Drager
08-14-2007, 09:23 PM
I know SOE will never do this but i still want to post my idea....and all pics were made on paint cause i cant program. also there are a few naming issues that need to be cleared up but this is just my idea of how this would work and oh ya srry if it is really long i just worked really hard on covering everything i could think of. so what ever... here we go this is my idea. i think it would be great if players were able to create their own abilitys, it would add to the Uniqueness of characters and add a little more <span style="font-size: x-small; font-family: "Times New Roman"">strategy</span> to the game. First off every player would get 5 slots for there created ability u will be able to collect more ability slots throughout the game. every player will start off with class releated elements (such as fire,ice,ect). elements will be collected through out the game and are able to be reused. there are three stages of elements... basic, advanced and master the higher the the quality of the element the more you can do with the element and the more damage/ect it will do. basic elements are found on all nameds and can be tradeskilled, advanced can be found on most nameds, and masters are only found on the toughest nameds and epics. example: (Tome of Basic Fire, Tome of Advanced Fire, Master Tome of Fire) elements also have their own properties that make certain elements better suited for different spells, these properties also set the limitations on the ability. every element is usable by any class but the way the classes can use them are very different from each other. one class will be able to use the element for a shield and another will be able to use it as a summon next is the attack location this is where the ability will affect u or the target a few examples of these are head,chest,arms,body these are the external location they are easier to find than than the internal location. a few examples of the internal locations would be lungs veins nerves heart brain ect. I thought against adding this, it being a new property to the game but i found it nessisary to add because certain attacks in the game affect these areas i also belive this will add differnces to stratagy . This is the basic format for the Abilitys <a href="http://img267.imageshack.us/my.php?image=pcaoriginalyl4.png" target="_blank" rel="nofollow"><img src="http://img267.imageshack....ng" border="0"></a> <span style="font-family: arial,helvetica,sans-serif"><span style="font-size: 12pt; font-family: "Times New Roman""> </span></span> How this system works. (every number is in %s this is so because the spells will gain strength as the user does)(you can selcect as many elements, target areas, ability types, ect as you want but must specify which element, target areas, ability type, ect is conected with each effect(something i forgot to add in my examples) ) first u chose the element u wish to use lets say air. a list of the elements propertys apear below the element selection area. Now u select the type of ability summon, root, heal, ect. now in the mana box there is a minimum mana use (you can not change this). the mana use will increse or decrease depending on how much damage/prtect/heal/ect the ability does it will also inc/decs depending on how many effects and the strength of the effects you add to your spell. Now you select the target ether yourself a party member your whole party or an enemy. after this you select the type of ability this is how the ability will act if it is buffing/debuffing someone doing dot or direct damage, now you will be able to enter the amount of damage/heal/ect the spell wil do and the duration of the spell(if the spell does not do damage over time then leave this blank) the mana and or health use(another thing i forgot to add) area will adjust to the Abilities base strength. now that u have the basics of your spell now you have to option to add different affects. u can have up to 3 affects of a certain strength that will trigger 100% of the time. but once the damage/prt/ect goes over a certain limit the %s will decrease. also in the effect window will go the limitations of the Ability. lets say you are using air. air needs a high concentration so for duration spells the caster will be stunned. when you go to add effects other than the main one you will look at the effect window there u will see a series of drop down windows. in each of these windows is every effect possible for the element, spell type(root,summon,shield,ect), Ability type(dot,direct damage,buff/debuff,ect), Ability location(head,veins,heart,ect) each of your previous selections will determine what effects can be added for example u cant have a str buff with a direct damage fire spell. this is so because the format for the ability is different than that certain effect. an effect that could be added to a direct damage fire spell... for example would be burn does .5% dot damage on target for 10 secs 57% chance. so basically it is a series of drop down menus which u select your effects from. Here are some examples of this <a href="http://img48.imageshack.us/my.php?image=pcashieldel8.png" target="_blank" rel="nofollow"><img src="http://img48.imageshack.u...ng" border="0"></a> <a href="http://img172.imageshack.us/my.php?image=pcaairpz4.png" target="_blank" rel="nofollow"><img src="http://img172.imageshack....ng" border="0"></a> <a href="http://img186.imageshack.us/my.php?image=pcasummonoi3.png" target="_blank" rel="nofollow"><img src="http://img186.imageshack....ng" border="0"></a> ok that is all i got please send your comments and critisisum srry images are not showing up just click on them <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />