View Full Version : Combat Animations race specific?
<p>Greetings all,</p><p>I was wondering, prior to picking a race for a new bruiser, do the combat animations differ from race to race? or are they tied to class? There are several races that I am toying with, but in the end, if the combat animation (lets face it, that is what you will be looking at over and over) is silly or goofy looking for a particular race I will likely shy away from them. </p><p>Basically, I have a few Iskar already, and will likely make another for this toon (as I just think they are the best looking model to look at...and one of my lizzies is a fury so he is always a wolf or lion anyways <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> ) but also toying with Ogre or Kerran, but again all of this is dependant on combat style animations. Thanks in advance all. </p>
Wargod1968
08-21-2007, 05:00 PM
<p>Animations are not based on class. They seem to be based on the weapon you wield, and one of several standard flavors of animations assigned to various combat arts. In a few cases (such as monks vs. bruisers) there is a class-based difference (monks are kung-fu-ish unarmed, brutes are fisticuffs unarmed, but both armed are the same once they pick up a bo or fighting sticks, for example).</p><p>Race will not factor in <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Kasai
08-22-2007, 12:13 AM
Froglok's have unique animations
Wargod1968
08-22-2007, 12:39 AM
<cite>Kasai wrote:</cite><blockquote>Froglok's have unique animations </blockquote> Wow... I've missed out on them. I think I mentally block out frogluks, much as I have since EQ1 <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> I'll have to pay better attention.
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