View Full Version : A Good Starting Class with alot of utilities?
I am returning to the game and plan to go to the pvp servers. I never really got into the game before but I just bought all the expacs and am patching now. Are there any particular classes that can solo that have alot of utilities? Like in the old EQ Druids were really self sustaining, Mages were also more or less self sustaining with the summoning they could do. I supposed you could add Bards to that since they could do damned near everything plus charm mobs for easy leveling. EQ2 have classes like that? Also thinking of making me two characters starting out. 1 - I need a good farmer, like in EQ 1 I had a Necro as my farmer, whats the better overall farmer in EQ2 2 - I want me a fun class to play, which in EQ 1 it was a Bard. basically I will want to make a good farming toon so I have a good money maker and then a fun toon that will feed off the farmer for gear etc etc till I get it leveled up. suggestions?
Wargod1968
08-15-2007, 02:50 AM
<p>To farm in EQ2 you want to hit up named mobs while ignoring the trash, usually in dungeons. Necromancers are, IMO, very good at it.</p><p>As to 'fun' classes, that's pretty hard to call, because we all have different ideas of fun, but it seems you do like well-rounded jack-of-all-trades types of characters, so I might suggest:</p><p>1. Fury or Warden (druids) - speed buffs, heals, nukes, buffs, evac or invis, portals, etc. Fury tends to be a better nuker, while Wardens can be geared quite well for melee combat. </p><p>2. Necromancer - of course, with life taps, life transfers, invis, feign death, dumbfire (temporary) pets, etc, it can tank, heal, or dps (using your choice of pet). No reason your farmer can't be your main, right?</p><p>3. Swashbuckler or Brigand - both rogues can sneak (and have a group version), debuff, do great dps, evac, track, and if specced correctly, can tank. If they could heal, they'd be gods among mortals.</p><p>Just a nutshell... do note that in EQ2 there is no bard twisting. No class has all the utilities of their EQ1 counterparts, and almost all classes can solo well (either innately, or with the proper use of AA points). Best soloers, however, IMO, are: Shadowknight, Bruiser, either Druid, either Rogue. If you spec Mystic or Inquisitor for melee AAs, either can also solo quite well, and speedily. Others may offer different opinions, but that's my .02</p>
From what I can tell Wardens or sorta like the old Rangers. They are the Druids with the same type spells but to a lesser degree and the Fury class is more like a pure Druid? Am I close? I was looking for the evake spells and I cannot seem to find them. Are they actual spells or do they get these powers as an inate ability. Maybe I was looking in the wrong place.
Duskwo
08-15-2007, 09:24 PM
<p>nope. wardens are not like old EQ1 rangers. Quite different. they are just like druids, unless you spec them to melee. They can be quite good at melee, but they cannot even use a bow. They are definately not like old rangers <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p><p>edit* evac stands for evacuate. Brigands version is called Escape. It teleports your group to a safe spot in the zone.</p>
kinda confused now, I thought one would be more spells and the other more melee. god I gotta lot of studying to do before choosing my classes to play. What is the difference between the two then?
Duskwo
08-15-2007, 09:47 PM
<cite>Damaja wrote:</cite><blockquote>kinda confused now, I thought one would be more spells and the other more melee. god I gotta lot of studying to do before choosing my classes to play. What is the difference between the two then? </blockquote><p>healing type, spell damage, utilities.</p><p>Fury is more dps than a warden. Wardens can go melee spec, have heals over time (arguably the BEST pvp healer). Fury can see stealth at level 20. </p><p> Long story short, Id say a warden has more survivability, less damage. Fury have lower survivability, more damage. Both crazy good in pvp however <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> And I like the heals over time better than the fury direct ones tho <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> </p>
NoLonger
08-15-2007, 09:51 PM
<p>I'd say a Fury. I am biased though. Furies can heal themselves, root enemies and do serious DPS. They're great for farming. Furies in general have quite a bit HP so you wont die fast. The only problem would be your power.</p>
Finora
08-15-2007, 10:29 PM
<p>For a farmer class, necro seems to be a popular one. I personally just farm anything I need to farm with whichever character I have in the proper level range.</p><p><a href="http://home.comcast.net/~eq2gamedata/main.html" target="_blank" rel="nofollow">This page</a> is a nice spell list for all classes.</p><p>That should give you a pretty decent idea of what the abilities for each do. This lists only the spells, not the achievement xp lines, so it'll give you the basic idea of a class.</p><p>Class rundown: (if I get some class mucked up someone straighten me out =o )</p><p><b><u>Priest classes:</u></b> All 6 can keep a group alive quite well on their own. No 'you have to have a cleric' like old school EQ1.</p><p>Druids (furies/wardens)= regenerative healing specialty, fury generally more offensive, wardens more defensive. both can get ports at level 25 via a quest.</p><p>Clerics (templars/inquisitors)= reactive healing specialty, templars generally more defensive, inquisitors more offensive</p><p>Shaman (mystics/defilers)= preventative healing specialty, honestly couldn't tell you which is supposed to be more offensive, both seem pretty defensive until you get your aa's going.</p><p><b><u>Fighters: (aka tanks) </u></b>All can tank.</p><p>Warriors (guardians/berserkers)= plate armor, generally thought of as the best tanks due to taunt abilities etc</p><p>Crusaders (paladins/shadowknights)= plate armor, also capable of being good tanks in the right situation (even on raids), agro works differently for them than warriors, less taunts more other means of building it. As in the eq1 versions, both have spells as well as combat arts.</p><p>Brawlers (monks/bruisers)= leather armor, avoidance tanks, also can be quite capable tanks, particularly in a group setting.</p><p><b><u>Mages:</u></b></p><p>Sorcerers (wizards/warlocks) =the big nukers, wizards lean towards fire and ice & single target, warlocks towards noxious effects and aoe. Both have some of each type of spell though (aoe and single target). Both classes can get ports at level 25 via a quest.</p><p>Summoners (conjurers/necromancers)= The pet classes of EQ2, with nuking capabilities. Both have strong pets they use as a good portion of their DPS.</p><p>Enchanters (coercers/illusionists)= utility mages, mezzes and power regen, some nuking capability, both can have pets but it takes a large portion of their concentration so is often used for soloing rather than grouping.</p><p><b><u>Scouts: </u></b>DPS & utility, all get escape (evac) at lvl 25.</p><p>Predators (assassins/rangers)= the nearly pure DPS scouts, rangers are more ranged damaged, assassins have more upclose and personal abilities. Both have few debuffs, self only stealth.</p><p>Rogues (brigands/swashbucklers)= good dps, good debuffs, capability to tank okay in groups if correctly aa specced. Both self and group stealth.</p><p>Bards (troubador/dirge)= utility scouts. Both bring power regen, many desired buffs and debuffs, troubadors can mezz and have great caster buffs, dirges buff lots of melee things.</p>
wish I woulda seen that spell list page before I went and printed 6 diff ones from the allakhazam page. Yours is much neater
Finora
08-15-2007, 10:38 PM
<cite>Damaja wrote:</cite><blockquote>wish I woulda seen that spell list page before I went and printed 6 diff ones from the allakhazam page. Yours is much neater </blockquote><p> Hehe, I like it. It is particularly nice since you can just open it in the in-game browser whenever you want it. </p><p>I actually use it so often I have a macro for it on some of my characters. I like it best because it has which spell a new spell replaces/is replaced by as well as the ones that are master 2 choices (for most classes, I think a couple of the master 2 lists were incomplete a couple months back).</p>
Argul
08-16-2007, 11:20 AM
Kofi@The Bazaar wrote: <blockquote><p>I'd say a Fury. I am biased though. Furies can heal themselves, root enemies and do serious DPS. They're great for farming. Furies in general have quite a bit HP so you wont die fast. The only problem would be your power.</p></blockquote>Power!?!? You call yourself a fury? =P Animal Form FTW, check your fury tree. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
Lord_Kronon
08-17-2007, 09:29 AM
<p>I also looked for a good "fun" class with lots of utilities, and I finally settled for a Swashbuckler. Im still a newbie though (lvl16) but I like it so far. The combats are fast paced and fun, very different from the (in my opinion) boring nuke damage you get from mages.</p><p>I dont remember the skill names, but here is how a fight usually looks like for my swachbuckler: 1. I sneak up, pick pockets it and backstab it, causing damage and making the mob fall down 2. I use the 2 positional skills 3. I continue with the normal damage skills 4. Once one of the positional skills is ready again, I stun the mob, run around it and hit it from the back 5. If the mob isnt dead by now, Im usually in trouble cause its like 10 seconds of auto attacks at this stage, but later on Im sure I will have more skills to fit this stage.</p><p>I plan to get the AA skill that turns the mob around, and the one that puts you in stealth. That way I could add a few steps more to the above list (hit the mob so it turns around, hit the stealth attack, hit the backstab and then the 2 positional skills).</p><p>I have tried some other classes to about level 10, but so far I like this class the best. I think I will also try a monk cause they also seem fun. </p>
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