View Full Version : Some advice on finalizing my AA spec, please.
DarumaRanger
08-21-2007, 08:24 AM
<p>Hail and well met folks,</p><p>I would appreciate some advice on finalizing my AA spec if you don't mind.</p><p>My Fury is primarily a solo'er who is DPS spec'd and geared.</p><p>I max'd out the Energy AA line, including Energy Vortex.</p><p>I wanted the run speed from the Animalism line and the INT increase from the Wild Spirit portion of Animalism... thus both of these are at 5 each. </p><p>I put 4 points into the Natural Mask portion of Animalism so that my remaining 5 points for the Fury AA tree could go into the Recovery line's "Emergency Healing."</p><p>On the Druid AA side of the house I went 4/4/8 down Wisdom for both the power pool increase of added WIS but mostly for the +10% run speed that I get from putting 8 points into Hierophant's Movement. I simply enjoy moving as fast as possible regardless of optimizing my spec.</p><p>I also went 4/4/8 down the INT line to further increase my DPS.</p><p>Thus I'm left with 17 AA points to spend in the Druid tree, (remember the 1 point buy in so I've spent 33 points).</p><p>I solo the VAST majority of my time, sometimes duo'ing with a friend when our playtimes coincide. However, on Friday nights my guild gets together, all whopping 6 of us <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> and choose a dungeon to romp through for the evening. I am always the main healer for this group backed up by another Fury. Despite some soiled undies... for the most part I handle this just fine <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> However, I'd like to put my remaining points in doing BETTER.</p><p>We don't raid, or I should say, *I* will likely never raid, much as I'd like to someday... and if I do I can always modify my AA spec... but for now...</p><p>How should I spend my last 17 AA points in the Druid tree? Down the AGI line to increase the healing ticks of my HoTs? Or down the STA line for increased heal crit chances? With only 17 points I can't go down both... it's one or the other, nor will I be able to max out that particular choice; heal crit or HoT tick increase. Having no experience with either I'm not sure which will serve me better.</p><p>Any and all advice is greatly appreciated.</p><p>Thanks folks.</p><p>Take care.</p>
Argul
08-21-2007, 08:57 AM
I would definitly get the rebirth at the end of the WIS line.
Menaelin
08-21-2007, 10:08 AM
If what you want is more healing capability, go down the AGI line for Wild Regeneration. Unfortunately, Rebirth usually just leads to a second death, since if you die and you're the only healer, a wipe tends to be on the way.
thebunny
08-21-2007, 10:41 AM
<cite>Menaelin wrote:</cite><blockquote>If what you want is more healing capability, go down the AGI line for Wild Regeneration. Unfortunately, Rebirth usually just leads to a second death, since if you die and you're the only healer, a wipe tends to be on the way. </blockquote><p>/agree Though Rebirth does seem to work better in groups than in raids, it's still a waste of points in my opinion.</p><p>I would definitely go with Wild Regeneration. From my experience it provides more raw healing power than increased heal crits, unless you just don't use your heal over times for some reason.</p>
DarumaRanger
08-21-2007, 11:17 AM
<p>Thanks for the replies and info folks.</p><p>While I appreciate the advice on Rebirth, and considered it some, I think I'd still rather go with AGI or STA.</p><p>As for Wild Regeneration... I do use my HoTs a LOT... so once I've finished the INT line, barring anymore info to the contrary, I'll move down the AGI line to improve my HoTs.</p><p>Again, thank you.</p><p>Take care.</p>
Argul
08-21-2007, 01:11 PM
While rebirth does sometimes cause two deaths, I think it is worth it for the times you're deep into a zone, and while you auto rez while the others are almost down, still holding the mobs, you can run off to a safe spot, to save the group from all reviving to a safe point. Saves time. /shrug Personal opinion of course.
Menaelin
08-21-2007, 02:11 PM
To be honest, most of our end abilities in the druid tree kind of stink. I started off with Rebirth only to learn that it rarely works as planned and often just leads to higher repair costs. Now I've got Tortoise Shell, and I believe I'm only ever asked to use it on one raid mob at the moment (Tarinax). They really need to fix Tortoise Shell to make it more like Bladedance because, as it stands, unless you're in a raid setup where everybody stacks up on the same spot, it's pretty useless. I would be happy if they made the cooldown longer (say, from 2 minutes to 7 or 8 minutes) and gave it a 30m radius. I wouldn't even mind being stunned/rooted and requiring a buckler (since a 1-hander + buckler usually yields higher overall stats anyway) so much if they would just give us some range on it. As for Wild Regeneration, think of it like this. Without it, you will get 3 healing ticks every 6 seconds. With it, you will get 4 healing ticks every 6 seconds. And each of those ticks will be for a greater amount because the durations of your HoTs are decreased. Once you get to higher levels, heal crits will also be important to superior healing. With Master I Greater Bloodflow and two +40 healing adornments (hands, 1-hander) I currently crit for 866 on the initial heal and 801 on each tick afterward. I just got the +40 adornment for my neck as well, but I have yet to test my new numbers. I believe the heal crits in the STA line give you 15.6% at 8 points, which combined with treant form (3.9%) gives you 19.5% chance to critical heal. I see the big numbers quite a bit with this build. Edit: Hmm ... I believe I also have the +healing ability from my Jale Phlintoe's gear as well, and a small +healing (+15, I think) from my buckler, so that also helps inflate my numbers a bit.
Ferunnia
08-21-2007, 04:06 PM
I believe pallies give like +140 heals to healers grouped with them now. In case you wanted to min/max to over 900 per tick on a crit.
Gutwren
08-21-2007, 05:01 PM
You spec'd to solo and you didn't get animal form? How do you expect to solo the last guy in Nest Of The Great Egg? I don't think I would be able to kill him without it unless I got the mana regen from HO proc's a few times in the fight...
DarumaRanger
08-21-2007, 05:52 PM
<cite>Gutwrench wrote:</cite><blockquote>You spec'd to solo and you didn't get animal form? How do you expect to solo the last guy in Nest Of The Great Egg? I don't think I would be able to kill him without it unless I got the mana regen from HO proc's a few times in the fight... </blockquote><p> Er... maybe I'm reading something wrong? Wouldn't be the first time but...</p><p>Animal Form? As in the last choice in the Animalism line?</p><p>The one that says: "Target: Raid or Group Friend"</p><p>The one that says: "Stifles target Mage or Priest ally. They gain increased maximum health, physical mitigation, (If they are a Mage), attack speed, melee damage, and melee attack skills. Everytime that ally attacks, their power is increased and hate reduced."</p><p>I got that description from <a href="http://www.eq2ref.com/" target="_blank" rel="nofollow">www.eq2ref.com</a> ... is this and outdated description? I don't see where I can cast it on myself.</p><p>So... what am I missing? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Thanks all for the continued responses.</p><p>Take care.</p>
Argul
08-21-2007, 08:17 PM
<cite>DarumaRanger wrote:</cite><blockquote><cite>Gutwrench wrote:</cite><blockquote>You spec'd to solo and you didn't get animal form? How do you expect to solo the last guy in Nest Of The Great Egg? I don't think I would be able to kill him without it unless I got the mana regen from HO proc's a few times in the fight... </blockquote><p> Er... maybe I'm reading something wrong? Wouldn't be the first time but...</p><p>Animal Form? As in the last choice in the Animalism line?</p><p>The one that says: "Target: Raid or Group Friend"</p><p>The one that says: "Stifles target Mage or Priest ally. They gain increased maximum health, physical mitigation, (If they are a Mage), attack speed, melee damage, and melee attack skills. Everytime that ally attacks, their power is increased and hate reduced."</p><p>I got that description from <a href="http://www.eq2ref.com/" target="_blank" rel="nofollow">www.eq2ref.com</a> ... is this and outdated description? I don't see where I can cast it on myself.</p><p>So... what am I missing? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Thanks all for the continued responses.</p><p>Take care.</p></blockquote>You can cast it on yourself.
sokil
08-21-2007, 10:32 PM
<p>I play on a pvp server mostly solo. I did not pick agility line becuae in KOS, at least from what I understand, it is mostly uselss and more than useless in pvp. I picked stamina for the heal crit and immunity to stun and interrupt (priceless in pvp) adn the serene symbol is very useful especially when figting other healers (4pts in serene symbol becuase I just wanted teh debuff) and most of the way down the int. line becuase I solo. Did not go to infusion becuase it is a power drain and not as important as other items in needed in pvp. I like the thunderspike in the intell line to help against scouts becuase it adds damage while keeping me facing the target. </p><p>Fury tree: Went down energy line but only to max my timmers. I found enegy vortex to be mostly useless even though I solo so I did not take that (always need the heal and heal crits). I maxed POC (although it has been nerfed in pvp) and put the rest to max carnal mask, seasoned preditor, agitate. Animal form may be ncie to some (against another healer)but not when you are chasing pvp. I am sure it is more useful in pve and perhaps someday I will move my points form the mostly useless POC to animal form. </p><p> Of course I do not pve much anymore so I am not spec'ed to solo mobs but to pvp. </p>
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