View Full Version : No Blocking mountain for RoK please
Emlar_from_Halas
08-20-2007, 02:59 PM
<p>Something that really frustrates me are the blocking mountains in Nektulos Forest. They are 5 feet tall walls that stupidely stand in front of you. It doesn't matter that you can jump much higher with gnomish boots, they are just there, like invisible walls... I hate that. It really removes the travelling fun and discovery pleasure. The ability to stand on top of a hill to look at the fauna/flora around is really part of the immersion experience. It's slightly less frustrating in Feeroott, but I dislike these 2 zones du to the numerous turnings around I have to do. Since RoK zones will be even larger, may I suggest you make all hills and moutains climbable. Either in walk or climb (wall) mode.</p><p>Thank you in advance <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>
Cusashorn
08-20-2007, 03:02 PM
I agree that Nektulos was a poorly designed zone. I don't think we'll have to worry about walls in the middle of the zones. I don't think they'd place mountains within the same zone just to seperate different areas like the Swamp of No Hope from Field of Bone.
ke'la
08-20-2007, 04:46 PM
<cite>Emlar_from_Halas wrote:</cite><blockquote><p>Something that really frustrates me are the blocking mountains in Nektulos Forest. They are 5 feet tall walls that stupidely stand in front of you. It doesn't matter that you can jump much higher with gnomish boots, they are just there, like invisible walls... I hate that. It really removes the travelling fun and discovery pleasure. The ability to stand on top of a hill to look at the fauna/flora around is really part of the immersion experience. It's slightly less frustrating in Feeroott, but I dislike these 2 zones du to the numerous turnings around I have to do. Since RoK zones will be even larger, may I suggest you make all hills and moutains climbable. Either in walk or climb (wall) mode.</p><p>Thank you in advance <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p></blockquote> The current Devs have agreed that Nek Forest has a bad design that is why a number of updates ago they made Nek "easier to get around", though there is only so much they can do in exsiting zones to improve layout(without totally redesigning the zone layout), but being that they don't like that design I don't think they will repeat that zone design. Infact the Devs have stated that Darklight Woods is the template for zone design going forward. So if you like that layout then your in luck.
cronar
08-20-2007, 05:11 PM
I also would love to see the invisible walls go the way of the dodo. There is plenty of map space that could be home to some mobs for us to kill or a shortcut to get wherever.
Wildmage
08-20-2007, 05:17 PM
the brown hills in nek are no long invisible walls haven't been for quite some time you can get up on all of them just have to find the right slanted spot and jump, heck if you don't explore that area you won't ever find the nightfall giants.
Emlar_from_Halas
08-21-2007, 05:58 AM
<p>Hey ! That's all good news. Thanks guys for sharing them, I even may be able to visit Nek again <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> But don't disappoint a nasty barbarian <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
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