View Full Version : healing fury AA spec
Ziviel
08-17-2007, 07:03 PM
<p>looking for a healing fury AA spec</p><p> Thinking Agility</p><p> what are people using?</p>
DarrkElf
08-17-2007, 09:27 PM
<cite>Ziviel wrote:</cite><blockquote><p>looking for a healing fury AA spec</p><p> Thinking Agility</p><p> what are people using?</p></blockquote>Are you focusing on raiding or group? For raiding I use the Stamina line for the nice heal crit boost and Agility for Tortoise Shell (very useful to protect squishies in the raid). The advantages of the agility line are: - A small heal boost - Extra speed (40% so you can save money and not bother with a horse) - Tortoise Shell (mainly useful in raiding, otherwise not really used) I'd say for nice heal lines Stamina, Agility and Wisdom all have their advantages. Personally from speccing and respeccing a billion times I've settled on Stamina and Agility since I spend a big chunk of my time raiding. Best thing to do is go and pickup your free respec cards from the Achievements dudette and test out different combo's to figure out what feels best for you.
Ciarr
08-19-2007, 01:14 AM
<p>my fury is there to heal so my spec is like that: </p><p>agility for faster HoTs 4448 - that one makes a hell of the difference stamina for critical hit 4448 - every little bit help</p><p>you could do agi/str for about the same overall effect, but I don't like to be dependent on the ability which requires me to be in melee range</p><p>still undecided what to do with the rest of the points in this tree</p><p>from EoF tree:</p><p>faster recast on emergency heals early trigger on hibernation</p><p>rest of the points went into HoT on hibernation (which unfortunatelly seems not to be terrible useful, but I was going for animal form so I needed to spend them somewhere) and reduced recast on single and group nuke (I didn't go for vortex I am not interested in dps, but shaving a second of nukes make them easier to sneak in between heals and I usually solo-heal instances and time matter)</p><p>side note: I am not sure what 40% speed in agi line poster obove me is talking about, unless I missed some patch notes there is a charm, mezz and HoT speed increase there</p>
TheBu
08-30-2007, 02:21 PM
<p>for raiding..</p><p>Stam for increased hot with wildregen & turtle powerAgi for increased heal crits and serenity</p><p>EOFanimal form, vortex and increaded debuffs.</p>
Verrie77
08-31-2007, 05:18 AM
<cite>DarrkElf wrote:</cite><blockquote><cite>Ziviel wrote:</cite><blockquote><p>looking for a healing fury AA spec</p><p> Thinking Agility</p><p> what are people using?</p></blockquote>Are you focusing on raiding or group?For raiding I use the Stamina line for the nice heal crit boost and Agility for Tortoise Shell (very useful to protect squishies in the raid).The advantages of the agility line are:- A small heal boost<span style="color: #66ccff;">- Extra speed (40% so you can save money and not bother with a horse)</span><b><span style="font-size: x-small;color: #ff0000;">As far as i know there is NO speed in agility, that is theWIS-line....runspeed that is.</span></b>- Tortoise Shell (mainly useful in raiding, otherwise not really used)I'd say for nice heal lines Stamina, Agility and Wisdom all have their advantages. Personally from speccing and respeccing a billion times I've settled on Stamina and Agility since I spend a big chunk of my time raiding.Best thing to do is go and pickup your free respec cards from the Achievements dudette and test out different combo's to figure out what feels best for you.</blockquote>
naejay
09-06-2007, 10:34 PM
I'm lost I thought Int. was for crit boost???
Kellyana
09-07-2007, 04:16 AM
If you really want run speed, it's in WIS line 448. It grants you 10% If you want 45% runspeed you need EoF tree and Ehanced pred asking you 8 more AA. And for the 50% bosst you have to be a Fae/Arasaï.And yes, Int is for DAMAGE spells Crit. Stacking wolf form and +27% CC from Int line grants you a very nice crit chance counting in base chance.Agi is really only usefull for crit heal. I find that shortening the duration of my regen is somewhat a "nerf" in some situations. If I want a large heal I pop my single heal. Regen is here to upgrade the tank mitigation somewhat alowing him to tank longer while you heal someone else or you are "thorning" him. I agree it can be useful to regen very fast. But we should have the hability to toggle regen speed to normal.Tortoise shell is a godsend if you're in a raid with caster that don't know what they are doing. In a good raid or group... it's a little bonus, nothing more.
Catsy
09-12-2007, 12:54 PM
<cite>Kellyana@Storms wrote:</cite><blockquote>Agi is really only usefull for crit heal. I find that shortening the duration of my regen is somewhat a "nerf" in some situations. If I want a large heal I pop my single heal. Regen is here to upgrade the tank mitigation somewhat alowing him to tank longer while you heal someone else or you are "thorning" him. </blockquote><cite></cite>There's another way of looking at this: Wild Regen essentially turns Greater Bloodflow into a slow direct heal.If you add up the total healing amount from our HOTs and compare them to our direct heals, Greater Bloodflow is the most power-efficient heal we have. Over its duration it heals over 2500 points of damage at M1, twice what direct heals with comparable power costs do. By shortening its duration you are sacrificing the ability to throw the HOT out there and forget about it for ten seconds for the ability to dump that power-efficient healing quickly.This is especially useful when burning healing on the MT, as they typically have a Warden in their group and our HOTs overwrite each other. The more quickly the heals tick, the more healing gets on the MT before the Warden's HOT interrupts mine. It's something to throw in while my directs are cycling.<blockquote>Tortoise shell is a godsend if you're in a raid with caster that don't know what they are doing. In a good raid or group... it's a little bonus, nothing more.</blockquote>This is simply not true. There are many encounters where AOE blockers are an essential part of the strategy. In some of these you can get by without them, but your group will eat a bad AOE if your timing isn't flawless or your resists aren't top-notch, and even then it's an unnecessary risk.My current AA setup is AGI 6 4 4 8 (2), INT 4 4 8 7. This gives me Wild Regen and Tortoise Shell, while considerably boosting the DPS I can contribute to the raid on trash and named burns. With wolf form and my typical raid group buffs, I have almost 50% spell crits.I used to be specced for STA, but frankly heal crits are mostly wasted on a fury. They don't /hurt/, mind you, and I'll happily take gear that has them, but we don't benefit from them anywhere near as much as wardens due to the small or nonexistent ranges on our heal amounts.
Faelia
09-12-2007, 03:23 PM
<cite>Sotanyavejin@Guk wrote:</cite><blockquote><cite>Kellyana@Storms wrote:</cite>I used to be specced for STA, but frankly heal crits are mostly wasted on a fury. They don't /hurt/, mind you, and I'll happily take gear that has them, but we don't benefit from them anywhere near as much as wardens due to the small or nonexistent ranges on our heal amounts.</blockquote>Heavily disagree on the usefullness of crit heals. With crit heal chance, tree shape change and another few % chance from items my heals crit quite often. A fray heal of 1400 is nothing in comparison to a fray crit for 2000. And an elixir crit of 1700 instead of 1300 is nothing to sneeze at either.
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