Croakus
08-21-2007, 07:27 AM
<p>This thread is to talk about things I (we) all loved about the original Kunark in the Everquest universe. </p><p> Dragons were free roamers in zones! Undoubtedly a fantastic sight was to see Gorenaire or Severilious taking dominion of their land. Not only those two but also there were other roaming super beasts protecting their lands, ie: Trakanasaurus Rex, Dragoons, Faydedar, Talendor, Gorenaire. Even more fantastic was to see a raid party trying to take down Gorenaire while levitating and running over above. </p><p>Levitating and Dreadlands. Enough said. Are there still snowy bits?</p><p>Drusella and Venril Sathir. Have they reunited in undeath, been resurrected to form a duo mob of unparalleled interactivity? Drusella throws her femur bone and it errupts into flames upon the raid party for 5000 points of fire damage. Venril sucks the life out of Jasek - the reborn halfling druid. Your party may succede in killing one part of the duo, but only the best will lay both to rest. </p><p>Multiple Boat dockings- Firiona Vie and Overthere for evils. Multiple city outposts, Cabilis, Firiona Vie, The Overthere, Chardok via faction building. </p><p>Sweet spot for spells. Juggernauts. I saw what I belive to be a Juggernaut on the RoK website as concept art - the golems with rune symbols glowing out of their bodies. </p><p>Multi layered dungeon zones. Most of the Kunark Dungeons went vertically up and down covering the same land as it did horizontally. They were not linear and often offered more than one way to reach a destination by going above and below in water tunnels (Sebilis ) and invisible ramps (City of Mist). </p><p>Clear darkness. When the sun goes down it isn't all foggy.. you can see and it's dark. It's nice to see dark sometimes and not just like a faded darkness, but black and clear green leaves close to you, glowing ghost iksars, etc. </p><p>Wurms, Wyverns, Drakes, Raptors, Frogloks, Sarnak, Witchdoctor Goblins, Iksar, Drachnids, Yeti, Drolvargs, Iksar Skellies, Iksar Ghosts. </p><p> The Combine Spires. Possibly the focus point of the Shissar evacuation from Luclin - laser whose focused energy burned a deep hole into the ground near the spires and laid the eggs of Emperor Ssra's offspring who have been building in power learned by the Creator who also managed to escape through the beam. </p><p>And of course- The anticipated Shard of Fear and Plane of Hate which was the precursor to the original will make it's debut in the coming weeks. </p><p>And... the Epic weapons. Raid encounters in RoK have been tuned with the Epics in hand. First course of action is to get everyone equipped! </p><p>ENJOY!</p>