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View Full Version : Guise of the Deciever Issues


Zabjade
08-17-2007, 12:27 AM
<p><span style="color: #00cc00">The Guise of the Deciever is a Heritage questline one of many that take place in Nek Castle, sure it has some minor stats but why is the illusion inferior to a Petrefied Dark Elf Eye in that it does not last through zoning?</span></p><p><i><span style="color: #00cc00">(BTW you can give it faction if you make it so evils look like High Elves)</span></i></p>

Vatec
08-17-2007, 01:27 AM
<cite>Zabjade wrote:</cite><blockquote><p><span style="color: #00cc00">The Guise of the Deciever is a Heritage questline one of many that take place in Nek Castle, sure it has some minor stats but why is the illusion inferior to a Petrefied Dark Elf Eye in that it does not last through zoning?</span></p><p><i><span style="color: #00cc00">(BTW you can give it faction if you make it so evils look like High Elves)</span></i></p></blockquote>Possibly because it costs nothing to use it, as opposed to the Petrified Eye which requires a bone? Not saying it =should= be that way, but it's at least plausible. A better question is, why does the description of the item in the quest lore claim it could be used to infiltrate Freeport when every guard and citizen can magically take one look at you and know you're "good" instead of "evil?"

Snowdonia
08-17-2007, 02:12 AM
Those eyes only just recently, like in the last 6 months or so, got fixed to where they last through zoning. I remember cuz I was one of the people that feedbacked that they SHOULD last through zoning since it required a component in especially (which can get expensive with some of the races). I was very please when I discovered they sneaked the change in.

KBern
08-17-2007, 12:51 PM
Snowdonia@Runnyeye wrote: <blockquote>Those eyes only just recently, like in the last 6 months or so, got fixed to where they last through zoning. I remember cuz I was one of the people that feedbacked that they SHOULD last through zoning since it required a component in especially (which can get expensive with some of the races). I was very please when I discovered they sneaked the change in. </blockquote><p> Thats exactly why it is that way.</p><p>And it is not like the guise gives you any benefit other than a fluff illusion so having to recast it is no biggy.</p><p>The eyes were changed because it cost people many bones to continually cast the illusion.</p>

Zabjade
08-17-2007, 08:41 PM
<p><span style="color: #00cc00">Probably because it is a Heritage Questline? One that is several times more difficult then collecting bones?</span></p><p><span style="color: #00cc00">It's a matter of risk vs reward.</span></p><p><span style="color: #00cc00">I was aware of the changes to the eyes and the fact that they were recent, I was wondering why guise wasn't included. Sure it cost nothing to recast but I can't cast it from my invetory I have to shift everything in my charm slots around, and I still can't fool Freeport/Neriak with it.</span></p><p><span style="color: #00cc00">If it is a matter of ballance have it cast High Elf on those with Call of the Overlord or Neriak.</span></p>

Snowdonia
08-18-2007, 01:25 AM
But that's never been this specific items function. You can't just change a Heritage quest items function because *you* think it would balance out another change *you* want. Heck, be grateful you can use it at all (if you're not a scout) because the EQ1 version of it is scout (Bard/Rogue) only and you HAD to wear it. <a href="http://everquest.allakhazam.com/db/item.html?item=1874" target="_blank" rel="nofollow">http://everquest.allakhazam.com/db/....html?item=1874</a>

MadLordOfMilk
08-18-2007, 04:09 PM
Actually, you WERE able to sneak into Freeport without issues when you had the item in effect. They changed it because people complained, of course.

Zabjade
08-18-2007, 07:41 PM
<span style="color: #00cc00">The main issues however <i>(The rest is just nitpicking by me)</i> is why won't it's illusion hold up to zoning?</span>

littleman17
08-19-2007, 04:34 AM
<p>Considering hellishly mundane the quest can be to complete the quest (I've never even wanted to try and do it) is, this item should let you nseak past guards, and SHOULD last through zoning.</p><p>I've done the boar's head quest in nek castle about 6 times just to see if it were possible to spawn the swine lord... you want to know how much times he's spawned? ZERO! And don't get people started on trying to get Billy to spawn in the right areas at the right times in an INSTANCE that constantly respawns which makes running from place to place highly annoying.</p><p>So yeah....</p>

Norrsken
08-19-2007, 04:57 AM
<cite>littleman17 wrote:</cite><blockquote><p>Considering hellishly mundane the quest can be to complete the quest (I've never even wanted to try and do it) is, this item should let you nseak past guards, and SHOULD last through zoning.</p><p>I've done the boar's head quest in nek castle about 6 times just to see if it were possible to spawn the swine lord... you want to know how much times he's spawned? ZERO! And don't get people started on trying to get Billy to spawn in the right areas at the right times in an INSTANCE that constantly respawns which makes running from place to place highly annoying.</p><p>So yeah....</p></blockquote>the trick to popping swine lord is to zone in and out until he is up on zone in. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

FireDragon
08-19-2007, 11:58 AM
I guess my group was lucky today, to do the entire HQ in one go on our first attempt..

Snowdonia
08-20-2007, 04:00 AM
<cite>littleman17 wrote:</cite><blockquote><b>I've done the boar's head quest in nek castle about 6 times just to see if it were possible to spawn the swine lord... you want to know how much times he's spawned? ZERO</b></blockquote>My guess would be because that's not how you spawn him. not the mob you need for the quest anyways. <a href="http://eq2.allakhazam.com/db/mob.html?eq2mob=2968" target="_blank" rel="nofollow">The Swine Fiend</a> is the mob you spawn by doing the boar's head quest. <a href="http://eq2.allakhazam.com/db/mob.html?eq2mob=3120" target="_blank" rel="nofollow">The Swine Lord</a> is the mob you spawn by clearing the stables of swine and is the mob you need for the HQ. So there is part of your problem there. And if you have a group going for this quest, it is best to have everyone disband group and each zone into their own instances of Nek Castle. If someone ends up with the spawns you need (IE Billy in the game room or chapel or the Swine Lord in the stables) then everyone regroups, zones out (except the person with the spawn in their instance), and zones back into that persons instance. Rinse and repeat for each needed spawn. This only works if you don't have lock out which is easily enough done by not killing any of the sisters. Zab, The best you can do is /feedback it and hope they change it the way they did the eyes.