View Full Version : Adventure Packs Forgotten?
Lenanu
08-15-2007, 03:39 PM
<p>It seems to me, most players have forgotten about the three adventure packs. Whenever I try looking for help for any of the adventure packs, all requests are ignored or I get a 'What?' question. Even the guild has no intrest in those quests. Guess nothing really good comes out of those adventure packs to hold player intrest beyond it being something 'new'. I'm sure there are others wishing to complete the adventure quests but can't due to lack of help.</p><p>Please, is there anyway to add new content to the adventure packs to make it worth getting it besides a few funature pieces that doesn't redurce status by much?</p>
Lenanu
08-16-2007, 10:28 PM
Wow, guess the adventure packs really are forgotten seeing as I've yet to see a responce from anyone.
Zabjade
08-17-2007, 12:09 AM
<span style="color: #00cc00">They are probably thinking that you are wondering about the lack of future adventure packs, SOE has stopped makin them, You might wish to reword the original post title to something like hard to get groups for adventure packs or something like that. <i>(Your call)</i></span>
kcirrot
08-17-2007, 12:10 AM
I agree, but the only answer would be to make all the adventure packs completely soloable. Which if I actually wrote that on this forum would draw down the ire of the MMO masochists who believe that you're not having fun unless you're wasting time and have company for your misery. Wait... <img src="/smilies/49869fe8223507d7223db3451e5321aa.gif" border="0" alt="SMILEY" />
Lenanu
08-17-2007, 12:17 AM
I wasn't asking for more adventure packs, nor asking for a group. I was mentioning the fact its HARD to find a group for the adventure pack quests because 90% of players have no intrest in them.
<p>The big problem with the adventure packs is :-</p><p>1. Bloodline - doesnt scale past lvl35, there are plans to increase this</p><p>2. Splitpaw - Great when it first came out but got hit by the SoE nerf bat so hard not worth going back to</p><p>3. Village of Shin - Not enough quests</p><p>Players always want to go and see the newest content, since EoF the number of players in the older zones (Cazic Thule) etc have been minimal as have the DoF zones.</p>
KennyG
08-17-2007, 10:23 AM
<cite>Nink wrote:</cite><blockquote><p>Players always want to go and see the newest content, since EoF the number of players in the older zones (Cazic Thule) etc have been minimal as have the DoF zones.</p></blockquote> This is why I readily embrace the new expansion. There will only be 1 expansion full of content and instances/quests that people want to go do, not two. Since the expansion is basicly 95% 70-80 content it will be much easier to get a group there as there won't be several splintering of zones that have no one in them. It's not bad to have few people in contested zones as it means there is less competition for nameds, but if there is no one willing to do the instance you want to do, that's a problem.
Zabjade
08-17-2007, 06:50 PM
Lenanu@Oasis wrote: <blockquote>I wasn't asking for more adventure packs, nor asking for a group. I was mentioning the fact its HARD to find a group for the adventure pack quests because 90% of players have no intrest in them.</blockquote><p> <span style="color: #00cc00">Exactly, unfortunatly the title gives a diffrent impression to the content of your post. maybe "Adventure Pack Ghost Towns=No groups to finish group content"</span></p><p><span style="color: #00cc00">Also I agree, I also have problems finding groups to do the questlines.</span></p>
I only have Fallen Dynasty, and my main problem with it is that all of the quests require well constructed groups to complete. And as everyone knows, groups are a pain to come by. However, the reward for completing all of Fallen Dynasty is <a href="http://www.lootdb.com/eq2/item/1601821277" target="_blank" rel="nofollow">pretty good</a>.
toenukl
08-18-2007, 04:11 PM
<cite>Nink wrote:</cite><blockquote><p>The big problem with the adventure packs is :-</p><p>1. Bloodline - doesnt scale past lvl35, there are plans to increase this</p><p>2. Splitpaw - Great when it first came out but got hit by the SoE nerf bat so hard not worth going back to</p><p>3. Village of Shin - Not enough quests</p><p>Players always want to go and see the newest content, since EoF the number of players in the older zones (Cazic Thule) etc have been minimal as have the DoF zones.</p></blockquote>To expand a bit: 1. Bloodlines - Crappy loot, end reward is a vampire only spell that you will prolly never use (maybe MMiS raid) 2. Splitpaw - Not much more to say, rewards were nerfed to be worse than old world zones. Only reason anyone ever does it anymore is for the port that takes you to TS faster. Pre-Nerf it was packed w/ players from lvl 20-50 and could easily find 10 groups if you wanted heh. If you want something solo though, try Harclave's instance, still fun even if xp and loot was nerfed. 3. Shin- Actually very good imo. Level 50+ artisans get a quest for tradeskill item. Chel'drak still used by many t7 raid guilds, nice fast instance w/ very nice loot. And those tower quests will keep ya busy for a while, as Nizara can be very difficult w/o the perfect group setup. Nizara also has nice Legendary loot. O, and get nice furniture rewards for the soloable quests in town.
toenukl
08-18-2007, 04:13 PM
<cite>KennyG wrote:</cite><blockquote>Since the expansion is basicly 95% 70-80 content it will be much easier to get a group there as there won't be several splintering of zones that have no one in them. </blockquote>I really hope you are right about this. I saw a video somewhere from E3 I think where they had originally planned to have lvl 1-20 content for starter village but have expanded it to take you almost to lvl 30. Hopefully this doesn't detract from the amount of t8 content we get.
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