View Full Version : IF when will DoF be revamped?
Firecracker
08-20-2007, 04:58 PM
<blockquote><p>This expansion really needs to revamped. The quest's rewards are horrible percent of the time. The loot table across all zones from mobs are horrible a great precent of the time. The collection rewards are not so great either where some are even player made items. I have to say I have seen some really neater items that could of or should have been collection rewards but weren't. The instances need legendary items as drops and not just poets and the housing really needs to be where all who want can obtain both from Maj'dul and also there original home cities for the housing there is almost pointless if you want to sell from there for low level charaters can't get there due to arrgo mobs and it will possibly help carpenters out and also give back, since some might want to obtain both, so the upkeep will bring money back into the game. I would like to see recipes for the furniture from this zone someday.</p><p>all in all I love this zone and would love to have the devs once RoK is out take some time to revamp the loot tables and maybe even look into the collection rewards that are the same as player made items like some vases and urns. I would also like to see recipes for the furniture from these zones be put in as well especially the rugs. I'm not asking to change the actual zones but change the drops, rewards from quest's and maybe even add few new things as well like some new quest's? </p><p>Anyways thanks for reading and post any comments that will aid in this cause</p></blockquote>
Sassinak
08-20-2007, 05:10 PM
I never thought that it was as bad as you say. Unlike the later expansions, at least DoF is fully populated with collections, tomes, drop-quests, and so many points of interest. I could see maybe a revamp of Pillars of Flame and Living Tombs which are both a little sparse on quality points of interest. I would be happier if Sony just made DoF free to all customers. It is a shame that anyone ever misses this content.
ke'la
08-20-2007, 05:26 PM
<cite>Sassinak wrote:</cite><blockquote>I never thought that it was as bad as you say. Unlike the later expansions, at least DoF is fully populated with collections, tomes, drop-quests, and so many points of interest. I could see maybe a revamp of Pillars of Flame and Living Tombs which are both a little sparse on quality points of interest. <span style="color: #cc0000">I would be happier if Sony just made DoF free to all customers. It is a shame that anyone ever misses this content.</span> </blockquote> Starting with EoF just buy the most resont "expantion"(they plan on doing the collection thing for all expaintions now, if I am not imagining reading that somewhere) at retail(not from the Station Store) and you get DoF Free, along with KoS, and the base game.
Firecracker
08-20-2007, 08:40 PM
<p>I mean a precent of the time. yeah there is some some good stuff but have you or anyone else actually used any of the armor or jewelery from the collections? I know I havn't so why give something as reward that won't be used? I feel that the rewards for quest's should be more rewarding and useful don't you think? There is lot of quest's in this expansion that have a lot of non useful items as rewards. Living Tombs is something I would like to to see be revamped to be more solo and also better drops and even add legendary drops would be nice. I am sure, some know this but Tier 6 is really lacking in decent gear inless it's mastercrafted and that is about the only thing really decent for this tier for check the broker for lvl 51 to 60 and you'll see it's lacking in decent treasured and legendary gear & ...................not to mention the fact it is harder to get masters for this tier as well so that should tell you something is lacking and needs to be looked into.</p>
Cusashorn
08-20-2007, 08:50 PM
<p>I don't think anything there needs to be revamped. People had plenty of content to work with back when it was the first expansion to come out. The rewards were good back then.</p>
LordPazuzu
08-20-2007, 08:57 PM
I think Maj'Dul could use a reworking to make the faction-work there worth while again. Maj'Dul is a major city..one of 5 total in the known world, it needs to extend its hand politically.
Firecracker
08-20-2007, 09:50 PM
<blockquote><cite>Cusashorn wrote:</cite><blockquote><p>I don't think anything there needs to be revamped. People had plenty of content to work with back when it was the first expansion to come out. The rewards were good back then.</p></blockquote><p>What rewards are you talking about, please explain</p><p>and plaese don't tell of the peacock quest's being one either or or call of ro or Poets Palace that gets you the rug and the faction one with all 3 houses. My idea of revamp is the loot table and rewards mostly from <u>some quest's</u> .......as for content I like most of it and will say again there <u>needs to be more gear for this tier</u> or at least be more tradeble and that is probably the problem right there is a LOT of quest rewards are no trade. I can see some being no trade but a great percent are no trade. </p></blockquote>
Cusashorn
08-20-2007, 09:59 PM
Quest rewards should be no trade. Why should you sell your reward to someone else when THEY can and SHOULD do the quest themselves as well?
Firecracker
08-20-2007, 10:45 PM
<p>Your right on having to do the quest youeself but your not really saying why it shouldn't be revamped with loot drops or even add new quest's in. All I want is more not have less or deleted content so as my post stated <u>I was wanting feedback for wanting this</u> ,as for those not wanting and not having no reason as why kind of defeats the purpose</p><p>'Revamp' can mean change or add to I think. I was hoping to give the impression that it needs to be enhanced more not so much changed for there is some really good content but there is some bad and that needs to be looked into. <u>If anyone can give really good reasons as why it shouldn't be then say and explain why</u></p>
lagerone
08-21-2007, 12:13 AM
<p>DoF was by far and away the most interesting and engaging expansion pack realeased for EQ2. It was the only expansion pack with meaningful content. It encouraged you to regularly group because the loot, in the more challenging group instances, would complement what you could get from raiding. Masters were actually rare so they remained something to be sought after unlike KoS and EoF.</p><p>Sorry to contradict you, but I still spend more time in DoF that any other expansion pack. Poets Palace, Maj Dul, Cazel's Meza still offer zones that generate meaningful and valuable rewards whether they be T6 Masters or tradable Fabled items. Pretty much every other group instance in the game offers nothing but valueless crap.</p><p>So I beg to differ. I would much rather see all the rest of the game revamped to DoF standard. Other that raid zones DoF has the only content in the game that still offers anything of value. The only time I would go into a KoS or EoF instance is for the pleasure of grouping or to help someone with a quest.</p><p> I would much rather see DoF style itemisation with areas that hold attraction to raiders and non-raiders alike and offer rewards that encourage you to consistently do instances to develop your character in addition to raiding. </p><p>More Cazel's Meza, Poets Palace, Ancients Table, Maj Dul instances and less of everything else they have done since.</p>
Firecracker
08-21-2007, 02:25 AM
<p>Can you explain why do masters have be so rare that they cost a ton of plat? I feel that they shouldn't be that and any who believes that are plain wrong and would most likely oppose any change to any DoF zones for they are more then likely making a ton of plat and would hate to lose that. I have went to these zones and see nothing of great value in them other then chance at master spells so revamp would change that? I don't think so, so why oppose when if, we can have some new gear or even legendary stuff as well added to these zones and especially "Living Tombs' and the legendary would need to be lore or even maybe make some T6 armor sets is a idea</p><p>I am saying add more not so much delete or change so much that some would be so unhappy with the changes but then again as this game goes soe can't make everyone happy.</p>
ganjookie
08-21-2007, 03:33 AM
I didnt read the post cause its in a box <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />
troodon
08-21-2007, 03:39 AM
<cite>Cinnimon wrote:</cite><blockquote><p>Can you explain why do masters have be so rare that they cost a ton of plat? I feel that they shouldn't be that and any who believes that are plain wrong and would most likely oppose any change to any DoF zones for they are more then likely making a ton of plat and would hate to lose that. I have went to these zones and see nothing of great value in them other then chance at master spells so revamp would change that? I don't think so, so why oppose when if, we can have some new gear or even legendary stuff as well added to these zones and especially "Living Tombs' and the legendary would need to be lore or even maybe make some T6 armor sets is a idea</p></blockquote>Speaking as a person who has not sold a T6 master since KoS was first released, I don't think there's any need to dramatically changing loot tables and making the SS quested stuff better. If you don't need something you get, vendor it and get enough money to buy masters. My Fury (53 now) has made 2 plat in the last two days vendoring nothing but quested and dropped stuff from SS, Steamfont, and Klak'Anon; that's a master right there, buddy! Now adding armor sets to old tiers? I'm all in favor of that, but that's a tiny change
Meirril
08-21-2007, 04:35 AM
<p>The only way I'd want to see Desert of Flames revamped is if they introduced higher level instances so people could revisit old locations in a meaningful way. </p><p>While DoF introduced some of the worst instances ever (anyone remember Vault of Dust? How about the slightly more popular Hidden Catch? Anyone for Lockjaw's Lair?) it also had some good ones. I like to think of them as stepping stones towards the EoF instances which are much better done. </p><p>However, even admitting that several DoF instances could be vastly improved I feel it would be time that could be spent better reworking more popular old world content OR towards a new expansion. Let DoF rest in peace.</p>
Leatherneck
08-21-2007, 11:39 AM
<cite>Cusashorn wrote:</cite><blockquote>Quest rewards should be no trade. Why should you sell your reward to someone else when THEY can and SHOULD do the quest themselves as well?</blockquote><p> I find myself doing quests even though I have better than the quest reward.</p><p>Why shouldn't I be able to sell that item to someone else? Why "SHOULD" they have to do the quest themself if they're only interested in the result, and not the process?</p><p>I don't want the item but want the quest. They don't want the quest, but want the item. Where's the problem?</p>
Beldin_
08-21-2007, 11:58 AM
<cite>Cusashorn wrote:</cite><blockquote><p>I don't think anything there needs to be revamped. People had plenty of content to work with back when it was the first expansion to come out. The rewards were good back then.</p></blockquote> There is plenty content, i play through it with all my characters .. but really .. everything that you get from quests, or that drops somewhere, directly goes to the NPC. The only item that i've worn ever was the Amulet of Swords of Ro .. and even that doesn't look that good anymore today <img src="/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" />
Geinoch
08-21-2007, 12:33 PM
<p>They should add a startign outpost lvl 0 to lvl 20 like DW...</p><p>And modify Maj'Dul as a starting city... I really like DoF and it's a shame to see a complete city usefull only around 50 to 60 O_o ?</p><p> The faction storyline is fun and a new starting city is always fun to have... It gives more choice, more option...</p><p>It's my opinion <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>(Sorry for my english)</p>
hellfire
08-21-2007, 02:37 PM
<cite>Cinnimon wrote:</cite><blockquote><p>Can you explain why do masters have be so rare that they cost a ton of plat? I feel that they shouldn't be that and any who believes that are plain wrong and would most likely oppose any change to any DoF zones for they are more then likely making a ton of plat and would hate to lose that.</p></blockquote>Hell masters should only drop from raid mobs imo but that is a discussion for another time.And at this time no one is makeing a ton of plat off masters considering the t6 masters that use to gain high plat was ancient teachings and lev 57-60.But since new exspantion right around the corner that case is no longer relavent since everything is getting upgraded and what use to cost a bunch is now dirt cheap.
Firecracker
08-21-2007, 06:54 PM
As some are saying why do a quest only get a reward that is going to get sold to a npc and some of the instances have that same junk that will get sold to npc...so why is it that, when it should be more rewarding and have some use to the actual player or players who mighy buy the stuff? My idea is to to make more loot tables better and the quest's rewards better & be of use for the actaul class doing the quest. I am not saying there's no money to be had or make it harder or change it so much that some players will be unhappy....what is wrong with wanting more and better?
Beldin_
08-22-2007, 11:13 AM
Btw.: there was also a quest at the beginning of DoF that gave a Master-Spell as reward .. this also was nerfed after all the "Endgame"-Guilds were through that quest, had gotten there masters, and then started to complain again that only Epics should drop masters <img src="/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" />
Finora
08-22-2007, 01:31 PM
<cite>Cinnimon wrote:</cite><blockquote><p>Can you explain why do masters have be so rare that they cost a ton of plat? I feel that they shouldn't be that and any who believes that are plain wrong and would most likely oppose any change to any DoF zones for they are more then likely making a ton of plat and would hate to lose that. I have went to these zones and see nothing of great value in them other then chance at master spells so revamp would change that? I don't think so, so why oppose when if, we can have some new gear or even legendary stuff as well added to these zones and especially "Living Tombs' and the legendary would need to be lore or even maybe make some T6 armor sets is a idea</p></blockquote><p>I'm not going to comment on whether or not DOF needs to be revamped, I can see valid points on both sides of that argument. I can see that some things could be tweaked better and some I think are fine how they are. However...</p><p>Master spells are SUPPOSED to be rare. They are the highest end items you can get for that slot. Saying they shouldn't be rare is like saying you think that random mobs in Loping Plains should drop EOF fabled pieces faster than master spells already drop. It isn't as if you can't do the vast majority of content with just adept1's let alone adept 3's.</p><p>As for master spells in t6 (DOF) being quite rare, that is more because there are fewer people hunting that tier. Many are already in 70 or at least in t7 hunting. Most of the newer players that have been coming to the game recently aren't up to t6 yet. It's currently a bit of a slow spot.</p><p>And just to cut off any accusations of me just making this comment because I farm, I don't. I haven't. I also see no reason to, money is so easy to make these days that I could easily pull in more cash doing other things than farming in hopes of a master spell drop.</p>
DarkerElf1
08-31-2007, 07:02 PM
I would like to AAs added to DoF.. Sucks that the only expansion I have is DOF and I can't have AAs like everyone else. I can't see why DoF is the only expansion that doesn't have itand I can't see why they haven't made it so that people who have DoF only can get AAs. Please add AAs to DoF so that those of us who are behind the times can get our AAs like everyone else. Oh and before someone tells me to buy the other expansions I am planning on buying RoK when it comes out but most of my toons have already killed names, turned in collections, and got ton of discovery xp so all that stuff is gone for me when I'm finaly able to get AAs. I'm hoping that when I'm able to get AAs that it will come with a reset of collections, discovery, and named xp so that I can get the AAs.
numbaseven
09-05-2007, 12:19 PM
I completely agree, most of the dropped/quested content in DoF is worthless. Its amazing how you can go all the way through the Peacock line and not get a thing considered usable till the end weapon. As part of a guild that does the GodKing raid about every 3 months to complete the line for people, I'm sick of listening to the complaints about how terrible a zone LT is and that there isn't any worthwhile rewards while doing the quest line.Going into Mines of Meldrath and Court of Innovation, you can get a pretty much full set of armor that trumps most things in DoF with the exception of the few fake Fabled. Running a guardian through there recently, I think I reluctantly replaced 1 piece of lvl 30 armor with some non fake fabled from DoF because it was marginally better, and that was very small boost.The primary problem with all the drops in the area is they're all single stat focused, you get 1 stat in the 15-20 range and no resists. Most of the time people are looking to balance out more then 1 stat. If they want to single boost a particular area, they get a hex doll. This is the only reason the fake fabled is thought about, it at least spreads the stats to 3 areas with about 12 points each.And yes masters should be more rare but to that end, has anyone ever seen anything worthwhile drop from Meathooks or the epic giant in SS??? I sure haven't. In fact, everytime someone in my guild mentions that Meathooks (or an epic raptor, whatever they decide to call it) is up out there, they're quickly slapped down with, "he doesn't drop anything, don't bother".As to the person listing the instance zones of epic worthlessness, you forgot Tables (still yet to see that thing pop).
skips
09-05-2007, 04:46 PM
<p>I am of the opinion that Maj Dul should be reworked a bit as well so that it is used more as a city. I use call of of Ro only as a stopping point for things. I rarely pop through the city anymore. </p><p> Though I am not really sure (since I haven't thougth about it much) what would be needed to enhance it.</p>
numbaseven
09-06-2007, 01:23 PM
<cite>skips wrote:</cite><blockquote><p>I am of the opinion that Maj Dul should be reworked a bit as well so that it is used more as a city. I use call of of Ro only as a stopping point for things. I rarely pop through the city anymore. </p><p> Though I am not really sure (since I haven't thougth about it much) what would be needed to enhance it.</p></blockquote> The main revamp for Maj'Dul needs to be dealing with the massive amounts of lag there. The zone can be completely empty of players and it still be unbearably laggy. Maj'Dul was a really good idea as a retreat for higher players: housing, a call of Ro, easy access to the docks of your hometown (qeynos/freeport) thats comparable to a run from any house in those cities and brokers that aren't ever crowded. It failed because nobody could stand the lag the city imposed on them. To get to any house or faction instance is to have to run through at least half the city.Another thing the city is truly missing is a tradeskill instance/randomly strewn about crafting tables. For all the tradeskill books they sell, its odd they have no place to use them =)I would like to keep the guards/aggro so the city can stay as a high level retreat from the lagfests of pure population like QH
Nakilos
09-07-2007, 01:44 PM
DoF needs a major revamp. Its just bad. The quest rewards really are horrible, some quest design is just bad (lets follow up level 54 quests with a 53 quest, great idea!), the sheer randomness of the expansion is annoying. Take Ancients Table. First off, getting in is entirely random. My first time I tried to get into the tables, I cleared the cyclops for 5 hours and it never opened. The next time through, first clearing of cyclops and it opened up. But it gets worse. Zone in, clear everything, oh, you MIGHT get a named to spawn, or you might have to zone back out and do it again. Poet's Palace is ok...except for those stupid doors. They aren't a test of anything requiring you to be attentive or a good player. They are a test of how long can your group stand in front of a door before it just randomly opens, and of course the encounters are nothing special. Sadly, its the only zone you have a chance of getting masters at a decent rate, or at least better than any instance prior to it in DoF.The problem with masters is this. Pre 50-60 and post 60, master drop rate is FINE. They are still rare, or at least uncommon. DoF masters are non existent. While this will soon not be a problem, I read SOE stated (I believe part of FF questions) with the Ancient spells the only ones which will be upgraded are fixed ones, not ones with percentage based effects. So say you are a new Paladin, I hope you enjoy paying through the nose at level 80 for a 52 master spell that some plat farmer got due to purely dumb luck. The chance of getting masters, let alone ancient spells in DoF is like winning the lottery.Maj'dul could use a revamp too. I suppose the lag is due to the sheer volume of NPCs in the zone, otherwise it didn't lag me too bad. Its like the Roost, before you clear anything it lags because there is an army of flapping wings in a zone the size of a shoe box. I don't know who can say with a straight face DoF is a standard that people need to live up to. Its one of the worst expansions I've ever seen in any MMO and really right now its the only slump of just purely terrible zones in EQ2.
mellowknees72
09-07-2007, 01:51 PM
<cite>Meirril wrote:</cite><blockquote><p>While DoF introduced some of the worst instances ever (anyone remember Vault of Dust? How about the slightly more popular Hidden Catch? Anyone for Lockjaw's Lair?) it also had some good ones. I like to think of them as stepping stones towards the EoF instances which are much better done. </p></blockquote><p>Worst ever? Really? I love the Vault of Dust and Hidden Cache. Clefts of Rujark is a great zone, too, imo.</p><p>The main improvement I'd like to see in DoF is to see the zones tinkered with to reduce lag. SS is very laggy for me at zone-in, as is Maj'dul.</p><p>Personally, I love the DoF zones and spend a lot of time there with my characters once they're of appropriate level...and I spend even MORE time there on my older characters mentoring friends and guildmates.</p>
Oakum
09-07-2007, 03:24 PM
<p>Not sure if the whole expansion needs a revamp but certain things should be tweaked. The Peacock quest line is one. </p><p>Most people never do it because the final reward requires the eye farming in Silent City. Who wants to farm eyes if they are level 70 and can do T7 raids instead for better gear and weapons? Yet their are not enough people in the T6 range to put together an eye farming raid night after night and most will outlevel the rewards before they get enough eyes to enter the Instance anyway that are high enough to raid in Silent City anyway, not to mention trying to get a group while its level appropriate to do the quest in there to get to the raid point of the line. </p><p>Edit: </p><p>Wish those gnomes would leave my alone, they are always messing with my computer and deleting/changing letters and words that I know I typed right. </p>
Paddyo
09-07-2007, 03:42 PM
<p><span style="font-size: small;font-family: Times New Roman;">I think what the OP was aiming for was that when a piece of loot drops (be it fabled, legendary, treasured) it should be tuned up to be on par with what drops T6 in EOF content. Colelction rewards be revamped to be on par with T6 EOF rewards. Generally speaking, twinked or not, when you step into DOF in todays game world to level through the upper 40's and mid 50's, you don't loot anything that you say "wow, that's an upgrade" because you have either gotten better from tradeskilled items in that tier, or have looted better from EOF content, collections, or the broker. We did a 5 man run on Courts of Ali Baba (sic) for kicks a couple of weeks ago and none of the fabled looted was all that great....and its one of the better itemized zones. Stuff you might get a plat or 2 for, maybe....if the loot tables were to be revamped, which we all realize would be something that would have to be done when time allowed, it might make DOF more attractive content overall.</span></p><p><span style="font-size: small;font-family: Times New Roman;">As for Maj Dul...the beauty of it was it was a city of mystery and intrigue. Dangers abound. You can't just waltz through there all willy nilly and expect to live. If you want to make housing there attractive, give it a lower broker fee. I would say 10% but 3 year veterans would all be up in arms....maybe 15% since the reduced rate could be applied to good or evil citizens?</span></p>
<cite>Shalla@Valor wrote:</cite><blockquote>Btw.: there was also a quest at the beginning of DoF that gave a Master-Spell as reward .. this also was nerfed after all the "Endgame"-Guilds were through that quest, had gotten there masters, and then started to complain again that only Epics should drop masters <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY<img src="/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" />" /></blockquote>Someone's pants are on fire. <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" />The quest was changed because it was simple and gave a fabled reward. People milked it while they could knowing a change was just an unscheduled patch away.
Dasein
09-07-2007, 06:24 PM
Just to give an idea of how out of date DoF loot is, there are T4 treasured items that drop in the revamped DFC that are substantially better than any of the T6 treasured items coming out of DoF.
LaurnaRose Fauldorn
09-08-2007, 01:28 PM
I see nothing wrong with DoF personally, however I would love to see more hosing options there. It seems that the single choice of housing is a bit bland. There should be all sizes of houses avaiable IMO ... why not?
NightGod473
09-08-2007, 01:49 PM
An expansion got killed by the mudflation caused when a new expansion came out?Whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa, WHOA! WHOA! WHOA!This isn't my Batman glass.
Goaldan
09-08-2007, 06:10 PM
The loot and the majority of quests in Majdul don't bother me much, I had a lot of fun with them on my Warden and Conjurer in the 50's. It's definitely a unique tier to get through in the game, especially with the individual ancient teachings to pick up.My only beef is, I think Maj'dul deserves to be fleshed out a bit more as a city. There's not really much to do once you get past level 60 and the court quests. The only real use I get out of Maj'dul is my Call of Ro spell. Few options I'd consider:- Make Maj'dul it's own city faction, complete with writs, crafting society, etc. To keep from breaking the original factions, add subfactions you can work toward for each court via writs/etc.- Give the various court faction quests a review. In paticular, look into solutions for quests that assume the Maj'dul towers are still heavily contested, which is no longer the case without significant hassle. Perhaps instance the various towers, and allow the guards to scale past level 54? That's all I have off the top of my head. I think there's a lot more that would need to be done to make Maj'dul appealing though.
On my second character I ran through the DoF with mastercrafted 52 gear. Absolutely nothing in the entire place was an upgrade apart from a few bits of armour I got in the final raid zone. There's even a 22 step quest line in there and the amulet at the end is utterly worthless. I can't even sell it, since it's no-value. Perhaps I just hate DoF because it's full of level 59 death machines making it very hard to quest in, but overall nobody would pick questing in SS and PoF over Lesser Faydark. There's just no reason to. Even the original zones are more interesting and varied than DoF.
melaine_dvarvensplitter
09-09-2007, 01:09 AM
I would like to see some better rewards and A TON more quests there. Perhaps even a couple more instances. Oh and a TON more nodes <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
lagerone
09-09-2007, 11:51 PM
<p>Itemisation was radically different in DoF.</p><p>Basically everything that drops that was Treasured was useless and inferior to what is now called Mastercrafted (was Legendary). So basically if your saying DoF Treasured is crap nothing has changed in that regard.</p><p>The biggest difference in DoF was that people who raided still had a reason to do instances right up until KoS came out. These days half the people that raid don't even log on on non-raiding nights ...why? Because the currently itemisation approach gives them no reason to do. The only time I spend in the game other than raids is in DoF because it actually drops items of value. I would wager that half the people playing now have never been to Poets Palace and Cazel's Mesa which were the all time best instances created in the game to date.</p><p>What I would love to see in Kunark are three or four instances that make people actually want to do them at L80 repeatedly. Raiders and non-raiders alike. SOE got the game right in DoF. I would only play in KoS or EoF if I had an alt I needed to level or equip. I still do Poets Palace and Cazel's Meza daily and that is frankly what we need more of.</p>
Leechh
09-11-2007, 01:08 PM
<p>I'd love to see an upgrade quest for the Carpet, perhaps even making it a Heritage Quest, and adding Safe Fall / Glide, and the ability to 'fly' over water. An actual *flying* carpet would be ideal, but I don't think they could code it, so I'd be happy with the safe fall / fly over water options (and perhaps a small speed increase, even 5% would be cool). Another possible tweak would be to have the carpet be able to be 'unrolled' when you are in motion, allowing someone to unfurl it while running (or even while falling, assuming that they have good reflexes...).</p>
Noaani
09-12-2007, 09:56 AM
<p>Now that we have had 3 expansions, looking back at them, DoF was a bit of an odd-ball expansion.</p><p>The landscape was desert, everywhere (sure, it was the remains Desert of Ro, but it was still desert everywhere). The instances shared 2 basic layouts (Cazel/Ancients/Roost and Cache/VoD/Sanctorium). But then it had the most visually stunning zone in the game with Poets Palace. </p><p>The development team were going through a process of creating a defined itemisation system as DoF was being created, and as a result there were some odd items in that expansion (moreso now that there has been a revision of itemisation).</p><p>While most of the expansion had poor quality items for the work put in to them (Amulet of the Swords of Ro is the best example, it should be legandary with 15 int, wis and sta, and FT3), there were a few items that were rediciously good for the work put in to obtain them (Yeddahd'S Caduceus, a fabled staff dropping off an easily soloable mob at the entrance to Living Tombs, and is an item so good it is still desired at level 70, and will be at level 80 as well).</p><p>The actual zones in DoF, both heroic and epic, were rather boring for the most part. Courts and Gates were zones full of uninteresting named encounters that were simply there to block your way to get to the one or two interesting mobs at the end of the zones. They both had no lore of interest at the time (although Gates does have a tie in with EoF lore). Poets Palace: Return was a total bore, and at the time was almost as bad as EH was on release.</p><p>The heroic zones were no different, with Cache, VoD, Sanctorium and roost being nothing more than tank/heal/DPS for the entire duration of the zones, and Ancients being the same, but with a good chance of having a trash mob instead of an end boss. Cazel was slightly more interesting, but only on the first trip through. Then, among all this boredom, they gave us Poets Palace, PoS and DMP, the best heroic instance and the 2 best raid instances in the game.</p><p>Of the non instanced zones in DoF, PoF had little to offer in terms of content, with a half dozen or so names, few quests (even fewer 'worthwhile' quests), and was nothing more than a group XP grinding zone, Clefts was a sorry place to deposit a few quest updates for some of the court quest series in Maj'Dul. Shimmering Citadel, although as pleasing to look at as Poets Palace, had a cronic lacking of interesting content, and was nothing more than a zone used to get access to Poets Palace, and a formup point for T6 raiding. SS had a lot of quests, a few names, but seemed little more than a passageway to the rest of DoF.</p><p>While 95% of DoF was mediocre, the other 5% was some of the best content in the game. </p><p>What I would like to see happen, however unlikely, is first of all for DoF to be made free content (I would actually like them to make all expansions free when they are 2 expansions old, which would see KoS become free content with the release of RoK. Make them additional optional downloads so you do not dump massive downloads on people, but this would open these areas up for new quests, and would open the art assets up that are usable as furnature to be made into such).</p><p>Once this is done, revamp all of Clefts, VoD, Roost, Cache and Sanctorium. For all of these except for Cache, slightly increase the encounters damage output so as to make them a little harder, and give the encounters something interesting, similar to MoM and the new DFC.</p><p>Then, add to each name about a 1/5 chance of dropping a legendary item, but give each of them 3 or more legendary items that could drop. This will give people an incentive to actually use these instances.</p><p>Now to make each of the non instanced zones have a purpose. Increase the rewards from the access quest for Poets Palace (make unique, non upgraded spells that are actually useful, unlike the Splitpaw saga spells), the series resulting in The Amulet of the Swords of Ro (see my comments on it above), Silent City access and backdoor access (maybe add a few quests to this series resulting in a legendary reward). This will give people a reason to be in Shimmering Citedel and Living Tombs, and spend a little time in SS and PoF. In order to make the most use of this part of the game, add in one more quest arc that starts in SS, moves on to the goblin area of PoF (not involving killing goblins though, just examine type updates from here), then moves on to Clefts for a very large portion of the series, and then ends in the giant or rapter area of PoF.</p><p>Lastly, to make Maj'Dul useable as a city, consider adding the third overland zone that was origionally going to be part of DoF as a new starting area, with content up to level 20. Give it a quest series that takes the players to Maj'Dul as their home city. For Maj'Dul itself, keep the guards of the towers inside the towers, so low level players roaming round their home city are able to gain faction in one of the courts without dieing (infact, make it so players in Maj'Dul are constantly getting robbed of coin, until they gain 10k faction with one of the courts, who then offers protection from the thugs). Either expand the city to add in areas for crafting (I can not think of anywhere in Maj'Dul to put crafting stations without overcrowding the zone), or make tradeskill dungeons for its residances.</p><p>Keep Maj'Dul as a true nutural city, so players are able to have a home there, reguardless of what city they are citizens of.</p><p>All of the above should add new life in to an area that is under utilised. It will give players a reason to be there, it will make the city more alive, and it will make the current content used.</p>
Noaani
09-12-2007, 10:58 AM
<cite>lagerone wrote:</cite> <blockquote>What I would love to see in Kunark are three or four instances that make people actually want to do them at L80 repeatedly. Raiders and non-raiders alike. SOE got the game right in DoF. I would only play in KoS or EoF if I had an alt I needed to level or equip. I still do Poets Palace and Cazel's Meza daily and that is frankly what we need more of.</blockquote><p>Agreed. Unfortunatly, the only 2 ways to make non raid zones appeal to raiders is by making masters drop in them, but not at a rate that sees everyone get masters in the first few months, or by having some items of value drop in them that are tradeable.</p>
troodon
09-12-2007, 04:43 PM
<cite>Leechh wrote:</cite><blockquote><p>I'd love to see an upgrade quest for the Carpet, perhaps even making it a Heritage Quest, and adding Safe Fall / Glide, and the ability to 'fly' over water. </p></blockquote>Yeah, let's have the greatest mount in the game come from a group quest series! <img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" />
Naubeta
09-12-2007, 05:03 PM
Why not?You don't need mounts to clear raid instances.
troodon
09-12-2007, 05:35 PM
<cite>Naubitzi@Crushbone wrote:</cite><blockquote>Why not?You don't need mounts to clear raid instances.</blockquote><p>Most people don't get mounts from raid instances. They get them (the ones with the best effects) from toiling their guild up to 60 and forking over a huge amount of cash. If you want to make said carpet a level 70 or level 80 guild mount, I'm all for it.</p><p>But don't mind me. I don't want to squash anyone's dreams of getting the best mount in the game for free.</p><p>lalalalalala</p>
Naubeta
09-13-2007, 06:19 AM
I see what you mean. I take it all bac <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Griffinhart
09-16-2007, 04:08 AM
I personally think DOF is fine the way it is. While some drops may not be the end all any more there are still a number of decent drops. It has one of the biggest selection of quests for its level range too. I still find I take my level 40+ characters there frequently. I find I spend more time in DOF than I do in EOF on my level 57 character. I tend to go between KOS, DOF and EOF zones pretty regularily at the moment.
rubels
09-16-2007, 03:33 PM
<p>I do agree that DOF is fine and honestly, tier 6 is the best itemized tier in the game. The masters are rare and still sought after giving that OOooo feeling. The heroic content is true group content. With that being said I do think the items need to be streamlined. I dont believe that a new expansion should outdate previous content unless its a new tier. Eof Tier6 items should be balanced with DOF tier6 allowing more of a option in gear selection overall.</p><p>- Krov</p>
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