View Full Version : +damage to hostile spells
TheSlashman
08-15-2007, 08:06 PM
<p>I was doing a test with my fable SOD item, which is a +75 damage to hostile spells. I noticed on my DD's it affects it properly and gives me an additional +75 on the max damage for description of that spell, but on my dots it doesnt raise my max damage number by 75, its more like 25. Is this a bug? or am I missing something on SOE logic?</p><p>Thanks</p>
Norrsken
08-15-2007, 08:14 PM
<cite>TheSlashman wrote:</cite><blockquote><p>I was doing a test with my fable SOD item, which is a +75 damage to hostile spells. I noticed on my DD's it affects it properly and gives me an additional +75 on the max damage for description of that spell, but on my dots it doesnt raise my max damage number by 75, its more like 25. Is this a bug? or am I missing something on SOE logic?</p><p>Thanks</p></blockquote>Its normalized damage in its current inception. the only way to get the +75 damage is to have a 3 second cast without dots. Ifs its a too short cast with too many ticks, the normalization makes them go away completely. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> Though,t his is supposed to change in gu38, where they stop the whole normalizing int over ticks. you will get the full +75 on the first tick.
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