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View Full Version : OMG a beastmaster!!!


Qaeadyen
08-17-2007, 04:26 PM
<p>OMG!!!! Click <a href="http://eq2.tentonhammer.com/modules.php?set_albumName=Rise-of-Kunark&id=eqii_rok_screen_3&op=modload&name=gallery&file=index&include=view_photo.php" target="_blank" rel="nofollow">HERE</a></p>

Lenanu
08-17-2007, 04:28 PM
Sorry but that looks more like a Guard hun. Do recall, Some of the Guards in Freeport and Qeynos have canines at their side. This is just another type of canine as it IS a scaled wolf beside the guard.

Cusashorn
08-17-2007, 04:53 PM
Give it up will you? Just because a scaled wolf, which you could find *EVERYWHERE* on kunark is following a guard doesn't make him a beastlord.

Zard
08-17-2007, 05:03 PM
<p>There are orc guards in the Clefts of Rujark with hyena pets, the Wolf Trainer in the Butcherblock Mountains and probably a bunch of other humanoids with animal companions in the game that I would not consider Beastlords (in the EQ1 sense). </p>

Cusashorn
08-17-2007, 05:05 PM
Besides, when was the last time you saw a beastlord wearing full plate armor?

Dreyco
08-17-2007, 06:56 PM
<cite>Cusashorn wrote:</cite><blockquote>Give it up will you? Just because a scaled wolf, which you could find *EVERYWHERE* on kunark is following a guard doesn't make him a beastlord.</blockquote>From a lore standpoint? I'm afraid i'm going to have to disagree.  That just might be a member of the old (or new as it is now) patriarchy. Does this mean that we will get a beastlord class? Probably not.  But I still think that it's very viable that the old Patriarchy might still exist, and that it just might be a member of it in that screenshot.

Zabjade
08-17-2007, 07:57 PM
<span style="color: #00cc00">I'm don't know if it is a beastlord on not but he is wearing leather not plate just decorative leather.</span>

Nayurayne
08-17-2007, 08:11 PM
I'm voting for the NPC with the dog following it theory.

Drager
08-17-2007, 08:17 PM
one question what is a beast lord

mellowknees72
08-17-2007, 08:21 PM
<cite>Zabjade wrote:</cite><blockquote><span style="color: #00cc00">I'm don't know if it is a beastlord on not but he is wearing leather not plate just decorative leather.</span></blockquote><p> you took the words right out of my...keyboard...?</p><p>I was going to say - nope, those dudes at his sides are wearing plate, but that looks like decorative leather to me.</p><p>Still, I doubt very highly that we'll ever see a beastlord class in EQ2.  I wish there was one - I enjoyed the heck out of mine in EQ1, but with all the issues around balance in this game...I can just see people calling for the nerfbat 5 minutes after the BL class would be introduced in EQ2.</p>

Drager
08-17-2007, 08:28 PM
dude we need to raid soe and the prize off of the head of the classes drops a ultra rare item called he nerf bat (it can be used as a house item) the nerf bat does 0 damage but has a 100% to nerf the opponent into submission can anyone else come up with some good drops of the devs

Cusashorn
08-17-2007, 08:39 PM
Drager@Nektulos wrote: <blockquote>dude we need to raid soe and the prize off of the head of the classes drops a ultra rare item called he nerf bat (it can be used as a house item) the nerf bat does 0 damage but has a 100% to nerf the opponent into submission can anyone else come up with some good drops of the devs </blockquote> <a href="http://everquest.allakhazam.com/db/item.html?item=7008" target="_blank" rel="nofollow">The Nerf Bat</a> really was a weapon put into the game. Usable only by necromancers and monks, the two classes who were nerfed the most during the very beginning of Everquest. Berzerkers and Beastlords were only added on when thier classes were released, but they have nothing to do with the lore of the weapon itself.

Drager
08-17-2007, 08:45 PM
your link doesnt work

Cusashorn
08-17-2007, 08:47 PM
The site is having technical difficulties right now. I'm looking right at the link myself right now.

Drager
08-17-2007, 08:50 PM
oh and the orb of creature damping from the creature center this orb makes all of the creatures in the zone soloable you can then use the power you stool and feed it into one monster making him uber lol the link still doesnt work

Zabjade
08-17-2007, 09:26 PM
<span style="color: #00cc00">I saw it fine.</span>

Drager
08-17-2007, 09:29 PM
hey link is finally working

Zabjade
08-17-2007, 09:37 PM
<span style="color: #00cc00">I wonder if this will be the Monk epic <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </span>

Celline-Layonaire
08-18-2007, 01:46 AM
Oaklin@Antonia Bayle wrote: <blockquote><p>OMG!!!! Click <a href="http://eq2.tentonhammer.com/modules.php?set_albumName=Rise-of-Kunark&id=eqii_rok_screen_3&op=modload&name=gallery&file=index&include=view_photo.php" target="_blank" rel="nofollow">HERE</a></p></blockquote> Freaking funny <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Drager
08-18-2007, 03:15 AM
Apples? <img src="/smilies/1cfd6e2a9a2c0cf8e74b49b35e2e46c7.gif" border="0" alt="SMILEY" />

Shadowfoot007
08-18-2007, 06:37 AM
Looks to be a Iskar Swashie...as that design is Swashie EOF Fabled set.

Xanrn
08-18-2007, 08:53 AM
<p>No it isn't.</p><p>Fabled Swash is Black and White and more importantly chain.</p><p>Thats clearly leather armour.</p><p> Though Beastmasters were never capable of using Axes and Swords, IIRC.</p><p>They better not get to use Axes, my Monk has been wanting to use Axes since day 1.</p>

Cusashorn
08-18-2007, 10:21 AM
Beastlords arn't being added to the game guys, the developers said so themselves. You're getting your hopes up over nothing.

Lenanu
08-18-2007, 11:45 AM
Guess, I extreamlly doubt ANY new class will release with any expanion. If they make a Beastlord class, which category would it be considerd? Fighter? Scout? Healer? (cause i do remember them owning heals) And then SoE would be forced to make 3 NEW classes to go into the other groups, so that Fighters get a new class, Mages get a new class, Scouts get a new class, and Priests get a new class.

Nemesina
08-18-2007, 04:43 PM
<cite>Zabjade wrote:</cite><blockquote><span style="color: #00cc00">I'm don't know if it is a beastlord on not but he is wearing leather not plate just decorative leather.</span></blockquote> Yeah, it is leather. I thought it looked familiar, it looks like the warden EOF fabled set. Seen it here <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  <a href="http://ogrebear.com/?p=80" target="_blank" rel="nofollow">http://ogrebear.com/?p=80</a>

Shadowdragoon
08-18-2007, 06:51 PM
Lenanu@Oasis wrote: <blockquote>Guess, I extreamlly doubt ANY new class will release with any expanion. If they make a Beastlord class, which category would it be considerd? Fighter? Scout? Healer? (cause i do remember them owning heals) And then SoE would be forced to make 3 NEW classes to go into the other groups, so that Fighters get a new class, Mages get a new class, Scouts get a new class, and Priests get a new class.</blockquote>well the pet heals were decent.. but the heal you could cast on players where a laught, think it was 90 hp or so at hte one i had when i was lvl52 and that was the newest heal i had at that time.. only time i was told to use it was to heal a SHammy that was canibalising himself almost to death.. and it barly made a difference..

Zabjade
08-18-2007, 07:45 PM
<cite>Cusashorn wrote:</cite><blockquote>Beastlords arn't being added to the game guys, the developers said so themselves. You're getting your hopes up over nothing.</blockquote> <span style="color: #00cc00">Drat if Cusa had only added the word NEVER they we would be getting them as a suprise in the next expansion. <img src="/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" alt="SMILEY" /></span>

AnAnimatedcorpse
08-18-2007, 09:26 PM
As I see it, there will be quite  few surprises in next expansions. There always seems to be just that, every expansion release.

MarrGardian
08-19-2007, 01:53 AM
Drager@Nektulos wrote: <blockquote>one question what is a beast lord </blockquote><p> yea what is a beast lord?</p><p>i never played eq1 or heard of it til EQOA and that is what i first played</p>

Cusashorn
08-19-2007, 03:05 AM
<p>The Beastlord class was introduced with the Shadows of Luclin expansion pack. They were a combonation of Monk and Shaman. When I mean monk, I mean they used Hand-To-Hand weapons and wore leather armor. They didn't have any other skills that monks had. They had lots of buff spells that shamans had.</p><p>The class generated about 60% of it's overall DPS from the Warder, the pet, that the beastlord could summon and buff.</p><p>It was a pet class who could take a hit in battle, but it was severely overpowered compaired to everyone else. In EQ2 terms, it can't fit into any one of the 4 archetypes without already becomming a pre-existing class, or giving up 3 of the 4 archetypal properties that beastlords fit under.</p>

Zabjade
08-20-2007, 12:29 AM
<p><span style="color: #00cc00">Which means if they brought them back in EQ2 they would have to retool the class. Some want them to be <i>(incorrectly)</i> a Scout Class or <i>(more correctly)</i> a Fighter <i>(Brawler)</i> or a Priest <i>(Shaman)</i> class.</span></p><p><span style="color: #00cc00">Perhaps they should make them a pet focused class, Pet buffs/heals, limited physical attacks, and maybe 1 or 2 dots or AoE's.</span></p><p><span style="color: #00cc00">Always wantd a Human or Tier'Dal Beastlord.</span></p>

TheManInTheBox
08-20-2007, 01:03 PM
My only question is... [Removed for Content] does this have to do with history and lore? Shouldn't this be in the Expansion forums?

Cusashorn
08-20-2007, 01:08 PM
Indeed.

Zabjade
08-20-2007, 07:31 PM
<span style="color: #00cc00">Yes, it would do better in that forum.</span>

Siogai
08-21-2007, 03:22 PM
If I summon my clockwork duck, Quacker Yig, does that make me a Beastlord? No? What if I have my whirlygig follow me around my house? Does that make me a mechamechanical-lord? No? Hmm.... Howzabout my pet Fearknight? Aviak? Skeleton? Wait... would that make me a necro? He does the dishes... Hmm, my plant? If it follows me around, does that make me a Vega-Lord?

Drager
08-21-2007, 04:28 PM
I like the idea of a mecha lord mabye they could 3 classes like this one IF they add a beast lord

Xanrn
08-22-2007, 09:31 AM
<p>I was a Beastlord a few days ago.</p><p> Barbarian Monk running around with a Wolf pet in Loping Plains.</p>

teddyboy4
08-22-2007, 05:08 PM
The Beastlord was a VERY fun class to play, albeit a <cough> slightly <cough> overpowered one. As Cusa said, they were a combo of Monks and Shaman that had the ability to summon pets. Only a couple races were able to become Beastlords, and they were the Vah Shir, Iksar, Trolls, Ogres and Barabarians. One of the neat things was that each race summoned a different beast pet. Vah Shir summoned tigers, Iksar got Scaled Wolves, Trolls called their trusty gators (I believe), Ogres beat bears into submission, and Barbarians fought besides their loyal wolves.I know that the Devs have repeatedly and emphatically said "no" to Beastlords coming to EQ2, so lets get that out of the way. That being said, I don't think most of the reasons given in this thread as to why Beastlords wouldn't fit into EQ2 hold water. The archetype argument I don't really think is valid anymore, maybe at launch when the classes were broken down into the 4 archetypes and classes/sub-classes weren't chosen until later, but not longer. When the change was made to choosing a class at character creation the door was opened for classes that don't really fall squarely into any archetype. I know that technically, at least for reasons of Group Combos and such, the classes are still kinda put into an archetype, but I think that a Beastlord would be possible in the game as it stands today. Just look at Bards, if they can be shoehorned into the Scout archetype, I'm sure something similar could be done w/ Beastlords.

Sartredes
08-23-2007, 01:57 PM
<cite>Eandiil@Lucan DLere wrote:</cite><blockquote>The Beastlord was a VERY fun class to play, albeit a <cough> slightly <cough> overpowered one. As Cusa said, they were a combo of Monks and Shaman that had the ability to summon pets. Only a couple races were able to become Beastlords, and they were the Vah Shir, Iksar, Trolls, Ogres and Barabarians. One of the neat things was that each race summoned a different beast pet. Vah Shir summoned tigers, Iksar got Scaled Wolves, Trolls called their trusty gators (I believe), Ogres beat bears into submission, and Barbarians fought besides their loyal wolves.I know that the Devs have repeatedly and emphatically said "no" to Beastlords coming to EQ2, so lets get that out of the way. That being said, I don't think most of the reasons given in this thread as to why Beastlords wouldn't fit into EQ2 hold water. The archetype argument I don't really think is valid anymore, maybe at launch when the classes were broken down into the 4 archetypes and classes/sub-classes weren't chosen until later, but not longer. When the change was made to choosing a class at character creation the door was opened for classes that don't really fall squarely into any archetype. I know that technically, at least for reasons of Group Combos and such, the classes are still kinda put into an archetype, but I think that a Beastlord would be possible in the game as it stands today. Just look at Bards, if they can be shoehorned into the Scout archetype, I'm sure something similar could be done w/ Beastlords. </blockquote>I'm pretty sure your wrong about the Archetype->Class->Subclass not existing anymore.  If I remember the dev statements made at the time the ability to pick a (sub)class at level 1 went live correctly, the underlying game architecture still uses the tree structure for implementing the class structure.  The presentation is the only thing that has changed.   Barring the fact that developers have said that a new "class" would be added only after all the other classes are balanced (i.e. never), if my memory is correct then the Beastlord would be very tough to place on the class tree.  Arguably, the shaman class with their AA's could be put forward as an implementation of the beastlord, a very scaled back in power beastlord.

Finora
08-23-2007, 03:14 PM
<cite>Lenanu@Oasis wrote:</cite><blockquote>Sorry but that looks more like a Guard hun. Do recall, Some of the Guards in Freeport and Qeynos have canines at their side. This is just another type of canine as it IS a scaled wolf beside the guard.</blockquote><p>Exactly. Go to Neriak. There's some little wandering Arasai guards with hellhounds following them around. FP has hyena's because that's the canine type critter that is prominent in the area, Qeynos has wolves. Kelethin, I've not seen any but I don't go there often and I do imagine wolves don't like being up in trees.</p><p>After all the anti-beastlord talk from devs, I'd be floored if they went ahead and added them. </p><p>As for that being leather armor, it does look like it, but then again there are lots of leather/chain pieces that share the same graphic. Emerald hide stuff and any of the high end brigadine, as well as armor quest gear for both shaman classes for example. Dropped chain from Lavastorm and t6 scaled leather look identical, even in color, there are several other chain pieces that share that graphic as well.</p>

Geinoch
08-23-2007, 03:25 PM
<p>Nah it's Bull***** for me</p><p>I'm pretty sure your wrong about the Archetype->Class->Subclass not existing anymore.  If I remember the dev statements made at the time the ability to pick a (sub)class at level 1 went live correctly, the underlying game architecture still uses the tree structure for implementing the class structure.  The presentation is the only thing that has changed.   Barring the fact that developers have said that a new "class" would be added only after all the other classes are balanced (i.e. never), if my memory is correct then the Beastlord would be very tough to place on the class tree.  Arguably, the shaman class with their AA's could be put forward as an implementation of the beastlord, a very scaled back in power beastlord.</p><p>The old archetype anyway was already a representation... Now that spells and anything else changed between good class and evil class (like sk and pally)... The only problem that stay is AA from subclass (ex: crusader tree, beastlord ?)...</p><p>What do you think? The dev will say: "hmmm we can't create a BL, where will we put it in the AT tree?!?! LOL"</p><p>        |    __|__    | | | | | <span style="color: #cc3300;">____________</span>  _______                      <span style="color: #cc6600;">|</span> |  |  |  |  | |                 <span style="color: #cc3300;">Here LOL</span></p><p>Anyway, a Beastlord would easily be placed belong any other summoner (or almost anyone else)... </p><p>I mean necro can heal theirself with lifetap, a little modification and BOOM he only heals itself... Beastlord</p><p>A necro can give is life to his pet... BOOM he creates life to his pet in exchange for mana... Beastlord</p><p>A necro can't use Bow... Boom now he cans... Beastlord</p><p>Modify the name, modify the pet, create an icone, some lores around and you have your beastlord...</p><p>But the problem is here... spending a lot of time.... A LOT of time balancing the class.... SO, the fact is that SOE has probably a lot of better things to do for now...But the story of eq2 is an exemple to those who keep Hoping: " I remember them saying during the beta and after, No PvP for EQ2...  =D "So i will not say "I'm sure there will never be BL in EQ2".</p><p>(Sorry for my english I hope everyone understand the main idea)</p>

TheKons
08-23-2007, 04:01 PM
Didn't you guys hear?All beastlord trainers were at a convention in Shar Vahl when Luclin exploded. Sorry no beastlords...

Geinoch
08-23-2007, 04:06 PM
<cite>TheKons wrote:</cite><blockquote>Didn't you guys hear?All beastlord trainers were at a convention in Shar Vahl when Luclin exploded. Sorry no beastlords...</blockquote><p>I'm not sure it's a good argument... It's easy for them to say all in a lore and create a lore after and say "finally a Beastlord named Zhoul was sick and stayed home this apocalyptic day... He trained is son as a beastlord and bla bla bla"</p><p>We shoudl not say never in this game... Who know what will happen</p>

DrkVsr
08-24-2007, 12:31 AM
<span style="font-size: medium;color: #993300;font-family: comic sans ms,sand;">Trolls used to have the cute (to a troll <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />) walking luggage as a warder, but the Devs nerfed it it a freaking basilisk/6-legged abomination</span>

MerrikFDoL
08-25-2007, 01:04 PM
<p>I doubt that they will ever add Beastlords into EQ2, sadly, but still probably a fact.</p><p> If they were going to I'm sure they would've already.</p><p>And for the person who asked earlier, a Beastlord is a Leather wearing class that has a "beast" companion "Warder" similar to a Conj or Necro pet.  They used hand-to-hand and fist weapons like Monks and had spells similar to Shamans.  VERY popular class from EQ1.</p><p>P.S. - IF they did ever add them to EQ2, they'd probably not be anything like they were in EQ1, considering how [Removed for Content] uber they were.</p>

Zabjade
08-25-2007, 08:38 PM
<span style="color: #00cc00;">Of course not, they would have to balance them. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </span>

Durelli
08-26-2007, 07:47 AM
You know I don't have a problem thinking of that as being a beastlordsque class. There were beastlords 500 odd years ago so it makes sense that the tradition survived in some manner in the present day - even if it isn't a playable class it can still exist.In fact give us some clearly EQ1 based BL mobs to beat up as to vent our frustration over the endless 'where's BL?' posts. They could have a horse pet which stays around after it's dead so that if for some reason someone feels like flogging it further, they can do so.

Cusashorn
08-26-2007, 11:59 AM
<cite>Durellius wrote:</cite><blockquote>You know I don't have a problem thinking of that as being a beastlordsque class. There were beastlords 500 odd years ago so it makes sense that the tradition survived in some manner in the present day - even if it isn't a playable class it can still exist.In fact give us some clearly EQ1 based BL mobs to beat up as to vent our frustration over the endless 'where's BL?' posts. They could have a horse pet which stays around after it's dead so that if for some reason someone feels like flogging it further, they can do so.</blockquote>LOL! I love that idea, and I love your sig!

Finora
08-26-2007, 01:04 PM
<cite>Durellius wrote:</cite><blockquote>You know I don't have a problem thinking of that as being a beastlordsque class. There were beastlords 500 odd years ago so it makes sense that the tradition survived in some manner in the present day - even if it isn't a playable class it can still exist.In fact give us some clearly EQ1 based BL mobs to beat up as to vent our frustration over the endless 'where's BL?' posts. They could have a horse pet which stays around after it's dead so that if for some reason someone feels like flogging it further, they can do so.</blockquote>ROFL. Too funny.

standupwookie
08-26-2007, 01:26 PM
What exactly would a beastlord be?  If you recall the EQ1 beastlords, they were from the Kunark expansion.  I dont think they were that concerned with balance back then, they just wanted to add a new class and the idea of a Beastlord seemed cool.Not so with EQ2.  This game suppresses you in many ways, the Beastlord was really an overpowered class and I think that is why most people liked them.  EQ1 has a lot of overpowered classes, early Necros and Enchanters were way over powered.  Druids were powerful and Rangers were....uh, nevermind on the rangers.EQ2 was specifically designed not to have anything overpowered.So putting a melee class with buffs and a nice pet would throw everything out of whack.

Zabjade
08-26-2007, 01:35 PM
<p><span style="color: #00cc00;">It was the Shadows of Luclin Expansion (Hmmm Shards of Luclin now) not the Kurnark Expansion.</span></p><p><span style="color: #00cc00;">I always thought it would be an <b>interesting heritage questline</b> to obtain the pet <i>(no pet heals or buffs wich means they operate on your own group buffs)</i> long solo questline for the basic pet continue onto the group questline for the decent pet and a raid questline for the best version.</span></p><p><span style="color: #00cc00;">I however have no idea if it would be balanced, probably not, perhaps the quest pet would have a certain class depending on what class the player is to not overpower it. <i>(not subclass)</i> Something for the Dev's to puzzle over.</span></p>