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frostbane
08-20-2007, 12:52 PM
<p>So i have just recently returned to EQ2 after a stint in vanguard.  Before i left the +heal items added their bonus across both the initial tick and all the subsequent ticks.  So in the end having +40 to healing was really only adding like 5 to each tick on spells like greater chloroplast. </p><p>My question is is this still the case?  If it is the case is their a benefit to it?  I know at least back at the beginning of EoF that most druids agreed that the little extra to each tick wasn't worth it, and would go find gear with better wisdom or more power.</p><p>So just wondering if these items are ones i should go track down (think i sold my Tunare cloak though) and go get the earring/offhand tunare items!</p>

Veedublya
08-20-2007, 01:02 PM
It is still the +40 spread out over every tick, however, SoE said that the +heals would be changed for all heals when RoK came out. So we will have to wait until then to see what they do with it <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

Cathars
08-20-2007, 01:56 PM
frostbane wrote: <blockquote><p>My question is is this still the case?  <b>If it is the case is their a benefit to it?</b>  I know at least back at the beginning of EoF that most druids agreed that the little extra to each tick wasn't worth it, and would go find gear with better wisdom or more power.</p></blockquote><p> A benefit to one item with +healing?  Not really.  A benefit to several?  yup.</p><p>Currently ticking chloro for 675-780 and have crit for 1093.</p>

Veedublya
08-20-2007, 02:09 PM
<cite>Catharsis wrote:</cite><blockquote>frostbane wrote: <blockquote><p>My question is is this still the case?  <b>If it is the case is their a benefit to it?</b>  I know at least back at the beginning of EoF that most druids agreed that the little extra to each tick wasn't worth it, and would go find gear with better wisdom or more power.</p></blockquote><p> A benefit to one item with +healing?  Not really.  A benefit to several?  yup.</p><p>Currently ticking chloro for 675-780 and have crit for 1093.</p></blockquote> Im assuming that the 675-780 is also criting, being that the +heals is capped at I believe 200, so the most you would get added to your GP is about 40 a tick.... IMO +heals is worthless for druid, there is however a version of the +heals that is very bugged and adds alot to one of our heals

Copperhed
08-21-2007, 01:43 PM
<cite>Veedublya wrote:</cite><blockquote><cite>Catharsis wrote:</cite><blockquote>frostbane wrote: <blockquote><p>My question is is this still the case?  <b>If it is the case is their a benefit to it?</b>  I know at least back at the beginning of EoF that most druids agreed that the little extra to each tick wasn't worth it, and would go find gear with better wisdom or more power.</p></blockquote><p> A benefit to one item with +healing?  Not really.  A benefit to several?  yup.</p><p>Currently ticking chloro for 675-780 and have crit for 1093.</p></blockquote> Im assuming that the 675-780 is also criting, being that the <i><b>+heals is capped at I believe 200,</b></i> so the most you would get added to your GP is about 40 a tick.... IMO +heals is worthless for druid, there is however a version of the +heals that is very bugged and adds alot to one of our heals </blockquote> It does not cap at 200. it caps at 1x the original amount of the spell, (as i understand it, a 560 heal would cap at 1120 with +healing) which would be darn near impossible to reach. +heals is just as good for a druid as any other class, and will be even better once the way normalization works is changed.

Arielle Nightshade
08-21-2007, 08:22 PM
<p>You SOLD your Tunare's Cloak??!!?!!  /GASP!!!!   </p>

frostbane
08-22-2007, 12:05 AM
Arielle Nightshade wrote: <blockquote><p>You SOLD your Tunare's Cloak??!!?!!  /GASP!!!!   </p></blockquote><p> well at the time they had just removed the hard cap on stats, and before that i had been running with capped wisdom and near 500 int (self-buffed).  They changed the stat cap and i went and stashed all the INT gear i had collected away and went back to wisdom gear and was sitting near 800 wisdom.  Like i said +heal on items was considered worthless (and if it is true that it caps at 200) it's still worthless.  Why keep the cloak when i could get the crafted one with +power/health and power regen on it?</p><p> I'm really bummed that they changed stat caps since i had made reward choices based on the fact that i was wisdom capped and went out and took quest/collection rewards that had INT on them and now i wish i would of grabbed the WIS ones....oh well such is life</p>

xandez
08-22-2007, 04:18 AM
whats the power difference from 700 WIS to 800 WIS? just curious... <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> ++Xan

Qupe
08-31-2007, 06:51 PM
<cite>Veedublya wrote:</cite><blockquote><cite>Catharsis wrote:</cite><blockquote>frostbane wrote: <blockquote><p>My question is is this still the case?  <b>If it is the case is their a benefit to it?</b>  I know at least back at the beginning of EoF that most druids agreed that the little extra to each tick wasn't worth it, and would go find gear with better wisdom or more power.</p></blockquote><p> A benefit to one item with +healing?  Not really.  A benefit to several?  yup.</p><p>Currently ticking chloro for 675-780 and have crit for 1093.</p></blockquote> Im assuming that the 675-780 is also criting, being that the +heals is capped at I believe 200, so the most you would get added to your GP is about 40 a tick.... IMO +heals is worthless for druid, there is however a version of the +heals that is very bugged and adds alot to one of our heals </blockquote>That amount on chloro is possible without a crit, whether or not you've specced Wild Regeneration makes a pretty amazing difference on the amount per tick chloro does.  I don't have a very high +heal or +dmg/heal amount on my gear and my first tick is aroun 750-850 and about 650-730 per tick.  Depending on gear and AA choices that amount isn't uncommon for well geared wardens.

frostbane
08-31-2007, 09:51 PM
<cite>xandez wrote:</cite><blockquote>whats the power difference from 700 WIS to 800 WIS?just curious... <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />" width="15" height="15" />++Xan</blockquote><p>can't say i can give you specific numbers but i know that when i raid, i usually sit over 900 wisdom and granted i'm usually grouped with other classes that give + to power so i usually run with 8500 power or so, give or take and wisdom and my gear is prolly just under 8k of it.</p><p>Add in all the FT i've accumulated and i'm pretty happy with TONS of wis (can't wait for pally's to get their raid wide wis/str buff)!</p><p>So if i want + heals where should i go looking?  what items?</p>

Skivley101
09-01-2007, 01:09 PM
<cite>frostbane wrote:</cite><blockquote><cite>xandez wrote:</cite><blockquote>whats the power difference from 700 WIS to 800 WIS?just curious... <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />" width="15" height="15">++Xan</blockquote><p>can't say i can give you specific numbers but i know that when i raid, i usually sit over 900 wisdom and granted i'm usually grouped with other classes that give + to power so i usually run with 8500 power or so, give or take and wisdom and my gear is prolly just under 8k of it.</p><p>Add in all the FT i've accumulated and i'm pretty happy with TONS of wis (can't wait for pally's to get their raid wide wis/str buff)!</p><p>So if i want + heals where should i go looking?  what items?</p></blockquote><p>It sounds like your caster spec'd , so i would get as many symetery items as possible  (+heal,+dmg)  But you might have to do some trade off with that high wisdom amount. Personally i dont bother with getting much more than 600 wis my self ... Ive heard the cap for wis/pwr ratio is 5 pwr pts per 1 wis pt up to 510 wis... then it declines from there, not sure where or if there is a zero pwr per wis point. I know the max resists per wisdom is 2.4 , But declines based on how high the resist is, not the wisdom.</p><p>As far as the +heal cap , for  spells like sylvan streams and verdant bliss , It divides the +heal in two (half to the upfront half to the tics) But it was checking with the full amount before it divided up , So those two spells were capping out at the amount of one of the tics. I havent seen anything on it for along time, so im asumeing they fixed it.</p>

Veedublya
09-04-2007, 06:24 PM
<cite>Qupe wrote:</cite><blockquote>That amount on chloro is possible without a crit, whether or not you've specced Wild Regeneration makes a pretty amazing difference on the amount per tick chloro does.  I don't have a very high +heal or +dmg/heal amount on my gear and my first tick is aroun 750-850 and about 650-730 per tick.  Depending on gear and AA choices that amount isn't uncommon for well geared wardens.</blockquote><p>Well Wild Regen only affects the first tick, it doesnt increase the ticks after the intital.</p><p>Greater Chloroplast M1 does what? 450-530 i believe? So your telling me you can get it to 650-730 without a crit? riiight... sniff sniff, i smell BS</p>

Qupe
09-05-2007, 12:04 PM
Right, I understand it only affects the first tick hence why I said my initial ticks are landing for around 750-850.  But Wild Regeneration AA doesn't only increase initial tick healing, it also decreases the duration which grants larger ticks across the board since all the healing is being applied to a shorter duration.The login server is currently telling me I am not subscribed to EQ2 so when I have a chance to get in game I'll try to post a few screenshots.

Veedublya
09-05-2007, 01:18 PM
<cite>Qupe wrote:</cite><blockquote>Right, I understand it only affects the first tick hence why I said my initial ticks are landing for around 750-850.  But Wild Regeneration AA doesn't only increase initial tick healing, it also decreases the duration which grants larger ticks across the board since all the healing is being applied to a shorter duration.</blockquote>No its doesnt increase the heals across the board just because the duration is shortened, it just fits the same # of ticks with the same heal amount in a shorter duration making it tick every 1.5 secs instead of 2.

Qupe
09-05-2007, 04:12 PM
woops you're right about the heal distribution!  my bad, forgot how to read or something.~~~~~~I stood in LP for a while healing myself with chlorostorm to see what the number actually were.  And you were right, my numbers were inflated, but really slightly.  The largest non-initial tick I had was 716 and smallest being 587.  Each tick was everywhere between 610 and 670 about 87% of the time.really small sample:<img src="http://i151.photobucket.com/albums/s142/coumica/Chloroplast%20Test/chloro1.jpg" alt="" border="0" /><img src="http://i151.photobucket.com/albums/s142/coumica/Chloroplast%20Test/chloro3.jpg" alt="" border="0" /><img src="http://i151.photobucket.com/albums/s142/coumica/Chloroplast%20Test/chloro2.jpg" alt="" border="0" />Spell tooltip says:565-685 Initial451-558 every 1.5 secondsAny well geared Warden should be able to hit numbers that the previous person mentioned.