View Full Version : Avoidance How does it WORK??
Silvershadows
08-14-2007, 04:29 PM
Ok i have a question for youall you EQ2 masters and number crunchers. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> How does avoidance work? If you have a 50% avoidance, your chance is 50% of avoiding being hit by that one mob you ar fighting, right? now lets through in 2 mobs, do you still have a 50% chance at avoiding both mobs? Or is it now 25% each mob? 4 mobs, still 50%, or 50% the targeted mob, and 0% for everyone else? Can someone plz break avoidance down barney style for me. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Bloodfa
08-14-2007, 04:37 PM
"I dodge you, you dodge me, at white con we're fifty-fifty ....."
AegisCrown
08-14-2007, 05:18 PM
your avoidance number if for opponents fighting head on there are some things lost when the mobs are to your left or right or behind you and yes the number is the same regardless of the number of mobs
Cocytus
08-14-2007, 08:55 PM
<p>Avoidance for non brawler classes is still bugged. If a brawler's avoidance % is 54%, and yours is 54%, the brawlers will still avoid A LOT more than you.</p><p>Your actual number will be lower too.</p><p>Not sure why this is.</p>
Fleaba
08-16-2007, 12:25 PM
Avoidance is sooooo complicated... The game first checks your lvl vs there lvl then does some internal math. If you pop open your persona window and check out your skills, a lvl 70 toon with no bonus's should have 350 out of 350 defense, parry, deflection, etc. depending on the class. If you get +5 parry, etc. stuff from adornments or gear that'll change the number from 350 out of 350 to saaaaay, 355 out of 355. This can be simply explained as, you are now using the avoidance check formula of a lvl 71 vs. the mobs. Each mob whether it be a Triple down or all the way up to a x4 raid mob has it's very own to hit or to avoid numbers that is used in soe's formula. Add to that the previous lvl vs. lvl adjustments and we have the basic encounter rules punched into the calculator for the fight. Next, every swing a mob takes at you the game does a dice roll against your various avoidance numbers. It rolls against your defense number first, then against the rest of them one at a time. If a tank class threw an avoidance buff on you that gives you a chance to avoid a hit based on there avoidance, the dice will be rolled for that last. So an example. My lvl 70 monk has a 10374 avoidance number or 64.9% (averaged) chance to avoid an attack from a lvl 70 opponent. My base avoidance is 42%, parry is 6.4% and my deflection is 35.4%. If the mob is standing in front of me, the game does a dice roll against my base avoidance. 42% chance of winning that roll. It next does a check vs one of the other 2 skills I have (not sure if the game checks deflection or parry first) say it checks deflection... Then it does a deflection roll, 35.4% chance of winning that one. Etc. Etc. until all rolls are complete. Keep in mind that those numbers in your persona are just generalized. Every encounter you engage in will modify those numbers a wee bit depending on con, solo, heroic, epic, etc. Some attacks that mobs use are NOT avoidable at all, but most are. Skills like block (shield only) are directional. Meaning if the mob gets behind you, the "block" check isn't used at all. Thats why you see tanks putting there backs to a wall a lot, or readjusting there positioning vs. multiple mob encounters. The numbers change so much at the high lvls and vs. epics I no longer worry too much about avoidance with my monk, rather I'll give up 25 agility for +100 vs. slash, +100 vs. crush, +100 vs. pierce gear in a heartbeat!!! Hope this helps a bit and I know I don't explain things very well <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> sorry...
I think it's cause they have a Deflection skill but I'm not sue
Lyasa
08-16-2007, 02:36 PM
is also cause they have parry and deflection check at 360, while everyone else has parry check at front 180. at least that's what i used to know.
Cocytus
08-16-2007, 05:10 PM
Thanks for the insight, Fleaball - that actually did help me understand it quite a bit better <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
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