other fluff slots will just collect dust.And for those who say you should be proud of the hard to get armor and not be able to show armor you have not "earned" from going so über raids or whatever. I think the vast majority of armor that people had planned to wear in the fluff slots would be lower tier or simply crap treasured items that they could never get away with wearing stat wise but that look awesome. Most high end raiders I know, myself included, would realy love to hide our missmatched ugly clown armor with something that actualy suits our character, for whatever roleplaying or other reasons. There are tons of realy good looking armor in this game that we simply never see because they are just horribly bad. Without restrictions, the fluff armor slots would finaly have brought some variety and fashion to this game.I say let mages wear plate if they want to, and let tanks wear robes if they want to. Give us the freedom to have our character look good, PLEASE!

Catria
08-31-2007, 06:45 AM
<cite>Cayden@Antonia Bayle wrote:</cite><blockquote>My thoughts on this are: Why can't a a fully armored tank wear a robe over his armor?  I think they did things like that in fantasy books I have read before...</blockquote>Yeah, actually I've seen that in quite a few high fantasy novels myself.  They wear surcoats too. 

miliskel
08-31-2007, 07:18 AM
<ul><li>Upon reaching level 20, you'll be able to access new appearance item slots on the inventory window.</li><li>Equipping items in the appearance slots will change the way you look without affecting your stats.</li><li>Only items usable by your class, and heavier than your currently equipped armor can be worn.</li><li>Some clothing items, such as city rewards will be wearable by everyone.</li></ul>so i can only wear robes and vests as a mage, fine with that but they all way the same! that means i cant wear any fluff armor =/

MrWolfie
08-31-2007, 08:22 AM
<cite>Niryan@Nagafen wrote:</cite><blockquote>This latest change takes away so much of the potential fun.....  </blockquote><p>I agree completely.</p><p>The whole point of this change is so that we can alter our appearance as we see fit. Throwing in extra rules and restrictions just spoils the fun and intent behind the whole idea.</p>

siphara
08-31-2007, 10:14 AM
<cite>miliskel wrote:</cite><blockquote><ul><li>Upon reaching level 20, you'll be able to access new appearance item slots on the inventory window.</li><li>Equipping items in the appearance slots will change the way you look without affecting your stats.</li><li>Only items usable by your class, and heavier than your currently equipped armor can be worn.</li><li>Some clothing items, such as city rewards will be wearable by everyone.</li></ul>so i can only wear robes and vests as a mage, fine with that but they all way the same! that means i cant wear any fluff armor =/</blockquote><p>Visually speaking and maintaining the stats on your armor: </p><p>What it means is as a mage (cloth - lightest armor) you can appear to be in anything (assuming usable which is nothing) heavier including cloth.</p><p>What it prevents is anyone else wearing lighter armor than they can equip. Example, brawlers are leather wearers, so cannot wear cloth (i.e. robes). Similarly, scouts (chain) cannot wear leather or cloth and plates tanks/healers can only appear to be in plate type armor.</p><p>Basically, it's balanced and no one will be able to wear anything to make them look weaker than they are, for example a brawer/plate tank wearing a robe.</p><p><b>~</b> <b>However, this is all assuming the player wants to keep their stats</b>. Even after this change, a brawler will be able to 'actually' wear a robe (to look weaker physically) but has to <i>accept</i> the lower mitigation and/or lower stats.</p>

LordDarthKhan
08-31-2007, 02:11 PM
And in which book you read of a scout jumping down a bloody mountain and not kill himself ? Stop comparing folks, it's a bloody videogame..

Gorgamorph
08-31-2007, 02:46 PM
The added weight restriction took it from being some harmless fun to look forward to too "we don't want you to have<i> to much</i> fun." Hopefully if enough people complain (like I am) they'll drop the restriction before it goes live. Consider this my vote for no weight restrictions, let the kids have some fun!

Gaige
08-31-2007, 03:06 PM
<cite>Bloode@Venekor wrote:</cite><blockquote><p><b>~</b> <b>However, this is all assuming the player wants to keep their stats</b>. Even after this change, a brawler will be able to 'actually' wear a robe (to look weaker physically) but has to <i>accept</i> the lower mitigation and/or lower stats.</p></blockquote><p>Which makes the appearance slots meaningless.  If you want to wear a robe you can, but you have to sacrifice stats.  It isn't changing the rules of appearance at all, its just penalizing the player for looking how they want to look.  Its causing the very thing that these slots were designed to fix.</p><p>If they are going to have these slots in game, they need to follow adventuring slot mechanics.  If I can equip it to adventure in, I should be able to equip it for appearance.  If I can't, the appearance slots shouldn't even be added to the game, as the arbitrary restrictions placed on them make no sense and add nothing to the game.</p>

Mystfit
08-31-2007, 03:33 PM
<p>***</p><p>Slots not related to clothing will be disabled on the appearance tab as they do not contribute to how a character looks</p><p>**</p><p>Can I vote for reconsidering this? Add secondary slots to the appearance tabs. I'd love to USE my shield, but look like I"m weilding my orb of Tunare (for example)</p>

EvilIguana9
08-31-2007, 03:50 PM
I don't care what people wear around town, but I strongly believe that you should not be able to wear a robe into battle and expect to be a good tank. That ruins the feel of the game. The idea behind the change was never to let tanks dress like mages or vice versa, but to help alleviate the color mismatch issue let people display the pieces of armor they have that they feel look better. If you don't like to wear light armor and you play a mage, then you made the wrong choice when you chose your class. If you are a guardian and you think metal plate is ugly, then you should have chosen another class at the start. Flavor is something you take intro consideration when you make a character. I chose my Paladin because I like the lore and visual aspects of wearing heavy armor and hitting stuff with pointy sticks.I propose a solution that lets people wear what they want, within reason.  If I am wearing          I can wear this this in my regular       in my appearence slot....                        slot.----------------------------------------------------Plate                         Plate/ChainChain                        Chain/LeatherLeather                    Leather/ClothCloth                        Cloth/LeatherWhat this setup does is allow people to alter their appearance within reasonable limits that don't infringe on the underlying lore and flavor of the game.  A tank wearing chain is reasonable, a tank wearing a robe is not.  Leather armor could be soft and light enough not to restrict a mage's ability to perform intricate arcane movements, but chain or plate could not.  A scout may choose leather or light chain depending on his needs, but plate armor would encumber him. 

Mystfit
08-31-2007, 03:57 PM
<p>**</p><p>Only items usable by your class, and heavier than your currently equipped armor can be worn. </p><p>**</p><p>What does this qualifier mean? I thought it meant a plate tank with plate in his slot can't go to cloth (casue it's lighter), but if that were the case it woud say equal to or heavier...?</p>

Foolsfolly
08-31-2007, 04:06 PM
Yeah, I am confused and disappointed by theses apparent restrictions. I really hope they change it to let you equip in fluff slots anything you can equip in the main slots.