View Full Version : can we have some eq2 expanisons please?
miliskel
08-17-2007, 07:03 PM
recently the expansions they are starting to release are simply expansions from eq1 why not add something new lol?
Cusashorn
08-17-2007, 07:16 PM
Lets rediscover the rest of Norrath first. Also: Kingdom of Sky and Desert of Flames.
cronar
08-17-2007, 07:18 PM
<p>Actually there is always some new with the old. Most recent expansion includes the Loping planes which until eq1 expands to it is brand new.</p><p>There will also be some new with the old with kunark.</p><p>Anyway, the majority of eq2 players came from eq1 and appreciate revisiting the old stomping grounds, even if they have been changed heavily.</p>
Wildmage
08-17-2007, 08:40 PM
<cite>Cusashorn wrote:</cite><blockquote>Lets rediscover the rest of Norrath first. Also: Kingdom of Sky and Desert of Flames.</blockquote>Desert of Flames was based on the Desert of Ro.
Drager
08-17-2007, 08:40 PM
like cusa said (even though i want a void expansion) we need to discover these places before we go further i look at norath as a globe right now we know only half of it
Cusashorn
08-17-2007, 08:44 PM
Drager@Nektulos wrote: <blockquote>like cusa said (even though i want a void expansion) we need to discover these places before we go further i look at norath as a globe right now we know only half of it </blockquote> And we've only re-disovered 3/8ths of it.
Gungo
08-18-2007, 01:43 AM
<cite>Wildmage wrote:</cite><blockquote><cite>Cusashorn wrote:</cite><blockquote>Lets rediscover the rest of Norrath first. Also: Kingdom of Sky and Desert of Flames.</blockquote>Desert of Flames was based on the Desert of Ro. </blockquote>LOOSELY based in fact the onyl thing remotely reminiscent was terrorantula. Nothing in that expansion reminded me much of Eq1.
Barbai
08-18-2007, 03:09 AM
I agree with the others lets keep exploring for the remains of the old world in my opinion kunark and hopefully velious are going to great expansions. The expansion after velious I can take or lose myself they didn't feel very special to me anymore.
Drager
08-18-2007, 03:16 AM
hey sry for the noobism but what is velious?
Enever
08-18-2007, 03:32 AM
Velious is an Ice continent that is is in Norrath. I don't know much about it, but it included icepaw Gnolls and such. The bigger veterans will know more then me. Odus is around too, lets see what happens after Kunark.
Drager
08-18-2007, 03:34 AM
thanks i dont know anything from eq1 so i am always asking these questions
LordPazuzu
08-18-2007, 03:54 AM
<p>Velious was the ice continent magically frozen by the dragon goddess Veeshan when she first deposited her brood on Norrath. It's key feature is a series of great rents in the earth where her clawn struck the land, claiming Norrath as her own. Entire cities could fit within these great canyons.</p><p>The three major factions one Velious were the Storm/Frost giants, the Coldain Dwarves, and the Claws of Veeshan, which was the original faction of dragons on Norrath. it also included the Tower of Frozen Shadow, which was a great tower ruled by Mayong Mistmoore's vampire lover, Tserrina Syl'torr, and the Wakening Lands, where the goddess Tunare was attempting to breath life back into the frozen wastes. </p><p>The Wakening Lands is the where the story of Echoes of Faydwer begins in EQ2. Woushi was the druid dragon of the Wakening Lands and Tunare made him keeper of the portal to Growth and big him take it to the Lesser Faydark to hide it from the other gods, which is why we now have 300 ft tall freakin mushrooms and vines there.</p><p>That being said, there is a very good reason why SOE is going with expansions relating to EQ1. This is EQ2...as in the SEQUEL to EQ1. When EQ2 first launched they tried to distance themselves so far from EQ1 as to be a sequel in name only. Guess what? That approach was so successful for them. So they tried goiong back to their roots with EoF and released the game's most successful expansion. RoK is a continuance of this a;ready successful strategy. Besides, people have been begging for Kunark in EQ2 since EQ2 launched.</p>
troodon
08-18-2007, 04:01 AM
Drager@Nektulos wrote: <blockquote>hey sry for the noobism but what is velious? </blockquote><p> Like Enever said, Velious was an ice continent to the south of Antonica. It was the place where Veeshan first scratched Norrath and deposited her brood known as the Claws of Veeshan. This was the group from which the Ring of Scale on Kunark split off. The main theme on Velious was there were 3 factions; the Giants, the Dwarves, and the Dragons. The Giants were uncursed and had been on Velious since some time around the 1st Rallosian War. The Dwarves were part of some expedition that got stranded on Velious centuries ago and had built themselves a nice little ice city. The Dragons were, of course, the Ring of Scale. The Giants were at war with the Dwarves and Dragons while the latter two didn't seem to interact at all.</p><p>Kerafyrm, the Sleeper, was entombed in his lair on Velious until his Warders were defeated and he awoken by reckless adventurers. He was imprisoned for a civil war he started between the Dragons, which occurred before the Ring of Scale split off (I think, because the "no dragon can kill a dragon" rule was created before Jaled Dar got all uppity.</p><p>Yeah, that's Velious. It also had Otter people, Walrus people, sentient rock people (Geonids), ice Drachnids (which were never explained), and the bloom that is now creating all of the growth seen in the Faydark used to be on Velious, in the Wakening Lands, where Wuoshi did once play.</p><p>Edit to add: You see? Isn't this stuff <b><i>so much cooler</i></b> than that Void crap?</p><p>Edit again: It seems someone beat me to the large explanation, but I'll leave mine up anyways</p>
Drager
08-18-2007, 04:03 AM
it might just save this game thats what i here (the wind speaks to me) i do belive we should stay with eq1 but leave it also and look to different places not found in eq1
I really hope Velious becomes an expansion, I know the devs said before launch that most of Velious melted. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />
Lenanu
08-18-2007, 11:36 AM
More than likely after RoK releases the one reguarding Velious will soon be in the works. Honestly, I would LOVE to see my old stomping grounds again (and can the dwarves there chase after anyone in wolf form like they did in eq1? I remember each time I forget to swap out of wolf form they would chase me down and kill me)
Cusashorn
08-18-2007, 12:12 PM
I wanna see Odus first, then Velious. After that, I don't care what direction they go, as long as it's not into the void.
Drager
08-18-2007, 12:44 PM
oh my heart.....do do.....do do......deeeeeeeeeeee
LexiThePirate
08-18-2007, 01:17 PM
<cite>Cusashorn wrote:</cite><blockquote>I wanna see Odus first, then Velious. After that, I don't care what direction they go, as long as it's not into the void.</blockquote>All I'm hoping for is that we never kill Gods again. Avatars, sure. But not Gods. Though I would like to know what's gone on in such places as the Plane of Knowledge and the Plane of Tranquility. There were people living there :o And not just God-peoples.
Drager
08-18-2007, 01:22 PM
please explain
LordPazuzu
08-18-2007, 01:41 PM
<cite>Iad wrote:</cite><blockquote>I really hope Velious becomes an expansion, I know the devs said before launch that most of Velious melted. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></blockquote><p> Those were also different devs in charge for the most part. Until soemthing makes it live in game, it's subject to change. Originally, Faydwer was supposedly much more damaged than it turns out it is.</p><p>Personally, I hope Velketor's Labyrinth is still there...</p>
Drager
08-18-2007, 01:52 PM
awesome then there will be land there
Lightstrider
08-18-2007, 07:13 PM
I think Cusa's right...I would wager it will be Odus. Especially if the Sarnak city is going to be evil--that way they can bring back Erudin as a good city to balance things out. I'll bet Erudin would look amazing with the new graphics (assuming it wasn't beat up too badly by the falling sky). I think that's the last original starting city not represented somehow on the current world (unless you are still carrying a torch for Halas, but I think that's pretty much gone). I suppose you could make a case for Surefall Glade, but I think that is gone too. I still think they will need to add more zones to Odus, or include some islands, to justify a whole expansion, so maybe it will come as a free expansion instead. Or make it the focus of an expansion with a lot of ocean-based play added--I still think that could be really cool if done right.
Josgar
08-18-2007, 07:17 PM
<cite>Lightstrider wrote:</cite><blockquote>I think Cusa's right...I would wager it will be Odus. Especially if the Sarnak city is going to be evil--that way they can bring back Erudin as a good city to balance things out. I'll bet Erudin would look amazing with the new graphics (assuming it wasn't beat up too badly by the falling sky). I think that's the last original starting city not represented somehow on the current world (unless you are still carrying a torch for Halas, but I think that's pretty much gone). I suppose you could make a case for Surefall Glade, but I think that is gone too. I still think they will need to add more zones to Odus, or include some islands, to justify a whole expansion, so maybe it will come as a free expansion instead. Or make it the focus of an expansion with a lot of ocean-based play added--I still think that could be really cool if done right.</blockquote> They could cleanse rivervale <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> Or felwithe!
Rahatmattata
08-18-2007, 08:13 PM
<cite>Cusashorn wrote:</cite><blockquote>Lets rediscover the rest of Norrath first.</blockquote>Why? What's wrong with leaving it buried/destroyed as it has been for 500 years and moving on with new content and lore?
KrescentWolf
08-18-2007, 09:18 PM
<cite>Lightstrider wrote:</cite><blockquote>I think Cusa's right...I would wager it will be Odus. Especially if the Sarnak city is going to be evil--that way they can bring back Erudin as a good city to balance things out. I'll bet Erudin would look amazing with the new graphics (assuming it wasn't beat up too badly by the falling sky). I think that's the last original starting city not represented somehow on the current world (unless you are still carrying a torch for Halas, but I think that's pretty much gone). I suppose you could make a case for Surefall Glade, but I think that is gone too. I still think they will need to add more zones to Odus, or include some islands, to justify a whole expansion, so maybe it will come as a free expansion instead. Or make it the focus of an expansion with a lot of ocean-based play added--I still think that could be really cool if done right.</blockquote> Surefall glade is gone with the wind. Today we know it as the isle of Zek ^_^
Mirander_1
08-18-2007, 09:21 PM
Personally, I'm figuring that one of the next couple expansions will bring back the rest of Antonica. There's lore in place to suggest that there's still half-a-dozen or so islands of what was once Antonica that we haven't been to yet.
Cusashorn
08-18-2007, 09:33 PM
Indeed. The Straights of the Twelve, Moors of Ykesha, Highpass, and Kithicor. Not to mention the Forbidden island in the middle of "The Dead Calm".
Josgar
08-18-2007, 09:34 PM
And the serpant fangs (whats left of serpant's spine mountains)
A-Dent42
08-18-2007, 09:45 PM
I really don't care what expansions they give us but how about just for once giving us some re-playable content I really hate expansions where you have seen every mobs loot table within a week of release.
<p>Indeed. The Straights of the Twelve, Moors of Ykesha, Highpass, and Kithicor. Not to mention the Forbidden island in the middle of "The Dead Calm". </p><p>And the serpant fangs (whats left of serpant's spine mountains) </p><p>Exactly, also don't forget some zones they did not use in EQlive that were on the original map: Unkemp Woods, The Dead Hills, and there was a huge lake just to the west of Nektulous Forest, north of the Serpent's Spine. . .and there is also Innothule Swamp. . . unless that is suppose to be part of The Feerrott now?</p>
Willias
08-19-2007, 10:59 AM
I figure if Odus is brought back, it'll be so different from EQ1 that it might as well be called something else. Or at least that's what I'm hoping. The erudites essentially hit themselves with a nuclear explosion (which caused their current mutations), didn't they? I figure that really changed the landscape as well.
ke'la
08-19-2007, 12:15 PM
<cite>Wildmage wrote:</cite><blockquote><cite>Cusashorn wrote:</cite><blockquote>Lets rediscover the rest of Norrath first. Also: Kingdom of Sky and Desert of Flames.</blockquote>Desert of Flames was based on the Desert of Ro. </blockquote>Yeah the part that was on top of a mountain that you could not reach in EQlive, almost all of Ro sank what was left was the of one large Messa
ke'la
08-19-2007, 12:25 PM
<cite>Willias wrote:</cite><blockquote>I figure if Odus is brought back, it'll be so different from EQ1 that it might as well be called something else. Or at least that's what I'm hoping. The erudites essentially hit themselves with a nuclear explosion (which caused their current mutations), didn't they? I figure that really changed the landscape as well. </blockquote> I also beleave the lore says Odus took the brunt of the damage from when Lucian went kabluwie, but I could be wrong. They could bring back the rest of Antonica or alteast a good portion of it as part of a Natical expaintion wich could give us player owned boats and ocean based content.
Enever
08-19-2007, 01:58 PM
To be honest, the next expansion after ROK should be like Echoes of Faydwer, Content for all levels. Tier 4 sucks Tier 5 sucks There is barely any variety of where to go in these levels, just one or two places. I'm sorta sick of Runneyeye. And I'm tired of Tenebrous Tangle. Klakanon too. Thats just me throwing my 2 cp. People may not agree with me. It's the quality of the expansions that counts to me.
troodon
08-19-2007, 03:12 PM
<cite>Enever wrote:</cite><blockquote>To be honest, the next expansion after ROK should be like Echoes of Faydwer, Content for all levels. Tier 4 sucks Tier 5 sucks There is barely any variety of where to go in these levels, just one or two places. I'm sorta sick of Runneyeye. And I'm tired of Tenebrous Tangle. Klakanon too. Thats just me throwing my 2 cp. People may not agree with me. It's the quality of the expansions that counts to me. </blockquote> Um, T5 has Feerrott, Everfrost, Lavastorm, and Steamfont... and that's just overland zones. It has more content than any of the previous tiers
LordPazuzu
08-19-2007, 03:22 PM
<cite>troodon wrote:</cite><blockquote><cite>Enever wrote:</cite><blockquote>To be honest, the next expansion after ROK should be like Echoes of Faydwer, Content for all levels. Tier 4 sucks Tier 5 sucks There is barely any variety of where to go in these levels, just one or two places. I'm sorta sick of Runneyeye. And I'm tired of Tenebrous Tangle. Klakanon too. Thats just me throwing my 2 cp. People may not agree with me. It's the quality of the expansions that counts to me. </blockquote> Um, T5 has Feerrott, Everfrost, Lavastorm, and Steamfont... and that's just overland zones. It has more content than any of the previous tiers</blockquote> T5 also has a good chunk of content in Sinking Sands as well...
Mirander_1
08-19-2007, 03:29 PM
<cite>Maleck wrote:</cite><blockquote><p>Exactly, also don't forget some zones they did not use in EQlive that were on the original map: Unkemp Woods, The Dead Hills, and there was a huge lake just to the west of Nektulous Forest, north of the Serpent's Spine. . .and there is also Innothule Swamp. . . unless that is suppose to be part of The Feerrott now?</p></blockquote>To my knowledge, here are all the undiscovered parts of Antonica that exist in EQ2: Kithicor Forbidden Forest (Unkempt Woods) Serpent's Fang (Serpentspine Mountains (and probably Highpass)) Highbourne (part of the Rathe Mountains region) Moors of Ykesha (Innothule Swamp) Then there's the various ocean regions (which I could see as an expansion after the rest of Antonica), such as the Straits of the Twelve, Ocean of Tears, Nerius Flow, Sea of Crossed Swords, Sea of Sand, as so forth.
LordPazuzu
08-19-2007, 03:56 PM
<cite>Mirander_1 wrote:</cite><blockquote><cite>Maleck wrote:</cite><blockquote><p>Exactly, also don't forget some zones they did not use in EQlive that were on the original map: Unkemp Woods, The Dead Hills, and there was a huge lake just to the west of Nektulous Forest, north of the Serpent's Spine. . .and there is also Innothule Swamp. . . unless that is suppose to be part of The Feerrott now?</p></blockquote>To my knowledge, here are all the undiscovered parts of Antonica that exist in EQ2: Kithicor Forbidden Forest (Unkempt Woods) Serpent's Fang (Serpentspine Mountains (and probably Highpass)) Highbourne (part of the Rathe Mountains region) Moors of Ykesha (Innothule Swamp) Then there's the various ocean regions (which I could see as an expansion after the rest of Antonica), such as the Straits of the Twelve, Ocean of Tears, Nerius Flow, Sea of Crossed Swords, Sea of Sand, as so forth. </blockquote><p>SOunds like the makings of a great pirate themed exp pack :p You could do the Gunthak Pirates and the Far Seas Trading Company and bring back Prexus as a deity. Also, you could use the inclusion fo the Moors of Ykesha as an excuse to bring beack the greatest dungeon ever made for EverQuest...</p><p>Nothing like running for your life through a narrow, slippery labyrinth with 50 undead frogloks at your back. FROOAAAAAKKKK!!!! </p>
I think Odus would be fun. The Hole was the cool table before Howling Stones.
GwenRelentless
08-20-2007, 03:18 AM
Yeah I have to agree with several of the posters in saying that I would like to rediscover whats left of the old world before we get any substantial amount of completely new content. I definatly want to see Odus and Velious. Don't care so much about any of the eq1 expansions after Velious so I hope after Velious and Odus are brought back Eq2 will start to follow a completely new and different path from eq1. Oh yeah the rest of Antonica would be nice too... the northern end I think is still "missing". It would be nice if they at least told us through lore or something if that area still exists or if we can assume it's been destroyed.
Leatherneck
08-20-2007, 05:14 AM
Gungo@Crushbone wrote: <blockquote><cite>Wildmage wrote:</cite><blockquote><cite>Cusashorn wrote:</cite><blockquote>Lets rediscover the rest of Norrath first. Also: Kingdom of Sky and Desert of Flames.</blockquote>Desert of Flames was based on the Desert of Ro. </blockquote>LOOSELY based in fact the onyl thing remotely reminiscent was terrorantula. Nothing in that expansion reminded me much of Eq1. </blockquote> Orc Highway, caimen and crocs, Desert Madmen/fanatics etc that carry flasks of water (I was an Iksar and I tell you, getting that "free" water was a godsend), SG's, Specter Tower...there was quite a bit in DOF that reminded me of NRo/Oasis/SRo. No, it's not exactly the same, but then again it's been 500 years...
TaleraRis
08-20-2007, 05:15 AM
Gungo@Crushbone wrote: <blockquote><cite>Wildmage wrote:</cite><blockquote><cite>Cusashorn wrote:</cite><blockquote>Lets rediscover the rest of Norrath first. Also: Kingdom of Sky and Desert of Flames.</blockquote>Desert of Flames was based on the Desert of Ro. </blockquote>LOOSELY based in fact the onyl thing remotely reminiscent was terrorantula. Nothing in that expansion reminded me much of Eq1. </blockquote> I was having nostalgic flashbacks the instant I came up the ramp from the coastal area and caught sight of the orc highway. There's also mention of Cazel and Lockjaw, all the orcs running around everywhere and their zone similar to the old LDoN adventure zone, the spectres and their tower, caimans galore, desert madmen, giant scarabs and spiders, and skellies (although nowhere near as annoying as running into dry bones back in Oasis). Then there are the Northern Ro aspects like the collections of mummies and the Southern Ro mentions like the Terrorantula. I lived in those zones in my low levels. I even got to 20 on my first character in a group xping off the croc group wayyyyy down the coast at the far end of Oasis. Highhold and Highkeep in those days were so busy there were lines just to get into groups, so Oasis and the Ros were my main stomping grounds. As such, I felt DoF had an extremely nostalgic feel and it was fun to see the hints of all the familiar places and mobs.
TaleraRis
08-20-2007, 05:18 AM
<cite>KrescentWolf wrote:</cite><blockquote><cite>Lightstrider wrote:</cite><blockquote>I think Cusa's right...I would wager it will be Odus. Especially if the Sarnak city is going to be evil--that way they can bring back Erudin as a good city to balance things out. I'll bet Erudin would look amazing with the new graphics (assuming it wasn't beat up too badly by the falling sky). I think that's the last original starting city not represented somehow on the current world (unless you are still carrying a torch for Halas, but I think that's pretty much gone). I suppose you could make a case for Surefall Glade, but I think that is gone too. I still think they will need to add more zones to Odus, or include some islands, to justify a whole expansion, so maybe it will come as a free expansion instead. Or make it the focus of an expansion with a lot of ocean-based play added--I still think that could be really cool if done right.</blockquote> Surefall glade is gone with the wind. Today we know it as the isle of Zek ^_^</blockquote>Not entirely. Zek is also Jaggedpine. One of the quests you do there tells you that.
BarrowBott
08-20-2007, 12:20 PM
<cite>LordPazuzu wrote:</cite><blockquote><cite>Mirander_1 wrote:</cite><blockquote><cite>Maleck wrote:</cite><blockquote><p>Exactly, also don't forget some zones they did not use in EQlive that were on the original map: Unkemp Woods, The Dead Hills, and there was a huge lake just to the west of Nektulous Forest, north of the Serpent's Spine. . .and there is also Innothule Swamp. . . unless that is suppose to be part of The Feerrott now?</p></blockquote>To my knowledge, here are all the undiscovered parts of Antonica that exist in EQ2: Kithicor Forbidden Forest (Unkempt Woods) Serpent's Fang (Serpentspine Mountains (and probably Highpass)) Highbourne (part of the Rathe Mountains region) Moors of Ykesha (Innothule Swamp) Then there's the various ocean regions (which I could see as an expansion after the rest of Antonica), such as the Straits of the Twelve, Ocean of Tears, Nerius Flow, Sea of Crossed Swords, Sea of Sand, as so forth. </blockquote><p>SOunds like the makings of a great pirate themed exp pack :p You could do the Gunthak Pirates and the Far Seas Trading Company and bring back Prexus as a deity. Also, you could use the inclusion fo the Moors of Ykesha as an excuse to bring beack the greatest dungeon ever made for EverQuest...</p><p>Nothing like running for your life through a narrow, slippery labyrinth with 50 undead frogloks at your back. FROOAAAAAKKKK!!!! </p></blockquote>I've been waiting for Guk with baited breath for almost 3 years now <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Naubeta
08-20-2007, 12:45 PM
In EQ1 the continents of Norrath are: Antonica (also called Tunaria), Odus, Faydwer, Kunark, Velious, Taelosia (continent to the far west of antonica and odus with an Inca like culture).
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