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View Full Version : Can someone post a SK PVP guide against other classes


Esoh
08-20-2007, 05:01 PM
<p>Was PVPing against a Pally yesterday we both were same level 49. We ending up both of us running out of power around 10% HP left and just kept meleeing on each other. He got back just enough power to pop a heal and beat me. I proabbly used bad strategy but want to learn what techniques are useful against other classes.</p><p>Thanks,</p><p>A Shadowknight trying</p>

MaCloud1032
08-20-2007, 05:19 PM
<p>The thing to keep in mind when you PvP as a SK is to keep in mind that we are extreamly versitile.  Use that to your advantage.</p><p>Goals for most pvp fights is to out last them.  A lot of classes are quick burst dps if you can survive that then most times you will come out ahead.</p><p>prediters/rougs- you will want to keep then away from you(boot/shield bash) and keep your blessing up</p><p>bards- first thing first make sure you doom judgment.  They are all about there buffs.  Remove the buffs remove the class.  They have lots of little tricks.  If you see them stop running/moving means they are casting one of there special spell (fear, mez, charm, or a larger debuff)</p><p>gaurdians/berzerkers- all they can do is melee.  Keep your blessing up.  You want to burn them heavy and hope you out heal there damage.  Not to hard against a gaurd but a zerker can dps very well.  A solo gaurd should be a speed bump for ya.  zerkers are more like the curb.  Zerkers have 2 auto rezes.  If the zerker is good and can get them both off life is very hard.</p><p>Bruiser/monk- a lot like zerkers and gaurds.  They can have a bit more dps depending on there specs.  They tend to do a lot of little hits not 1 big one.  Means you are stuned and interupted a lot.  Keep your blessing up.</p><p>wizzy/warlock-  all out burn kill them before they kill you.  Shield bash and bash often.  Keep them from casting.</p><p>Necro/Conj- again hit them hard.  If they swarm pet you AoE heavy you will get a heal from each one(if reaver speked) Keep them from casting.</p><p>Cor/illusionist- these guys got tricks.  You will be mezzed, stunned, stifled, rooted, and power drained.  A lot of there dmg comes from the reactives they toss on you.  Try to auto attack them staying on top of them.  Illusionists have a reflect that will reflect the first 3 spells you toss at them so open with light dmg spells to take that down.  If you can kill the illusionist persona this will take away about half of the abilities they can use.</p><p>Templar/Inquis- there heals are reactive based.  This is a fight of blessings keep yours up.  DoT them heavy and hide the debuffs you want to keep on them.</p><p>Mystic/defiler- pray you dont find one with a pvE ward up.  very hard to get thru that.  DoT heavy and hide your stuff in other debuffs and dots.</p><p>warden/fury- hope they think they can burn you down.  You want there power to hit 0 before yours.  Again hide debuffs and dots.</p><p>Pally- fight much like a healer.  for the most part they wont out dmg your life taps.  also for the most part you wont beable to go thry there heals.  this is a power game.  Pallys also have a blessing watch for it.</p><p>Note no where did is say you have to HT a class.  Our HT is a tool and a weapon it is not for one shotting.  All classes can be killed by a sk without using your HT.</p><p>for most healers you will have to change up your play style depending on there play style.</p><p>fighters are a strait up out heal there dmg</p><p>mages are kill before they kill you</p><p>scouts survive the opening burst and then out last them</p>

MaCloud1032
08-21-2007, 11:56 AM
AAs you chose will also affect some of the fights.  but we all knew that already

Norrsken
08-22-2007, 03:25 PM
scouts - Basically free kills up to t6. Most of the time, I hardly even broke a sweat when killing these going up. Most of the time, I'd just stand arund acting [Removed for Content] till they got me to 30-50% health, then I'd rip em a new one so they wouldnt evac from me. in t6, they gain a lot of momentum, and can be fairly nasty. Keep that blessing up at all times, keep dots up, and put that dumbfire on them, some of them wont know yoey can detaunt it off themselves. Handy trick with rangers. Still, in good gear, most of them wont do enough damage to you to kill you, all the while, you just keep yourself alive and they die.fighters - Not much here. Most of them wont do enough dps to kill you, and only the pally can actually heal good enough to stay alive against you. So be on the lookout for well played pallies, since they can actually be pretty dangerous. Luckily, they are also scarce. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Most of the time, these are just a tank and spank scenario.Mages - Ooh, now these are nasty. the sorcs do so much damage you cant really outheal it so kill them before they kill you. Divine aura and Spell reflect works wonders on these guys though. A well reflected ice nova is really fun. also, rip off their buffs with doom judgement. Makes quite a big difference. chanters, these you need to get close and personal with. grab a gray mob before the fight starts so they cant mez you, pop death march to not have to bother with CC, kill them fast before dm runs out. the summoners can be nasty too, if they have the mage pet up, HT it to get rid of a lot of their dps. Swarm pets? Pfft. that calls for tap veins. they just gave you a 60% ish heal. Nice of them eh? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Get in close and personal fast and kill them fast, since you dont want them getting their momentum up. dont open up with HT on a conjie since their stoneskin will eat it. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />Healers - Well, these you jsut have to outlast. Most of them cant do enough dps to kill you, and if yous tick to nothing but lifetaps you should be able to stay alive long enough for them to go oop. Druids will kick your butt fairly much most of the time until you get to t6 where they kinda lose their dps momentum, at that point, youc an just outlast them too. Use whatever power drains and manastone items you can get your hands on for these fights, since its gonna be a blue bar fight rather than a health bar one. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Wytie
08-22-2007, 05:13 PM
<cite>Esoh wrote:</cite><blockquote><p>Was PVPing against a Pally yesterday we both were same level 49. We ending up both of us running out of power around 10% HP left and just kept meleeing on each other. He got back just enough power to pop a heal and beat me. I proabbly used bad strategy but want to learn what techniques are useful against other classes.</p><p>Thanks,</p><p>A Shadowknight trying</p></blockquote><p>you died to a pally <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>I would quit its not looking good hehe, j/k but really <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>honestly against any other class that heals its gona be a pure power struggle so what that basicly means is mele them and keep your ward up till THEY run OP. Then when your clearly ahead spike them to death and get the heck outa there cause a 10min fight is never good when there help has time to jump in.</p><p>Another thing if your at full health never cast a life tap, its a waste of power SK's agaist 90% of classes except casters is just keep your ward up and life tap now and then ect...  they will kill them self that way all else fails HT there face and get the heck out heh...</p><p>Its a bit more specifc when you get more tools but thats the basic idea WARD WARD & freakn WARD why?  cause it heals you and damages them for nothing really..</p><p>Oh and our Evac sucks if you use it trying to avoid a gank haha yea right all its good for is utility dont let the scouts evac fool you heheh</p>

Darman81
08-24-2007, 01:58 PM
<p>I can only give you advice from a Wardens point of view. As has been said , its gonna be very difficult to beat a druid in T5 on down. If the healer knows what he is doing he will just root you ,move back and nuke you to death. I personally use a wand so power is not an issue. Basically just keep rooting and let my wand do the damage, consumes no power. You want to beat a druid your gonna need HT . If the druid gets lazy and gets down below half health you should hit him with harms touch and catch him off guard .Then unleash everything youve got to try to spike damage him. I have several classes in pvp and the only one that doesnt have trouble with Shadowknights is my warden. I see nothing wrong with using HT in pvp. If someone is too dumb to up their resists against disease damage they should get one shotted. </p><p>LOL!</p>

Norrsken
08-24-2007, 02:12 PM
<cite>Darman81 wrote:</cite><blockquote><p>I can only give you advice from a Wardens point of view. As has been said , its gonna be very difficult to beat a druid in T5 on down. If the healer knows what he is doing he will just root you ,move back and nuke you to death. I personally use a wand so power is not an issue. Basically just keep rooting and let my wand do the damage, consumes no power. You want to beat a druid your gonna need HT . If the druid gets lazy and gets down below half health you should hit him with harms touch and catch him off guard .Then unleash everything youve got to try to spike damage him. I have several classes in pvp and the only one that doesnt have trouble with Shadowknights is my warden. I see nothing wrong with using HT in pvp. If someone is too dumb to up their resists against disease damage they should get one shotted. </p><p>LOL!</p></blockquote>Wand nukes are nice. Blessing deals fairly well with them, and pots are neat for roots if you dont feel like nuking them. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />but yeah, a warden that only uses wands wont ever go oop. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> Though, I once had a 45+ minute fight with a warden on my sk. both lvl 44. (I know it laster more than 45 minutes because he ate HT 3 times and got lucky all of the times) He started out by wand nuking me. The fight was [Removed for Content] close, I think I won with 3 HP left or something silly like that. Basically, to kill a sk, you need to do damage in large chunks so that you put blessing out of comission. And as a sk, you want to make people put dots and smaller attacks on you. you'll usually accomplish this by turning up the heat so that people get nervous and try to burn you down.

Gutwren
08-24-2007, 02:26 PM
SK's don't have the ability to drop my Fury.... first I just stay alive through their dmg, which isn't too hard.Then when I feel comfortable, I start nuking.When I hit around 60% power, pop a hib and regen, then animal form and hit full mana while they sit at OOM still.

MaCloud1032
08-24-2007, 03:36 PM
<p>Honestly the best way to drop a druid is to do it in less than 10 sec.  If its a dual start with blessing up taunt deathmarch then just open up.  Wrath, drain, boot, tap veins, PT, shield bash.  Only problem is you have blowen 1/4 of your power and all of your timers are down and you are defenceless. </p><p>Or you can run a fight with a healer for an hour or so.</p>

MaCloud1032
08-24-2007, 03:36 PM
<p>edited for noobness from double post</p>

Wytie
08-24-2007, 03:38 PM
<p>Wanta know how to be a druid? Its simple really use as few as spells possible.</p><p>I prob use 3 spells the whole fight with any druid, unless its a fury and they get trigger finger  happy and i have to tap more life to stay up (which is even better for us due to our heals do damage there's dont).</p><p>Plain and simple you will never beat a good druid unless there OP and as a SK we have some tools to do that but in the end 95% of good druids are gona have plenty of power regen to out last you no matter what.</p><p>The key to this is, keeping our ward up and pet on them at all times if they get smart and start hitting you pet just taunt them back off don't want them killing it. While doing that constantly mana tap them every chance its up eventually they will get low and slip up at this point you spike your poor little heart out and when they hit 30%ish finish them with your touch.</p><p>Sure it will be a 10min fight and if there raid geared you can figure 30min fight. If your smart with it you can have the power to keep your self alive and them meleing you will hurt them and heal you back up. Its nice you have mana tapping adornments also just for this.</p><p>As an SK the only time a good one will ever die (unless being ganked) is from running out of power this is true even in PVE.....   Give your self lots of way to condserve power and you can live much longer.</p><p>Another thing too is some druids will debuff you and it sucks but if its gona be a long fight and they keep doing it stop recasting them it cost them alot less power to debuff it than it does for you to cast it. If you lpay that game they WILL win the power struggle so as hard as it might be leave the buffs off.</p><p>Just my opinion and is subject to change at any time & iv never dueled a druid that i havent been able to beat even if it took 3 PT's and 45min.... </p><p> But then again i dont duel that many either & most were friends, that iv raided or knew but were also very good at there class. </p>

Gutwren
08-24-2007, 04:07 PM
I have the ability to go oom to FM in under 25 seconds with my Fury....Usually I start the fights with cheeta up, they can't touch me since I'm running so fast (80+%), let them unload all their nukes, mabye the skelly pet.... Drop an AE on the SK to kill the pet and dmg the SK...Hib + Regen + Ring Of Fire + Animal Form = Me staying close to full health and power going up rapidly, while pulling around 400 DPS on plate with a 1h.Not that hard for a Fury to hand a SK his butt. =PThen again I should say more Furies are crap and you will be able to burn them down horribly....

Ekelefer
08-27-2007, 01:42 AM
<cite>Wytie wrote:</cite><blockquote><p>Wanta know how to be a druid? Its simple really use as few as spells possible.</p><p>I prob use 3 spells the whole fight with any druid, unless its a fury and they get trigger finger  happy and i have to tap more life to stay up (which is even better for us due to our heals do damage there's dont).</p><p>Plain and simple you will never beat a good druid unless there OP and as a SK we have some tools to do that but in the end 95% of good druids are gona have plenty of power regen to out last you no matter what.</p><p>The key to this is, keeping our ward up and pet on them at all times if they get smart and start hitting you pet just taunt them back off don't want them killing it. While doing that constantly mana tap them every chance its up eventually they will get low and slip up at this point you spike your poor little heart out and when they hit 30%ish finish them with your touch.</p><p>Sure it will be a 10min fight and if there raid geared you can figure 30min fight. If your smart with it you can have the power to keep your self alive and them meleing you will hurt them and heal you back up. Its nice you have mana tapping adornments also just for this.</p><p>As an SK the only time a good one will ever die (unless being ganked) is from running out of power this is true even in PVE.....   Give your self lots of way to condserve power and you can live much longer.</p><p>Another thing too is some druids will debuff you and it sucks but if its gona be a long fight and they keep doing it stop recasting them it cost them alot less power to debuff it than it does for you to cast it. If you lpay that game they WILL win the power struggle so as hard as it might be leave the buffs off.</p><p>Just my opinion and is subject to change at any time & iv never dueled a druid that i havent been able to beat even if it took 3 PT's and 45min.... </p><p> But then again i dont duel that many either & most were friends, that iv raided or knew but were also very good at there class. </p></blockquote><p>This is pretty much dead on, so I will only add a few things I've gleaned from personal experience.</p><p>The Debuff thing is true, however, if memory serves me here your Twisted Aura is a free cast during combat, it just takes like 2seconds. Caress costs power. </p><p>I'd reccomend casting Despoiling Mist everytime it is up, and ONLY then use your pet during its entire duration. This will of course up your melee dps, your pet's dps and this debuff cannot be cured, plus the mit boost is a nice kick vs Melee specced wardens. </p><p>Like Humiliation said, cast Mana Sieve EVERYTIME it is up. In fact, what I did was everytime I planned to cast Mana Sieve, I'd cast Siphon Strength first, because they would have to cure twice to get rid of MAna Sieve. With the new cure rules in effect, you can recast your Siphon Strength before their allowed to cure again. This will guarantee you get every tick of Mana SIeve, lol, now aint that sweet?</p><p>Furies are tough, but very far from impossible to beat. Use Doom Judgment to strip their animal form. When you see a pretty fire graphic around their immediate vicinity, step away. Furies like to kite, so agro a grey mob and use it as a heal bot, this alone will double your survivability VS their spike DPS. Having the reflect AA will help against these guys. So does taking them up on hills and kicking them off. </p><p>WHen fighting a fury, never do it on open ground. Find a narrow pathway in a gorge, a hillside, a riverbank or even boulders that you can use to deny them a line of sight. You need to do this especially when they have Cheeta and Tempest active. Just run around the obstacles till those temp buffs have vanished. Anytime they get you low enough to kill, hide, make them come to you. If you can, completely eliminate their range so they have to finish you at melee range, that way you can unload everything and heal back up.  Most importantly though, get that grey mob heal bot and leech it everytime you take refuge behind some obstacle. Use Mana SIeve on your heal bot, the fury will just cure it away or stay outta its casting range altogether. Use Elemental Ward potions and cures. </p><p>For wardens, get a Power Drain adornment on your weapon and you should be good. </p><p>From my experiences, there has only been 1 druid (a warden) I was unable to beat consistantly. Never had to use PT to finish healers, just wear em down with Blessing, Coil, Mist and Pet, always saved my Doom Judgment for their emergency heals (considering they always used em when oop it was typically the nail in the coffin). Darksavanna's guide is pretty thorough, I'd reccomend you take his advice. Although in my humble opinion <img src="http://forums.station.sony.com/eq2/images/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" alt="SMILEY" width="15" height="15" /> I would regard Bards as toys, something to play with and throw away when your done, never really a threat. </p><p>Bischmulitlum the Ghoul</p>

Norrsken
08-27-2007, 04:21 AM
Yeah, for fighting druids, bring power drains (inny cloak, adornments and whatever else youc an get your hands on, and remember, pwoer drains turn into health as a sk so you might be better off with these). Also stack up on power pots and manastones. they will save your butt. After that, just power conserve and keep hitting them with mana sieve. If they get you uncomfortably low in health, pop divine aura and reaver and go nuts so you get your health back, then turn reaver off again (since its just gonna kill you when you conserve power). Also, spell reflect is really nice when they go dps mode. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />this is true for all healers really. Its always a power battle with healers, and I havent fought any healers, fury or not, capable of doing enough dps to burn me down. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />